Serializing a Nullable<DateTime> in to XML - c#

I am trying to serialize a class several of the data-members are Nullable objects, here is a example
[XmlAttribute("AccountExpirationDate")]
public Nullable<DateTime> AccountExpirationDate
{
get { return userPrincipal.AccountExpirationDate; }
set { userPrincipal.AccountExpirationDate = value; }
}
However at runtime I get the error
Cannot serialize member 'AccountExpirationDate' of type System.Nullable`1[System.DateTime]. XmlAttribute/XmlText cannot be used to encode complex types.
However I checked and Nullable is a SerializableAttribute. What am I doing wrong?

If you just want it to work, then perhaps:
using System;
using System.ComponentModel;
using System.Xml.Serialization;
public class Account
{
// your main property; TODO: your version
[XmlIgnore]
public Nullable<DateTime> AccountExpirationDate {get;set;}
// this is a shim property that we use to provide the serialization
[XmlAttribute("AccountExpirationDate")]
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never)]
public DateTime AccountExpirationDateSerialized
{
get {return AccountExpirationDate.Value;}
set {AccountExpirationDate = value;}
}
// and here we turn serialization of the value on/off per the value
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never)]
public bool ShouldSerializeAccountExpirationDateSerialized()
{
return AccountExpirationDate.HasValue;
}
// test it...
static void Main()
{
var ser = new XmlSerializer(typeof(Account));
var obj1 = new Account { AccountExpirationDate = DateTime.Today };
ser.Serialize(Console.Out, obj1);
Console.WriteLine();
var obj2 = new Account { AccountExpirationDate = null};
ser.Serialize(Console.Out, obj2);
}
}
This will only include the attribute when there is a non-null value.

You can only serialize it as an XmlElement, not as an XmlAttribute, as the representation is too complex for an attribute. That's what the exception is telling you.

I've used something like this many times.
[XmlIgnore]
public Nullable<DateTime> AccountExpirationDate
{
get { return userPrincipal.AccountExpirationDate; }
set { userPrincipal.AccountExpirationDate = value; }
}
///
/// <summary>Used for Xml Serialization</summary>
///
[XmlAttribute("AccountExpirationDate")]
public string AccountExpirationDateString
{
get
{
return AccountExpirationDate.HasValue
? AccountExpirationDate.Value.ToString("yyyy/MM/dd HH:mm:ss.fff")
: string.Empty;
}
set
{
AccountExpirationDate =
!string.IsNullOrEmpty(value)
? DateTime.ParseExact(value, "yyyy/MM/dd HH:mm:ss.fff")
: null;
}
}

I was stuck into the similar problem.
I had a datetime property (as XmlAttribute) in a class which was exposed in the WCF service.
Below is what I faced and the solution that worked for me :
1) XmlSerializer class was not serialising XmlAttribute of nullable type
[XmlAttribute]
public DateTime? lastUpdatedDate { get; set; }
Exception thrown : Cannot serialize member 'XXX' of type System.Nullable`1.
2) Some posts suggest to replace [XmlAttribute] with [XmlElement(IsNullable =true)]. But this will serialize the Attribute as an Element which is totally useless. However it works fine for XmlElements
3) Some suggest to implement IXmlSerializable interface into your class, but that doesn't allow WCF service to be called from WCF consuming application.
So this too does not work in this case.
Solution :
Don't mark property as nullable, instead use a ShouldSerializeXXX() method to put your constraint.
[XmlAttribute]
public DateTime lastUpdatedDate { get; set; }
public bool ShouldSerializelastUpdatedDate ()
{
return this.lastUpdatedDate != DateTime.MinValue;
// This prevents serializing the field when it has value 1/1/0001 12:00:00 AM
}

Define a Serializable that encapsulates your funcionality.
Here's are and example.
[XmlAttribute("AccountExpirationDate")]
public SerDateTime AccountExpirationDate
{
get { return _SerDateTime ; }
set { _SerDateTime = value; }
}
/// <summary>
/// Serialize DateTime Class (<i>yyyy-mm-dd</i>)
/// </summary>
public class SerDateTime : IXmlSerializable {
/// <summary>
/// Default Constructor when time is not avalaible
/// </summary>
public SerDateTime() { }
/// <summary>
/// Default Constructor when time is avalaible
/// </summary>
/// <param name="pDateTime"></param>
public SerDateTime(DateTime pDateTime) {
DateTimeValue = pDateTime;
}
private DateTime? _DateTimeValue;
/// <summary>
/// Value
/// </summary>
public DateTime? DateTimeValue {
get { return _DateTimeValue; }
set { _DateTimeValue = value; }
}
// Xml Serialization Infrastructure
void IXmlSerializable.WriteXml(XmlWriter writer) {
if (DateTimeValue == null) {
writer.WriteString(String.Empty);
} else {
writer.WriteString(DateTimeValue.Value.ToString("yyyy-MM-dd"));
//writer.WriteString(SerializeObject.SerializeInternal(DateTimeValue.Value));
}
}
void IXmlSerializable.ReadXml(XmlReader reader) {
reader.ReadStartElement();
String ltValue = reader.ReadString();
reader.ReadEndElement();
if (ltValue.Length == 0) {
DateTimeValue = null;
} else {
//Solo se admite yyyyMMdd
//DateTimeValue = (DateTime)SerializeObject.Deserialize(typeof(DateTime), ltValue);
DateTimeValue = new DateTime(Int32.Parse(ltValue.Substring(0, 4)),
Int32.Parse(ltValue.Substring(5, 2)),
Int32.Parse(ltValue.Substring(8, 2)));
}
}
XmlSchema IXmlSerializable.GetSchema() {
return (null);
}
}
#endregion

