In a c# program for simulating a lan messenger, i have a callback function for beginreceive where i need to display the text received in a particular textbox..
this.textBox1.Text = sb.ToString();
However on doing so, I am getting a cross-thread operation not valid error.
I do realize that i need to use the object.invoke method but could u please provide me with the complete code to invoke a delegate because am still naive when it comes to threading.Thank you
You need to push the work back onto the UI; luckily, it is easy:
this.Invoke((MethodInvoker) delegate {
this.textBox1.Text = sb.ToString();
});
This uses the "anonymous method" and "captured variables" features of C# to do all the heavy lifting. In .NET 3.5, you may prefer to use Action, but that makes no real difference:
this.Invoke((Action) delegate {
this.textBox1.Text = sb.ToString();
});
You can use it in this way:
void MyCallback(IAsyncResult result)
{
if (textBox1.InvokeRequired) {
textBox1.Invoke(new Action<IAsyncResult>(MyCallBack),new object[]{result});
return;
}
// your logic here
}
Related
Please consider the following simple code and then I will ask my question.
public static void Save(XmlDocument saveBundle)
{
ThreadStart threadStart = delegate
{
SaveToDatabase(saveBundle);
};
new Thread(threadStart).Start();
}
The issue with using threads in Visual Studio (2005) is you can't walk through them easily (I believe there is a way to switch threads which I have not looked into as I'm hoping there is an easier way).
So, in live, my code is more complex that then example above and we use a new thread as it's time critical but the principal is the same. Most importantly, it is not time critical in test!
At the moment, I will probably do something like using the #if debug but it just feels wrong to do so - Am I using the #if in the correct way here or is there a better way to resolve this?
public static void Save(XmlDocument saveBundle)
{
#if debug
{
SaveToDatabase(parameters);
}
#else
{
ThreadStart threadStart = delegate
{
SaveToDatabase(parameters);
};
new Thread(threadStart).Start();
}
#endif
}
}
Although I'm stuck on .NET 2.0 I am interested in any version from .NET 20. onwards (I'm sure one day I'll leave the Jurassic period and join everyone else)
I would say that your original code is lacking an important feature; some sort of mechanism of reporting back when the operation has completed (or failed):
public static void Save(XmlDocument saveBundle, Action<Exception> completedCallback)
{
ThreadStart threadStart = delegate
{
try
{
SaveToDatabase(saveBundle);
completedCallback(null);
}
catch (Exception ex)
{
completedCallback(ex);
}
};
new Thread(threadStart).Start();
}
That way, you can use some sort of synchronization method to orchestrate your unit-test:
Exception actualException = null;
using (AutoResetEvent waitHandle = new AutoResetEvent(false))
{
instance.Save(xmlDocument, ex =>
{
actualException = ex;
waitHandle.Set();
});
waitHandle.WaitOne();
}
Assert.IsNull(actualException);
If what you truly want to do is not use the threading in your debug build - this is the correct way to do it and probably the quickest and most capable way of doing it as well. It may look a bit ugly but the alternative are just more bools, configurations and other work arounds.
If you're interested in debugging the thread directly (this is important perhaps if concurrency is an issue! You should always test as close to the production environment as possible) then you can simply go (Debug -> Windows -> Threads) and then right click the thread you would like to debug and "Switch to Thread".
Maybe You could put this threading code into a separate method and substitute that method when testing.
virtual void SaveToDBInSeparateThread(...)
{
ThreadStart threadStart = delegate
{
...
};
new Thread(threadStart).Start();
}
You could then instead of returning void return the thread run or something similar.
Or You can add an input parameter to Your method like below:
virtual void SaveToDB(bool inSeparateThread)
{
if(inSeparateThread)
{
ThreadStart threadStart = delegate
{
...
};
new Thread(threadStart).Start();
}
...
}
Or You can provide some kind of DatabaseSavingContext:
interface IDBSaveContext
{
public void SaveToDB(...)
}
And use different implementation (threaded, non-threaded) of this interface depending on execution type.
What's a callback and how is it implemented in C#?
