Sending messages to a Flash game with C# and AutoIt - c#

I'm making a bot for a Flash game, and I've figured out how to import all the AutoIt functions into my C# code.
string title = "Minesweeper";
string full = auto.WinGetTitle(title,"");
string handle = auto.WinGetHandle(full, "");
if (auto.WinExists(full, "") == 1)
textBox1.Text = "window exists";
addressBox.Text = full;
for (int r = 1; r < 40; r++)
{
auto.ControlClick(full, "", "", "left", 2, r * 10, r * 10);
//auto.ControlClick(handle, "", "", "left", 2, r * 10, r * 10);
}
(I'm pretty sure the uncommented one should be the one with handle and vice versa, but this works for Minesweeper.)
So it works for Minesweeper and doesn't require it to be the active window. When I try to make it work on my Flash game it requires the Internet Explorer window to be the active one. Is this something Flash requires or is there something additional that I could do to make it work when the game is minimized?
This doesn't have to be done using the AutoIt imports. I tried SendMessage from user32 at one point also, but that didn't work for Flash content at all for me.
I just tested this on a random website instead of a Flash site or Minesweeper and for some reason the code works if I execute it from within the Autoit scripting program, but not from my C# program...
June 20th, 2012: I am pretty sure this has something to do with the way the handle gets passed. I've done some tests with calling an AutoIt EXE file and using the handle I get from the C# code as an argument, I have to add an 0x to it, and also then within the AutoIt code I have to cast it from a string to an HWnd, so that could be something, in which case I don't know what to do since the imported function relies on a string input for the handle.

Something you may want to try to rule out window handle and variable handling issues. There should be no need to use WinGetTitle the "Minesweeper" window title should work fine. According to my AutoIt v3 Window Info tool in Windows 7 the title and class of Minesweeper window are both Minesweeper. So hard coding
auto.ControlClick("[TITLE:Minesweeper;
CLASS:Minesweeper], "", "", "left", 2,
r * 10, r * 10);
might work. For more on how that works see Advanced Window Descriptions in the AutoIt help file. If this still isn't working look up WinTitleMatchMode in the help file. It allows you to set up some rules for leniency in window title matching that could make this easier for you.
AutoIt X is AutoIt's DLL/COM control version it is how you would add AuotIt to any language that has DLL/COM support. In case anyone else was wondering how you would use AutoIt in C#. Unfortunately AutoIt X often lags behind in development and testing from the main language. Although have no reason to think your problem is caused by a bug just giving some background on the AutoItX project. If you haven't already you should post a copy of this question to the ActiveX/COM Help and Support (AutoItX) forum. One the the best things about AutoIt in my experience over the years is the community (which hasn't moved here much). That particular forum section is frequented by some of the developers of the language who would be happy to help.
As to your June 20th note, AutoIt treats all variables like strings until it detects that its something special. It doesn't know a value is hex unless it starts with the 0x you mentioned. This has caused all sorts of strange problems for me in the past. I have on several occasions had to add zero to a variable to get AutoIt to evaluate it correctly after. This doesn't happen often with AutoIt3 but just something to keep in mind.
If you need any AutoIt reference code plenty of members of the AutoIt forum have made Minesweeper bots you can check out and possibly see something helpful.

Make sure your running your C# program as admin. This is the only difference I can see for one method working and the other not.

Related

passing data from Wpf program to python script on local machine within an iterative process

I am curious as to the best way to share data from a WPF program with a python script from within a loop where the values are continuously being updated.
Here is a psuedo-codish example that expresses the kind of functionality I'm hoping for.
Wpf example:
while(true)
{
var x = arbitraryNumber0;
var y = arbitraryNumber1;
var z = arbitraryNumber2;
sendToPython(arbitraryNumber0, arbitraryNumber1, arbitraryNumber2);
arbitraryNumber0++;
arbitraryNumber1++;
arbitraryNumber2++;
}
Python script example:
#stream in x, y, z From WPF
product = arbNumFromWPF0 * arbNumFromWPF1 * arbNumFromWPF2
#do stuff with product
I have tried using c# process's but the problem was that it would need to start the python shell on every new iteration. Which would cause my system to crash.
I have looked into ironpython, pipes, and sockets but can not find an example similar to what I'm trying to do, and am wondering what method I should use to achieve this functionality. Any help would be greatly appreciated.

c# - beginner wants to add code on the run from a string containing a math function

