System.Version not serialized - c#

I've got a class with a System.Version property, which looks like this:
Version
Build: 111
Major: 1
MajorRevision: 0
Minor: 1
MinorRevision: 10
Revision: 10
When I serialize the class, version is always empty:
<Version />
The Client class looks like:
[Serializable]
public class Client
{
public string Description;
public string Directory;
public DateTime ReleaseDate;
public Version Version;
}

System.Version is not serializable, if you look at it's properties on MSDN, you'll see they have no setters...so the serializer won't store them. However, this approach still works. That article (old but still works) provides a Version class that is serializable, can you switch to that and get going?
Edit by tomfanning
I have fished the code from the dead site out of archive.org, reproduced below.
using System;
using System.Globalization;
namespace CubicOrange.Version
{
/// <summary>
/// Serializable version of the System.Version class.
/// </summary>
[Serializable]
public class ModuleVersion : ICloneable, IComparable
{
private int major;
private int minor;
private int build;
private int revision;
/// <summary>
/// Gets the major.
/// </summary>
/// <value></value>
public int Major
{
get
{
return major;
}
set
{
major = value;
}
}
/// <summary>
/// Gets the minor.
/// </summary>
/// <value></value>
public int Minor
{
get
{
return minor;
}
set
{
minor = value;
}
}
/// <summary>
/// Gets the build.
/// </summary>
/// <value></value>
public int Build
{
get
{
return build;
}
set
{
build = value;
}
}
/// <summary>
/// Gets the revision.
/// </summary>
/// <value></value>
public int Revision
{
get
{
return revision;
}
set
{
revision = value;
}
}
/// <summary>
/// Creates a new <see cref="ModuleVersion"/> instance.
/// </summary>
public ModuleVersion()
{
this.build = -1;
this.revision = -1;
this.major = 0;
this.minor = 0;
}
/// <summary>
/// Creates a new <see cref="ModuleVersion"/> instance.
/// </summary>
/// <param name="version">Version.</param>
public ModuleVersion(string version)
{
this.build = -1;
this.revision = -1;
if (version == null)
{
throw new ArgumentNullException("version");
}
char[] chArray1 = new char[1] { '.' };
string[] textArray1 = version.Split(chArray1);
int num1 = textArray1.Length;
if ((num1 < 2) || (num1 > 4))
{
throw new ArgumentException("Arg_VersionString");
}
this.major = int.Parse(textArray1[0], CultureInfo.InvariantCulture);
if (this.major < 0)
{
throw new ArgumentOutOfRangeException("version", "ArgumentOutOfRange_Version");
}
this.minor = int.Parse(textArray1[1], CultureInfo.InvariantCulture);
if (this.minor < 0)
{
throw new ArgumentOutOfRangeException("version", "ArgumentOutOfRange_Version");
}
num1 -= 2;
if (num1 > 0)
{
this.build = int.Parse(textArray1[2], CultureInfo.InvariantCulture);
if (this.build < 0)
{
throw new ArgumentOutOfRangeException("build", "ArgumentOutOfRange_Version");
}
num1--;
if (num1 > 0)
{
this.revision = int.Parse(textArray1[3], CultureInfo.InvariantCulture);
if (this.revision < 0)
{
throw new ArgumentOutOfRangeException("revision", "ArgumentOutOfRange_Version");
}
}
}
}
/// <summary>
/// Creates a new <see cref="ModuleVersion"/> instance.
/// </summary>
/// <param name="major">Major.</param>
/// <param name="minor">Minor.</param>
public ModuleVersion(int major, int minor)
{
this.build = -1;
this.revision = -1;
if (major < 0)
{
throw new ArgumentOutOfRangeException("major", "ArgumentOutOfRange_Version");
}
if (minor < 0)
{
throw new ArgumentOutOfRangeException("minor", "ArgumentOutOfRange_Version");
}
this.major = major;
this.minor = minor;
this.major = major;
}
/// <summary>
/// Creates a new <see cref="ModuleVersion"/> instance.
/// </summary>
/// <param name="major">Major.</param>
/// <param name="minor">Minor.</param>
/// <param name="build">Build.</param>
public ModuleVersion(int major, int minor, int build)
{
this.build = -1;
this.revision = -1;
if (major < 0)
{
throw new ArgumentOutOfRangeException("major", "ArgumentOutOfRange_Version");
}
if (minor < 0)
{
throw new ArgumentOutOfRangeException("minor", "ArgumentOutOfRange_Version");
}
if (build < 0)
{
throw new ArgumentOutOfRangeException("build", "ArgumentOutOfRange_Version");
}
this.major = major;
this.minor = minor;
this.build = build;
}
/// <summary>
/// Creates a new <see cref="ModuleVersion"/> instance.
/// </summary>
/// <param name="major">Major.</param>
/// <param name="minor">Minor.</param>
/// <param name="build">Build.</param>
/// <param name="revision">Revision.</param>
public ModuleVersion(int major, int minor, int build, int revision)
{
this.build = -1;
this.revision = -1;
if (major < 0)
{
throw new ArgumentOutOfRangeException("major", "ArgumentOutOfRange_Version");
}
if (minor < 0)
{
throw new ArgumentOutOfRangeException("minor", "ArgumentOutOfRange_Version");
}
if (build < 0)
{
throw new ArgumentOutOfRangeException("build", "ArgumentOutOfRange_Version");
}
if (revision < 0)
{
throw new ArgumentOutOfRangeException("revision", "ArgumentOutOfRange_Version");
}
this.major = major;
this.minor = minor;
this.build = build;
this.revision = revision;
}
#region ICloneable Members
/// <summary>
/// Clones this instance.
/// </summary>
/// <returns></returns>
public object Clone()
{
ModuleVersion version1 = new ModuleVersion();
version1.major = this.major;
version1.minor = this.minor;
version1.build = this.build;
version1.revision = this.revision;
return version1;
}
#endregion
#region IComparable Members
/// <summary>
/// Compares to.
/// </summary>
/// <param name="obj">Obj.</param>
/// <returns></returns>
public int CompareTo(object version)
{
if (version == null)
{
return 1;
}
if (!(version is ModuleVersion))
{
throw new ArgumentException("Arg_MustBeVersion");
}
ModuleVersion version1 = (ModuleVersion)version;
if (this.major != version1.Major)
{
if (this.major > version1.Major)
{
return 1;
}
return -1;
}
if (this.minor != version1.Minor)
{
if (this.minor > version1.Minor)
{
return 1;
}
return -1;
}
if (this.build != version1.Build)
{
if (this.build > version1.Build)
{
return 1;
}
return -1;
}
if (this.revision == version1.Revision)
{
return 0;
}
if (this.revision > version1.Revision)
{
return 1;
}
return -1;
}
#endregion
/// <summary>
/// Equalss the specified obj.
/// </summary>
/// <param name="obj">Obj.</param>
/// <returns></returns>
public override bool Equals(object obj)
{
if ((obj == null) || !(obj is ModuleVersion))
{
return false;
}
ModuleVersion version1 = (ModuleVersion)obj;
if (((this.major == version1.Major) && (this.minor == version1.Minor)) && (this.build == version1.Build) && (this.revision == version1.Revision))
{
return true;
}
return false;
}
/// <summary>
/// Gets the hash code.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
int num1 = 0;
num1 |= ((this.major & 15) << 0x1c);
num1 |= ((this.minor & 0xff) << 20);
num1 |= ((this.build & 0xff) << 12);
return (num1 | this.revision & 0xfff);
}
/// <summary>
/// Operator ==s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator ==(ModuleVersion v1, ModuleVersion v2)
{
return v1.Equals(v2);
}
/// <summary>
/// Operator >s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator >(ModuleVersion v1, ModuleVersion v2)
{
return (v2 < v1);
}
/// <summary>
/// Operator >=s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator >=(ModuleVersion v1, ModuleVersion v2)
{
return (v2 <= v1);
}
/// <summary>
/// Operator !=s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator !=(ModuleVersion v1, ModuleVersion v2)
{
return (v1 != v2);
}
/// <summary>
/// Operator <s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator <(ModuleVersion v1, ModuleVersion v2)
{
if (v1 == null)
{
throw new ArgumentNullException("v1");
}
return (v1.CompareTo(v2) < 0);
}
/// <summary>
/// Operator <=s the specified v1.
/// </summary>
/// <param name="v1">V1.</param>
/// <param name="v2">V2.</param>
/// <returns></returns>
public static bool operator <=(ModuleVersion v1, ModuleVersion v2)
{
if (v1 == null)
{
throw new ArgumentNullException("v1");
}
return (v1.CompareTo(v2) <= 0);
}
/// <summary>
/// Toes the string.
/// </summary>
/// <returns></returns>
public override string ToString()
{
if (this.build == -1)
{
return this.ToString(2);
}
if (this.revision == -1)
{
return this.ToString(3);
}
return this.ToString(4);
}
/// <summary>
/// Toes the string.
/// </summary>
/// <param name="fieldCount">Field count.</param>
/// <returns></returns>
public string ToString(int fieldCount)
{
object[] objArray1;
switch (fieldCount)
{
case 0:
{
return string.Empty;
}
case 1:
{
return (this.major.ToString());
}
case 2:
{
return (this.major.ToString() + "." + this.minor.ToString());
}
}
if (this.build == -1)
{
throw new ArgumentException(string.Format("ArgumentOutOfRange_Bounds_Lower_Upper {0},{1}", "0", "2"), "fieldCount");
}
if (fieldCount == 3)
{
objArray1 = new object[5] { this.major, ".", this.minor, ".", this.build };
return string.Concat(objArray1);
}
if (this.revision == -1)
{
throw new ArgumentException(string.Format("ArgumentOutOfRange_Bounds_Lower_Upper {0},{1}", "0", "3"), "fieldCount");
}
if (fieldCount == 4)
{
objArray1 = new object[7] { this.major, ".", this.minor, ".", this.build, ".", this.revision };
return string.Concat(objArray1);
}
throw new ArgumentException(string.Format("ArgumentOutOfRange_Bounds_Lower_Upper {0},{1}", "0", "4"), "fieldCount");
}
}
}