I just met you,
And this is crazy,
But here's my number (delegate),
So if something happens (event),
Call me, maybe (callback)?
In computer programming, a callback is executable code that is passed as an argument to other code.
—Wikipedia: Callback (computer science)
C# has delegates for that purpose. They are heavily used with events, as an event can automatically invoke a number of attached delegates (event handlers).
A callback is a function that will be called when a process is done executing a specific task.
The usage of a callback is usually in asynchronous logic.
To create a callback in C#, you need to store a function address inside a variable. This is achieved using a delegate or the new lambda semantic Func or Action.
public delegate void WorkCompletedCallBack(string result);
public void DoWork(WorkCompletedCallBack callback)
{
callback("Hello world");
}
public void Test()
{
WorkCompletedCallBack callback = TestCallBack; // Notice that I am referencing a method without its parameter
DoWork(callback);
}
public void TestCallBack(string result)
{
Console.WriteLine(result);
}
In today C#, this could be done using lambda like:
public void DoWork(Action<string> callback)
{
callback("Hello world");
}
public void Test()
{
DoWork((result) => Console.WriteLine(result));
DoWork(Console.WriteLine); // This also works
}
Definition
A callback is executable code that
is passed as an argument to other code.
Implementation
// Parent can Read
public class Parent
{
public string Read(){ /*reads here*/ };
}
// Child need Info
public class Child
{
private string information;
// declare a Delegate
delegate string GetInfo();
// use an instance of the declared Delegate
public GetInfo GetMeInformation;
public void ObtainInfo()
{
// Child will use the Parent capabilities via the Delegate
information = GetMeInformation();
}
}
Usage
Parent Peter = new Parent();
Child Johny = new Child();
// Tell Johny from where to obtain info
Johny.GetMeInformation = Peter.Read;
Johny.ObtainInfo(); // here Johny 'asks' Peter to read
Links
more details for C#.
A callback is a function pointer that you pass in to another function. The function you are calling will 'callback' (execute) the other function when it has completed.
Check out this link.
If you referring to ASP.Net callbacks:
In the default model for ASP.NET Web
pages, the user interacts with a page
and clicks a button or performs some
other action that results in a
postback. The page and its controls
are re-created, the page code runs on
the server, and a new version of the
page is rendered to the browser.
However, in some situations, it is
useful to run server code from the
client without performing a postback.
If the client script in the page is
maintaining some state information
(for example, local variable values),
posting the page and getting a new
copy of it destroys that state.
Additionally, page postbacks introduce
processing overhead that can decrease
performance and force the user to wait
for the page to be processed and
re-created.
To avoid losing client state and not
incur the processing overhead of a
server roundtrip, you can code an
ASP.NET Web page so that it can
perform client callbacks. In a client
callback, a client-script function
sends a request to an ASP.NET Web
page. The Web page runs a modified
version of its normal life cycle. The
page is initiated and its controls and
other members are created, and then a
specially marked method is invoked.
The method performs the processing
that you have coded and then returns a
value to the browser that can be read
by another client script function.
Throughout this process, the page is
live in the browser.
Source: http://msdn.microsoft.com/en-us/library/ms178208.aspx
If you are referring to callbacks in code:
Callbacks are often delegates to methods that are called when the specific operation has completed or performs a sub-action. You'll often find them in asynchronous operations. It is a programming principle that you can find in almost every coding language.
More info here: http://msdn.microsoft.com/en-us/library/ms173172.aspx
Dedication to LightStriker:
Sample Code:
class CallBackExample
{
public delegate void MyNumber();
public static void CallMeBack()
{
Console.WriteLine("He/She is calling you. Pick your phone!:)");
Console.Read();
}
public static void MetYourCrush(MyNumber number)
{
int j;
Console.WriteLine("is she/he interested 0/1?:");
var i = Console.ReadLine();
if (int.TryParse(i, out j))
{
var interested = (j == 0) ? false : true;
if (interested)//event
{
//call his/her number
number();
}
else
{
Console.WriteLine("Nothing happened! :(");
Console.Read();
}
}
}
static void Main(string[] args)
{
MyNumber number = Program.CallMeBack;
Console.WriteLine("You have just met your crush and given your number");
MetYourCrush(number);
Console.Read();
Console.Read();
}
}
Code Explanation:
I created the code to implement the funny explanation provided by LightStriker in the above one of the replies. We are passing delegate (number) to a method (MetYourCrush). If the Interested (event) occurs in the method (MetYourCrush) then it will call the delegate (number) which was holding the reference of CallMeBack method. So, the CallMeBack method will be called. Basically, we are passing delegate to call the callback method.
