How do you access in-memory services from web applications? - c#

Say I need to design an in-memory service because of a very high load read/write system. I want to dump the results of the objects every 2 minutes. How would I access the in-memory objects/data from within a web application?
(I was thinking a Windows service would be running in the background handling the in-memory service etc.)
I want the fastest possible solution, and I would guess most people would say use a web service? What other options would I have? I just don't understand how I could hook into the Windows service's objects etc.
(Please don't ask why I would want to do this, maybe you're right and it's a bad idea but I am also curious if this type of architecture is possible.)
Update
I was looking at this site swoopo.com that I would think has a lot of hits near the end of auctions, but since the auction keeps resetting the hits to the database would be just crazy so I was thinking if they did it in memory then dumped to db every x minutes...

What you're describing is called a cache, with a facade front-end.
You write a facade to which you commit your changes and acquire your datasets. The facade queues up reads and writes and commits when the queue is full or after a certain amount of time has passed. Your web application has a single point of access to the data (the facade), and the facade is structured in such a way to avoid writing and reading from storage too often.
Most relational database management systems do this for you. They do this kind of optimization and queuing internally so writing another layer on top of it would only slow things down. So don't write a cache if you're using an RDBMS.
Regarding the specifics of accessing such a facade, you can treat it as just an object, and implement it however you want (its own thread, a thread pool, a Web service, a Windows service, whatever).

Any remoting technology would work such as sockets, pipes and the like.
Check out: www.remobjects.com

You could use a Windows Message Queues or a Service Bus, or even .NET remoting.
See http://www.nservicebus.com/, or http://code.google.com/p/masstransit/.

You could hook into the Windows Services objects by using Remoting or WCF, both offer very fast interprocess communication. Sockets are fast too but are more cumbersome to program compared to WCF. There is a ton of WCF documentation and support online.
Databases provide a level of caching for you. The advantage of an in memory golden copy such as the one you propose is that it never has to read from disk when a request comes in and if you host it on the same machine as your IIS (provided you have enough RAM for both) there is no extra network hop, making it much faster that querying a db. However, the downside to this approach is that it does not scale as well if you need to add machines to load balance.
Third party messaging providers such as TIBCO are also worth looking at.

Related

Cache for IO operation C#

We have windows services that run on different servers(that performa muliple IO operations based on the source value read) and we are looking into the capability of caching some of the IO results. This cached value should be accessible for other services within the same server and also other servers.
Windows services are written in .NET Core 2.1 , they are console applications wrapped using Topshelf to be uses as windows services.
any suggestion on what caching API that i can use to manage caches, specific to my situation.?
If I understand your question right, you have an IO operation that is too expensive, so you want to cache the results of the operation so that other processes within the server and other processes running on other servers can share it. is that right?
It's a complicated design question. We need to know what kind of results, we are talking about, size, etc.
At the bare minimum, you could use a database to store your "cache" data so other processes can access it. Then you need to worry about refreshing the cache and synchronizing with other processes, etc.
You could also think about memory mapped files which could be accessed by other processes. But you may need to provide some kind of API for other servers to access it.
Hope that helps you start somewhere.

What is the lightest solution to creating a multiprocess architecture with state shared across all processes