Simple workaround, which exposes one more property and is not very clean, but for simple cases works
public bool? Nullable { get; set; }
[XmlAttribute("nullable")]
public string NullableXml
{
get => Nullable == null ? null : (bool)Nullable ? "true" : "false";
set => Nullable = value == null ? (bool?)null : value == "true" ? true : value == "false" ? false : throw new Exception($"value {value} is not allowed");
}

Related

How to use (pack) Google.Protobuf.WellknownTypes.Any in protobuf-net code first gRPC

I am creating an gRPC service and we decided to choose the code first approach with protobuf-net.
Now I am running into a scenario where we have a couple of classes that need to be wrapped.
We do not want to define KnownTypes in the MyMessage class (just a sample name to illustrate the problem).
So I am trying to use the Any type which currently gives me some struggle with packing.
The sample code has the MyMessage which defines some header values and has to possiblity to deliver any type as payload.
[ProtoContract]
public class MyMessage
{
[ProtoMember(1)] public int HeaderValue1 { get; set; }
[ProtoMember(2)] public string HeaderValue2 { get; set; }
[ProtoMember(3)] public Google.Protobuf.WellknownTypes.Any Payload { get; set; }
}
[ProtoContract]
public class Payload1
{
[ProtoMember(1)] public bool Data1 { get; set; }
[ProtoMember(2)] public string Data2 { get; set; }
}
[ProtoContract]
public class Payload2
{
[ProtoMember(1)] public string Data1 { get; set; }
[ProtoMember(2)] public string Data2 { get; set; }
}
Somewhere in the code I construct my message with a payload ...
Payload2 payload = new Payload2 {
Data1 = "abc",
Data2 = "def"
};
MyMessage msg = new MyMessage
{
HeaderValue1 = 123,
HeaderValue2 = "iAmHeaderValue2",
Payload = Google.Protobuf.WellknownTypes.Any.Pack(payload)
};
Which doesn't work because Payload1 and Payload2 need to implement Google.Protobuf.IMessage.
Since I can't figure out how and do not find a lot information how to do it at all I am wondering if I am going a wrong path.
How is it intedend to use Any in protobuf-net?
Is there a simple (yet compatible) way to pack a C# code first class into Google.Protobuf.WellknownTypes.Any?
Do I really need to implement Google.Protobuf.IMessage?
Firstly, since you say "where we have a couple of classes that need to be wrapped" (emphasis mine), I wonder if what you actually want here is oneof rather than Any. protobuf-net has support for the oneof concept, although it isn't obvious from a code-first perspective. But imagine we had (in a contract-first sense):
syntax = "proto3";
message SomeType {
oneof Content {
Foo foo = 1;
Bar bar = 2;
Blap blap = 3;
}
}
message Foo {}
message Bar {}
message Blap {}
This would be implemented (via the protobuf-net schema tools) as:
private global::ProtoBuf.DiscriminatedUnionObject __pbn__Content;
[global::ProtoBuf.ProtoMember(1, Name = #"foo")]
public Foo Foo
{
get => __pbn__Content.Is(1) ? ((Foo)__pbn__Content.Object) : default;
set => __pbn__Content = new global::ProtoBuf.DiscriminatedUnionObject(1, value);
}
public bool ShouldSerializeFoo() => __pbn__Content.Is(1);
public void ResetFoo() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__Content, 1);
[global::ProtoBuf.ProtoMember(2, Name = #"bar")]
public Bar Bar
{
get => __pbn__Content.Is(2) ? ((Bar)__pbn__Content.Object) : default;
set => __pbn__Content = new global::ProtoBuf.DiscriminatedUnionObject(2, value);
}
public bool ShouldSerializeBar() => __pbn__Content.Is(2);
public void ResetBar() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__Content, 2);
[global::ProtoBuf.ProtoMember(3, Name = #"blap")]
public Blap Blap
{
get => __pbn__Content.Is(3) ? ((Blap)__pbn__Content.Object) : default;
set => __pbn__Content = new global::ProtoBuf.DiscriminatedUnionObject(3, value);