Please let me know if you have any questions.
Probably not the dictionary definition, but a callback usually refers to a function, which is external to a particular object, being stored and then called upon a specific event.
An example might be when a UI button is created, it stores a reference to a function which performs an action. The action is handled by a different part of the code but when the button is pressed, the callback is called and this invokes the action to perform.
C#, rather than use the term 'callback' uses 'events' and 'delegates' and you can find out more about delegates here.
callback work steps:
1) we have to implement ICallbackEventHandler Interface
2) Register the client script :
String cbReference = Page.ClientScript.GetCallbackEventReference(this, "arg", "ReceiveServerData", "context");
String callbackScript = "function UseCallBack(arg, context)" + "{ " + cbReference + ";}";
Page.ClientScript.RegisterClientScriptBlock(this.GetType(), "UseCallBack", callbackScript, true);
1) from UI call Onclient click call javascript function for EX:- builpopup(p1,p2,p3...)
var finalfield= p1,p2,p3;
UseCallBack(finalfield, ""); data from the client passed to server side by using UseCallBack
2) public void RaiseCallbackEvent(string eventArgument) In eventArgument we get the passed data
//do some server side operation and passed to "callbackResult"
3) GetCallbackResult() // using this method data will be passed to client(ReceiveServerData() function) side
callbackResult
4) Get the data at client side:
ReceiveServerData(text) , in text server response , we wil get.
A callback is a function passed as an argument to another function. This technique allows a function to invoke the parameter function argument and even to pass a value back to the caller. A callback function can be designed to run before/after the function has finished and can pass a value.
It is a kind of construct where you call a long running function and ask him to call you back once it has finished with can return a parameter result to the caller.
It's like someone calls you in the middle of your work asking for status and you say "you know what give me 5 min and i will call you back" and at the end you call him to update. If you are a function the caller just added and passed another function that you invoked at the end. This can simpley be written in C# as:
public void VinodSrivastav(Action statusUpdate){
//i am still here working..working
//i have finished, calling you
statusUpdate();
}
//invokes
stackoverflow.VinodSrivastav((cam) => {
Console.Write("Is it finished");
});
The one simple example is the iterator function where the return will be multiple times, one can argue that we have yield for it:
public void IntreationLoop(int min, int max,Action<int> Callback)
{
for(int i = min;i<= max;i++)
Callback(i);
}
//call
IntreationLoop(5,50,(x) => { Console.Write(x); }); //will print 5-50 numbers
In the code above the function return type is void but it has an Action<int> callback which is called and sends each item from the loop to the caller.
