Create COM Surrogate server (exe) in C# - c#

I know how to create a COM DLL (a Class Library) in C#. Is it possible to create a COM Surrogate EXE using C#?
This would be a standalone server capable of launching and hosting COM objects, which would then be accessible to COM clients.

The default surrogate process for COM - the thing that hosts COM DLLs, aka the COM Surrogate - is dllhost.exe. It is possible to create a surrogate process in C++. This article explains how.
But those APIs are not exposed in wrappers as part of the base class library in the .NET Framework. If you want to write to write only managed code, you need something else.
I see a couple options.
The Visual Studio SDK, a free download that is intended for devs who want to extend Visual Studio. Within that SDK, there's a class lib that has such wrappers. In particular, look at the ISurrogate class.
BUT, the VS SDK license says that the SDK is ok to use only for products that extend or add value to Visual Studio. I am no lawyer, but that is my understanding of the license, which is pretty clear. These terms means the VS SDK would not be useful for general app building.
The one remaining question is, exactly how do you use the VS SDK technically to produce a COM Surrogate using only C# code? Again, here I don't know. I looked in the docs briefly for guides on using the ISurrogate wrapper, but found none.
Use the code in this article.
The article explores a bunch of different aspects around COM and .NET interop. Towards the end of the article it offers source code for building your own COM server in C#, complete with all the p/invoke calls to CoRegisterClassObject() and friends.

I wanted to make same thing and found excellent project example CSExeCOMServer on All-In-One Code Framework. It actually reconstructs normal COM server logic by means of .NET and native calls to Windows API. But it looks all still overcomplicated. I suppose there is no simple and fast way to expose .NET objects as COM in out-of-process server and it is not the architecture of choice.

One option, if you want an out-of-process COM component, is to host a dll in COM+ via serviced components. This only supports dll though, but you could write a shell exe (for standalone use) that simply defers to the dll.
Not quite as simple as VB, but it works.
I do remember somebody showing me a more direct way (no COM+), but I can't for the life of me remember what it was...

Related

How to create an application that can interact (draw) in AutoCAD. ObjectARX ? .NET ? AddOn?

I'm planning to program an application (C#) which can draw some things on AutoCAD. After a lot of research I don't understand where i need to start. Can someone explain to me what ObjectARX is ? And if I need to use it ?
I want to create an application ! Not an AddOn (NETLOAD)
:)
Sry for my english I did my best.
CM.
Normally applications are independent processes. In some cases the processes may communicate with each other according to some standardized protocol to extend functionality.
Addons, or plugins typically refers to code that is run as part of another process. I.e. you write a library (i.e. a dll file) that is loaded by the host application. This usually requires that the plugin implements some set of standardized interface for it to work.
ObjectARX is according to wikipedia the standardized interface for autocad. It is however for C++ and not for .Net. There is facilities in .Net to use c++ code, and there is also some articles about hosting the .Net environment in a native c++ process.
If you want your "application" to run in a separate process you would need to write a plugin that communicates with your process via some form of Inter process communication method.
All the approach you suggest seem to be rather challenging since it involves several layers of communication that may cause problems. It would probably be significantly simpler to just write a c++ plugin since this is the intent behind the ObjectARX interface.
If you look in the folder where Autocad is installed you will see some managed DLL libraries.
You can create a C# .NET DLL application that references these libraries. Then, you will have access to the AutoCAD environment and can do what ever you want.
Research AutoCAD .NET to find tutorials and resources.
There is some info in the Tag Wiki but, in a nutshell, you cannot create a stand-alone application that directly references the SDK shipped with AutoCAD (or BricsCAD etc). You can automate AutoCAD via ActiveX or you need to buy an SDK from Autodesk (OEM) or the Open Design Alliance and build an app on top of that.
Anything that uses the SDKs shipped with the applications must be a plugin in the host CAD application.

Run C# code from Java and vice-versa

I have a game server which is made in Java. I want to make a plugin system that loads a .NET DLL and calls events / functions inside that DLL, then inside those I'll have to call functions in the game server (Java). The only part that is giving me trouble at the moment is how to interface java and a .NET dll.
I've been searching and found some things but they were all based on products and I want to make my own interface for that. Ah, not to mention it needs to have high performance, the code will be called a lot of times in a second if it has to. Could someone point or give-me ideas how could I work this out?
EDIT:
To make it more explicit:
Game Server (Java application) calls a function in .NET dll
The .NET function just called by java, calls multiple functions from Game Server (Java Application).
Take a look at jni4net if you're targeting Windows. It's an alpha quality release, but Robocode already uses it to run .NET robots inside the Java runtime.
Another option is to use a high-performance messaging approach. You'll need a second process - likely a .NET plug-in host. That process then exchanges messages with the main Java game process. Messaging libraries like 0MQ are pretty darn fast but may not be fast enough for what you have in mind. In addition, you'll have to create a lot of message plumbing which may be cost/time prohibitive.
Try using iKVM:
IKVM.NET is an implementation of Java for Mono and the Microsoft .NET
Framework. It includes the following components:
A Java Virtual Machine implemented in .NET
A .NET implementation of the Java class libraries Tools that enable Java and .NET
interoperability
http://www.ikvm.net/
If you only have a few methods you are calling you might just use JNI and do it yourself instead of a 3rd Party tool (though I admit I don't know the details of jni4net). Just a word of caution, the project I'm on had to do a similar thing (C# -> C/C++ -> Java via JNI) and we had nothing but problems with it. Problems mainly because the java api didn't have any good documentation so that might have been part of it. If at all possible try to keep it to one language but if that is not possible, make sure you do lots of error checking. When the app crashes, it is very hard to find the problem (unless you own both the java and C# sutff). Just my $0.02...