I prefer to use approach below, so I have only one property with Type VersionXml in my class. Implicit operators are really useful here.
[Serializable]
[XmlType("Version")]
public class VersionXml
{
public VersionXml()
{
this.Version = null;
}
public VersionXml(Version Version)
{
this.Version = Version;
}
[XmlIgnore]
public Version Version { get; set; }
[XmlText]
[EditorBrowsable(EditorBrowsableState.Never), Browsable(false)]
public string Value
{
get { return this.Version == null ? string.Empty : this.Version.ToString(); }
set
{
Version temp;
Version.TryParse(value, out temp);
this.Version = temp;
}
}
public static implicit operator Version(VersionXml VersionXml)
{
return VersionXml.Version;
}
public static implicit operator VersionXml(Version Version)
{
return new VersionXml(Version);
}
public override string ToString()
{
return this.Value;
}
}

You can use string proxy property:
[XmlIgnore]
public System.Version Version { get; set; }
[EditorBrowsable(EditorBrowsableState.Never), Browsable(false)]
public string version
{
get
{
if (this.Version == null)
return string.Empty;
else
return this.Version.ToString();
}
set
{
if(!String.IsNullOrEmpty(value))
this.Version = new Version(value);
}
}

You need to define your get and set accessors, as:
public class Version
{
public int Build { get; set; }
public int Major { get; set; }
public int MajorRevision { get; set; }
public int Minor { get; set; }
public int MinorRevision { get; set; }
public int Revision { get; set; }
}
// ...
new XmlSerializer(typeof (Version))
.Serialize(Console.Out,
new Version()
{
Build = 111,
Major = 1,
MajorRevision = 0,
Minor = 1,
MinorRevision = 10,
Revision = 10
}
);
I got this output:
<?xml version="1.0" encoding="ibm850"?>
<Version xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Build>111</Build>
<Major>1</Major>
<MajorRevision>0</MajorRevision>
<Minor>1</Minor>
<MinorRevision>10</MinorRevision>
<Revision>10</Revision>
</Version>

More precisely, System.Version is not XML-serializable. It is serializable with a BinaryFormatter, for example:
Version version = new Version(1, 2, 3, 4);
using (MemoryStream stream = new MemoryStream())
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, version);
stream.Position = 0;
Version deserialized = (Version)formatter.Deserialize(stream);
}

I have cleaned up Nick Craver's implementation to be much more concise and readable, added XML Serialization support (with attributes instead of separate elements), implemented a string TypeConverter as well as fixed a couple comparison issues that had the possibility for NullReferenceExceptions or infinite loops (calling the overloaded operators from within themselves).
I also used some C# 6 features as well.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Xml.Serialization;
[Serializable]
[TypeConverter(typeof(VersionCodeConverter))]
public class VersionCode : ICloneable, IComparable<VersionCode>, IEquatable<VersionCode>
{
[XmlAttribute] public int Major { get; private set; }
[XmlAttribute] public int Minor { get; private set; }
[XmlAttribute] public int Build { get; private set; } = -1;
[XmlAttribute] public int Revision { get; private set; } = -1;
public VersionCode() { }
public VersionCode(int major, int minor, int build = 0, int revision = 0)
{
if (major < 0)
throw new ArgumentOutOfRangeException(nameof(major), $"{nameof(major)} cannot be less than 0");
if (minor < 0)
throw new ArgumentOutOfRangeException(nameof(minor), $"{nameof(minor)} cannot be less than 0");
if (build < 0)
throw new ArgumentOutOfRangeException(nameof(build), $"{nameof(build)} cannot be less than 0");
if (revision < 0)
throw new ArgumentOutOfRangeException(nameof(revision), $"{nameof(revision)} cannot be less than 0");
Major = major;
Minor = minor;
Build = build;
Revision = revision;
}
public VersionCode(string version)
{
if (version == null)
throw new ArgumentNullException(nameof(version));
var components = new Stack<string>(version.Split('.'));
if (components.Count < 2 || components.Count > 4)
throw new ArgumentException(nameof(version));
Major = int.Parse(components.Pop(), CultureInfo.InvariantCulture);
if (Major < 0)
throw new ArgumentOutOfRangeException(nameof(version), $"{nameof(Major)} cannot be less than 0");
Minor = int.Parse(components.Pop(), CultureInfo.InvariantCulture);
if (Minor < 0)
throw new ArgumentOutOfRangeException(nameof(version), $"{nameof(Minor)} cannot be less than 0");
if (!components.Any())
return;
Build = int.Parse(components.Pop(), CultureInfo.InvariantCulture);
if (Build < 0)
throw new ArgumentOutOfRangeException(nameof(version), $"{nameof(Build)} cannot be less than 0");
if (!components.Any())
return;
Revision = int.Parse(components.Pop(), CultureInfo.InvariantCulture);
if (Revision < 0)
throw new ArgumentOutOfRangeException(nameof(version), $"{nameof(Revision)} cannot be less than 0");
}
public object Clone()
=> new VersionCode(Major, Minor, Build, Revision);
public int CompareTo(VersionCode version)
=> Major != version.Major ? Major.CompareTo(version.Major)
: Minor != version.Minor ? Minor.CompareTo(version.Minor)
: Build != version.Build ? Build.CompareTo(version.Build)
: Revision.CompareTo(version.Revision);
public override bool Equals(object obj)
=> obj is VersionCode && Equals((VersionCode)obj);
public bool Equals(VersionCode version)
=> Major == version.Major
&& Minor == version.Minor
&& Build == version.Build
&& Revision == version.Revision;
public override int GetHashCode()
{
var hash = 0;
hash |= (Major & 15) << 0x1c;
hash |= (Minor & 0xff) << 20;
hash |= (Build & 0xff) << 12;
hash |= (Revision & 0xfff);
return hash;
}
public static bool operator ==(VersionCode v1, VersionCode v2)
=> ReferenceEquals(v1, null) ? ReferenceEquals(v2, null) : v1.Equals(v2);
public static bool operator !=(VersionCode v1, VersionCode v2)
=> !(v1 == v2);
public static bool operator >(VersionCode v1, VersionCode v2)
=> v2 < v1;
public static bool operator >=(VersionCode v1, VersionCode v2)
=> v2 <= v1;
public static bool operator <(VersionCode v1, VersionCode v2)
=> !ReferenceEquals(v1, null) && v1.CompareTo(v2) < 0;
public static bool operator <=(VersionCode v1, VersionCode v2)
=> !ReferenceEquals(v1, null) && v1.CompareTo(v2) <= 0;
public override string ToString()
=> Build < 0 ? $"{Major}.{Minor}"
: Revision < 0 ? $"{Major}.{Minor}.{Build}"
: $"{Major}.{Minor}.{Build}.{Revision}";
}
public class VersionCodeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
=> sourceType == typeof(string)
|| base.CanConvertFrom(context, sourceType);
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
var version = value as string;
return version != null
? new VersionCode(version)
: base.ConvertFrom(context, culture, value);
}
}