The same thing can be done with if..else or try..catch block as:
public void TryCatch(Action tryFor,Action catchIt)
{
try{
tryFor();
}
catch(Exception ex)
{
Console.WriteLine($"[{ex.HResult}] {ex.Message}");
catchIt();
}
}
And call it as:
TryCatch(()=>{
int r = 44;
Console.WriteLine("Throwing Exception");
throw new Exception("something is wrong here");
}, ()=>{
Console.WriteLine("It was a mistake, will not try again");
});
In 2022 we have Func & Action doing the same, please see the demo code below which shows how this can be be used:
void Main()
{
var demo = new CallbackDemo();
demo.DoWork(()=> { Console.WriteLine("I have finished the work"); });
demo.DoWork((r)=> { Console.WriteLine($"I have finished the work here is the result {r}"); });
demo.DoWork(()=> { Console.WriteLine($"This is passed with func"); return 5;});
demo.DoWork((f)=> { Console.WriteLine($"This is passed with func and result is {f}"); return 10;});
}
// Define other methods and classes here
public class CallbackDemo
{
public void DoWork(Action actionNoParameter)
{
int a = 5;
int b = 10;
//i will do th maths and call you back
int result = a + b;
//callback
actionNoParameter(); //execute
Console.WriteLine($"[The Actual Result is {result}]");
}
public void DoWork(Action<int> actionWithParameter)
{
int a = 5;
int b = 10;
//i will do th maths and call you back
int result = a + b;
//callback
actionWithParameter(result); //execute
Console.WriteLine($"[The Actual Result is {result}]");
}
public void DoWork(Func<int> funcWithReturn)
{
int a = 5;
int b = 10;
//i will do th maths and call you back
int result = a + b;
//callback
int c = funcWithReturn(); //execute
result += c;
Console.WriteLine($"[The Actual Result is {result}]");
}
public void DoWork(Func<int,int> funcWithParameter)
{
int a = 5;
int b = 10;
//i will do th maths and call you back
int result = a + b;
//callback
result += funcWithParameter(result); //execute
Console.WriteLine($"[The Actual Result is {result}]");
}
}
I want to use the status method but i dont understand how it works. Could someone show me an example of use please?
EventHandler < SvnStatusEventArgs > statusHandler = new EventHandler<SvnStatusEventArgs>(void(object, SvnStatusEventArgs) target);
client.Status(path, statusHandler);
Well, it'll work exactly like the svn status command : http://svnbook.red-bean.com/en/1.0/re26.html
You'll get the list of files pumped to the EventHandler:
using(SvnClient client = /* set up a client */ ){
EventHandler<SvnStatusEventArgs> statusHandler = new EventHandler<SvnStatusEventArgs>(HandleStatusEvent);
client.Status(#"c:\foo\some-working-copy", statusHandler);
}
...
void HandleStatusEvent (object sender, SvnStatusEventArgs args)
{
switch(args.LocalContentStatus){
case SvnStatus.Added: // Handle appropriately
break;
}
// review other properties of 'args'
}
Or if you don't mind inline delegates:
using(SvnClient client = new SvnClient())
{
client.Status(path,
delegate(object sender, SvnStatusEventArgs e)
{
if (e.LocalContentStatus == SvnStatus.Added)
Console.WriteLine("Added {0}", e.FullPath);
});
}
Note that the delegate versions of the SharpSvn functions are always a (tiny) bit faster than the revisions returns a collection as this method allows marshalling the least amount of information to the Managed world. You can use Svn*EventArgs.Detach() to marshall everything anyway. (This is what the .GetXXX() functions do internally)
The inline delegate version worked for me but the EventHandler<T> version didn't work until I set the type to EventHandler<SvnStatusEventArgs>.
We have a C# WebMethod that is called synchronously by a Delphi CGI (don't ask!). This works fine except when we switch to our disaster recovery environment, which runs a lot slower. The problem is that the Delphi WinInet web request has a timeout of 30 seconds, which cannot be altered due a Microsoft-acknowledged bug. In the disaster recovery environment, the C# WebMethod can take longer than 30 seconds, and the Delphi CGI falls flat on its face.
We have now coded the C# WebMethod to recognise the environment it is in, and if it is in disaster recovery mode then we call the subsequent method in a thread and immediately respond to the CGI so that it is well within the 30 seconds. This makes sense in theory, but we are finding that these threaded calls are erratic and are not executing 100% of the time. We get about a 70% success rate.
This is clearly unacceptable and we have to get it to 100%. The threads are being called with Delegate.BeginInvoke(), which we have used successfully in other contexts, but they don't like this for some reason.... there is obviously no EndInvoke(), because we need to respond immediately to the CGI and that's the end of the WebMethod.
Here is a simplified version of the WebMethod:
[WebMethod]
public string NewBusiness(string myParam)
{
if (InDisasterMode())
{
// Thread the standard method call
MethodDelegate myMethodDelegate = new MethodDelegate(ProcessNewBusiness);
myMethodDelegate.BeginInvoke(myParam, null, null);
// Return 'ok' to caller immediately
return 'ok';
}
else
{
// Call standard method synchronously to get result
return ProcessNewBusiness(myParam);
}
}
Is there some reason that this kind of 'fire and forget' call would fail if being used in a WebService WebMethod environment? If so then is there an alternative?
