Existing library to calculate code complexity of a block of code - c#

I'm given a string which contains an arbitrary amount of code. I want to calculate a number which represents the code complexity of that string. Something like:
int complexity = Lib.FindComplexity(someString);
I realize there are a lot of tools out there that will do this for you. These tools will not work for me, because I want to do it programmatically. I'd love for the library to be in C#, but will work with anything at this point.
Thanks in advance!

Have you considered using one of those existing tools and wrapping it in a library? For instance, you might be able to use the NDepend.Console.exe by calling it from your code with the parameters you want, and parse out the result.

NDepend is a great tool, although not cheap at the time I looked at it. If money isn't an option, I'd look into using reflection and http://en.wikipedia.org/wiki/Cyclomatic_complexity. It doesn't meet your requirement with any string but you could definitely test assemblies you created.

You can also use reflector and the code metrics plug-in available for it.

A library such as this must be able to parse an arbitrary language
fragment, and then compute the complexity metrics over the parsed fragment.
Most metrics tools have at best a parser for the entire language,
not just a fragment, so you are likely to be hard pressed to find
many solutions.
There is one system that can provide you what you need:
our DMS Software Reengineering Toolkit. It provides parsers
for many languages (such as Java and C#;
it is unclear what language you want to analyze).
DMS has been used already to implement these kinds of metrics
for several langauges (Java, C#, JavaScript, COBOL)
and the process of doing this is straigtforward.
And DMS does parse langauge fragments, and amazingly,
the metrics implementation actually operate on such fragments.
You could customize DMS to implement exactly what you want.
See http://www.semanticdesigns.com/Products/DMS/DMSToolkit.html
and for derived metrics tools,
http://www.semdesigns.com/Products/Metrics/index.html

Related

c# compile source code from database

I would like to build an application framework that is mainly interpreted.
Say that the source code would be stored in the database that could be edited by the users and always the latest version would be executed.
Can anyone give me some ideas how does one implement sth like this !
cheers,
gabor
In .Net, you can use reflection and CodeDOM to compile code on the fly. But neither approach is really very simple or practical. Mono has some ability to interpret c# on the fly as well, but I haven't looked closely at it yet.
Another alternative is to go with an interpreted .Net language like Boo or IronPython as the language for your database code.
Either way, make sure you think long and hard about the security of your platform. Allowing users to execute arbitrary code is always an exercise fraught with peril. It's often too tempting to look for a simple eval() method, and even if one exists, that is not good enough for this kind of scenario.
Try Mono ( http://www.monoproject.org ). It supports many scripting languages including JavaScript.
If you don't want to use any scripting you can use CodeDOM or Reflection (see Reflection.Emit).
Here are really useful links on the topic :
Dynamically executing code in .Net (Here you can find a tool which can be very helpul)
Late Binding and On-the-Fly Code
Generation Using Reflection in C#
Dynamic Source Code Generation and
Compilation
Usually the Program uses a scripting language for the scriptable parts, i.e. Lua or Javascript.
To answer your technical question: You don't want to write your own language and interpreter. That's too much work for you to do. So pick some other language, say Python or Lua, and look for the documentation that lets your C program hand it blocks of code to execute. Of course, the script needs to be able to do something, so you'll need to find how to expose your program's objects to the script. Also, what will happen if a client is running the program when you update its source code in the database? Should the client restart? Are you going to store the entire program as a single row in this database, or did you want to store individual functions? That affects how you structure your updates.
To address other issues with your question: Why do you want to do this? Making "interpreted language" part of your design spec for a system is not often a good sign. Is the real requirement something like this: "I update the program often and I want users to always have the latest copy?" If so, there are other, better ways to go about this (just give us your actual scenario and requirements).

Using reflection for code gen?