Related

Protobuf-net object graph reference with surrogate

As far as I know, protobuf-net starting from v2 supports references but they cannot be used in conjunction with surrogate (exception "A reference-tracked object changed reference during deserialization" is thrown in this case)
I'm wondering if there is some workaround that I didn't consider to make it works.
Here following the code of my test case that reproduces the above exception.
Classes
public class Person
{
public Person(string name, GenderType gender)
{
Name = name;
Gender = gender;
}
public string Name { get; set; }
public GenderType Gender { get; set; }
}
[Flags]
public enum GenderType : byte
{
Male = 1,
Female = 2,
Both = Male | Female
}
public class Family
{
public Family(List<Person> people, Person familyHead = null)
{
People = people;
FamilyHead = familyHead;
}
public List<Person> People { get; set; }
public Person FamilyHead { get; set; }
}
public class PersonSurrogate
{
public string Name { get; set; }
public byte Gender { get; set; }
public PersonSurrogate(string name, byte gender)
{
Name = name;
Gender = gender;
}
#region Static Methods
public static implicit operator Person(PersonSurrogate surrogate)
{
if (surrogate == null) return null;
return new Person(surrogate.Name, (GenderType)surrogate.Gender);
}
public static implicit operator PersonSurrogate(Person source)
{
return source == null ? null : new PersonSurrogate(source.Name, (byte)source.Gender);
}
#endregion
}
public class FamilySurrogate
{
public FamilySurrogate(List<Person> people, Person familyHead)
{
People = people;
FamilyHead = familyHead;
}
public List<Person> People { get; set; }
public Person FamilyHead { get; set; }
#region Static Methods
public static implicit operator Family(FamilySurrogate surrogate)
{
if (surrogate == null) return null;
return new Family(surrogate.People, surrogate.FamilyHead);
}
public static implicit operator FamilySurrogate(Family source)
{
return source == null ? null : new FamilySurrogate(source.People, source.FamilyHead);
}
#endregion
}
Serializer
/// <summary>
/// Class with model for protobuf serialization
/// </summary>
public class FamilySerializer
{
public GenderType GenderToInclude;
public FamilySerializer(Family family, GenderType genderToInclude = GenderType.Both)
{
GenderToInclude = genderToInclude;
Family = family;
Init();
}
private void Init()
{
Model = RuntimeTypeModel.Create();
FillModel();
Model.CompileInPlace();
}
public FamilySerializer()
{
Init();
}
public Family Family { get; set; }
public RuntimeTypeModel Model { get; protected set; }
protected virtual void FillModel()
{
Model = RuntimeTypeModel.Create();
Model.Add(typeof(Family), false)
.SetSurrogate(typeof(FamilySurrogate));
MetaType mt = Model[typeof(FamilySurrogate)];
mt.Add(1, "People");
mt.AddField(2, "FamilyHead").AsReference = true; // Exception "A reference-tracked object changed reference during deserialization" - because using surrogate.
mt.UseConstructor = false;
Model.Add(typeof(Person), false)
.SetSurrogate(typeof(PersonSurrogate));
mt = Model[typeof(PersonSurrogate)]
.Add(1, "Name")
.Add(2, "Gender");
mt.UseConstructor = false; // Avoids to use the parameterless constructor.
}
public void Save(string fileName)
{
using (Stream s = File.Open(fileName, FileMode.Create, FileAccess.Write))
{
Model.Serialize(s, Family, new ProtoBuf.SerializationContext(){Context = this});
}
}
public void Open(string fileName)
{
using (Stream s = File.Open(fileName, FileMode.Open, FileAccess.Read))
{
Family = (Family)Model.Deserialize(s, null, typeof(Family), new ProtoBuf.SerializationContext(){Context = this});
}
}
}
Test Case
private Family FamilyTestCase(string fileName, bool save)
{
if (save)
{
var people = new List<Person>()
{
new Person("Angus", GenderType.Male),
new Person("John", GenderType.Male),
new Person("Katrina", GenderType.Female),
};
var fam = new Family(people, people[0]);
var famSer = new FamilySerializer(fam);
famSer.Save(fileName);
return fam;
}
else
{
var famSer = new FamilySerializer();
famSer.Open(fileName);
if (Object.ReferenceEquals(fam.People[0], fam.FamilyHead))
{
// I'd like this condition would be satisfied
}
return famSer.Family;
}
}
I think for now this is just an unsupported scenario and I'm unaware of a way to make it magically work; it may be something that I can get back to at some point, but there are many much higher priority things that would take precedence.
My usual advice here - and this applies to any serializer, not just protobuf-net: any time you find yourself hitting a limitation of the serializer, or even just something that is awkward to configure in the serializer: stop fighting the serializer. This kind of problem almost always arises when people try to serialize their regular domain model, and something in the domain model isn't a perfect fit for their chosen serializer. Instead of trying arcane magic: split your model - have your domain model be a good fit for what you want your application to see, and create a separate model that is a great fit for your serializer. Then you don't need concepts like "surrogates". If you're using multiple serialization formats, or have multiple different "versions" of layout in the same serialization format: have multiple serialization models.
It really isn't worth the headache of trying to make on model serve multiple masters.
Since I understand that will be not a supported scenario, I found a way to handle this and I'd like to share my complete solution, in case someone else needs this (or if someone else wanted to share a better solution or improve my approach)
Classes
public class Person
{
public Person(string name, GenderType gender)
{
Name = name;
Gender = gender;
}
public string Name { get; set; }
public GenderType Gender { get; set; }
}
[Flags]
public enum GenderType : byte
{
Male = 1,
Female = 2,
Both = Male | Female
}
public class Family
{
public Family(List<Person> people, Person familyHead = null)
{
People = people;
FamilyHead = familyHead;
}
public List<Person> People { get; set; }
public Person FamilyHead { get; set; }
}
#region Interfaces
/// <summary>
/// Interface for objects supporting the object graph reference.
/// </summary>
public interface ISurrogateWithReferenceId
{
/// <summary>
/// Gets or sets the id for the object referenced more than once during the process of serialization/deserialization.
/// </summary>
/// <remarks>Default value is -1.</remarks>
int ReferenceId { get; set; }
}
#endregion
public class PersonSurrogate : ISurrogateWithReferenceId
{
/// <summary>
/// Standard constructor.
/// </summary>
public PersonSurrogate(string name, byte gender)
{
Name = name;
Gender = gender;
ReferenceId = -1;
}
/// <summary>
/// Private constructor for object graph reference handling.
/// </summary>
private PersonSurrogate(int referenceId)
{
ReferenceId = referenceId;
}
public string Name { get; set; }
public byte Gender { get; set; }
#region object graph reference
/// <summary>
/// Gets the unique id assigned to the surrogate during the process of serialization/deserialization to handle object graph reference.
/// </summary>
/// <remarks>Default value is -1.</remarks>
public int ReferenceId { get; set; }
public override bool Equals(object obj)
{
return base.Equals(obj) || (ReferenceId > 0 && obj is ISurrogateWithReferenceId oi && oi.ReferenceId == ReferenceId);
}
public override int GetHashCode()
{
if (ReferenceId > 0)
return ReferenceId;
return base.GetHashCode();
}
#endregion object graph reference
protected virtual bool CheckSurrogateData(GenderType gender)
{
return gender == GenderType.Both || (GenderType)Gender == gender;
}
#region Static Methods
/// <summary>
/// Converts the surrogate to the related object during the deserialization process.
/// </summary>
public static implicit operator Person(PersonSurrogate surrogate)
{
if (surrogate == null) return null;
if (FamilySerializer.GetCachedObject(surrogate) is Person obj)
return obj;
obj = new Person(surrogate.Name, (GenderType)surrogate.Gender);
FamilySerializer.AddToCache(surrogate, obj);
return obj;
}
/// <summary>
/// Converts the object to the related surrogate during the serialization process.
/// </summary>
public static implicit operator PersonSurrogate(Person source)
{
if (source == null) return null;
if (FamilySerializer.GetCachedObjectWithReferenceId(source) is PersonSurrogate surrogate)
{
surrogate = new PersonSurrogate(surrogate.ReferenceId);
}
else
{
surrogate = new PersonSurrogate(source.Name, (byte)source.Gender);
FamilySerializer.AddToCache(source, surrogate);
}
return surrogate;
}
#endregion
}
public class FamilySurrogate
{
public FamilySurrogate(List<Person> people, Person familyHead)
{
People = people;
FamilyHead = familyHead;
}
public List<Person> People { get; set; }
public Person FamilyHead { get; set; }
#region Static Methods
public static implicit operator Family(FamilySurrogate surrogate)
{
if (surrogate == null) return null;
return new Family(surrogate.People, surrogate.FamilyHead);
}
public static implicit operator FamilySurrogate(Family source)
{
return source == null ? null : new FamilySurrogate(source.People, source.FamilyHead);
}
#endregion
}
Serializer
/// <summary>
/// Class with model for protobuf serialization
/// </summary>
public class FamilySerializer
{
public GenderType GenderToInclude;
public FamilySerializer(Family family, GenderType genderToInclude = GenderType.Both)
{
GenderToInclude = genderToInclude;
Family = family;
Init();
}
private void Init()
{
Model = RuntimeTypeModel.Create();
FillModel();