}
public bool ShouldSerializeBlap() => __pbn__Content.Is(3);
public void ResetBlap() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__Content, 3);
optionally with an enum to help:
public ContentOneofCase ContentCase => (ContentOneofCase)__pbn__Content.Discriminator;
public enum ContentOneofCase
{
None = 0,
Foo = 1,
Bar = 2,
Blap = 3,
}
This approach may be easier and preferable to Any.
On Any:
Short version: protobuf-net has not, to date, had any particular request to implement Any. It probably isn't a huge amount of work - simply: it hasn't yet happened. It looks like you're referencing both protobuf-net and the Google libs here, and using the Google implementation of Any. That's fine, but protobuf-net isn't going to use it at all - it doesn't know about the Google APIs in this context, so: implementing IMessage won't actually help you.
I'd be more than happy to look at Any with you, from the protobuf-net side. Ultimately, time/availability is always the limiting factor, so I prioritise features that are seeing demand. I think you may actually be the first person asking me about Any in protobuf-net.
My Any implementation.
[ProtoContract(Name = "type.googleapis.com/google.protobuf.Any")]
public class Any
{
/// <summary>Pack <paramref name="value"/></summary>
public static Any Pack(object? value)
{
// Handle null
if (value == null) return new Any { TypeUrl = null!, Value = Array.Empty<byte>() };
// Get type
System.Type type = value.GetType();
// Write here
MemoryStream ms = new MemoryStream();
// Serialize
RuntimeTypeModel.Default.Serialize(ms, value);
// Create any
Any any = new Any
{
TypeUrl = $"{type.Assembly.GetName().Name}/{type.FullName}",
Value = ms.ToArray()
};
// Return
return any;
}
/// <summary>Unpack any record</summary>
public object? Unpack()
{
// Handle null
if (TypeUrl == null || Value == null || Value.Length == 0) return null;
// Find '/'
int slashIx = TypeUrl.IndexOf('/');
// Convert to C# type name
string typename = slashIx >= 0 ? $"{TypeUrl.Substring(slashIx + 1)}, {TypeUrl.Substring(0, slashIx)}" : TypeUrl;
// Get type (Note security issue here!)
System.Type type = System.Type.GetType(typename, true)!;
// Deserialize
object value = RuntimeTypeModel.Default.Deserialize(type, Value.AsMemory());
// Return
return value;
}
/// <summary>Test type</summary>
public bool Is(System.Type type) => $"{type.Assembly.GetName().Name}/{type.FullName}" == TypeUrl;
/// <summary>Type url (using C# type names)</summary>
[ProtoMember(1)]
public string TypeUrl = null!;
/// <summary>Data serialization</summary>
[ProtoMember(2)]
public byte[] Value = null!;
/// <summary></summary>
public static implicit operator Container(Any value) => new Container(value.Unpack()! );
/// <summary></summary>
public static implicit operator Any(Container value) => Any.Pack(value.Value);
/// <summary></summary>
public struct Container
{
/// <summary></summary>
public object? Value;
/// <summary></summary>
public Container()
{
this.Value = null;
}
/// <summary></summary>
public Container(object? value)
{
this.Value = value;
}
}
}
'System.Object' can be used as a field or property in a surrounding Container record:
[DataContract]
public class Container
{
/// <summary></summary>
[DataMember(Order = 1, Name = nameof(Value))]
public Any.Container Any { get => new Any.Container(Value); set => Value = value.Value; }
/// <summary>Object</summary>
public object? Value;
}
Serialization
RuntimeTypeModel.Default.Add(typeof(Any.Container), false).SetSurrogate(typeof(Any));
var ms = new MemoryStream();
RuntimeTypeModel.Default.Serialize(ms, new Container { Value = "Hello world" });
Container dummy = RuntimeTypeModel.Default.Deserialize(typeof(Container), ms.ToArray().AsMemory()) as Container;

