... Is it possible to create hot-spots in C# so that when the mouse is over a certain area an event gets triggered?
Your standard From object exposes a OnMouseMove event. Given that you don't have any controls where the hot spots will be, you could just handle the coordinates in that event:
protected override void OnMouseMove(MouseEventArgs mouseEvent)
{
string X = mouseEvent.X.ToString();
string Y = mouseEvent.Y.ToString();
//Add code here to match X & Y to your hot spot coordinates.
}
Create a transparent Panel (truly transparent - by setting the WS_EX_TRANSPARENT bit in its extended window style - here's how), put it in the position you want on top of other controls, and handle MouseMove on it.
Add a MouseHover event handler for the control(s) that you want your hotspot over.
You can use WndProc to capture windows messages, or you could use GetCursorPos to get the cursor position on the screen.
Related
Like the RichTextBox, I want to be able to handle events for when the vertical scrollbar has been adjusted (through slider dragging, the mouse wheel or otherwise), and for when the caret / text cursor has been moved. However, these events appear to be missing from Scintilla. How can I achieve the same result?
Both of those are available under the UpdateUI event via the UpdateChange structure. Example:
private void scintilla1_UpdateUI(object sender, ScintillaNET.UpdateUIEventArgs e)
{
if (e.Change == ScintillaNET.UpdateChange.VScroll)
{
...
}
}
In my WinForm application I have drawn a rectangle (System.Drawing.Rectangle) on a form.
I need to handle double click anywhere on the form
I could attach MouseDoubleClick event handler to the form. It works only when double click was made outside the rectangular shape.
How do I achieve this?
EDIT:
I have drawn a rectangle which is center aligned and covers only 40% of the whole winform area. When user double clicks on the rectangle I need to expand rectangle size to occupy full screen. That's all!
EDIT 2:
My friends who have down voted, write a comment please so that I could improve, please!
The best way I know to do what you are looking for is to use the "WndProc" method. This allows you to collect "messages" (events) from the message queue before they are sent to the form. You then have the option of either responding to those events or allowing them to continue through the normal message process. For more information, take a look at the MSDN page here.
A brief example of how you might use this:
protected override void WndProc(ref Message m)
{
// http://msdn.microsoft.com/en-us/library/windows/desktop/hh454920(v=vs.85).aspx
// 0x210 is WM_PARENTNOTIFY
// 513 is WM_LBUTTONCLICK
if (m.Msg == 0x210 && m.WParam.ToInt32() == 513)
{
var x = (int)(m.LParam.ToInt32() & 0xFFFF);
var y = (int)(m.LParam.ToInt32() >> 16);
var childControl = this.GetChildAtPoint(new Point(x, y));
if (childControl == cancelButton)
{
// ...
}
}
base.WndProc(ref m);
}
Credit for this example goes to: this stack question.
Remember too, that "double click" is just two single clicks, so you are going to have to monitor and find the time between clicks yourself to decide what actually represents a double click.
Unfortunately Rectangle does not contain any fire any events (at all) as System.Drawing merely provides "grahpics" for a form.
There are options (such as provided by #drew_w) however such workarounds that require interaction with COM objects is usually indicate it's time to re-evaluate the requirements.
I'm making a little tool for drawing onto the screen with the mouse after a 'pen' button is toggled in a floating sidebar.
I have done this (please don't laugh) by having a top-most windows form with its background as its transparency key cover the whole screen.
I need to make the mouse not click through the form onto the stuff below when I"m in drawing mode. I tried following this:
Windows form with a transparent background that cannot be clicked through
How to disable click through on transparent control?
which successfully stops the mouse but also un-maximises the form and drags it around with the mouse (using HTCAPTION IntPtr(2) this is) I tried using some of the other values listed on MSDN, but with no luck.
I'm way out of my depth, any help greatly appreciated (newbie friendly please!)
PS I'm using this right now..
//code for allowing clicking through of menus
protected override void WndProc(ref Message m)
{
if (penMode && m.Msg == 0x84)
{
m.Result = new IntPtr(2);
}
else
base.WndProc(ref m);
}
UPDATE: Now solved the problem by approaching it in another way entirely. It doesn't look like WndProc will work so I simply created a blank form over the whole screen the showed my main form (form.Show(this)) from within that. Then adjust the opacity of the blank form which sits underneath from 0% to 1% to allow/ prevent clicking through. Works!