Model.CompileInPlace();
}
public FamilySerializer()
{
Init();
}
public Family Family { get; set; }
public RuntimeTypeModel Model { get; protected set; }
protected virtual void FillModel()
{
Model = RuntimeTypeModel.Create();
Model.Add(typeof(Family), false)
.SetSurrogate(typeof(FamilySurrogate));
MetaType mt = Model[typeof(FamilySurrogate)];
mt.Add(1, "People"); // This is a list of Person of course
//mt.AddField(2, "FamilyHead").AsReference = true; // Exception "A reference-tracked object changed reference during deserialization" - because using surrogate.
mt.Add(2, "FamilyHead");
mt.UseConstructor = false;
Model.Add(typeof(Person), false)
.SetSurrogate(typeof(PersonSurrogate));
mt = Model[typeof(PersonSurrogate)]
.Add(1, "Name")
.Add(2, "Gender")
.Add(3, "ReferenceId");
mt.UseConstructor = false; // Avoids to use the parameter-less constructor.
}
#region Cache
static FamilySerializer()
{
ResizeCache();
}
/// <summary>
/// Resizes the cache for object graph reference handling.
/// </summary>
/// <param name="size"></param>
public static void ResizeCache(int size = 500)
{
if (_cache != null)
{
foreach (var pair in _cache)
{
pair.Value.ResetCache();
}
}
_cache = new ConcurrentDictionary<int, FamilySerializerCache>();
for (var i = 0; i < size; i++)
_cache.TryAdd(i, new FamilySerializerCache());
}
private static ConcurrentDictionary<int, FamilySerializerCache> _cache;
/// <summary>
/// For internal use only. Adds the specified key and value to the serializer cache for the current thread during the serialization process.
/// </summary>
/// <param name="objKey">The the element to add as key.</param>
/// <param name="objValue">The value of the element to add.</param>
/// <remarks>The <see cref="ISurrogateWithReferenceId.ReferenceId"/> is updated for <see cref="objValue"/></remarks>
public static void AddToCache(object objKey, ISurrogateWithReferenceId objValue)
{
_cache[Thread.CurrentThread.ManagedThreadId].AddToCache(objKey, objValue);
}
/// <summary>
/// For internal use only. Adds the specified key and value to the serializer cache for the current thread during the serialization process.
/// </summary>
/// <param name="objKey">The the element to add as key.</param>
/// <param name="objValue">The value of the element to add.</param>
/// <remarks>The <see cref="ISurrogateWithReferenceId.ReferenceId"/> is updated for <see cref="objKey"/></remarks>
public static void AddToCache(ISurrogateWithReferenceId objKey, object objValue)
{
_cache[Thread.CurrentThread.ManagedThreadId].AddToCache(objKey, objValue);
}
/// <summary>
/// For internal use only. Resets the cache for the current thread.
/// </summary>
public static void ResetCache()
{
_cache[Thread.CurrentThread.ManagedThreadId].ResetCache();
}
/// <summary>
/// For internal use only. Gets the <see cref="ISurrogateWithReferenceId"/> associated with the specified object for the current thread.
/// </summary>
/// <param name="obj">The object corresponding to the value to get.</param>
/// <returns>The related ISurrogateWithReferenceId if presents, otherwise null.</returns>
public static ISurrogateWithReferenceId GetCachedObjectWithReferenceId(object obj)
{
return _cache[Thread.CurrentThread.ManagedThreadId].GetCachedObjectWithReferenceId(obj);
}
/// <summary>
/// For internal use only. Gets the object associated with the specified <see cref="ISurrogateWithReferenceId"/>.
/// </summary>
/// <param name="surrogateWithReferenceId">The <see cref="ISurrogateWithReferenceId"/> corresponding to the object to get.</param>
/// <returns>The related object if presents, otherwise null.</returns>
public static object GetCachedObject(ISurrogateWithReferenceId surrogateWithReferenceId)
{
return _cache[Thread.CurrentThread.ManagedThreadId].GetCachedObject(surrogateWithReferenceId);
}
#endregion Cache
public void Save(string fileName)
{
using (Stream s = File.Open(fileName, FileMode.Create, FileAccess.Write))
{
Model.Serialize(s, Family, new ProtoBuf.SerializationContext(){Context = this});
}
}
public void Open(string fileName)
{
using (Stream s = File.Open(fileName, FileMode.Open, FileAccess.Read))
{
Family = (Family)Model.Deserialize(s, null, typeof(Family), new ProtoBuf.SerializationContext(){Context = this});
}
}
}
Serializer cache
/// <summary>
/// Helper class to support object graph reference
/// </summary>
internal class FamilySerializerCache
{
// weak table for serialization
// ConditionalWeakTable uses ReferenceEquals() rather than GetHashCode() and Equals() methods to do equality checks, so I can use it as a cache during the writing process to overcome the issue with objects that have overridden the GetHashCode() and Equals() methods.
private ConditionalWeakTable<object, ISurrogateWithReferenceId> _writingTable = new ConditionalWeakTable<object, ISurrogateWithReferenceId>();
// dictionary for deserialization
private readonly Dictionary<ISurrogateWithReferenceId, object> _readingDictionary = new Dictionary<ISurrogateWithReferenceId, object>();
private int _referenceIdCounter = 1;
/// <summary>
/// Gets the value associated with the specified key during serialization process.
/// </summary>
/// <param name="key">The key of the value to get.</param>
/// <param name="value">When this method returns, contains the value associated with the specified key, if the key is found; otherwise, the default value for the type of the <paramref name="value" /> parameter. This parameter is passed uninitialized.</param>
/// <returns>True if the internal dictionary contains an element with the specified key, otherwise False.</returns>
private bool TryGetCachedObject(object key, out ISurrogateWithReferenceId value)
{
return _writingTable.TryGetValue(key, out value);
}
/// <summary>
/// Gets the value associated with the specified key during deserialization process.
/// </summary>
/// <param name="key">The key of the value to get.</param>
/// <param name="value">When this method returns, contains the value associated with the specified key, if the key is found; otherwise, the default value for the type of the <paramref name="value" /> parameter. This parameter is passed uninitialized.</param>
/// <returns>True if the internal dictionary contains an element with the specified key, otherwise False.</returns>
private bool TryGetCachedObject(ISurrogateWithReferenceId key, out object value)
{
return _readingDictionary.TryGetValue(key, out value);
}
/// <summary>
/// Resets the internal dictionaries and the counter;
/// </summary>
public void ResetCache()
{
_referenceIdCounter = 1;
_readingDictionary.Clear();
// ConditionalWeakTable automatically removes the key/value entry as soon as no other references to a key exist outside the table, but I want to clean it as well.
_writingTable = new ConditionalWeakTable<object, ISurrogateWithReferenceId>();
}
/// <summary>
/// Adds the specified key and value to the internal dictionary during serialization process.
/// </summary>
/// <param name="key">The key of the element to add.</param>
/// <param name="value">The value of the element to add.</param>
/// <remarks>If the object implements <see cref="ISurrogateWithReferenceId"/> interface then <see cref="ISurrogateWithReferenceId.ReferenceId"/> is updated.</remarks>
public void AddToCache(object key, ISurrogateWithReferenceId value)
{
if (value.ReferenceId == -1)
value.ReferenceId = _referenceIdCounter++;
_writingTable.Add(key, value);
}
/// <summary>
/// Adds the specified key and value to the internal dictionary during deserialization process.
/// </summary>
/// <param name="key">The key of the element to add.</param>
/// <param name="value">The value of the element to add.</param>
/// <remarks>If the object implements <see cref="ISurrogateWithReferenceId"/> interface then <see cref="ISurrogateWithReferenceId.ReferenceId"/> is updated.</remarks>
public void AddToCache(ISurrogateWithReferenceId key, object value)
{
if (key.ReferenceId == -1)
key.ReferenceId = _referenceIdCounter++;
_readingDictionary.Add(key, value);
}
/// <summary>
/// Gets the <see cref="ISurrogateWithReferenceId"/> associated with the specified object.
/// </summary>
/// <param name="obj">The object corresponding to the value to get.</param>
/// <returns>The related ISurrogateWithReferenceId if presents, otherwise null.</returns>
public ISurrogateWithReferenceId GetCachedObjectWithReferenceId(object obj)
{
if (TryGetCachedObject(obj, out ISurrogateWithReferenceId value))
return value;
return null;
}
/// <summary>
/// Gets the object associated with the specified <see cref="ISurrogateWithReferenceId"/>.
/// </summary>
/// <param name="surrogateWithReferenceId">The <see cref="ISurrogateWithReferenceId"/> corresponding to the object to get.</param>
/// <returns>The related object if presents, otherwise null.</returns>
public object GetCachedObject(ISurrogateWithReferenceId surrogateWithReferenceId)
{
if (TryGetCachedObject(surrogateWithReferenceId, out object value))
return value;
return null;
}
}
Test Case
private Family FamilyTestCase(string fileName, bool save)
{
if (save)
{
var people = new List<Person>()
{
new Person("Angus", GenderType.Male),
new Person("John", GenderType.Male),
new Person("Katrina", GenderType.Female),
};
var fam = new Family(people, people[0]);
var famSer = new FamilySerializer(fam);
famSer.Save(fileName);
return fam;
}
else
{
var famSer = new FamilySerializer();
famSer.Open(fileName);
if (Object.ReferenceEquals(fam.People[0], fam.FamilyHead))
{
Console.WriteLine("Family head is the same than People[0]!");
}
return famSer.Family;
}
}