Mapping a SharePoint list item to a C# class

Say I have:
public class SPListItem
{
public override object this[string fieldName]
{
get
{
return this.GetValue(fieldName);
}
set
{
this.SetValue(fieldName, value, !this.HasExternalDataSource);
}
}
}
public class Bar
{
public int Prop1 { get; set; }
public int Prop2 { get; set; }
public int Prop3 { get; set; }
}
is there any way I can do:
var fooInst = new SPListItem();
Bar barInst = (Bar)fooInst // or maybe Bar.FromFoo(Foo f) if handling the cast is not possible
and then have:
barInst.Prop1 give me the equivalent of:
fooInst["Prop"];
Without implementing the getters and setters for every property in Bar?
Aaaaaand, here we go. This class generates entities from your lists.
From: https://justsharepointthings.wordpress.com/2015/09/10/sharepoint-generate-c-poco-classes-from-an-existing-definition/
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.SharePoint;
namespace Code_Generation {
/// <summary>
/// Generates List object entities from a site connection.
/// </summary>
public class SPListPocoGenerator {
string parentDir = "GeneratedListPOCO/";
string hiddenDir = "GeneratedListPOCO/HiddenLists/";
private class PropertyString {
private string _propStr;
public PropertyString(string propStr) {
_propStr = propStr;
_properties = new Dictionary < string, string > ();
}
private Dictionary < string, string > _properties;
public string this[string key] {
get {
return _properties.ContainsKey(key) ? _properties[key] : string.Empty;
}
set {
if (_properties.ContainsKey(key)) {
_properties[key] = value;
} else {
_properties.Add(key, value);
}
}
}
/// <summary>
/// Replaces properties in the format {{propertyName}} in the source string with values from KeyValuePairPropertiesDictionarysupplied dictionary.nce you've set a property it's replaced in the string and you
/// </summary>
/// <param name="originalStr"></param>
/// <param name="keyValuePairPropertiesDictionary"></param>
/// <returns></returns>
public override string ToString() {
string modifiedStr = _propStr;
foreach(var keyvaluePair in _properties) {
modifiedStr = modifiedStr.Replace("{{" + keyvaluePair.Key + "}}", keyvaluePair.Value);
}
return modifiedStr;
}
}
public string _classDefinitionStr = #
"
using System;
using Microsoft.SharePoint;
public class {{EntityName}}
{
private SPListItem listItem;
public {{EntityName}}_InternalProperties InternalProperties
{
get; private set;
}
public {{EntityName}}(SPListItem li)
{
this.listItem = li;
this.InternalProperties = new {{EntityName}}_InternalProperties(this.listItem);
}
{{PropertySections}}
public class {{EntityName}}_InternalProperties
{
private SPListItem listItem;
public {{EntityName}}_InternalProperties(SPListItem li)
{
this.listItem = li;
}
{{HiddenPropertySections}}
{{InternalPropertySections}}
}
}";
private const string _propertySectionStr = "\n\n\t" + #
"public {{PropertyType}} {{PropertyName}}
{ get { return listItem[Guid.Parse("
"{{PropertyId}}"
")] as {{PropertyType}}; }
set { listItem[Guid.Parse("
"{{PropertyId}}"
")] = value; }}";
/// <summary>
/// Gets string identifying the field type
/// </summary>
/// <param name="field"></param>
/// <returns></returns>
private string GetSafeTypeName(SPField field) {
if (field.FieldValueType == null) {
return "object"; //Not going to try to parse it further, this is enough.
}
var type = field.FieldValueType;
if (type.IsValueType) {
return type.FullName + "?";
}
return type.FullName;
}
public void GenerateForWeb(SPWeb web) {
var blackList = new[] {
"Documents", "Form Templates", "Site Assets", "Site Pages", "Style Library"
};
Directory.CreateDirectory(parentDir);
Directory.CreateDirectory(hiddenDir);
foreach(SPList list in web.Lists) {
PropertyString _classDefinition = new PropertyString(_classDefinitionStr);
string entityName = "SPL_" + list.Title.Replace(" ", "");
_classDefinition["EntityName"] = entityName;
foreach(SPField field in list.Fields) {
PropertyString propertySection = new PropertyString(_propertySectionStr);
propertySection["PropertyType"] = GetSafeTypeName(field); //field.FieldValueType.FullName; -> Returning Null often. Thanks, SharePoint!
propertySection["PropertyName"] = field.EntityPropertyName.Replace("_x0020_", "_");
propertySection["PropertyId"] = field.Id.ToString();
if (SPBuiltInFieldId.Contains(field.Id)) _classDefinition["InternalPropertySections"] += propertySection;
else if (field.Hidden) _classDefinition["HiddenPropertySections"] += propertySection;
else _classDefinition["PropertySections"] += propertySection;
}
if (list.Hidden || blackList.Contains(list.Title)) {
File.WriteAllText(hiddenDir + entityName + ".cs", _classDefinition.ToString());
} else {
File.WriteAllText(parentDir + entityName + ".cs", _classDefinition.ToString());
}
}
}
}
}
For my former employer I implemented a DAO pattern for SharePoint. Unfortunately I was not allowed to take the code with me or publish it... I used annotations together with reflection to solve the issues with different names, optional fields, type casting etc. I also wrote a generator for the DTO-objects. But to be honest, it was a quite big effort for something that LINQ might solve in your case. Or writing your classes by hand, or writing a code generator for the getters and setters - it all depends on the size of your project(s).
Before implementing my own DAO I had a quite bad experience with LINQ to SQL, especially when columns were renamed, added or removed I didn't like the behaviour, I also had performance issues using it. That's why I prefered my own DAO pattern, but for easy tasks LINQ might be enough. My experience with LINQ also might be outdated, it was about 7 years ago ;)
You could use an ExpandoObject, which is in the System.Dynamic namespace. Try something like this (untested):
public class SPListItemPropertyMapper
{
private dynamic _expandoObject;
public SPListItemPropertyMapper(SPListItem listItem)
{
_expandoObject = new ExpandoObject();
foreach (SPField field in listItem.Fields)
{
_expandoObject.Add(field.InternalName, listItem.GetFormattedValue(field.InternalName));
}
}
public dynamic FieldValues
{
get { return _expandoObject; }
}
}
Usage:
SPListItem listItem; //your list item here
var propertyMapper = new SPListItemPropertyMapper(listItem);
var title = propertyMapper.FieldValues.Title;
var editor = propertyMapper.FieldValues.Editor;
var created = propertyMapper.FieldValues.Created;
etc. You should consider extending the foreach loop by more logic, to return values based on the field type instead of just using GetFormattedValue.

