Convert a Method to C# source Code - c#

I am writing a fairly simple code gen tool, and I need the ability to convert MSIL (or MethodInfo) objects to their C# source. I realize Reflector does a great job of this, but it has the obnoxious "feature" of being UI only.
I know I could just generate the C# strings directly, using string.Format to insert the variable portions, but I'd really prefer to be able to generate methods programatically (e.g. a delegate or MethodInfo object), then pass those methods to a writer which would convert them to C#.
It seems a little silly that the System libraries make it so easy to go from a C# source code string to a compiled (and executable) method at runtime, but impossible to go from an object to source code--even for simple things.
Any ideas?

This add-in for Reflector lets you output to a file, and it is possible to run Reflector from the command line. It's probably simpler to get that to do what you want than to roll your own decompiler.
Anakrino is another decompiler with a command line option, but it hasn't been updated since .NET 1.1. It's open source, though, so you might be able to base your solution on it.

The code generators which I wrote as part of our application use String.Format, and although I am not entirely happy with String.Format (Lisp macros beat it any time of the day) it does the job all right. The C# compiler is going to re-check all your generated methods anyway, so you gain nothing by round-tripping through Reflection.Emit and the (still unwritten) MSIL-to-C# decompiler.
PS: why not use CodeDOM if you want to use something heavyweight?

Related

how to break up the code in a method body into statement by statement symbols/"tokens"

I'm writing something that will examine a function and rewrite that function in another language so basically if inside my function F1, i have this line of code var x=a.b(1) how do i break up the function body into symbols or "tokens"?
I've searched around and thought that stuff in System.Reflection.MethodInfo.GetMethodBody would do the trick however that class doesn't seem to be able to have the capabilities to do what i want..
what other solutions do we have?
Edit:
Is there anyway we can get the "method body" of a method using reflection? (like as a string or something)
Edit 2:
basically what I'm trying to do is to write a program in c#/vb and when i hit F5 a serializer function will (use reflection and) take the entire program (all the classes in that program) and serialize it into a single javascript file. of course javascript doesn't have the .net library so basically the C#/VB program will limit its use of classes to the .js library (which is a library written in c#/vb emulating the framework of javascript objects).
The advantage is that i have type safety while coding my javascript classes and many other benefits like using overloading and having classes/etc. since javascript doesn't have classes/overloading features natively, it rely on hacks to get it done. so basically the serializer function will write the javascript based on the C#/VB program input for me (along with all the hacks and possible optimizations).
I'm trying to code this serializer function
It sounds like you want a parse tree, which Reflection won't give you. Have a look at NRefactory, which is a VB and C# parser.
If you want to do this, the best way would be to parse the C#/VB code with a parser/lexer, such as the Gardens Point Parser Generator, flex/bison or ANTLR. then at the token level, reassemble it with proper javascript grammar. There are a few out there for C# and Java.
See this answer on analyzing and transforming source code
and this one on translating between programming languages.
These assume that you use conventional compiler methods for breaking your text into tokens ("lexing") and grouping related tokens into program structures ("parsing"). If you analysis is anything other than trivial, you'll need all the machinery, or it won't be reliable.
Reflection can only give you what the language designers decided to give you. They invariably don't give you detail inside functions.
If you want to go from IL to other language it may be easier than parsing source language first. If you want to go this route consider reading on Microsoft's "Volta" project (IL->JavaScript), while project is no longer available there are still old blogs discussing issues around it.
Note that reflection alone is not enough - reflection gives you byte array for the body of any particular method (MethodInfo.GetMethodBody.GetILAsByteArray - http://msdn.microsoft.com/en-us/library/system.reflection.methodbody.aspx) and you have to read it. There are several publically available "IL reader" libraries.