Switching from SoundPlayer to Windows Media Player Video

I have a paradigm which plays audio stimuli followed by images of the stimuli to be selected by the user. I need to replace the audio stimuli with video. Here is the original session code/implementation of the paradigm. At the end is one of my failed attempts at editing the session code that freezes trying to play. I could not fit all of the code, please let me know what else I should add of use.
Session:
using System;
using System.Linq;
using System.Media;
using System.Xml.Linq;
using System.Collections.Generic;
using System.Text;
namespace Memory
{
/// <summary>
/// this handles the creation, tracking, and scoring of a single session
/// </summary>
class Session
{
#region class Vars/Properties
File save;
ItemsPool _all, _presented, _selected, _displayed;
initVars Vars = initVars.defaults;
sessTimer _timer;
System.Timers.Timer onset;
bool p_onset = false;
string _output = "Memdata." + DateTime.Now.ToString("Mdyy-HHmm") + ".txt";
int _sessCount = 0;
SoundPlayer player;
/// <summary>
/// a collection of the sum of the scores for this session
/// </summary>
List<int[]> ScoreSum;
/// <summary>
/// the Sum of time results
/// </summary>
int TimesSum = 0;
/// <summary>
/// the number of items to display
/// </summary>
int _itemCount;
/// <summary>
/// the number of items to display
/// </summary>
public int itemCount
{
get { return _itemCount; }
set { _itemCount = value; }
}
/// <summary>
/// the session count
/// </summary>
public int SessionCount { get { return _sessCount; } }
string _prefix = "";
/// <summary>
/// the prefix for the Rows
/// </summary>
public string RowPrefix
{
get { return _prefix; }
set { _prefix = value; }
}
/// <summary>
/// the image width for each item
/// </summary>
public int ImgWidth { get; set; }
/// <summary>
/// the max runs for this session
/// </summary>
public int maxRuns { get; set; }
/// <summary>
/// debug value
/// </summary>
public bool debug { get { return Vars.debug; } }
/// <summary>
/// the onset value
/// </summary>
public int onsetValue { get { return Vars.onset; } }
/// <summary>
/// view Images before Audio
/// </summary>
public bool ViewImages { get { return Vars.ViewImages; } }
/// <summary>
/// allow correction
/// </summary>
public bool AllowCorrection { get { return Vars.allowCorrection; } }
/// <summary>
/// play sounds one at a time
/// </summary>
public bool playOne { get { return Vars.playOne; } }
#endregion
#region constructors
/// <summary>
/// create a new session and load settings from an XML string or file
/// </summary>
/// <param name="xml">either a path or a string of XML</param>
/// <param name="SaveName">the name of the output file</param>
public Session(string xml, string output, bool makeUnique)
{
if (output != "")
{ _output = output; }
save = new File(_output);
if (makeUnique)
{ save.MakeUnique(); }
XDocument setupXML;
//check to see if there are any XML nodes ie. is this a string of XML, or a path
string fchar = xml.Substring(0, 1);
if (fchar == "<")
{ setupXML = XDocument.Parse(xml); }
else
{ setupXML = XDocument.Load(xml); }
LoadXML(setupXML);
//set some class vars based on the initial vars
//these are variables that may change during the session
_itemCount = Vars.Columns;
ScoreSum = new List<int[]>();
ImgWidth = Vars.width;
maxRuns = Vars.maxRuns;
_presented = new ItemsPool();
_selected = new ItemsPool();
_timer = new sessTimer();
_timer.Update += new EventHandler<StringEventArgs>(_timer_Update);
}
void LoadXML(XDocument setupXML)
{
// get the initial variables
var initVars = from feed in setupXML.Descendants("var")
select new
{
Name = feed.Attribute("Name").Value,
Value = feed.Value
};
foreach (var feed in initVars)
{ Vars.SetVar(feed.Name, feed.Value); }
// parse the image and audio filename
var ifiles = from feed in setupXML.Descendants("stim")
select new Item
{
Name = feed.Attribute("Name").Value,
audio = feed.Element("audio").Value,
image = feed.Element("image").Value
};
_all = new ItemsPool();
foreach (Item it in ifiles)
{
_all.add(Item.getItem(it.Name
, Vars.ImageDirectory + it.image
, Vars.AudioDirectory + it.audio
));
}
}
#endregion
#region public methods
/// <summary>
/// randomly generate an items pool for playback
/// </summary>
/// <returns></returns>
public ItemsPool RandPresentation()
{
_presented = new ItemsPool();
_presented = RandPool(_itemCount, _all);
if (Vars.Randomize)
{
_displayed = new ItemsPool();
_displayed = RandPool(_itemCount, _presented);
}
else
{ _displayed = _presented; }
return _displayed;
}
ItemsPool RandPool(int count, ItemsPool pool)
{
ItemsPool rp = new ItemsPool();
Item it = RandItem(pool);
//get new randoms until we have enough
do
{
//since only unique items may be added to an ItemPool,
//we don't need to check if the the pool contains the random item
it = RandItem(pool);
rp.add(it);
} while (rp.count < count);
return rp;
}
/// <summary>
/// clear all, and start a new session
/// </summary>
public void startNew()
{
if (_timer.Active)
{ stopTimer(); }
_sessCount++;
_selected = new ItemsPool();
}
/// <summary>
/// decrement the session count
/// </summary>
public void decSessCount()
{
if (_sessCount > 0)
{ _sessCount--; }
}
/// <summary>
/// log the results to the save file
/// </summary>
public void LogResults()
{
if (_sessCount > 0)
{ logResults(); }
}
/// <summary>
/// add an item to the selected pool.
/// </summary>
/// <param name="it"></param>
public void Selected(Item it)
{
_selected.add(it);
if (_selected.count == _itemCount)
{
stopTimer();
LogResults();
}
}
private void stopTimer()
{
_timer.stop();
timerStopped(this, new EventArgs());
}
/// <summary>
/// remove an item from the selected pool
/// </summary>
/// <param name="it"></param>
public void remove(Item it)
{
if (_selected.Contains(it))
{
_selected.remove(it);
}
}
public void logSummary()
{
string[] lineSC = new string[_itemCount + 3];
string lineF = "\t\t{0}\t{1}";
string sumHdr1 = "\t\tPart\tN";
if (RowPrefix.Length > 7)
{
lineF = "\t{0}\t{1}";
sumHdr1 = "\tPart\t\tN";
}
lineSC[0] = String.Format(lineF, RowPrefix, _sessCount.ToString());
int ItemSum = 0;
//go through each column, get the sum
for (int i = 0; i < _itemCount; i++)
{
int cSum = 0;
//go through the list and get the score results for this column
foreach (int[] iarr in ScoreSum)
{
cSum += iarr[i];
}
ItemSum += cSum;
lineSC[i + 1] = cSum.ToString();
}
//Mean Time
double MTime = ((double)TimesSum / (double)_sessCount);
MTime = Math.Round(MTime, 3);
lineSC[_itemCount + 1] = MTime.ToString();
//Mean Sum
//double MSum = ((double)ItemSum / (double)_itemCount);
//MSum = Math.Round(MSum, 3);
//lineSC[_itemCount + 2] = MSum.ToString();
//Sum
lineSC[_itemCount + 2] = ItemSum.ToString();
//create the header
string[] sumHdr = new string[_itemCount + 2];
sumHdr[0] = sumHdr1;
for (int i = 0; i < _itemCount; i++)
{
sumHdr[i + 1] = "Itm" + (i + 1).ToString();
}
sumHdr[_itemCount + 1] = "M_Time\tSum";
//put to file
save.Append(dashBreak());
save.Append(sumHdr);
save.Append(lineSC);
save.Append(dashBreak());
}
string dashBreak()
{
StringBuilder sb = new StringBuilder("|--------");
for (int i = 0; i < _itemCount + 3; i++)
{
sb.Append("--------");
if (i == _itemCount + 2)
{
sb.Append("-----------|");
}
}
return sb.ToString();
}
#endregion
#region private methods
/// <summary>
/// save the session's results to a text file
/// </summary>
void logResults()
{
//there should be a scoring method here and perhaps an option to
//output scores instead of text options, but Susan did not want that.
//added scoring 5/8/09
int iCount = _presented.count;
string[] score = new string[iCount + 2];
int[] scs = new int[iCount];
for (int i = 0; i < iCount; i++)
{
Item pre = _presented.getItem(i);
Item sel = _selected.getItem(i);
int sc = 1;
//if (Item.Compare(pre,sel))
//{ sc = 1; }
if (pre.Name == sel.Name )
{ sc = 0; }
score[i + 1] = sc.ToString();
scs[i] = sc;
}
//log for the summary
ScoreSum.Add(scs);
TimesSum += _timer.Time;
//create array for log file
score[0] = String.Format("{0}\t{1}\t{2}", RowPrefix, _sessCount.ToString(), "errs");
score[iCount + 1] = _timer.Time.ToString();
//add the presented line
save.Append(MakeRow(_presented, "pres"));
//add the selected line
save.Append(MakeRow(_selected, "sel"));
//add the score line
save.Append(score);
//put an extra line in there
save.Append("");
}
string[] MakeRow(ItemsPool ip, string prefix)
{
string[] row = new string[ip.count + 1]; // 2];
row[0] = String.Format("{0}\t{1}\t{2}",RowPrefix, _sessCount.ToString(), prefix);
if (ip.count > 0)
{
for (int i = 0; i < ip.count; i++)
{
Item it = ip.getItem(i);
row[i + 1] = it.Name;
}
}
//row[ip.count + 1] = _timer.Time.ToString();
return row;
}
Item RandItem(ItemsPool pool)
{
//setup a new random object
Random r = new Random();
/* the random generator has a fear of the last option,
* so I'm giving it two chances to grab the last item...
* this may need adjustment.
*/
int _play = r.Next(pool.count + 1);
if (_play >= pool.count)
{ _play -= 1; }
Item ri = pool.getItem(_play);
return ri;
}
#endregion
#region audio player methods
void playItem(Item it)
{
player = new SoundPlayer();
player.LoadCompleted += new System.ComponentModel.AsyncCompletedEventHandler(player_LoadCompleted);
player.SoundLocation = it.audio;
player.Load();
}
void player_LoadCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
if (p_onset)
{ player.Play(); }
else
{
player.PlaySync();
if (!Vars.playOne)
{ PlayNext(); }
}
}
int playQueue = 0;
public void playLast()
{
int p = playQueue;
if (p > 0)
{ p--; }
playItem(_presented.getItem(p));
}
public void PlayNext()
{
if (playQueue < _presented.count)
{
Item it = _presented.getItem(playQueue);
playQueue++;
playItem(it);
}
else
{
playQueue = 0;
_timer.start();
if (p_onset)
{
onset.Stop();
onset.Enabled = false;