I learned basic algorithms on visual C# in highschool, and I made a simple code that numerically integrates a math function within given limits.
I want to be able to change the function the code integrates without actually editing the code, so I googled it for a while and found a lot of articles about how to do it. I tired to understand it but the problem is I can't understand any of what's written there because it's too much above my level.
I need a code that can add code on the run from a string containing a math function, that can accept a variable, log, ln, powers, sin, cos, tan and maybe pi and e, that is ready in a friendly "copy-paste" format, followed by instructions on where to paste it, and how to connect it to my code. To clarify:
I want to take something like this:
string s = "Sqrt(ln(1 + x ^ 2))";
and make it like this:
double x = 0;
double y = Math.Sqrt(Math.Log(1 + Math.Pow(x,2)));
I know it's a pretty annoying request and if it's not the right place to ask such a thing I apologize in advance.
This is actually fairly difficult to do in a language like C#, as it's statically compiled.
A good alternative would be to use an expression parsing library, such as NCalc. This library would allow you to create the expression (your string), parse it, and extract the result.

How to plot how variables change in Visual Studio

oes anyone know a way to plot how a watched variable changes over time in Visual Studio 2010? I.e. if you had the following code
double someVariable;
for ( int i = 0; i < 20; i++)
{
someVariable = Math.Pi() * i;
}
and you watched 'someVariable' in the ide you could step through the code and watch how it grows with each step. I would like to be able to run through the loop and plot what that variable did with out having to manually step through it. I am doing a lot of math and sometimes watching how variables change is really useful and insightful.
More info:
I have a bunch of slightly different solvers and depending on the problem I am troubleshooting I would like to watch different variables to see where the problems are occurring. I currently put log these variables to a log file but it slows down the solver significantly and I have to spend a decent amount of time changing debug code to track down problems. I am looking for a slicker way to do this that is IDE centric. Sort of a Visualizer on steroids.
How about using Tracepoints? In VS 2008 (it's somewhat different in VS 2010) you just add a normal breakpoint, then right-click on it, then select "When Hit...".
In the subsequent dialog box, check "Print a message" and enter something like
someVariable = {someVariable}
This will just output its value to the output window in the IDE.
Screenshot:
Easy way? None.
But you can code it yourself..
Use property.
In setter put code, that will log change in some collection. Possibly save time too.
Use some plotting control to plot this collection
Edit:
If you dont want to create property, you can create some kind of generic class, that will have this property and has some kind of internal logging logic.
Use Perfmon and publish that value to a counter that perfmon can read. Perfmon does all the plotting etc. You just need to publish to perfmon. Unfrotunately it is not very well documented and is not trivial. (well, at least it wasn't trivial for unmanaged c++ when I was looking into it)
I did this a while back and used some classes published in an old MSJ article. (ca 1998 or so)
I will try to find some online docs.
See this question for some links
This may also be useful
If you find a solution or this works for you please let us know.
Hopefully someone will come up with a better answer, but here is what I did in a similar situation...
I output the values, in CSV format, to the console. From there, I would copy and paste into Excel, and let Excel do some graphing for me. It worked quite well, but was a complete hassle during a caffeine-driven development session.
Can't you just define and array and write someVariable to array[i] inside the loop? Then you could reference it after you're done.
double[] x = new double[20];
double someVariable;
for ( int i = 0; i < 20; i++)
{
someVariable = Math.Pi() * i;
x[i] = someVariable;
}
I've found SpPerfChart very easy to use and helpful. Simply add the user control and input your changing data to it. You'll get a graphical plot of whatever number you input realtime.

Advice for C# programmer writing Python [closed]