Serialize Property, but Do Not Deserialize Property in Json.Net

While I've found plenty of approaches to deserializing specific properties while preventing them from serializing, I'm looking for the opposite behavior.
I've found plenty of questions asking the inverse:
Making a property deserialize but not serialize with json.net
Can I instruct Json.NET to deserialize, but not serialize, specific properties?
JSON.Net - Use JsonIgnoreAttribute only on serialization (But not when deserialzing)
How can I serialize a specific property, but prevent it from deserializing back to the POCO? Is there an attribute I can use to decorate the specific property?
Basically I'm looking for an equivalent to the ShouldSerialize* methods for deserialization.
I know I can write a custom converter, but that seems like overkill for this.
Edit:
Here's a little more context. The reason behind this is my class looks like:
public class Address : IAddress
{
/// <summary>
/// Gets or sets the two character country code
/// </summary>
[JsonProperty("countryCode")]
[Required]
public string CountryCode { get; set; }
/// <summary>
/// Gets or sets the country code, and province or state code delimited by a vertical pipe: <c>US|MI</c>
/// </summary>
[JsonProperty("countryProvinceState")]
public string CountryProvinceState
{
get
{
return string.Format("{0}|{1}", this.CountryCode, this.ProvinceState);
}
set
{
if (!string.IsNullOrWhiteSpace(value) && value.Contains("|"))
{
string[] valueParts = value.Split('|');
if (valueParts.Length == 2)
{
this.CountryCode = valueParts[0];
this.ProvinceState = valueParts[1];
}
}
}
}
[JsonProperty("provinceState")]
[Required]
public string ProvinceState { get; set; }
}
I need the CountryProvinceState property for the request, but I don't want it to deserialize back and trigger the setter logic.
Simplest method would be to mark the real property as [JsonIgnore] and create a get-only proxy property:
/// <summary>
/// Gets or sets the country code, and province or state code delimited by a vertical pipe: <c>US|MI</c>
/// </summary>
[JsonIgnore]
public string CountryProvinceState
{
get
{
return string.Format("{0}|{1}", this.CountryCode, this.ProvinceState);
}
set
{
if (!string.IsNullOrWhiteSpace(value) && value.Contains("|"))
{
string[] valueParts = value.Split('|');
if (valueParts.Length == 2)
{
this.CountryCode = valueParts[0];
this.ProvinceState = valueParts[1];
}
}
}
}
[JsonProperty("countryProvinceState")]
string ReadCountryProvinceState
{
get { return CountryProvinceState; }
}
The proxy property can be private if you desire.
Update
If you have to do this for lots of properties in lots of classes, it might be easier to create your own ContractResolver that checks for a custom attribute. If found, the attribute would signal that the property is get-only:
[System.AttributeUsage(System.AttributeTargets.Property, AllowMultiple = false)]
public class GetOnlyJsonPropertyAttribute : Attribute
{
}
public class GetOnlyContractResolver : DefaultContractResolver
{
protected override JsonProperty CreateProperty(MemberInfo member, MemberSerialization memberSerialization)
{
var property = base.CreateProperty(member, memberSerialization);
if (property != null && property.Writable)
{
var attributes = property.AttributeProvider.GetAttributes(typeof(GetOnlyJsonPropertyAttribute), true);
if (attributes != null && attributes.Count > 0)
property.Writable = false;
}
return property;
}
}
Then use it like:
[JsonProperty("countryProvinceState")]
[GetOnlyJsonProperty]
public string CountryProvinceState { get; set; }
And then:
var settings = new JsonSerializerSettings { ContractResolver = new GetOnlyContractResolver() };
var address = JsonConvert.DeserializeObject<Address>(jsonString, settings);
In your question you have a simple string property. But it's a bit more complicated when you have an object. The solution with .Writeable = false will not work, as deserialization will go to properties of an object. Consider the following code:
public class Constants
{
public Address Headquarters { get; set; }
public static Constants Instance = new Constants
{
Headquarters = new Address { Street = "Baker Street" }
};
}
public class Address
{
public string Street { get; set; }
}
public class Data
{
[GetOnlyJsonProperty]
// we want this to be included in the response, but not deserialized back
public Address HqAddress { get { return Constants.Instance.Headquarters; } }
}
// somewhere in your code:
var data = JsonConvert.DeserializeObject<Data>("{'HqAddress':{'Street':'Liverpool Street'}}", settings);
Now JSON will still not try to create a new Addreess object for HqAddress property, as it only has getter. But then (even though .Writeable == false) it goes deeper and deserializes Street property, setting "Liverpool Street" into Constants.Instance.Heqdquarters object, overwriting data in Constants of your application.
Solution is:
In a new version of Newtonsoft.JSON (I tried in v10), there is a new property ShouldDeserialize. So the resolver should be:
public class GetOnlyContractResolver : DefaultContractResolver
{
protected override JsonProperty CreateProperty(MemberInfo member, MemberSerialization memberSerialization)
{
var property = base.CreateProperty(member, memberSerialization);
if (property != null) // Change here (1)
{
var attributes = property.AttributeProvider.GetAttributes(typeof(GetOnlyJsonPropertyAttribute), true);
if (attributes != null && attributes.Count > 0)
property.ShouldDeserialize = (a) => false; // Change here (2)
}
return property;
}
}
(1) I removed the condition for && property.Writeable, so it processes the HqAddress and skips deserialization for a full tree.
(2) ShouldDeserialize is a predicate, called on every object to deserialize. So you can conditionally skip only some properties. But here I made it simple for example.