I have multi-layered application architecture that has 4 parts:
A networking server/client layer
An intermediate data layer to handle interactions between processes
A monitoring layer
A client layer made up of n number of instances
Client/Server layer:
The client/server layer handles asynchronous network communications with another computer implemented using a custom Layer 2 protocol. Due to design constraints built into the communications, it needs to remain independent and able to poll/push data to the data layer asynchronously.
Intermediate Layer:
The intermediate layer is currently implemented using a database. One table holds all of the possible labels that can be called on (about 120,000). A second table holds an intermediate cache of the first table containing only the values in use, this requires constant updates and gets flushed when a new collection of items is requested. The third table is where collection updates are sent and only contains data when a request is pending.
The Monitor Layer:
The monitor layer is a multi-threaded monolithic application. It spawns n number of client instances based on how many monitors are attached. It manages global state between all client instances because one or more of them may share similar/identical state. It creates a unique listing of values needed, manages sending update requests when the clients need a different set of labels, and manages recurring updates.
Obviously, this isn't ideal. If one instance goes down it can take the rest down with it. What I'd like to do is remove the intermediate layer, replace it with the monitor layer, and make everything spawn as subprocesses of the monitor process so they can be respawned at will if something goes awry (ex. comms heartbeat stops, client crashes, etc).
The database just seems too heavy and not specialized enough to handle the IPC (Inter Process Communications). The program was written under extreme time constraints so utilizing a database was the 'easy solution' with the expectation that it would change in the future. I'm a big fan of the robustness of Google Chrome's multi-process architecture but I know little about how they tie all the processes together (pipes, tcp, ?).
So:
Could I expect a significant performance improvement from using IPC over a database for the intermediate layer?
What form of IPC would be ideal on a Windows system?
Is there a cross platform (read Linux) alternative solution available that could be used in its place if development were moved to Mono?
Where can I find resources/examples to help get a start?
Note: I understand that the architecture of this system seems unnecessarily complex but it exists as a front-end for a much larger system. This application is also mission critical so stability trumps efficiency.
Update:
I forgot to mention in the initial question. The database data/index is loaded directly from a ramdisk on boot. The database itself has been indexed for optimal performance. Tables or values that require frequent writes are not indexed but the rest of the data is.
I'm looking for an alternative to measure against because optimization of the db has been taken to its limit and I think there's still a lot of room for improvement.
I will upload a some diagrams of the architecture as soon as I get some time to draw them up.
Yes. The database most likely involves the harddrive, and the harddrive is the slowest part of any computer so switching away from using the harddrive will probably have performance benefits.
I would go with zeromq / zmq. Its a message oriented framework that supports several communication patterns. For instance PUB/SUB or REQ/REP etc. More examples here
zmq is cross platform and its amazingly fast.
Some C# examples on github
I would consider looking into an Actor Model based solution, such as Akka.NET.

What is the most cost-effective way to break up a centralised database?