I'm writing a console tool to generate some C# code for objects in a class library. The best/easiest way I can actual generate the code is to use reflection after the library has been built. It works great, but this seems like a haphazard approch at best. Since the generated code will be compiled with the library, after making a change I'll need to build the solution twice to get the final result, etc. Some of these issues could be mitigated with a build script, but it still feels like a bit too much of a hack to me.
My question is, are there any high-level best practices for this sort of thing?
Its pretty unclear what you are doing, but what does seem clear is that you have some base line code, and based on some its properties, you want to generate more code.
So the key issue here are, given the base line code, how do you extract interesting properties, and how do you generate code from those properties?
Reflection is a way to extract properties of code running (well, at least loaded) into the same execution enviroment as the reflection user code. The problem with reflection is it only provides a very limited set of properties, typically lists of classes, methods, or perhaps names of arguments. IF all the code generation you want to do can be done with just that, well, then reflection seems just fine. But if you want more detailed properties about the code, reflection won't cut it.
In fact, the only artifact from which truly arbitrary code properties can be extracted is the the source code as a character string (how else could you answer, is the number of characters between the add operator and T in middle of the variable name is a prime number?). As a practical matter, properties you can get from character strings are generally not very helpful (see the example I just gave :).
The compiler guys have spent the last 60 years figuring out how to extract interesting program properties and you'd be a complete idiot to ignore what they've learned in that half century.
They have settled on a number of relatively standard "compiler data structures": abstract syntax trees (ASTs), symbol tables (STs), control flow graphs (CFGs), data flow facts (DFFs), program triples, ponter analyses, etc.
If you want to analyze or generate code, your best bet is to process it first into such standard compiler data structures and then do the job. If you have ASTs, you can answer all kinds of question about what operators and operands are used. If you have STs, you can answer questions about where-defined, where-visible and what-type. If you have CFGs, you can answer questions about "this-before-that", "what conditions does statement X depend upon". If you have DFFs, you can determine which assignments affect the actions at a point in the code. Reflection will never provide this IMHO, because it will always be limited to what the runtime system developers are willing to keep around when running a program. (Maybe someday they'll keep all the compiler data structures around, but then it won't be reflection; it will just finally be compiler support).
Now, after you have determined the properties of interest, what do you do for code generation? Here the compiler guys have been so focused on generation of machine code that they don't offer standard answers. The guys that do are the program transformation community (http://en.wikipedia.org/wiki/Program_transformation). Here the idea is to keep at least one representation of your program as ASTs, and to provide special support for matching source code syntax (by constructing pattern-match ASTs from the code fragments of interest), and provide "rewrite" rules that say in effect, "when you see this pattern, then replace it by that pattern under this condition".
By connecting the condition to various property-extracting mechanisms from the compiler guys, you get relatively easy way to say what you want backed up by that 50 years of experience. Such program transformation systems have the ability to read in source code,
carry out analysis and transformations, and generally to regenerate code after transformation.
For your code generation task, you'd read in the base line code into ASTs, apply analyses to determine properties of interesting, use transformations to generate new ASTs, and then spit out the answer.
For such a system to be useful, it also has to be able to parse and prettyprint a wide variety of source code langauges, so that folks other than C# lovers can also have the benefits of code analysis and generation.
These ideas are all reified in the
DMS Software Reengineering Toolkit. DMS handles C, C++, C#, Java, COBOL, JavaScript, PHP, Verilog, ... and a lot of other langauges.
(I'm the architect of DMS, so I have a rather biased view. YMMV).
Have you considered using T4 templates for performing the code generation? It looks like it's getting much more publicity and attention now and more support in VS2010.
This tutorial seems database centric but it may give you some pointers: http://www.olegsych.com/2008/09/t4-tutorial-creatating-your-first-code-generator/ in addition there was a recent Hanselminutes on T4 here: http://www.hanselminutes.com/default.aspx?showID=170.
Edit: Another great place is the T4 tag here on StackOverflow: https://stackoverflow.com/questions/tagged/t4
EDIT: (By asker, new developments)
As of VS2012, T4 now supports reflection over an active project in a single step. This means you can make a change to your code, and the compiled output of the T4 template will reflect the newest version, without requiring you to perform a second reflect/build step. With this capability, I'm marking this as the accepted answer.
You may wish to use CodeDom, so that you only have to build once.
First, I would read this CodeProject article to make sure there are not language-specific features you'd be unable to support without using Reflection.
From what I understand, you could use something like Common Compiler Infrastructure (http://ccimetadata.codeplex.com/) to programatically analyze your existing c# source.
This looks pretty involved to me though, and CCI apparently only has full support for C# language spec 2. A better strategy may be to streamline your existing method instead.
I'm not sure of the best way to do this, but you could do this
As a post-build step on your base dll, run the code generator
As another post-build step, run csc or msbuild to build the generated dll
Other things which depend on the generated dll will also need to depend on the base dll, so the build order remains correct

SQLCLR Community Extensions or common library

Having just finished writing a Regex replacement and match function and tvf for SQLCLR for the fifth time, I sat and pondered whether there was a set of common community extensions for SQLCLR for the most common things you want in a database but are never provided.
Powershell for example has an excellent set of community extensions that cover a plethora of additional functionality not included in the box. I wouldn't use Powershell without it.
I thought maybe SQLCLR had something similar. I'm looking for things like:
Regular expression support (isMatch, Replace, Match)
Base64 encode/decode support
String formatting (Datetimes, byte arrays, ints floats and decimals, etc)
Hashing, encryption with arbitrary algorithms (I know SQL 2k5, 2k8 support some basic stuff but no SHA2? What is up with that?)
Common additional aggregations; OR bits, AND bits, cat strings (String.Join)
Compression/decompression
Does anyone know of a library that has common routine functionality like this that we all write over and over again?
Peter take a look at SQL# which is a SQLCLR Assembly created by Solomon Rutzky that has two versions, a FREE edition and a pay version. You will find that the FREE edition has a number of the items that you have mentioned above included.
http://www.sqlsharp.com/
SplitString(), and many others could be added. Perhaps we create a SqlClrContrib site? Where people can post their ideas to an open source project and we can add such functions?

