I have a lot of constant string values in my application which I want to have as strongly typed objects in C# for code reuse and readability. I would like to be able to reference the string value like so:
Category.MyCategory //returns a string value ie “My Category”
Category.MyCategory.Type.Private //returns a string value ie “private”
Category.MyCategory.Type.Shared //returns a string value ie “shared”
I have started by implementing the following classes each containing a list of public string valued fields with a public property which exposes the child.
Category, MyCategory, Type
However I already know this is not the way to go so could do with a bit of advice on this one.
An example of this is where I am using the Syndication classes to add a category to an atom feed. I am creating the items in this feed dynamically so need to use the notation as shown.
item.Categories.Add( new SyndicationCategory
{
Scheme = Category.PersonType,
Label="My Category",
Name=Category.MyCategory.Type.Private
});
Keep your string constants close to where you need them, IMO having a class that just declares constants is an OO antipattern
Why not simply implement them as classes with overridden ToString implementations?
public class MyCategory
{
private readonly MyType type;
public MyCategory()
{
this.type = new MyType();
}
public MyType Type
{
get { return this.type; }
}
// etc.
public override string ToString()
{
return "My Category";
}
}
public class MyType
{
public override string ToString()
{
return "My Type";
}
// more properties here...
}
However, for general purposes, consider whether the strings in themselves don't represent concepts that are better modeled as full-blown objects.
I completely agree with Rob. If you still want to have a "bag of strings", you could try using nested classes, something like below. I don't really like it, but it works.
public class Category
{
public class MyCategory
{
public const string Name = "My Category";
public class Type
{
public const string Private = "private";
public const string Shared = "shared";
}
}
}
Related
I have requirement in a custom class where I want to make one of my properties required.
How can I make the following property required?
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
If you mean "the user must specify a value", then force it via the constructor:
public YourType(string documentType) {
DocumentType = documentType; // TODO validation; can it be null? blank?
}
public string DocumentType {get;private set;}
Now you can't create an instance without specifying the document type, and it can't be removed after that time. You could also allow the set but validate:
public YourType(string documentType) {
DocumentType = documentType;
}
private string documentType;
public string DocumentType {
get { return documentType; }
set {
// TODO: validate
documentType = value;
}
}
.NET 7 or newer
Syntax
public class MyClass
{
public required string Name { get; init; }
}
new MyClass(); // illegal
new MyClass { Name = "Me" }; // works fine
Remarks
The required properties must declare a setter (either init or set).
Access modifiers on properties or setters cannot be less visible than their containing type, as they would make impossible to initialize the class in some cases.
public class MyClass
{
internal required string Name { get; set; } // illegal
}
Documentation
Official documentation here
Feature demo here
.NET 6 or older
See this answer
If you mean you want it always to have been given a value by the client code, then your best bet is to require it as a parameter in the constructor:
class SomeClass
{
private string _documentType;
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
public SomeClass(string documentType)
{
DocumentType = documentType;
}
}
You can do your validation – if you need it – either in the property's set accessor body or in the constructor.
With the release of .NET 7 and C# 11 in November 2022 you can now use the required modifier this way:
public class Person
{
public Person() { }
[SetsRequiredMembers]
public Person(string firstName) => FirstName = firstName;
public required string FirstName { get; init; }
public int Age { get; set; }
}
And when you don't have the required properties it will throw an error when you try to initialize an object.
For more information refer to:
https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-11#required-members
https://learn.microsoft.com/en-us/dotnet/csharp/properties#init-only
Add a required attribute to the property
Required(ErrorMessage = "DocumentTypeis required.")]
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
For custom attribute detail Click Here
I used an other solution, not exactly what you want, but worked for me fine because I declare the object first and based on specific situation I have different values. I didnt want to use the constructor because I then had to use dummy data.
My solution was to create Private Sets on the class (public get) and you can only set the values on the object by methods. For example:
public void SetObject(string mandatory, string mandatory2, string optional = "", string optional2 = "")
This one liner works in C# 9:
public record Document(string DocumentType);
new Document(); // compiler error
new Document("csv"); // correct way to construct with required parameter
This explains how it works. In the above code, Document is the name of the class or "record". That first line of code actually defines an entire class. In addition to this solution essentially making a required DocumentType property (required by an auto implemented constructor), because it uses records, there are additional implications. So this may not always be an appropriate solution, and the C# 11 required keyword will still come in handy at times. Just using record types doesn't automatically make properties required. The above code is a special syntax way of using records that essentially has this effect as well as making the property init only and causes a deconstructor to be automatically implemented.