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Closed 9 years ago.
I've mainly been doing C# development for the past few years but recently started to do a bit of Python (not Iron Python). But I'm not sure if I've made the mental leap to Python...I kind of feel I'm trying to do things as I would in C#.
Any advice on how I can fully take advantage of Python?
Or any tips\tricks, things to learn more about, things to watch out for?
First, check tgray's and Lundström's advice.
Then, some things you may want to know:
Python is dynamically typed, so unlike C#, you will not
check type, but behavior. You may want to google about duck
typing. It implies you do not have to deal with boxing and
unboxing.
Python is fully object oriented, but the syntax does not
enforce this paradigm. You can write Python without using
the word "class".
The GUI library featured with Python can't compare with
C#'s. Check PyQt, GTK or wxPython libraries.
Python has a lot of concepts you may not be familiar with:
list comprehensions, generators ("yield" does exist in C#,
but it is not used much), decorators, metaclasses, etc. Don't
be afraid; you can program in Python without them. They
are just smart tools, not mandatory.
Like in C#, the Python standard library is huge. Always
look at it when you encounter any problem. It is most
likely that someone solved it already.
Python use LATE binding and variable labels. It's far too
early for somebody starting with the language to worry
about it, but remember that one day you will encounter a
behavior with variables that SEEMS illogical, and you'll
have to check that. For the moment:
Just remember to never do the following:
def myfunc(my_list=[]) :
# bla
Instead:
def myfunc(my_list=()) :
my_list = list(my_list)
And you'll be good. There is a good reason for that, but
that's not the point :-)
Python is cross platform, enjoy writing on Mac, and
run on Linux, if you wish.
Python is not provided with a complex IDE (you got IDLE :-)).
If you are a Visual Studio addict, check Glade. This is
not as advanced as Visual Studio, but it's still a good RAD.
If you want to develop some web application in Python,
remember that Python is not .NET. You must add a web
framework to it if you want to compare. I like Django.
Python does not need a huge IDE to work with. SciTE,
Notepad++, IDLE, Kate, gedit...
Lightweight editors are really sufficient.
Python enforces indentation using spaces and line break,
you can't change that. You should avoid using tabs for
indenting and choose spaces instead. The equivalent of
empty bracelets {} is the keyword "pass".
Python does not enforce private variables. You can define a
private var using "__" (two underscores) at the beginning of
the variable name, but it's still bypassable in some tricky
ways. Python usually assume programmers are grown adults
that know what they do and communicate.
Python uses iteration. A lot. A lot of a lot. And so the
itertools module is you best friend.
Python has no built in delegates. The delegate module is
not what you think. For event-driven programming, use a
GUI lib (or code the pattern yourself, it's not that
difficult).
Python has an interpreter: you can test almost anything,
live. It should always be running next to your text
editor. Python basic interpreter is not much, try IPython
for something tasty.
Python is autodocumented: use docstrings in your own code
and consult other's using "help()" in the python interpreter
Module basics:
sys: manipulate system features
os: set credential, manipulate file paths, rename, recursive file walk, etc
shutil: batch file processing (such as recursive delete)
re: regexp
urllib and urllib2: HTTP¨scripting like downloading, post / get resquests, etc.
datetime: manipulate date, time AND DURATION
thread: you guess it
zlib: compression
pickle: serialization
xml: parsing / Writing XML with SAX or DOM
There are hundreds of modules. Enjoy.
Some typical ways to do things in Python:
Loops:
Python coders use massively the equivalent of the foreach C#
loop, and prefer it to any others:
Basic iterations:
for item in collection:
print str(item)
"collection" can be a string, a list, a tuple... Any
iterable: any object defining the .next() method. There are
a lot of iterables in Python. E.g: a typical Python idiom
to read files:
for line in open("/path/to/file") :
print line
A shortcut to the for loop is called "list comprehension".
It's a way to create an new iterable in one line:
Creating a filtered list with list comprehension:
my_list = [item for item in collection if condition]
Creating a new list with a list comprehension:
my_list = [int(item) * 3 for item in collection]
Creating a new generator with a list comprehension:
my_list = (int(item) * 3 for item in collection)
Same as above, but the values will be generated on the fly
at the first iteration then lost. More information about it here.
Ordinary for loop
If you want to express a usual for loop, you can use the
xrange() function. for (int i = 0; i < 5; i++) becomes:
for i in xrange(0,5) :
do while equivalent
There is no "Do While" in Python. I never missed it, but if
you have to use this logic, do the following:
while True : # Yes, this is an infinite loop. Crazy, hu?
# Do your stuff
if condition :
break
Unpacking
Swapping variables:
a, b = b, a
Multiple assignations:
The above is just a result of what we call "unpacking" (here
applied to a tuple). A simple way to explain it is that you
can assign each value of any sequence directly to an equal
number a variables, in one row:
animal1, animal2, animal3, animal4 = ["cow", "dog", "bird", "fish"]
This has a lot of implications. While iterating on a
multidimensional array, you normally get each sub sequence
one by one then use it, for example:
agenda = [("steve", "jobs"), ("linus", "torvald"), ("bill", "gates"),("jon", "skeet")]
for person in agenda:
print person[0], person[1]
But with unpacking, you can assign the values directly to
variables as well:
agenda = [("steve", "jobs"), ("linus", "torvald"), ("bill", "gates"),("jon", "skeet")]
for name, lastname in agenda:
print name, lastname
And that's why if you want to get an index while iterating,
Python coders use the following idioms (enumerate() is a
standard function):
for index, value in enumerate(sequence) :
print index, value
Unpacking in functions calls
This is advanced use, and you can skip it if it bothers you.
You can unpack values using the sign "*" to use a sequence
directly in a function call. E.g:
>>> foo(var1, var1, var3) :
print var1, var2