Algorithm visualization for C#

Is there any software that visualizes algorithms from code? As a flow chart of something similar. Not dependencies, inheritance and that kind of thing, but the code inside a function, or a series of functions.
I don't know about inside a function, but VS2010 has sequence diagram generation from code - see here or here
I think you may be looking for Code Rocket.
It provides flowchart and pseudocode visualizations of code methods and algorithms, embedded directly inside Visual Studio and Eclipse - and there is a separate Designer application for working outwith IDEs too.
AiVosto has a set of tools to visualize source code from many languages: Visustin. It is on the market since a long time. I tried it a very long time ago, was not 100% convinved. Maybe you want to give it a try and evaluate if it's worth the money for you.
For me it was so that in order to understand some complex algorithm, I have anyway to experiment with it, having a graph helps a bit but as a coder you probably can visualize loops and decision trees well without software. I don't want to discourage you from using that, just try it out before investing money, having graphs is nice but shall also be useful.

Constructing a simple interpreter

I’m starting a project where I need to implement a light-weight interpreter.
The interpreter is used to execute simple scientific algorithms.
The programming language that this interpreter will use should be simple, since it is targeting non- software developers (for example, mathematicians.)
The interpreter should support basic programming languages features:
Real numbers, variables, multi-dimensional arrays
Binary (+, -, *, /, %) and Boolean (==, !=, <, >, <=, >=) operations
Loops (for, while), Conditional expressions (if)
Functions
MathWorks MatLab is a good example of where I’m heading, just much simpler.
The interpreter will be used as an environment to demonstrate algorithms; simple algorithms such as finding the average of a dataset/array, or slightly more complicated algorithms such as Gaussian elimination or RSA.
Best/Most practical resource I found on the subject is Ron Ayoub’s entry on Code Project (Parsing Algebraic Expressions Using the Interpreter Pattern) - a perfect example of a minified version of my problem.
The Purple Dragon Book seems to be too much, anything more practical?
The interpreter will be implemented as a .NET library, using C#. However, resources for any platform are welcome, since the design-architecture part of this problem is the most challenging.
Any practical resources?
(please avoid “this is not trivial” or “why re-invent the wheel” responses)
I would write it in ANTLR. Write the grammar, let ANTLR generate a C# parser. You can ANTLR ask for a parse tree, and possibly the interpreter can already operate on the parse tree. Perhaps you'll have to convert the parse tree to some more abstract internal representation (although ANTLR already allows to leave out irrelevant punctuation when generating the tree).
It might sound odd, but Game Scripting Mastery is a great resource for learning about parsing, compiling and interpreting code.
You should really check it out:
http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578
One way to do it is to examine the source code for an existing interpreter. I've written a javascript interpreter in the D programming language, you can download the source code from http://ftp.digitalmars.com/dmdscript.zip
Walter Bright, Digital Mars
I'd recommend leveraging the DLR to do this, as this is exactly what it is designed for.
Create Your Own Language ontop of the DLR
Lua was designed as an extensible interpreter for use by non-programmers. (The first users were Brazilian petroleum geologists although the user base has broadened considerably since then.) You can take Lua and easily add your scientific algorithms, visualizations, what have you. It's superbly well engineered and you can get on with the task at hand.
Of course, if what you really want is the fun of building your own, then the other advice is reasonable.
Have you considered using IronPython? It's easy to use from .NET and it seems to meet all your requirements. I understand that python is fairly popular for scientific programming, so it's possible your users will already be familiar with it.
The Silk library has just been published to GitHub. It seems to do most of what you are asking. It is very easy to use. Just register the functions you want to make available to the script, compile the script to bytecode and execute it.
The programming language that this interpreter will use should be simple, since it is targeting non- software developers.
I'm going to chime in on this part of your question. A simple language is not what you really want to hand to non-software developers. Stripped down languages require more effort by the programmer. What you really want id a well designed and well implemented Domain Specific Language (DSL).
In this sense I will second what Norman Ramsey recommends with Lua. It has an excellent reputation as a base for high quality DSLs. A well documented and useful DSL takes time and effort, but will save everyone time in the long run when domain experts can be brought up to speed quickly and require minimal support.
I am surprised no one has mentioned xtext yet. It is available as Eclipse plugin and IntelliJ plugin. It provides not just the parser like ANTLR but the whole pipeline (including parser, linker, typechecker, compiler) needed for a DSL. You can check it's source code on Github for understanding how, an interpreter/compiler works.

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