A better example would be using an int property instead of a string since a string could still be empty. Unfortunately I don't know of any good way to do extra validation within the record to make sure the string is not empty or an int is in range, etc. You would have to go deeper down the TOP (type driven development) rabbit hole, which may not be a bad thing. You could create your own type that doesn't allow empty strings or integers outside your accepted range. Unfortunately such an approach would lead to runtime discovery of invalid input instead of compile time. There might be a better way using static analysis and metadata, but I've been away from C# for too long to know anything about that.
I have a method that has 2 ref parameters:
public void ReplaceSomething(ref int code, ref string name)
{
...
}
I want to avoid this, as it is not a good design (and scales poorly). What are my options?
I've though about using an anonymous object, but that doesn't seem like a good idea, either.
Object something = new { code = 1, name = "test" };
ReplaceSomething(something);
Are the code and the name closely linked together? If so, consider creating a type to put the two of them together. Then you can return a value of that type.
Alternatively, you might consider returning a Tuple<int, string>.
(In both cases you can accept an input parameter of the same type, of course. As you haven't shown any of your code, it's not really clear whether you use the existing values of the parameters, or whether they could basically be out parameters.)
Why don't you want to use ref arguments? That seems like a perfectly good way to change some caller values.
The other approach would be to implement a return value. Maybe you need to better explain what the problem is?
If these values are tightly coupled and "belong together" you could define a custom class that holds your properties and either return a new instance (assuming its immutable) of that or update its properties:
class Code
{
public int Value {get;set;}
public string Name {get;set;}
}
public Code UpdateCode(Code code)
{
...
}
If you need to return these values, you can either use a tuple
public Tuple<int, string> ReplaceSomething(int code, string name)
{
...
}
Or create your own class-wrapper that holds the values as properties
public Foo ReplaceSomething(int code, string name)
{
var foo = new Foo(){...};
return foo;
}
class Foo
{
public int IntValue{get;set;}
public string StringValue{get;set;}
}
Why would you change it? ref parameters make sense at times, and if this is one of those times - use them. You could introduce a new class that contains that pair of values, which only makes sense if those values come together often.
I say, keep it.
Based on your question, I could be way off. What do you mean by replacing ref? Are you looking to overload?
public void ReplaceSomething(int code, string name)
{
// ...
}
public void ReplaceSomething()
{
return ReplaceSomething(1, "test");
}
Edit:
ok, so you need to return the code and the name what are the calculations that need to be made? Jon Skeet's answer about a tuple could be right, or you might need a POCO that contains the code the name and the replaced
public void ReplaceSomething(int code, string name)
{
var replaced = new Replaced();
replaced.code = code;
replaced.name = name;
var r;
// do some replacement calculations
replaced.replaced = r;
return replaced;
}
public class Replaced {
public string name {get; set;}
public int code {get; set;}
public string replaced {get; set;}
}
I have an attribute in my car class called VehicleType.
Using an enum, I could list the different types of cars that exist and not allow any other type to be hard written in.
Problem is, if I have to GET the attribute from somewhere else, I will GET a numberical value, and not the string literal I saved.
What should I use here?
class Hero
{
public string faction;
public string name;
public string herotype;
enum HeroType
{
Agility,
Strength,
Intelligence,
}
}
You could create an abstract base class
public abstract class BaseHero
{
public string faction;
public string name;
...... more properties
}
and then derive your heroes from that:
public class AgilityHero : BaseHero
{
}
public class StrengthHero : BaseHero
{
}
public class IntelligenceHero : BaseHero
{
}
Common stuff would be handled and coded in the base class, those things specific to a hero type in the actual hero class.
Using this OO approach, you can save yourself from having to write, code, maintain a lot of if....then.....else or switch statements in your Hero class - the differences are handled by the fact of having different types for each type of hero.
What? Why would you have a string literal and an enum? Your class should look like this:
class Hero
{
public string faction;
public string name;
public HeroType herotype; // <-- not a string
enum HeroType
{
Agility,
Strength,
Intelligence,
}
}
The "string" version is just the enum so it's easier for you to remember, but shouldn't actually be saved as a string anywhere (except if you need to display it to the user).
Whether an enum is approriate depends entirely on your design. If you have a fixed number of possible values, then an enum may be a good approach.