Thanks to all answers, taught me a lot.
Actually, no need to laugh—it sounds to me like you're doing this the correct way already. Since you don't own the desktop, you shouldn't draw directly on it. Instead, you need to simulate it by overlaying a transparent form that you do own, and then drawing on that. Because you own the transparent overlay form, it's no problem to draw on it.
But beyond that, it sounds like you're just trying values randomly without a clear understanding of what they actually do. That's like throwing darts with your eyes closed. You won't have a very high hit count.
Let's start by understanding what your code does. The magic value 0x84 corresponds to the WM_NCHITTEST message, which is sent by Windows to a window to determine how mouse clicks on that window should be handled. In response to that message, you reply with one of the HT* values, given in the linked documentation. Each of those values has a particular meaning, also explained in the documentation. For example:
HTCAPTION (which has a value of 2) means that the clicked portion of the window should be treated as the window's caption/title bar. You know from using Windows that you can drag windows around on the screen using the title bar, so it makes sense that returning HTCAPTION in response to mouse clicks would allow your window to be draggable. You'll see this used on borderless forms (i.e., those with no title bar) to allow them to be movable.
HTTRANSPARENT (which has a value of -1) is another available value. This one's pretty simple. It just makes your window look transparent. It's like saying "don't mind me, there's no window here!" Mouse clicks are simply passed on to the window that lies below yours in the Z order as if you weren't there.
HTCLIENT (a value of 1) is the default result when the click occurs anywhere on the window's client area. You would return this (or simply call the default window procedure) when you want everything to work normally. Click events that return this value would go on to be processed normally by the framework, raising either the form's Click event, or getting passed on to child controls located on the form.
So, when you're not drawing, you probably want to return HTTRANSPARENT. When you are drawing, you probably want to return HTCLIENT so that your drawing code can see the mouse events and draw the result.
Fixing your code, then:
// Code for allowing clicking through of the form
protected override void WndProc(ref Message m)
{
const uint WM_NCHITTEST = 0x84;
const int HTTRANSPARENT = -1;
const int HTCLIENT = 1;
const int HTCAPTION = 2;
// ... or define an enum with all the values
if (m.Msg == WM_NCHITTEST)
{
// If it's the message we want, handle it.
if (penMode)
{
// If we're drawing, we want to see mouse events like normal.
m.Result = new IntPtr(HTCLIENT);
}
else
{
// Otherwise, we want to pass mouse events on to the desktop,
// as if we were not even here.
m.Result = new IntPtr(HTTRANSPARENT);
}
return; // bail out because we've handled the message
}
// Otherwise, call the base class implementation for default processing.
base.WndProc(ref m);
}
You might just want to set the visibility of your window to like 5% or so and leave the transparent key deactivated.
you basically won't notice it and jet it's there :D
hope this helps
I've attached some MouseMove and MouseClick events to my program and next up is one of these:
Get "global" mouse movement, so that I can read the mouse location even outside the form.
Prevent my mouse from leaving the form in the first place.
My project is a game so it'd be awesome to prevent the mouse leaving my form like most other games do (ofc. you can move it out if you switch focus with alt+tab fe.) and taking a look at answers to other questions asking for global mosue movement, they seem pretty messy for my needs.
Is there an easy way to prevent my mouse from going outside my form's borders? Or actually to prevent it from going OVER the borders in the first place, I want the mouse to stay inside the client area.
Additional info about the game:
The game is a short, 5-30 seconds long survival game (it gets too hard after 30 seconds for you to stay alive) where you have to dodge bullets with your mouse. It's really annoying when you move your mouse out of the form and then the player (System.Windows.Forms.Panel attached to mouse) stops moving and instantly gets hit by a bullet. This is why preventing mouse from leaving the area would be good.