Force binary deserialization to fail when type modified

I'm looking for a non-intrusive way to enforce deserialization to fail under the following circumstances:
The type is not defined in a strongly named assembly.
BinaryFormatter is used.
Since serialized, the type has been modified (e.g. a property has been added).
Below is an illustration/repro of the problem in form of a failing NUnit test. I'm looking for a generic way to make this pass without modifying the Data class, preferably by just setting up the BinaryFormatter during serialization and/or deserialization. I also don't want to involve serialization surrogates, as this is likely to require specific knowledge for each affected type.
Can't find anything in the MSDN docs that helps me though.
[Serializable]
public class Data
{
public string S { get; set; }
}
public class DataSerializationTests
{
/// <summary>
/// This string contains a Base64 encoded serialized instance of the
/// original version of the Data class with no members:
/// [Serializable]
/// public class Data
/// { }
/// </summary>
private const string Base64EncodedEmptyDataVersion =
"AAEAAAD/////AQAAAAAAAAAMAgAAAEtTc2MuU3Rvcm0uRGF0YS5UZXN0cywgV"+
"mVyc2lvbj0xLjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2"+
"VuPW51bGwFAQAAABlTc2MuU3Rvcm0uRGF0YS5UZXN0cy5EYXRhAAAAAAIAAAAL";
[Test]
public void Deserialize_FromOriginalEmptyVersionFails()
{
var binaryFormatter = new BinaryFormatter();
var memoryStream = new MemoryStream(Convert.FromBase64String(Base64EncodedEmptyDataVersion));
memoryStream.Seek(0L, SeekOrigin.Begin);
Assert.That(
() => binaryFormatter.Deserialize(memoryStream),
Throws.Exception
);
}
}
I'd recommend a "Java" way here - declare int field in every single serializable class like private int _Serializable = 0; and check that your current version & serialized version match; manually increase when you change properties. If you insist on automated way you'll have to store a lot of metadata and check if current metadata & persisted metadata matches (extra burden on performance/size of serialized data).
Here is the automatic descriptor. Basically you'll have to store TypeDescriptor instance as a part of your binary data & on retrieve check if persisted TypeDescriptor is valid for serialization (IsValidForSerialization) against current TypeDescriptor.
var persistedDescriptor = ...;
var currentDescriptor = Describe(typeof(Foo));
bool isValid = persistedDescriptor.IsValidForSerialization(currentDescriptor);
[Serializable]
[DataContract]
public class TypeDescriptor
{
[DataMember]
public string TypeName { get; set; }
[DataMember]
public IList<FieldDescriptor> Fields { get; set; }
public TypeDescriptor()
{
Fields = new List<FieldDescriptor>();
}
public bool IsValidForSerialization(TypeDescriptor currentType)
{
if (!string.Equals(TypeName, currentType.TypeName, StringComparison.Ordinal))
{
return false;
}
foreach(var field in Fields)
{
var mirrorField = currentType.Fields.FirstOrDefault(f => string.Equals(f.FieldName, field.FieldName, StringComparison.Ordinal));
if (mirrorField == null)
{
return false;
}
if (!field.Type.IsValidForSerialization(mirrorField.Type))
{
return false;
}
}
return true;
}
}
[Serializable]
[DataContract]
public class FieldDescriptor
{
[DataMember]
public TypeDescriptor Type { get; set; }
[DataMember]
public string FieldName { get; set; }
}
private static TypeDescriptor Describe(Type type, IDictionary<Type, TypeDescriptor> knownTypes)
{
if (knownTypes.ContainsKey(type))
{
return knownTypes[type];
}
var descriptor = new TypeDescriptor { TypeName = type.FullName, Fields = new List<FieldDescriptor>() };
knownTypes.Add(type, descriptor);
if (!type.IsPrimitive && type != typeof(string))
{
foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public).OrderBy(f => f.Name))
{
var attributes = field.GetCustomAttributes(typeof(NonSerializedAttribute), false);
if (attributes != null && attributes.Length > 0)
{
continue;
}
descriptor.Fields.Add(new FieldDescriptor { FieldName = field.Name, Type = Describe(field.FieldType, knownTypes) });
}
}
return descriptor;
}
public static TypeDescriptor Describe(Type type)
{
return Describe(type, new Dictionary<Type, TypeDescriptor>());
}
I also though about some mechanism of shortening size of persisted metadata - like calculating MD5 from xml-serialized or json-serialized TypeDescriptor; but in that case new property/field will mark your object as incompatible for serialization.