In C# you can convert between an Enumerated type and its string representation using Enum.ToString() and Enum.Parse(), so it is trivially easy to serialise an enum's value and disallow "illegal" values when reloading the data. There is no need to serialise it as an integer value.
(The one caveat of this is if you use obfuscation, you must make sure not to obfuscate the enumerated type)
If you have to store the enum as an integer value, then there is no problem with that, as long as you don't change the values of the enum entries - add new entries at the end of the enum's list, but don't insert new entries in the middle of it.
What I sometimes do for modeling richer 'enumeration-like' types is the following:
public enum HeroTypeValue
{
Agility,
Strength,
Intelligence
}
public class HeroType
{
public HeroTypeValue Value { get; set; }
public string Description { get; set; }
// ... other properties and possibly behaviour, as needed
public static HeroType Agility = new HeroType
{
ID = HeroTypeValue.Agility,
Description = "Agility"
},
public static HeroType Strength = new HeroType
{
ID = HeroTypeValue.Strength,
Description = "Agility"
};
public static HeroType Intelligence = new HeroType
{
ID = HeroTypeValue. Intelligence,
Description = "Intelligence"
};
public static IEnumerable<HeroType> All = new []
{
Agility,
Strength,
Intelligence
}
}
This allows to do data binding with easily customizable descriptions, when needed you can also synchronize with a table in the database.
You can of course combine it with the answer by marc_s, making the HeroType a (abstract or not) base class for added OO value.
I have a class in test.cs in which I have a string value string user="testuser". I want to use the test.cs's user value in another class. How can I do this?
Declare the string public:
public string user = "testuser";
Then you can access it from another class via
Test.user
However, depending on what exactly you want, you should perhaps make the field read-only:
public readonly string user = "testuser";
Or use a property, bound to a backing field:
public string User
{
get { return this.user; }
}
In fact, properties are the canonical way of making information accessible from the outside except for very few, very special cases. Public fields are generally not recommended.
As Ant mentioned in a comment, there is also the option of making it a constant (assuming it is, in fact, a constant value):
public const string user = "testuser";
Make a public property.
Public string TestUser
{
get { return testUser;}
}
You should make a property of user and expose this to any other class that want to read or write it's value.
class MyClass
{
private static string user;
public static string User
{
get { return user; }
set { user = value; }
}
}
class MyOtherClass
{
public string GetUserFromMyClass()
{
return MyClass.User;
}
}
public class AClass
{
// declarations
private string _user = "testUser";
// properties
public string User { get { return this._user;} set { this._user = value; } }
}
then call your class property, e.g.
AClass myClass = new AClass();
string sYak = myClass.User;
As suggested in the earlier answers, making "user" into a Property is the ideal technique of accomplishing this. However, if you want to expose it directly anyhow, you should use static to avoid having to instantiate an object of that class. In addition, if you don't want the demo class to manipulate the value of user, you should declare is readonly as well, like below
public static readonly user="text user";
So I've been using this code to automatically serialize my "User" business object which has been working great.
[WebMethod]
public MyUser GetUserFromCard(string code, string cardNumber)
{
var repo = new MyRepositry(cinemaCode);
string parameters = string.Empty;
parameters = MyRepositry.MakeParameter("CardNumber", cardNumber);
return repo.FindMember(parameters);
}
which is returning this xml
<MyUser>
<BirthDate>1982-04-13T00:00:00</BirthDate>
<Address>market st</Address>
<Suburb>sydney</Suburb>
<State>NSW</State>
<Postcode>2000</Postcode>
<UserName>test user</UserName>
<Password>passw0rd</Password>
<FirstName>test</FirstName>
<LastName>user</LastName>
<Email>test#land.com.au</Email>
<ReceiveEmail>true</ReceiveEmail>
<CardNumber>454543523443</CardNumber>
<Points>10</Points>
<Rewards>
<Reward/>
<Reward/>
</Rewards>
</MyUser>
My Problem is that the rewards array is returning the correct number of elements but they are empty. Both the MyUser and Reward classes have absolutly no annotations or other methods to perform custom serialization.
Any Ideas?
Can you show the Reward class? In particular, for use with XmlSerializer it must have a public parameterless constructor, and all* the properties must be public with both getters and setters; so the following would behave like you've described:
public class Reward {
private readonly string name;
public Reward(string name) {
this.name = name;
}
public string Name {get {return name;}}
}
but this would work:
public class Reward {
public string Name {get;set;}
}
*=with some minor caveats.