C# dynamic code evaluation, Eval, REPL

Does anyone know if there is a way to evaluate c# code at runtime.
eg. I would like to allow a user to enter DateTime.Now.AddDays(1), or something similar, as a string and then evaluate the string to get the result.
I woder if it is possible to access the emmediate windows functionality, since it seems that is evaluates every line entered dynamically.
I have found that VB has an undocumented EbExecuteLine() API function from the VBA*.dll and wonder if there is something equivalent for c#.
I have also found a custom tool https://github.com/DavidWynne/CSharpEval (it used to be at kamimucode.com but the author has moved it to GitHub) that seems to do it, but I would prefer something that comes as part of .NET
Thanks
Mono has the interactive command line (csharp.exe)
You can look at it's source code to see exactly how it does it's magic:
https://github.com/mono/mono/raw/master/mcs/tools/csharp/repl.cs
As you've probably already seen, there is no built-in method for evaluating C# code at runtime. This is the primary reason that the custom tool you mentioned exists.
I also have a C# eval program that allows for evaluating C# code. It provides for evaluating C# code at runtime and supports many C# statements. In fact, this code is usable within any .NET project, however, it is limited to using C# syntax. Have a look at my website, http://csharp-eval.com, for additional details.
Microsoft's C# compiler don't have Compiler-as-a-Service yet (Should come with C# 5.0).
You can either use Mono's REPL, or write your own service using CodeDOM
Its not fast but you can compile the code on the fly, see my previous question,
Once you have the assembly and you know the type name you can construct an instance of your compiled class using reflection and execute your method..
The O2 Platform's C# REPL Script Environment use the Fluent# APIs which have a real powerful reflection API that allows you do execute code snippets.
For example:
"return DateTime.Now.ToLongTimeString();".executeCodeSnippet();
will return
5:01:22 AM
note that the "...".executeCodeSnippet(); can actually execute any valid C# code snippet (so it is quite powerful).
If you want to control what your users can execute, I could use AST trees to limite the C# features that they have access to.
Also take a look at the Microsoft's Roslyn, which is VERY powerful as you can see on Multiple Roslyn based tools (all running Stand-Alone outside VisualStudio)

c# compile source code from database

I would like to build an application framework that is mainly interpreted.
Say that the source code would be stored in the database that could be edited by the users and always the latest version would be executed.
Can anyone give me some ideas how does one implement sth like this !
cheers,
gabor
In .Net, you can use reflection and CodeDOM to compile code on the fly. But neither approach is really very simple or practical. Mono has some ability to interpret c# on the fly as well, but I haven't looked closely at it yet.
Another alternative is to go with an interpreted .Net language like Boo or IronPython as the language for your database code.
Either way, make sure you think long and hard about the security of your platform. Allowing users to execute arbitrary code is always an exercise fraught with peril. It's often too tempting to look for a simple eval() method, and even if one exists, that is not good enough for this kind of scenario.
Try Mono ( http://www.monoproject.org ). It supports many scripting languages including JavaScript.
If you don't want to use any scripting you can use CodeDOM or Reflection (see Reflection.Emit).
Here are really useful links on the topic :
Dynamically executing code in .Net (Here you can find a tool which can be very helpul)
Late Binding and On-the-Fly Code
Generation Using Reflection in C#
Dynamic Source Code Generation and
Compilation
Usually the Program uses a scripting language for the scriptable parts, i.e. Lua or Javascript.
To answer your technical question: You don't want to write your own language and interpreter. That's too much work for you to do. So pick some other language, say Python or Lua, and look for the documentation that lets your C program hand it blocks of code to execute. Of course, the script needs to be able to do something, so you'll need to find how to expose your program's objects to the script. Also, what will happen if a client is running the program when you update its source code in the database? Should the client restart? Are you going to store the entire program as a single row in this database, or did you want to store individual functions? That affects how you structure your updates.
To address other issues with your question: Why do you want to do this? Making "interpreted language" part of your design spec for a system is not often a good sign. Is the real requirement something like this: "I update the program often and I want users to always have the latest copy?" If so, there are other, better ways to go about this (just give us your actual scenario and requirements).