Late answer but might come in handy. You could subscribe the form to MouseLeave and MouseMove events and handle them like this :
private int X = 0;
private int Y = 0;
private void Form1_MouseLeave(object sender, EventArgs e)
{
Cursor.Position = new Point(X, Y);
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (Cursor.Position.X < this.Bounds.X + 50 )
X = Cursor.Position.X + 20;
else
X = Cursor.Position.X - 20;
if (Cursor.Position.Y < this.Bounds.Y + 50)
Y = Cursor.Position.Y + 20;
else
Y = Cursor.Position.Y - 20;
}
The above will make sure the mouse cursor never leaves the bounds of the form. Make sure you unsubscribe the events when the game is finished.
Edit :
Hans Passants's answer makes more sense than my answer. Use Cursor.Clip on MouseEnter :
private void Form1_MouseEnter(object sender, EventArgs e)
{
Cursor.Clip = this.Bounds;
}
You could free the cursor in case of any error/crash (I'm sure you could catch'em) :
Cursor.Clip = Rectangle.Empty;
You cannot trap the mouse, that would prevent the user from, say, operating the Start menu. Closest you can get is assigning the Cursor.Clip property. But it is easily defeated by the user pressing Ctrl+Esc for example, there is no notification for this.
Best thing to do is to subscribe the form's Deactivated event, it reliably tells you that the user switched to another program. The Activated event tells you when the user moved back. Of course the user will have few reasons to actually do this when the game score depends on keeping a game object moving. So don't forget to give the user an easy way to pause the game with, say, the Escape key.
I don't know a solution for your exact problem, but I have a completely different idea for you. I don't know how your game works, but based on what you told me, why not make it a step harder: Add borders to the game-area, for example 4 pixels wide rectangles, which you are not allowed to touch. If you touch them, you die and the mouse gets released.
You can use the Cursor class. For example:
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
As for preventing the user to move the mouse outside the form, the best approach would probably be if you had someway to know what is the coordinates of your form on the screen and attach a MouseMove event, and check if the mouse is inside the form rectangle.
To know the form position on the screen take a look at this question.
I wouldn't recommend the global mouse movement control for two reasons.
It's bad design, you should respect the bounds of the operating system. Make the application full screen if you want this kind of behaviour. The only applications that should perform these kind of operations are "kiosk" mode applications which lock down the entire OS (to prevent operator abuse).
Global key hooks are messy, aren't guaranteed to work and are dangerous because they affect a key part of the operating system (all controls). A bug in your code could result in requiring a reboot on the machine.
That said, last time I checked (a while ago, on Vista) SetWindowsHookEx still works (but its not officially supported IIRC), it's an unmanaged call so you'll have to pinvoke but with it you can refuse to pass on messages that would move the mouse outside of the bounds of your application. I'm not 100% sure if the OS will let you beat it to the cursor control (I've only blocked keyboards before on desktop boxes) but its probably your best shot.
I want to build myself an application that will run in the background (system tray) and log the co-ordinates of my mouse whenever I click the left or right buttons. I found this code online to get the mouse co-ordinates through an event that triggers:
protected override void OnMouseMove(MouseEventArgs mouseEv)
{
txtMouseX.Text = mouseEv.X.ToString();
txtMouseY.Text = mouseEv.Y.ToString();
}
This points me in the right direction, I now know how I can get the X and Y co-ordinates of the mouse, but I don't know how to trigger a function or whatever on a mouse click if the application is running in the background. Also, it seems that this code only works in the form it is running in, not for the entire screen?
Any help is appreciated, cheers.
You'll need a global hook. Here is a code project article with a library that does what you are looking for: Global Mouse and Keyboard Library
You can use GetCursorPos win32 API to get the position of your Mouse at any time. Here is the sample code for this:-
Dim MyPointAPI As POINTAPI
Private Type POINTAPI
X As Long
Y As Long
End Type
Private Declare Function GetCursorPos Lib "user32" (lpPoint As POINTAPI) As Long
Public Sub Timer1_Timer()
l = GetCursorPos(MyPointAPI)
Label1.Caption = CStr(MyPointAPI.X) & ", " & CStr(MyPointAPI.Y)
End Sub
Take a look at this library http://globalmousekeyhook.codeplex.com/.
It allows you to track mouse coordinate system wide even if your application is inactive (in tray).