onsetPlayFinished(this, new EventArgs());
}
}
}
public void playOnset()
{
p_onset = true;
onset = new System.Timers.Timer(Vars.onset);
onset.Elapsed += new System.Timers.ElapsedEventHandler(onset_Elapsed);
onset.Enabled = true;
if (!Vars.playOne)
{
PlayNext();
onset.Start();
}
}
void onset_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (!Vars.playOne)
{ PlayNext(); }
}
#endregion
#region events & handlers
public event EventHandler onsetPlayFinished;
public event EventHandler<StringEventArgs> TimerUpdate;
public event EventHandler timerStopped;
void _timer_Update(object sender, StringEventArgs e)
{ TimerUpdate(sender, e); }
#endregion
}
}
My Code:
using System;
using System.Linq;
using System.Media;
using System.Xml.Linq;
using System.Collections.Generic;
using System.Text;
using WMPLib;
using AxWMPLib;
namespace Memory
{
/// <summary>
/// this handles the creation, tracking, and scoring of a single session
/// </summary>
class Session
{
#region class Vars/Properties
File save;
ItemsPool _all, _presented, _selected, _displayed;
initVars Vars = initVars.defaults;
sessTimer _timer;
System.Timers.Timer onset;
bool p_onset = false;
string _output = "Memdata." + DateTime.Now.ToString("Mdyy-HHmm") + ".txt";
int _sessCount = 0;
AxWindowsMediaPlayer axWindowsMediaPlayer1;
/// <summary>
/// a collection of the sum of the scores for this session
/// </summary>
List<int[]> ScoreSum;
/// <summary>
/// the Sum of time results
/// </summary>
int TimesSum = 0;
/// <summary>
/// the number of items to display
/// </summary>
int _itemCount;
/// <summary>
/// the number of items to display
/// </summary>
public int itemCount
{
get { return _itemCount; }
set { _itemCount = value; }
}
/// <summary>
/// the session count
/// </summary>
public int SessionCount { get { return _sessCount; } }
string _prefix = "";
/// <summary>
/// the prefix for the Rows
/// </summary>
public string RowPrefix
{
get { return _prefix; }
set { _prefix = value; }
}
/// <summary>
/// the image width for each item
/// </summary>
public int ImgWidth { get; set; }
///<summary>
///video width for each item
/// </summary>
public int VidWidth { get; set; }
/// <summary>
/// the max runs for this session
/// </summary>
public int maxRuns { get; set; }
/// <summary>
/// debug value
/// </summary>
public bool debug { get { return Vars.debug; } }
/// <summary>
/// the onset value
/// </summary>
public int onsetValue { get { return Vars.onset; } }
/// <summary>
/// view Images before Audio
/// </summary>
public bool ViewImages { get { return Vars.ViewImages; } }
/// <summary>
/// allow correction
/// </summary>
public bool AllowCorrection { get { return Vars.allowCorrection; } }
/// <summary>
/// play sounds one at a time
/// </summary>
public bool playOne { get { return Vars.playOne; } }
#endregion
#region constructors
/// <summary>
/// create a new session and load settings from an XML string or file
/// </summary>
/// <param name="xml">either a path or a string of XML</param>
/// <param name="SaveName">the name of the output file</param>
public Session(string xml, string output, bool makeUnique)
{
if (output != "")
{ _output = output; }
save = new File(_output);
if (makeUnique)
{ save.MakeUnique(); }
XDocument setupXML;
//check to see if there are any XML nodes ie. is this a string of XML, or a path
string fchar = xml.Substring(0, 1);
if (fchar == "<")
{ setupXML = XDocument.Parse(xml); }
else
{ setupXML = XDocument.Load(xml); }
LoadXML(setupXML);
//set some class vars based on the initial vars
//these are variables that may change during the session
_itemCount = Vars.Columns;
ScoreSum = new List<int[]>();
ImgWidth = Vars.width;
maxRuns = Vars.maxRuns;
_presented = new ItemsPool();
_selected = new ItemsPool();
_timer = new sessTimer();
_timer.Update += new EventHandler<StringEventArgs>(_timer_Update);
}
void LoadXML(XDocument setupXML)
{
// get the initial variables
var initVars = from feed in setupXML.Descendants("var")
select new
{
Name = feed.Attribute("Name").Value,
Value = feed.Value
};
foreach (var feed in initVars)
{ Vars.SetVar(feed.Name, feed.Value); }
// parse the image and audio filename
var ifiles = from feed in setupXML.Descendants("stim")
select new Item
{
Name = feed.Attribute("Name").Value,
video = feed.Element("video").Value,
image = feed.Element("image").Value
};
_all = new ItemsPool();
foreach (Item it in ifiles)
{
_all.add(Item.getItem(it.Name
, Vars.ImageDirectory + it.image
, Vars.VideoDirectory + it.video
));
}
}
#endregion
#region public methods
/// <summary>
/// randomly generate an items pool for playback
/// </summary>
/// <returns></returns>
public ItemsPool RandPresentation()
{
_presented = new ItemsPool();
_presented = RandPool(_itemCount, _all);
if (Vars.Randomize)
{
_displayed = new ItemsPool();
_displayed = RandPool(_itemCount, _presented);
}
else
{ _displayed = _presented; }
return _displayed;
}
ItemsPool RandPool(int count, ItemsPool pool)
{
ItemsPool rp = new ItemsPool();
Item it = RandItem(pool);
//get new randoms until we have enough
do
{
//since only unique items may be added to an ItemPool,
//we don't need to check if the the pool contains the random item
it = RandItem(pool);
rp.add(it);
} while (rp.count < count);
return rp;
}
/// <summary>
/// clear all, and start a new session
/// </summary>
public void startNew()
{
if (_timer.Active)
{ stopTimer(); }
_sessCount++;
_selected = new ItemsPool();
}
/// <summary>
/// decrement the session count
/// </summary>
public void decSessCount()
{
if (_sessCount > 0)
{ _sessCount--; }
}
/// <summary>
/// log the results to the save file
/// </summary>
public void LogResults()
{
if (_sessCount > 0)
{ logResults(); }
}
/// <summary>
/// add an item to the selected pool.
/// </summary>
/// <param name="it"></param>
public void Selected(Item it)
{
_selected.add(it);
if (_selected.count == _itemCount)
{
stopTimer();
LogResults();
}
}
private void stopTimer()
{
_timer.stop();
timerStopped(this, new EventArgs());
}
/// <summary>
/// remove an item from the selected pool
/// </summary>
/// <param name="it"></param>
public void remove(Item it)
{
if (_selected.Contains(it))
{
_selected.remove(it);
}
}
public void logSummary()
{
string[] lineSC = new string[_itemCount + 3];
string lineF = "\t\t{0}\t{1}";
string sumHdr1 = "\t\tPart\tN";
if (RowPrefix.Length > 7)
{
lineF = "\t{0}\t{1}";
sumHdr1 = "\tPart\t\tN";
}
lineSC[0] = String.Format(lineF, RowPrefix, _sessCount.ToString());
int ItemSum = 0;
//go through each column, get the sum
for (int i = 0; i < _itemCount; i++)
{
int cSum = 0;
//go through the list and get the score results for this column
foreach (int[] iarr in ScoreSum)
{
cSum += iarr[i];
}
ItemSum += cSum;
lineSC[i + 1] = cSum.ToString();
}
//Mean Time
//Same as original code
//Mean Sum
//same as original code
//Sum
lineSC[_itemCount + 2] = ItemSum.ToString();
//create the header
string[] sumHdr = new string[_itemCount + 2];
sumHdr[0] = sumHdr1;
for (int i = 0; i < _itemCount; i++)
{
sumHdr[i + 1] = "Itm" + (i + 1).ToString();
}
sumHdr[_itemCount + 1] = "M_Time\tSum";
//put to file
save.Append(dashBreak());
save.Append(sumHdr);
save.Append(lineSC);
save.Append(dashBreak());
}
string dashBreak()
{
StringBuilder sb = new StringBuilder("|--------");
for (int i = 0; i < _itemCount + 3; i++)
{
sb.Append("--------");
if (i == _itemCount + 2)
{
sb.Append("-----------|");
}
}
return sb.ToString();
}
#endregion
#region private methods
/// <summary>
/// save the session's results to a text file
/// </summary>
void logResults()
{
//there should be a scoring method here and perhaps an option to
//output scores instead of text options, but Susan did not want that.
//added scoring 5/8/09
int iCount = _presented.count;
string[] score = new string[iCount + 2];
int[] scs = new int[iCount];
for (int i = 0; i < iCount; i++)
{
Item pre = _presented.getItem(i);
Item sel = _selected.getItem(i);
int sc = 1;
//if (Item.Compare(pre,sel))
//{ sc = 1; }
if (pre.Name == sel.Name )
{ sc = 0; }
score[i + 1] = sc.ToString();
scs[i] = sc;
}
//log for the summary
ScoreSum.Add(scs);
TimesSum += _timer.Time;
//create array for log file
score[0] = String.Format("{0}\t{1}\t{2}", RowPrefix, _sessCount.ToString(), "errs");
score[iCount + 1] = _timer.Time.ToString();
//add the presented line
save.Append(MakeRow(_presented, "pres"));
//add the selected line
save.Append(MakeRow(_selected, "sel"));
//add the score line
save.Append(score);
//put an extra line in there
save.Append("");
}
string[] MakeRow(ItemsPool ip, string prefix)
{
string[] row = new string[ip.count + 1]; // 2];
row[0] = String.Format("{0}\t{1}\t{2}",RowPrefix, _sessCount.ToString(), prefix);
if (ip.count > 0)
{
for (int i = 0; i < ip.count; i++)
{
Item it = ip.getItem(i);
row[i + 1] = it.Name;
}
}
//row[ip.count + 1] = _timer.Time.ToString();
return row;
}
Item RandItem(ItemsPool pool)
{
//setup a new random object
Random r = new Random();
/* the random generator has a fear of the last option,
* so I'm giving it two chances to grab the last item...
* this may need adjustment.
*/
int _play = r.Next(pool.count + 1);
if (_play >= pool.count)
{ _play -= 1; }
Item ri = pool.getItem(_play);
return ri;
}
#endregion
#region video player methods
void playItem(Item it)
{
axWindowsMediaPlayer1 = new AxWindowsMediaPlayer();
axWindowsMediaPlayer1.PlayStateChange += new PlayStateChangeHandler(axWindowsMediaPlayer1_PlayStateChange);
this.axWindowsMediaPlayer1.URL ="it.video";
axWindowsMediaPlayer1.Ctlcontrols.play();
}
void axWindowsMediaPlayer1_LoadCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
if (p_onset)
{ axWindowsMediaPlayer1.Ctlcontrols.play(); }
else
{
axWindowsMediaPlayer1.Ctlcontrols.play();
if (!Vars.playOne)
{ PlayNext(); }
}
}
int playQueue = 0;
new EventArgs());
}
}
}
...end of code block same as original