Get Object nested structure as string path

Consider the following set of classes. There are two things I would like to achieve.
Get the string representation of the path of the current property. For example totalAsset.BuildingAsset.HistoricalBuildingAsset.Path should return "TotalAsset.BuildingAsset.HistoricalBuildingAsset"
Given a path "TotalAsset.BuildingAsset.HistoricalBuildingAsset" and a value "100", I want to use the path to retrieve the property and change its value.
Code Example:
public abstract class Field
{
private string _path = string.Empty;
public double Value {get;set;}
public string Path
{
get
{
//Code probably goes here
throw new NotImplementedException();
}
protected set { _path = value; }
}
}
public sealed class TotalAsset : Field
{
public TotalAsset(BuildingAsset buildingAsset)
{
Path = "TotalAsset";
BuildingAsset = buildingAsset;
}
public BuildingAsset BuildingAsset { get; private set; }
}
public sealed class BuildingAsset : Field
{
public HistoricalBuildingAsset HistoricalBuildingAsset { get; private set; }
public BuildingAsset(HistoricalBuildingAsset historicalBuildingAsset)
{
Path = "BuildingAsset";
this.HistoricalBuildingAsset = historicalBuildingAsset;
}
}
public sealed class HistoricalBuildingAsset : Field
{
public HistoricalBuildingAsset()
{
Path = "HistoricalBuildingAsset";
}
}
[TestClass]
public class TestPath
{
[TestMethod]
public void MethodTestPath()
{
var historicalBuildingAsset = new HistoricalBuildingAsset();
var buildingAsset = new BuildingAsset(historicalBuildingAsset);
var totalAsset = new TotalAsset(buildingAsset);
Assert.AreEqual("TotalAsset.BuildingAsset.HistoricalBuildingAsset", totalAsset.BuildingAsset.HistoricalBuildingAsset.Path);
}
}
Wouldn't this be easily solved using polymorphism?
Based on your question, it seems like your Path property has an inmutable value, thus you should be able to solve your issue like the following code:
public class A
{
public virtual string Path
{
get { return "A"; }
}
}
public class B : A
{
public override string Path
{
get { return base.Path + ".B"; }
}
}
public class C : B
{
public override string Path
{
get { return base.Path + ".C"; }
}
}
A a = new A();
Console.WriteLine(a.Path); // Prints "A"
B b = new B();
Console.WriteLine(b.Path); // Prints "A.B"
C c = new C();
Console.WriteLine(c.Path); // Prints "A.B.C"
Update v1.1: Recursive approach (now includes getting a property value and setting a property value by a given object path)
Because you want to leave your model as is and go with the composition way, this is the piece of "magic" to dynamically get the whole path. Note that I've required a new FullPath property in order to avoid an infinite loop during path calculation (you can also try it in a DotNetFiddle):
using System;
using System.Linq;
using System.Reflection;
public abstract class Field
{
public double Value
{
get;
set;
}
public string Path
{
get;
protected set;
}
public string FullPath
{
get
{
return BuildPath(this);
}
}
/// <summary>
/// Recursively-builds a dot-separated full path of associated fields
/// </summary>
/// <param name="field">Optional, it's a reference to current associated field </param>
/// <param name="path">Optional, provided when this method enters to the first associated </param>
/// <returns>The whole dot-separated full path of associations to Field</returns>
private string BuildPath(Field field, string path = "")
{
// Top-level path won't start with dot
if (path != string.Empty)
{
path += '.';
}
path += field.Path;
// This will look for a property which is of type Field
PropertyInfo fieldProperty = field.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance)
.SingleOrDefault(prop => prop.PropertyType.IsSubclassOf(typeof(Field)));
// If current field has a property of type Field...
if (fieldProperty != null)
{
// ...we'll get its value and we'll start a recursion to find the next Field.Path
path = BuildPath((Field)fieldProperty.GetValue(field, null), path);
}
return path;
}
/// <summary>
/// Recursively sets a value to an associated field property
/// </summary>
/// <param name="path">The whole path to the property</param>
/// <param name="value">The value to set</param>