C# how to create functions that are interpreted at runtime

I'm making a Genetic Program, but I'm hitting a limitation with C# where I want to present new functions to the algorithm but I can't do it without recompiling the program. In essence I want the user of the program to provide the allowed functions and the GP will automatically use them. It would be great if the user is required to know as little about programming as possible.
I want to plug in the new functions without compiling them into the program. In Python this is easy, since it's all interpreted, but I have no clue how to do it with C#. Does anybody know how to achieve this in C#? Are there any libraries, techniques, etc?
It depends on how you want the user of the program to "provide the allowed functions."
If the user is choosing functions that you've already implemented, you can pass these around as delegates or expression trees.
If the user is going to write their own methods in C# or another .NET language, and compile them into an assembly, you can load them using Reflection.
If you want the user to be able to type C# source code into your program, you can compile that using CodeDom, then call the resulting assembly using Reflection.
If you want to provide a custom expression language for the user, e.g. a simple mathematical language, then (assuming you can parse the language) you can use Reflection.Emit to generate a dynamic assembly and call that using -- you guessed it -- Reflection. Or you can construct an expression tree from the user code and compile that using LINQ -- depends on how much flexibility you need. (And if you can afford to wait, expression trees in .NET 4.0 remove many of the limitations that were in 3.5, so you may be able to avoid Reflection.Emit altogether.)
If you are happy for the user to enter expressions using Python, Ruby or another DLR language, you can host the Dynamic Language Runtime, which will interpret the user's code for you.
Hosting the DLR (and IronPython or IronRuby) could be a good choice here because you get a well tested environment and all the optimisations the DLR provides. Here's a how-to using IronPython.
Added in response to your performance question: The DLR is reasonably smart about optimisation. It doesn't blindly re-interpret the source code every time: once it has transformed the source code (or, specifically, a given function or class) to MSIL, it will keep reusing that compiled representation until the source code changes (e.g. the function is redefined). So if the user keeps using the same function but over different data sets, then as long as you can keep the same ScriptScope around, you should get decent perf; ditto if your concern is just that you're going to run the same function zillions of times during the genetic algorithm. Hosting the DLR is pretty easy to do, so it shouldn't be hard to do a proof of concept and measure to see if it's up to your needs.
You can try to create and manipulate Expression Trees. Use Linq to evaluate expression trees.
You can also use CodeDom to compile and run a function.
For sure you can google to see some examples that might fit your needs.
It seems that this article "How to dynamically compile C# code" and this article "Dynamically executing code in .Net" could help you.
You have access to the Compiler from within code, you can then create instances of the compiled code and use them without restarting the application. There are examples of it around
Here
and
Here
The second one is a javascript evaluator but could be adapted easily enough.
You can take a look at System.Reflection.Emit to generate code at the IL level.
Or generate C#, compile into a library and load that dynamically. Not nearly as flexible.
It is in fact very easy to generate IL. See this tutorial: http://www.meta-alternative.net/calc.pdf

How to parse simple statement into CodeDom object

I need to parse a simple statement (essentially a chain of function calls on some object) represented as a string variable into a CodeDom object (probably a subclass of CodeStatement). I would also like to provide some default imports of namespaces to be able to use less verbose statements.
I have looked around SO and the Internet to find some suggestions but I'm quite confused about what is and isn't possible and what is the simplest way to do it. For example this question seems to be almost what I want, unfortunately I can't use the solution as the CodeSnippetStatement seems not to be supported by the execution engine that I use (the WF rules engine).
Any suggestions that could help me / point me into the right direction ?
There is no library or function to parse C# code into CodeDOM objects as part of the standard .NET libraries. The CodeDOM libraries have some methods that seem to be designed for this, but none of them are actually implemented. As far as I know, there is some implementation available in Visual Studio (used e.g. by designers), but that is only internal.
CodeSnippetStatement is a CodeDOM node that allows you to place any string into the generated code. If you want to create CodeDOM tree just to generate C# source code, than this is usually fine (the source code generator just prints the string to the output). If the WF engine needs to understand the code in your string (and not just generate source code and compile it), than CodeSnippetStatement won't work.
However, there are 3rd party tools that can be used for parsing C# source code. In one project I worked on, we used NRefactory library (which is used in SharpDevelop) and it worked quite well. It gives you some tree (AST) representing the parsed code and I'm afraid you'll need to convert this to the corresponding CodeDOM tree yourself.
I have found a library implementation here that seems to cover pretty much everything I need for my purposes. I don't know if it's robust enough to be used in business scenarios, but for my unit tests it's pretty much all I can ask for.

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