LongListSelector acting strange

I’m experiencing a problem with the longlistselector witch is a bit strange... I’m reading a list asynchronously on a multi Pivot page, and if I don’t change the pivot until the resulto f the list Reading, it will create the contacts list successfuly ( in a longlistselector on the pivot item number 3 ) and when I go to that pivot the contacts list is displayed withou any problems, but when I open the Page and change the pivot before the longlistselector is created when the asychronous function returns the results and fills the longlistselector on pivot no.3 the contacts wont get updated ( when I go to pivot 3 no contacts are shown)...
I’ll post my code so you can have a clearer picture of the situation and maybe figure out what is happening.
The code is based in the PhoneToolkit LongListSelector example (buddies list)
public partial class Feeds : PhoneApplicationPage
{
bool isLoading = false;
bool loadingFilmates = true;
public Feeds()
{
InitializeComponent();
// ...
Loaded += FeedsPage_Loaded;
SystemTray.ProgressIndicator = new ProgressIndicator();
DataContext = this;
getFilmatesList();
longlistFilmates.SelectionChanged += FilmateSelectionChanged;
// ...
}
private async void getFilmatesList()
{
Feed userFilmates = await Feed.GetFilmates(App.Current.AppUser, App.Current.WSConfig, 0, "", 10000); // read feeds from webservice
Filmates = AlphaKeyGroup<StayObjectFilmates>.CreateGroups(AllFilmates.GetCurrent(userFilmates), CultureInfo.CurrentUICulture, (p) => { return p.Name; }, true);
//longlistFilmates.Visibility = System.Windows.Visibility.Collapsed;
longlistFilmates.Visibility = System.Windows.Visibility.Visible;
longlistFilmates.UseLayoutRounding = true;
pivotFeed.Visibility = System.Windows.Visibility.Collapsed;
pivotFeed.Visibility = System.Windows.Visibility.Visible;
}
}
Notice that I’ve even tried changing the Visibility property when it loads to force a re-render on the screen and it didn’t work.
This is the StayObjectFilmates class:
public class StayObjectFilmates
{
public string Img { get; private set; }
public string Name { get; private set; }
public string UserId { get; private set; }
public string Id { get; set; }
public User user { get; set; }
public StayObjectFilmates()
{
//Img = "";
//Name = "";
//Id = "";
}
public StayObjectFilmates(string p_img, string p_name, string p_Id)
{
Img = p_img;
Name = p_name;
UserId = p_Id;
}
public StayObjectFilmates(User p_user)
{
user = p_user;
}
public static string GetNameKey(StayObjectFilmates filmate)
{
char key = char.ToLower(filmate.Name[0]);
if (key < 'a' || key > 'z')
{
key = '#';
}
return key.ToString();
}
public static int CompareByName(object obj1, object obj2)
{
StayObjectFilmates p1 = (StayObjectFilmates)obj1;
StayObjectFilmates p2 = (StayObjectFilmates)obj2;
int result = p1.Name.CompareTo(p2.Name);
if (result == 0)
{
result = p1.Img.CompareTo(p2.Img);
}
return result;
}
}
This is the AllFilmates class:
public class AllFilmates : IEnumerable<StayObjectFilmates>
{
private static Dictionary<int, StayObjectFilmates> _filmateLookup;
private static AllFilmates _instance;
private Feed filmates;
// public List<StayObjectFilmates> Filmates { get; private set; }
public static AllFilmates GetCurrent(Feed p_filmates)
{
if (_instance == null)
{
_instance = new AllFilmates();
}
_instance.filmates = p_filmates;
return _instance;
}
public static AllFilmates Current
{
get
{
return _instance ?? (_instance = new AllFilmates());
}
}
public StayObjectFilmates this[int index]
{
get
{
StayObjectFilmates filmate;
_filmateLookup.TryGetValue(index, out filmate);
return filmate;
}
}
#region IEnumerable<StayObjectFilmates> Members
public IEnumerator<StayObjectFilmates> GetEnumerator()
{
EnsureData();
return _filmateLookup.Values.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
EnsureData();
return _filmateLookup.Values.GetEnumerator();
}
#endregion
private void EnsureData()
{
if (_filmateLookup == null)
{
_filmateLookup = new Dictionary<int, StayObjectFilmates>();
if (filmates != null)
{
int i = 0;
foreach (var item in filmates.itemsList)
{
User friend = item as User;
string userphoto = (friend.photo == null) ? "Images/avatar.jpg" : friend.photo;
StayObjectFilmates f = new StayObjectFilmates(userphoto, friend.fullName, i.ToString());
_filmateLookup[i] = f;
i++;
}
}
}
}
}
And this is the AlphaKeyGroup.cs file :
public class AlphaKeyGroup<T> : List<T>
{
private const string GlobeGroupKey = "\uD83C\uDF10";
/// <summary>
/// The delegate that is used to get the key information.
/// </summary>
/// <param name="item">An object of type T</param>
/// <returns>The key value to use for this object</returns>
public delegate string GetKeyDelegate(T item);
/// <summary>
/// The Key of this group.
/// </summary>
public string Key { get; private set; }
/// <summary>
/// Public constructor.
/// </summary>
/// <param name="key">The key for this group.</param>
public AlphaKeyGroup(string key)
{
Key = key;
}
public AlphaKeyGroup(IGrouping<string, T> grouping)
{
Key = grouping.Key;
this.AddRange(grouping);
}
/// <summary>
/// Create a list of AlphaGroup<T> with keys set by a SortedLocaleGrouping.
/// </summary>
/// <param name="slg">The </param>
/// <returns>Theitems source for a LongListSelector</returns>
private static List<AlphaKeyGroup<T>> CreateGroups(SortedLocaleGrouping slg)
{
List<AlphaKeyGroup<T>> list = new List<AlphaKeyGroup<T>>();
foreach (string key in slg.GroupDisplayNames)
{
if (key == "...")
{
list.Add(new AlphaKeyGroup<T>(GlobeGroupKey));
}
else
{
list.Add(new AlphaKeyGroup<T>(key));
}
}
return list;
}
/// <summary>
/// Create a list of AlphaGroup<T> with keys set by a SortedLocaleGrouping.
/// </summary>
/// <param name="items">The items to place in the groups.</param>
/// <param name="ci">The CultureInfo to group and sort by.</param>
/// <param name="getKey">A delegate to get the key from an item.</param>
/// <param name="sort">Will sort the data if true.</param>
/// <returns>An items source for a LongListSelector</returns>
public static List<AlphaKeyGroup<T>> CreateGroups(IEnumerable<T> items, CultureInfo ci, GetKeyDelegate getKey, bool sort)
{
SortedLocaleGrouping slg = new SortedLocaleGrouping(ci);
List<AlphaKeyGroup<T>> list = CreateGroups(slg);
foreach (T item in items)
{
int index = 0;
if (slg.SupportsPhonetics)
{
//check if your database has yomi string for item
//if it does not, then do you want to generate Yomi or ask the user for this item.
//index = slg.GetGroupIndex(getKey(Yomiof(item)));
}
else
{
index = slg.GetGroupIndex(getKey(item));
}
if (index >= 0 && index < list.Count)
{
list[index].Add(item);
}
}
if (sort)
{
foreach (AlphaKeyGroup<T> group in list)
{
group.Sort((c0, c1) => { return ci.CompareInfo.Compare(getKey(c0), getKey(c1)); });
}
}
return list;
}
}
The FilmatesInGroup.cs and FilmatesByName.cs is the same as PeopleInGroup.cs and PeopleByFirstName.cs in the PhoneToolKit example with the names adapted.
The longlistFilmates LongListSelector Object is inserted directly inside the PivotItem no.3 ( no Grid and no ScrollView )
Thanks in advance for any help!