Following on from this question...
What to do when you’ve really screwed up the design of a distributed system?
... the client has reluctantly asked me to quote for option 3 (the expensive one), so they can compare prices to a company in India.
So, they want me to quote (hmm). In order for me to get this as accurate as possible, I will need to decide how I'm actually going to do it. Here's 3 scenarios...
Scenarios
Split the database
My original idea (perhaps the most tricky) will yield the best speed on both the website and the desktop application. However, it may require some synchronising between the two databases as the two "systems" so heavily connected. If not done properly and not tested thouroughly, I've learnt that synchronisation can be hell on earth.
Implement caching on the smallest system
To side-step the sync option (which I'm not fond of), I figured it may be more productive (and cheaper) to move the entire central database and web service to their office (i.e. in-house), and have the website (still on the hosted server) download data from the central office and store it in a small database (acting as a cache)...
Set up a new server in the customer's office (in-house).
Move the central database and web service to the new in-house server.
Keep the web site on the hosted server, but alter the web service URL so that it points to the office server.
Implement a simple cache system for images and most frequently accessed data (such as product information).
... the down-side is that when the end-user in the office updates something, their customers will effectively be downloading the data from a 60KB/s upload connection (albeit once, as it will be cached).
Also, not all data can be cached, for example when a customer updates their order. Also, connection redundancy becomes a huge factor here; what if the office connection is offline? Nothing to do but show an error message to the customers, which is nasty, but a necessary evil.
Mystery option number 3
Suggestions welcome!
SQL replication
I had considered MSSQL replication. But I have no experience with it, so I'm worried about how conflicts are handled, etc. Is this an option? Considering there are physical files involved, and so on. Also, I believe we'd need to upgrade from SQL express to SQL non-free, and buy two licenses.
Technical
Components
ASP.Net website
ASP.net web service
.Net desktop application
MSSQL 2008 express database
Connections
Office connection: 8 mbit down and 1 mbit up contended line (50:1)
Hosted virtual server: Windows 2008 with 10 megabit line
Having just read for the first time your original question related to this I'd say that you may have laid the foundation for resolving the problem simply because you are communicating with the database by a web service.
This web service may well be the saving grace as it allows you to split the communications without affecting the client.
A good while back I was involved in designing just such a system.
The first thing that we identified was that data which rarely changes - and immediately locked all of this out of consideration for distribution. A manual process for administering using the web server was the only way to change this data.
The second thing we identified was that data that should be owned locally. By this I mean data that only one person or location at a time would need to update; but that may need to be viewed at other locations. We fixed all of the keys on the related tables to ensure that duplication could never occur and that no auto-incrementing fields were used.
The third item was the tables that were truly shared - and although we worried a lot about these during stages 1 & 2 - in our case this part was straight-forwards.
When I'm talking about a server here I mean a DB Server with a set of web services that communicate between themselves.
As designed our architecture had 1 designated 'master' server. This was the definitive for resolving conflicts.
The rest of the servers were in the first instance a large cache of anything covered by item1. In fact it wasn't a large cache but a database duplication but you get the idea.
The second function of the each non-master server was to coordinate changes with the master. This involved a very simplistic process of actually passing through most of the work transparently to the master server.
We spent a lot of time designing and optimising all of the above - to finally discover that the single best performance improvement came from simply compressing the web service requests to reduce bandwidth (but it was over a single channel ISDN, which probably made the most difference).
The fact is that if you do have a web service then this will give you greater flexibility about how you implement this.
I'd probably start by investigating the feasability of implementing one of the SQL server replication methods
Usual disclaimers apply:
Splitting the database will not help a lot but it'll add a lot of nightmare. IMO, you should first try to optimize the database, update some indexes or may be add several more, optimize some queries and so on. For database performance tuning I recommend to read some articles from simple-talk.com.
Also in order to save bandwidth you can add bulk processing to your windows client and also add zipping (archiving) to your web service.
And probably you should upgrade to MS SQL 2008 Express, it's also free.
It's hard to recommend a good solution for your problem using the information I have. It's not clear where is the bottleneck. I strongly recommend you to profile your application to find exact place of the bottleneck (e.g. is it in the database or in fully used up channel and so on) and add a description of it to the question.
EDIT 01/03:
When the bottleneck is an up connection then you can do only the following:
1. Add archiving of messages to service and client
2. Implement bulk operations and use them
3. Try to reduce operations count per user case for the most frequent cases
4. Add a local database for windows clients and perform all operations using it and synchronize the local db and the main one on some timer.
And sql replication will not help you a lot in this case. The most fastest and cheapest solution is to increase up connection because all other ways (except the first one) will take a lot of time.
If you choose to rewrite the service to support bulking I recommend you to have a look at Agatha Project
Actually hearing how many they have on that one connection it may be time to up the bandwidth at the office (not at all my normal response) If you factor out the CRM system what else is a top user of the bandwidth? It maybe the they have reached the point of needing more bandwidth period.
But I am still curious to see how much information you are passing that is getting used. Make sure you are transferring efferently any chance you could add some easy quick measures to see how much people are actually consuming when looking at the data.