print var3
>>> seq = (3.14, 42, "yeah")
>>> foo(*seq)
3.14 42
yeah
There is even more than that. You can unpack a dictionary as
named variables, and write function prototypes with *,
** to accept an arbitrary number of arguments. But it not
used enough to deserve to make this post even longer :-).
String formatting:
print "This is a %s on %s about %s" % ("post", "stackoverflow", "python")
print "This is a %(subject)s on %(place)s about %(about)s" % {"subject" : "post", "place" : "stackoverflow", "about" : "python"}
Slicing an iterable:
You can get any part of an iterable using a very concise syntax:
print "blebla"[2:4] # Print "eb"
last = string[:-1] # Getting last element
even = (0,1,2,3,4,5,6,7,8,9)[::2] # Getting evens only (third argument is a step)
reversed = string[::-1] # Reversing a string
Logical checks:
You can check the way you do in C#, but there are "Pythonic"
ways (shorter, clearer :-)):
if 1 in (1, 2, 3, 4) : # Check en element is in a sequence
if var : # check is var is true. Var == false if it's False, 0, (), [], {} or None
if not var : # Contrary of above
if thing is var: # Check if "thing" and "var" label the same content.
if thing is None : # We use that one because None means nothing in Python (almost null)
Combo (print on one line all the words containing an "o" in uppercase ):
sentence = "It's a good day to write some code"
print " ".join([word.upper() for word in sentence.split() if "o" in word])
Output: "GOOD TO SOME CODE"
Easier to ask for forgiveness than permission
Python coders usually don't check if something is possible. They are a bit like Chuck Norris. They do it. Then catch the exception. Typically, you don't check if a file exists, you try to open it, and roll back if it fails:
try :
f = open(file)
except IOerror :
print "no file here !"
Of course Chuck Norris never uses excepts since he never fails.
The else clause
"Else" is a world of many uses in Python. You will find
"else" after "if", but after "except" and "for" as well.
for stuff in bunch :
# Do things
else :
# This always happens unless you hit "break" in the loop
This works for "while" loop too, even if we do not use this
loop as much.
try :
# A crazy stuff
except ToCrazyError :
# This happens if the crazy stuff raises a ToCrazyError Exception
else :
# This will happen if there is no error so you can put only one line after the "try" clause
finally :
# The same as in C#
If you are curious, here is a bunch of advanced quick and
dirty (but nice) Python snippets.
Refrain from using classes. Use dictionaries, sets, list and tuples.
Setters and getters are forbidden.
Don't have exception handlers unless you really need to - let it crash in style.
Pylint can be your friend for more pythonish coding style.
When you're ready - check out list comprehensions, generators and lambda functions.
If you are not new to programming, I would recommend the book "Dive into Python" by Mark Pilgrim. It explains Python in a way that makes it easy to understand how Python techniques and idioms can be applied to build practical applications.
Start by reading The Zen of Python
You can read it at the link above, or just type import this at the Python prompt. =)
Take advantage of Python features not offered* by C#
Such as duck-typing, metaclasses, list comprehension, etc.*
Write simple programs just to test these features. You'll get used (if not addicted) to them in no time.
Look at the Python Standard Library
So you don't reinvent the wheel. Don't try to read the whole thing, even a quick look at the TOC could save you a lot of time.
* I know C# already has some of these features, but from what I can see they're either pretty new or not commonly used by C# developers. Please correct me if I'm wrong.
In case you haven't heard about it yet, Dive Into Python is a great place to start for anyone learning Python. It also has a bunch of Tips & Tricks.
If you are someone who is better learning a new language by taking small incremental steps then I would recommend using IronPython. Otherwise use regular CPython and don't do any more C# coding until you feel like you have a grasp of Python.
I would suggest getting a good editor so that you don't get bitten by whitespace. For simplicity, I just use ActivePython's packages Link, which include an editor and all of the win32api libraries. They are pretty fun to get into if you have been using C#. The win32api in Python can be a little bit simpler. You don't need to do the whole DDLImport thing. Download ActivePython (which comes with CPython), open it up, and start entering some stuff at the console. You will pick it up fairly easy after using C#. For some more interesting Python tidbits, try ActiveState code, which has all sorts of recipes, which can allow you to very simply see different things that you can do with Python.
I'm pretty much in your shoes too, still using C# for most of my work, but using Python more and more for other projects.
#e-satis probably knows Python inside-out and all his advice is top-notch. From my point of view what made the biggest difference to me was the following:
Get back into functional. not necessarily spaghetti code, but learning that not everything has to be in an object, nor should it be.
The interpreter. It's like the immediate window except 10^10 better. Because of how Python works you don't need all the baggage and crap C# makes you put in before you can run things; you can just whack in a few lines and see how things work.
I've normally got an IDLE instance up where I just throw around snippets as I'm working out how the various bits in the language works while I'm editing my files... e.g. busy working out how to do a map call on a list, but I'm not 100% on the lambda I should use... whack in a few lines into IDLE, see how it works and what it does.
And finally, loving into the verbosity of Python, and I don't mean that in the long winded meaning of verbosity, but as e-satis pointed out, using verbs like "in", "is", "for", etc.
If you did a lot of reflection work in C# you'll feel like crying when you see how simple the same stuff is in Python.
Good luck with it.
If you have programming experience and don't feel like spending money I'd recommend How to Think Like a Computer Scientist in Python.
And then something you can benefit from:
IPython shell: Auto completion in the shell. It does batch operations, adds a ton of features, logging and such. >>> Play with the shell - always!
easy_install / pip: So nice and an easy way to install a 3rd party Python application.