Sorting ObservableCollection<> manually

I have following ObservableCollection in my class, I am binding data to my listbox using that Collection in my Windows phone 7 application
public ObservableCollection<CustomClass> myList = new ObservableCollection<CustomClass>();
My Custom Class
public class CustomClass
{
public string Id { get; set; }
public string Name { get; set; }
public string EventName { get; set; }
public string EventDate get
{
return EventDate;
}
set
{
if (value != null)
{
DateTime eventDate = DateTime.Parse(value);
int today = DateTime.Now.Day;
if (eventDate.Day <= today + 1 & eventDate.Day >= today - 2)
{
if (eventDate.Day == today)
EventDate = "Today";
else if (eventDate.Day == (today + 1))
EventDate = "Tomorrow";
else if (eventDate.Day == (today - 1))
EventDate = "Yesterday";
else if (eventDate.Day >= (today - 2))
EventDate = "Just Passed";
}
else
{
EventDate = value;
}
}
}
}
Now i want to sort myList according to the data in the EventDate
The Data in the EventDate will be one of the following in all the cases
Just Passed
Yesterday
Tomorrow
Today
Date //Format "MMM/dd"
Custom Collection must be sorted according to the above order only
i am getting data from different sources so sorting is not possible at the time of binding data into the collection
Is it possible??
Since your CustomClass doesn't implement INotifyPropertyChange, I'm assuming you'll only have to sort at insert (when adding to the collection). So IMHO, the easiest thing to do (similiar to Randolf Rincón-Fadul's solution) is to subclass, then override the Add method.
public class ComparingObservableCollection<T> : ObservableCollection<T>
where T : IComparable<T>
{
protected override void InsertItem(int index, T item)
{
int i = 0;
bool found = false;
for (i = 0; i < Items.Count; i++)
{
if (item.CompareTo(Items[i]) < 0) {
found = true;
break;
}
}
if (!found) i = Count;
base.InsertItem(i, item);
}
}
Then all you have to do is implement IComparable<CustomClass> on CustomClass like this:
public class CustomClass : IComparable<CustomClass>
{
public string Id { get; set; }
public string Name { get; set; }
public string EventName { get; set; }
public string EventDate { get
{
return EventDate;
}
set
{
if (value != null)
{
DateTime eventDate = DateTime.Parse(value);
int today = DateTime.Now.Day;
if (eventDate.Day <= today + 1 & eventDate.Day >= today - 2)
{
if (eventDate.Day == today)
EventDate = "Today";
else if (eventDate.Day == (today + 1))
EventDate = "Tomorrow";
else if (eventDate.Day == (today - 1))
EventDate = "Yesterday";
else if (eventDate.Day >= (today - 2))
EventDate = "Just Passed";
}
else
{
EventDate = value;
}
}
}
private int Order { get {
switch(EventDate) {
case "Just Passed": return 1;
case "Yesterday": return 2;
case "Tomorrow": return 3;
case "Today": return 4;
default: return 5;
}
}
}
public int CompareTo(CustomClass other) {
return this.Order.CompareTo(other.Order);
}
}
Taken a look here??
http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/5909dbcc-9a9f-4260-bc36-de4aa9bbd383/
A few decent answers towards the bottom.
You can always subclass:
/// <summary>
/// Represents a dynamic data collection that provides notifications when items get added, removed, or when the whole list is refreshed and allows sorting.
/// </summary>
/// <typeparam name="T">The type of elements in the collection.</typeparam>
public class SortableObservableCollection<T> : ObservableCollection<T>
{
/// <summary>
/// Sorts the items of the collection in ascending order according to a key.
/// </summary>
/// <typeparam name="TKey">The type of the key returned by <paramref name="keySelector"/>.</typeparam>
/// <param name="keySelector">A function to extract a key from an item.</param>
public void Sort<TKey>(Func<T, TKey> keySelector)
{
InternalSort(Items.OrderBy(keySelector));
}
/// <summary>
/// Sorts the items of the collection in ascending order according to a key.
/// </summary>
/// <typeparam name="TKey">The type of the key returned by <paramref name="keySelector"/>.</typeparam>
/// <param name="keySelector">A function to extract a key from an item.</param>
/// <param name="comparer">An <see cref="IComparer{T}"/> to compare keys.</param>
public void Sort<TKey>(Func<T, TKey> keySelector, IComparer<TKey> comparer)
{
InternalSort(Items.OrderBy(keySelector, comparer));
}
/// <summary>
/// Moves the items of the collection so that their orders are the same as those of the items provided.
/// </summary>
/// <param name="sortedItems">An <see cref="IEnumerable{T}"/> to provide item orders.</param>
private void InternalSort(IEnumerable<T> sortedItems)
{
var sortedItemsList = sortedItems.ToList();
foreach (var item in sortedItemsList)
{
Move(IndexOf(item), sortedItemsList.IndexOf(item));
}
}
}
And then sort using a lambda expression
((SortableObservableCollection<CustomClass>)MyList).Sort(s => s.EventDate);

Sending own data collection in WCF

I have own collection DataContracts:
[DataContract]
public class DzieckoAndOpiekun
{
public DzieckoAndOpiekun() { }
public DzieckoAndOpiekun(string dzImie, string dzNazwisko, string opImie, string opNazwisko)
{
this.DzieckoImie = dzImie;
this.DzieckoImie = dzNazwisko;
this.OpiekunImie = opImie;
this.OpiekunNazwisko = opNazwisko;
}
/// <summary>
/// Field for Dziecko's Surname
/// </summary>
private string dzieckoNazwisko;
/// <summary>
/// Field for Dziecko's Name
/// </summary>
private string dzieckoImie;
/// <summary>
/// Field for Opiekun's Surname
/// </summary>
private string opiekunNazwisko;
/// <summary>
/// Field for Opiekun's Name
/// </summary>
private string opiekunImie;
/// <summary>
/// Gets or sets the dziecko nazwisko.
/// </summary>
/// <value>The dziecko nazwisko.</value>
[DataMember]
public virtual string DzieckoNazwisko
{
get { return this.dzieckoNazwisko; }
set { this.dzieckoNazwisko = value; }
}
/// <summary>
/// Gets or sets the dziecko imie.
/// </summary>
/// <value>The dziecko imie.</value>
[DataMember]
public virtual string DzieckoImie
{
get { return this.dzieckoImie; }
set { this.dzieckoImie = value; }
}
/// <summary>
/// Gets or sets the opiekun nazwisko.
/// </summary>
/// <value>The opiekun nazwisko.</value>
[DataMember]
public virtual string OpiekunNazwisko
{
get { return this.opiekunNazwisko; }
set { this.opiekunNazwisko = value; }
}
/// <summary>
/// Gets or sets the opiekun imie.
/// </summary>
/// <value>The opiekun imie.</value>
[DataMember]
public virtual string OpiekunImie
{
get { return this.opiekunImie; }
set { this.opiekunImie = value; }
}
}
[DataContract]
public class DzieckoAndOpiekunCollection : IEnumerable<DzieckoAndOpiekun>, IList<DzieckoAndOpiekun>
{
[DataMember]
List<DzieckoAndOpiekun> collection = new List<DzieckoAndOpiekun>();
[DataMember]
public List<DzieckoAndOpiekun> Collection
{
get { return collection; }
set { collection = value; }
}
public IEnumerator<DzieckoAndOpiekun> GetEnumerator()
{
return collection.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
throw new System.NotImplementedException();
}
public int IndexOf(DzieckoAndOpiekun item)
{
return collection.IndexOf(item);
}
public void Insert(int index, DzieckoAndOpiekun item)
{
collection.Insert(index, item);
}
public void RemoveAt(int index)
{
collection.RemoveAt(index);
}
public DzieckoAndOpiekun this[int index]
{
get
{
return collection[index];
}
set
{
collection[index] = value;
}
}
public void Add(DzieckoAndOpiekun item)
{
this.collection.Add(item);
}
public void AddRange(IList<DzieckoAndOpiekun> collection)
{
this.collection.AddRange(collection);
}
public void Clear()
{
collection.Clear();
}
public bool Contains(DzieckoAndOpiekun item)
{
return collection.Contains(item);
}
public void CopyTo(DzieckoAndOpiekun[] array, int arrayIndex)
{
this.collection.CopyTo(array, arrayIndex);
}
public int Count
{
get { return this.collection.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(DzieckoAndOpiekun item)
{
return this.collection.Remove(item);
}
}
And use it in my ServiceContract implementation:
public DzieckoAndOpiekunCollection GetChildAndOpiekunByFirstnameLastname(string firstname, string lastname)
{
DataTransfer.ChargeInSchoolEntities db = new DataTransfer.ChargeInSchoolEntities();
DzieckoAndOpiekunCollection result = new DzieckoAndOpiekunCollection();
if (firstname == null && lastname != null)
{
IQueryable<DzieckoAndOpiekun> resultV = from p in db.Dziecko
where lastname == p.Nazwisko
select new DzieckoAndOpiekun(
p.Imie,
p.Nazwisko,
p.Opiekun.Imie,
p.Opiekun.Nazwisko);
List<DzieckoAndOpiekun> l = resultV.ToList();
result.AddRange(l);
}
if (firstname != null && lastname != null)
{
IQueryable<DzieckoAndOpiekun> resultV = from p in db.Dziecko
where firstname == p.Imie && lastname == p.Nazwisko
select new DzieckoAndOpiekun(
p.Imie,
p.Nazwisko,
p.Opiekun.Imie,
p.Opiekun.Nazwisko);
List<DzieckoAndOpiekun> l = resultV.ToList();
result.AddRange(l);
}
if (firstname != null && lastname == null)
{
IQueryable<DzieckoAndOpiekun> resultV = from p in db.Dziecko
where firstname == p.Imie
select new DzieckoAndOpiekun(
p.Imie,
p.Nazwisko,
p.Opiekun.Imie,
p.Opiekun.Nazwisko);
List<DzieckoAndOpiekun> l = resultV.ToList();
result.AddRange(l);
}
return result;
}
Do I something wrong in creating own data contract and sending it ? I ask cause I have errors when consuming method :/ :
An exception occurred during the operation, making the result invalid.
Check InnerException for exception
details.
at
System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary()
at
SecretaryAppNav.ClientService.GetChildAndOpiekunByFirstnameLastnameCompletedEventArgs.get_Result() at
SecretaryAppNav.Views.FindChild.Client_GetChildAndOpiekunByFirstnameLastnameCompleted(Object
sender,
GetChildAndOpiekunByFirstnameLastnameCompletedEventArgs
e)
at SecretaryAppNav.ClientService.Service1Client.OnGetChildAndOpiekunByFirstnameLastnameCompleted(Object
state)
I can't guarantee that this would work, but you are sending the collection twice:
[DataContract]
public class DzieckoAndOpiekunCollection :
IEnumerable<DzieckoAndOpiekun>, IList<DzieckoAndOpiekun>
{
[DataMember]
List<DzieckoAndOpiekun> collection = new List<DzieckoAndOpiekun>();
[DataMember]
public List<DzieckoAndOpiekun> Collection
{
get { return collection; }
set { collection = value; }
}
...
You should probably only place the DataMember attribute on the field or the property, but not both, since they are exposing the same value.
I solve the problem with CollectionDataContract attribute ;)

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