What is the best way to wrap our software library to serve both C++ and C# client apps?

I am starting work on a new project where the core product is a Software Library. There is existing code we will be wrapping, written in C++ because it is very numerically intensive; we own and compile this core code.
I believe we will have two prominent client types:
1. App written in C++, probably MFC
2. App written in C#.NET.
The Question: In order to offer an "ideal" interface to both these client types, what technology do we use? For example, we could offer two interfaces, one using C/C++ functions and callbacks for the C++ clients, and the other using C#.NET for the C# clients? Also, in principle, could this be done nicely in one DLL, or will we want two (or more)?
Other info... Client apps are embedded, not a desktop or laptop; assume any UI is not Windows-based. Also we will have to compile and test for both 32-bit and 64-bit, probably C++ on 32-bit and C# on 64-bit.
My apologies here -- I realize this question may have been asked and answered previously, but if so, I was not able to find it.
Interesting question, I'm looking forward to other answers.
One possible solution, if probably not the best: If your library code follows object-oriented practices, you could write the core functionality in C++ and then provide separate COM wrapper classes around the core classes (also in C++). This would allow you to use your library components from .NET via COM interop. I don't know how efficient that would be — I suspect performance should generally be fine —, and COM has some obvious drawbacks (no generics, for example), so that may not be the optimal solution.
If your library is not object-oriented, you can still call single functions exported from any DLL in .NET using P/Invoke... if you go down this route, it's likely that you'll end up with a C# wrapper around your C++ DLL.

Visual Studio 2008 - Sharing Data in C++/C# Multi Project Solution

I have a solution with 2 projects:
a c++ main project
a c# project (display simulator)
Today these 2 apps share data using a loopback TCP client/server connection, but that's not very optimal (timing issues..).
I was wondering if there was a way to access the c# data from the c++ project directly and vice versa? (It seems to be possible with 2 c# projects..)
If it's not possible, what's the best way to implement this with shared memory?
thanks!
Michael
EDIT: thanks for the answers. The 2 projects used to be independant solutions and are both executables - I'm actually trying to merge the 2 into 1 solution / executable.
For info: The c++ app is a PC version of an embedded app - the c# app is a lcd/HMI simulator.
Converting the C++ project to a C++/CLI project might be the easiest way to go. Note however that some code doesn't play well with C++/CLI (we've had problems using libraries that use boost::thread in a managed executable).
You can use COM Interop or Platform Invoke to access native code in C#.
If that's not what you're asking for, please elaborate.
Named Pipes?
For interprocess communication via named pipes you can check out the .NET 3.5 feature
http://msdn.microsoft.com/en-us/library/system.io.pipes.aspx for the C# side. From the C++ side, I assume you know the equivalent :).
There are two ways I know of to get direct access to memory between c++ and c# without the overhead of marshaling/demarshaling and com. If it is required to keep the c++ part of your code native then the only way I know to achieve this is to host the clr from your c++ application. A relatively complicated undertaking. Google "hosting the common language runtime". Then you can load your c# code as an assembly, call into the c# code and provide a common shared memory style interface. Although you will have to write all of the shared memory support yourself as I have found no direct support for shared memory in c#/.net.
The other way is to compile your c++ code with common language runtime support. This is by far easier and will allow you all the power and glory of c++ while allowing access to clr based data types, and the ability to call back and forth between your c++ and c# code. See "Language Features for Targeting the CLR" in your VS2008 documentation. pin_ptr will become your close friend and ally in this process.

Call C# methods from C++ without using COM

Is there a way to create C# objects and call methods from unmanaged C++, but without using COM Iterop? I am looking for something like JNI (but for .Net), where you can manually create the VM, create objects, etc.
If you are using C++/CLI then you can interact directly with both the managed world and unmanaged code, so interop is trivial.
You can also host the CLR yourself, and whilst the hosting API is COM based, you can then create any managed object. The process isn't a difficult as it sounds as a few API calls encapsulate a lot of functionality. There is a lot of info online, for example the MSDN documentation on "Hosting the Common Language Runtime".
There is a somewhat "undocumented" way of exporting C style API from a .NET class / method.
This ultimately leads to a situation where a .NET dll has exported APIs that can be called from C/C++ or anything that can consume .DLLs for that matter.
If you are into "reading" (beh ;) you can get a book called: Inside Microsoft® .NET IL Assembler where you'll find this technique in chapter 15: "Managed Methods as Unmanaged Exports"
There's also a nice example project on code-project you can use as a starting point for 32-bit environments:
http://www.codeproject.com/KB/dotnet/DllExport.aspx
You can decide file-by-file in your C++ project whether or not to use managed C++. Try changing the settings a file in your project so that it compiles as managed. Put the calls there to your C# object.
There's a cost to crossing the C++/C# border, so you should analyse where to do it. Like, you wouldn't want to do it inside a loop.
I am author of jni4net, open source intraprocess bridge between JVM and CLR. It's build on top of JNI and PInvoke. No C/C++ code needed. I hope it will help you.

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