SQL Service Broker vs Custom Queue

I am creating a mass mailer application, where a web application sets up a email template and then queues a bunch of email address for sending. The other side will be a Windows service (or exe) that will poll this queue, picking up the messages for sending.
My question is, what would the advantage be of using SQL Service Broker (or MSMQ) over just creating my own custom queue table?
Everything I'm reading is suggesting I use Service Broker, but I really don't see what the huge advantage over a flat table (that would be a lot simpler to work with for me). For reference the application will be used to send 50,000-100,000 emails almost daily.
Do you know how to implement a queue over a flat table? This is not a silly question, implementing a queue over a table correctly is much harder than it sounds. Queue-like-tables are notoriously deadlock prone and you need to carefully consider the table design and the enqueue and dequeue operations. Also, do you know how to scale your pooling of the table? And how are you goind to handle retries and timeouts (ie. what timers are used for)?
I'm not saying you should use SSB. The lerning curve is very steep and is primarily a distributed applicaiton platform, not a local queueing product so some features, like dialogs, will actually be obstacles for you rather than advantages. I'm just saying that you must consider also the difficulties of flat-table-queues. If you never implemented a flat-table-queue then be warned, there are many dragons under that bridge.
50k-100k messages per day is nothing, is only one message per second. If you want 100k per minute, then we have something to talk about.
If you every need to port to another vendor's database, you will have less problem if you used normal tables.
As you seem to only have one reader and one write from your queue, I would tend to use a standard table until you hit problem. However if you start to feel the need to use “locking hints” etc, that the time to switch to the Service Broker Queues.
I would not use MSMQ, if both the sender and the reader need a database connection to work. MSMQ would be good if the sender did not talk to the database at all, as it lets the sender keep working when the database is down. However having to setup and maintain both the MSMQ and the database is likely to be more work then it is worth for most systems.
For advantages of Service Broker see this link:
http://msdn.microsoft.com/en-us/library/ms166063.aspx
In general we try to use a tool or standard functionality rather than building things ourselves. This lowers the cost and can make upgrading easier.
I know this is old question, but is sufficiently abstract to be relevant for long enough time.
After using both paradigms I would suggest flat table. It is surprisingly scalable and nifty. Correct hints need to be used.
Once the application goes distributed, or starts using mutiple allways on groups with different RW and RO servers, the Service Broker (or any other method of distributed communication) becomes a neccessity.
Flat table
needs only few hints (higly dependent on isolation level) to work scalably and reliably in the consumer (READPAST, UPDLOCK, ROWLOCK)
the order of message processing is not set in stone
the consumer must make sure that the message stays in the queue if the processing fails
needs some polling mechanism (job, CDC (here lies madness :)), external application...)
turn of maintenance jobs and automatic statistics for the table
Service broker
needs extremely overblown "infrastructure" (message types, contracts, services, queues, activation procedures, must be enabled after each server restart, conversations need to be correctly created and dropped...)
is extremely opaque - we have spent ages trying to make it run after it mysteriously stopped working
there is a predefined order of message processing
the tables it uses can cause deadlocks themselfs if SB is overused
is the only way (except for linked servers...) to send messages directly from database on RW server of one HA group to a database that is RO in this HA group (without any external app)
is the only way to send messages between different servers (linked servers are a big NONO (unless they become an YESYES - you know the drill - it depends)) (without any external app)

What is the best way scale out work to multiple machines?

We're developing a .NET app that must make up to tens of thousands of small webservice calls to a 3rd party webservice. We would prefer a more 'chunky' call, but the 3rd party does not support it. We've designed the client to use a configurable number of worker threads, and through testing have code that is fairly well optimized for one multicore machine. However, we still want to improve the speed, and are looking at spreading the work accross multiple machines. We're well versed in typical client/server/database apps, but new to designing for multiple machines. So, a few questions related to that:
Is there any other client-side optimization, besides multithreading, that we should look at that could improve speed of a http request/response? (I should note this is a non-standard webservice, so is implemented using WebClient, not a WCF or SOAP client)
Our current thinking is to use WCF to publish chunks of work to MSMQ, and run clients on one or more machines to pull work off of the queue. We have experience with WCF + MSMQ, but want to be sure we're not missing better options. Are there other, better ways to do this today?
I've seen some 3rd party tools like DigiPede and Microsoft's HPC offerings, but these seem like overkill. Any experience with those products or reasons we should consider them over roll-our-own?
Sounds like your goal is to execute all these web service calls as quickly as you can, and get the results tabulated. Given that, your greatest efficiency control is going to be through scaling the number of concurrent requests you can make.
Be sure to look at your client-side connection limits. By default, I think the system default is 2 connections. I haven't tried this myself, but by upping the number of connections with this property, you should theoretically see a multiplier effect in terms of generating more requests by generating more connections from a single machine. There's more info on MS forums.
The MSMQ option works well. I'm running that configuration myself. ActiveMQ is also a fine solution, but MSMQ is already on the server.
You have a good starting point. Get that in operation, then move on to performance and throughput.
At CodeMash this year, Wesley Faler did an interesting presentation on this sort of problem. His solution was to store "jobs" in a DB, then use clients to pull down work and mark status when complete.
He then pushed the whole infrastructure up to Amazon's EC2.
Here's his slides from the presentation - they should give you the basic idea:
I've done something similar w/ multiple PC's locally - the basics of managing the workload were similar to Faler's approach.
If you have optimized the code, you could look into optimizing the network side to minimize the number of packets sent:
reuse HTTP sessions (i.e.: multiple transactions into one session by keeping the connection open, reduces TCP overhead)
reduce the number of HTTP headers to the minimum in the request to save bandwidth
if supported by server, use gzip to compress the body of the request (need to balance CPU usage to do the compression, and the bandwidth you save)
You might want to consider Rhino Service Bus instead of MSMQ. The source is available here.

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