/// <param name="associatedField">Optional, it's a reference to current associated field</param>
public void SetByPath(string path, object value, Field associatedField = null)
{
if (string.IsNullOrEmpty(path.Trim()))
{
throw new ArgumentException("Path cannot be null or empty");
}
string[] pathParts = path.Split('.');
if (associatedField == null)
{
associatedField = this;
}
// This will look for a property which is of type Field
PropertyInfo property = associatedField.GetType().GetProperty(pathParts[0], BindingFlags.Public | BindingFlags.Instance);
if (property == null)
{
throw new ArgumentException("A property in the path wasn't found", "path");
}
object propertyValue = property.GetValue(associatedField, null);
// If property value isn't a Field, then it's the last part in the path
// and it's the property to set
if (!propertyValue.GetType().IsSubclassOf(typeof(Field)))
{
property.SetValue(associatedField, value);
}
else
{
// ... otherwise, we navigate to the next associated field, removing the first
// part in the path, so the next call will look for the next property...
SetByPath(string.Join(".", pathParts.Skip(1)), value, (Field)propertyValue);
}
}
/// <summary>
/// Recursively gets a value from an associated field property
/// </summary>
/// <param name="path">The whole path to the property</param>
/// <param name="associatedField">Optional, it's a reference to current associated field</param>
/// <typeparam name="T">The type of the property from which the value is going to be obtained</typeparam>
public T GetByPath<T>(string path, Field associatedField = null)
{
if (string.IsNullOrEmpty(path.Trim()))
{
throw new ArgumentException("Path cannot be null or empty");
}
string[] pathParts = path.Split('.');
if (associatedField == null)
{
associatedField = this;
}
// This will look for a property which is of type Field
PropertyInfo property = associatedField.GetType().GetProperty(pathParts[0], BindingFlags.Public | BindingFlags.Instance);
if (property == null)
{
throw new ArgumentException("A property in the path wasn't found", "path");
}
object propertyValue = property.GetValue(associatedField, null);
// If property value isn't a Field, then it's the last part in the path
// and it's the property to set
if (!propertyValue.GetType().IsSubclassOf(typeof(Field)))
{
return (T)property.GetValue(associatedField, null);
}
else
{
// ... otherwise, we navigate to the next associated field, removing the first
// part in the path, so the next call will look for the next property...
return GetByPath<T>(string.Join(".", pathParts.Skip(1)), (Field)propertyValue);
}
}
}
public sealed class TotalAsset : Field
{
public TotalAsset(BuildingAsset buildingAsset)
{
Path = "TotalAsset";
BuildingAsset = buildingAsset;
}
public BuildingAsset BuildingAsset
{
get;
private set;
}
}
public sealed class BuildingAsset : Field
{
public HistoricalBuildingAsset HistoricalBuildingAsset
{
get;
private set;
}
public BuildingAsset(HistoricalBuildingAsset historicalBuildingAsset)
{
Path = "BuildingAsset";
this.HistoricalBuildingAsset = historicalBuildingAsset;
}
}
public sealed class HistoricalBuildingAsset : Field
{
public HistoricalBuildingAsset()
{
Path = "HistoricalBuildingAsset";
}
public int Age
{
get;
set;
}
}
public class Program
{
public static void Main()
{
TotalAsset total = new TotalAsset(new BuildingAsset(new HistoricalBuildingAsset()));
// Prints "TotalAsset.BuildingAsset.HistoricalBuildingAsset"
Console.WriteLine(total.FullPath);
total.SetByPath("BuildingAsset.HistoricalBuildingAsset.Age", 300);
// Prints "300" as expected!
Console.WriteLine(total.GetByPath<int>("BuildingAsset.HistoricalBuildingAsset.Age"));
}
}
You can re-use the existing .net framework Binding pattern and codebase. Your description of what you want to do sounds mightily like MVVM binding to me. The use of Binding in WPF is explained here http://msdn.microsoft.com/en-us/library/ms752347(v=vs.110).aspx.
Using System.Windows.Data.Binding gives you an extensible framework for getting data into and out of object graphs using relative and absolute string paths to nominate the class members and collection indexes.

Categories

Resources