Getting the Windows System Error Code title/description from its hex number

I'm messing around with some windows functions using p/invoke. Occasionally, I get an error code that is not ERROR_SUCCESS (such an odd name).
Is there a way to look these up within the program? Forexample, if I get error 1017. Can I tell the user
The system has attempted to load or
restore a file into the registry, but
the specified file is not in a
registry file format.
(ERROR_NOT_REGISTRY_FILE: 0x3F9)
Instead of
Error Code: 1017
I'm not sure if there's a niifty .NET wrapper, but you could call the FormatMessage API using P/Invoke.
See this answer for how it would normally be called from native code. Though the question refers to grabbing error codes from HRESULTs, the answer also applies for retreiving codes from the regular OS error codes coming from GetLastError/GetLastWin32Error).
EDIT: Thanks Malfist for pointing me to pinvoke.net, which includes alternative, managed API:
using System.ComponentModel;
string errorMessage = new Win32Exception(Marshal.GetLastWin32Error()).Message;
Console.WriteLine(errorMessage);
You could take the defines from winerror.h at Rensselaer Polytechnic Institute, and put them into an Enum:
public enum Win32ErrorCode : long
{
ERROR_SUCCESS = 0L,
NO_ERROR = 0L,
ERROR_INVALID_FUNCTION = 1L,
ERROR_FILE_NOT_FOUND = 2L,
ERROR_PATH_NOT_FOUND = 3L,
ERROR_TOO_MANY_OPEN_FILES = 4L,
ERROR_ACCESS_DENIED = 5L,
etc.
}
Then if your error code is in a variable error_code you would use :
Enum.GetName(typeof(Win32ErrorCode), error_code);
I landed on this page while in search of a managed alternative to calling FormatMessage through P/Invoke.
As others have said, there is no way to get those capitalized, underscored names, short of looking them up in winerror.h, which I have seen reproduced online in various places where I landed in the course of searching for information about resolving specific status codes. A quick Google search, for winerror.h, itself, uncovered a page, at Rensselaer Polytechnic Instutute, where someone has helpfully extracted the #define statements from it.
Looking at it gave me an idea; I think there may be a way to get there, working from the source code of winerror.h, which I have, as part of the Windows Platform SDK that ships with every recent version of Microsoft Visual Studio.
Right now, I am in the middle of sorting out a pressing issue in the .NET assembly that brought me to this page. Then, I'll see what I can cobble together; this kind of challenge is right up my alley, and somebody threw down a gauntlet.
Yes there's a function that does that but I don't remember what it is. In the mean time, you can use the error lookup tool (Tools->Error Lookup) to see what a particular code means from within Visual Studio.

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