Unfortunately altering the Delphi side is not an option for us - the solution must be in the C# side.
Any help you could provide would be much appreciated.
Do you try to use the "HttpContext" in your method? If so, you should store it in a local variable first... also, I'd just use ThreadPool.QueueUserWorkItem.
Example:
[WebMethod]
public string NewBusiness(string myParam)
{
if (InDisasterMode())
{
// Only if you actually need this...
HttpContext context = HttpContext.Current;
// Thread the standard method call
ThreadPool.QueueUserWorkItem(delegate
{
HttpContext.Current = context;
ProcessNewBusiness(myParam);
});
return 'ok';
}
else
{
// Call standard method synchronously to get result
return ProcessNewBusiness(myParam);
}
}
As the documentation says, EndInvoke should be always called, so you have to create a helper for doing FireAndForget operations like this one:
http://www.reflectionit.nl/Blog/default.aspx?guid=ec2011f9-7e8a-4d7d-8507-84837480092f
I paste the code:
public class AsyncHelper {
delegate void DynamicInvokeShimProc(Delegate d, object[] args);
static DynamicInvokeShimProc dynamicInvokeShim = new
DynamicInvokeShimProc(DynamicInvokeShim);
static AsyncCallback dynamicInvokeDone = new
AsyncCallback(DynamicInvokeDone);
public static void FireAndForget(Delegate d, params object[] args) {
dynamicInvokeShim.BeginInvoke(d, args, dynamicInvokeDone, null);
}
static void DynamicInvokeShim(Delegate d, object[] args) {
DynamicInvoke(args);
}
static void DynamicInvokeDone(IAsyncResult ar) {
dynamicInvokeShim.EndInvoke(ar);
}
}
We use this code successfully in our application, although it is not web.
I created a custom autocomplete control, when the user press a key it queries the database server (using Remoting) on another thread. When the user types very fast, the program must cancel the previously executing request/thread.
I previously implemented it as AsyncCallback first, but i find it cumbersome, too many house rules to follow (e.g. AsyncResult, AsyncState, EndInvoke) plus you have to detect the thread of the BeginInvoke'd object, so you can terminate the previously executing thread. Besides if I continued the AsyncCallback, there's no method on those AsyncCallbacks that can properly terminate previously executing thread.
EndInvoke cannot terminate the thread, it would still complete the operation of the to be terminated thread. I would still end up using Abort() on thread.
So i decided to just implement it with pure Thread approach, sans the AsyncCallback. Is this thread.abort() normal and safe to you?
public delegate DataSet LookupValuesDelegate(LookupTextEventArgs e);
internal delegate void PassDataSet(DataSet ds);
public class AutoCompleteBox : UserControl
{
Thread _yarn = null;
[System.ComponentModel.Category("Data")]
public LookupValuesDelegate LookupValuesDelegate { set; get; }
void DataSetCallback(DataSet ds)
{
if (this.InvokeRequired)
this.Invoke(new PassDataSet(DataSetCallback), ds);
else
{
// implements the appending of text on textbox here
}
}
private void txt_TextChanged(object sender, EventArgs e)
{
if (_yarn != null) _yarn.Abort();
_yarn = new Thread(
new Mate
{
LookupValuesDelegate = this.LookupValuesDelegate,
LookupTextEventArgs =
new LookupTextEventArgs
{
RowOffset = offset,
Filter = txt.Text
},
PassDataSet = this.DataSetCallback
}.DoWork);
_yarn.Start();
}
}
internal class Mate
{
internal LookupTextEventArgs LookupTextEventArgs = null;
internal LookupValuesDelegate LookupValuesDelegate = null;
internal PassDataSet PassDataSet = null;
object o = new object();
internal void DoWork()
{
lock (o)
{
// the actual code that queries the database
var ds = LookupValuesDelegate(LookupTextEventArgs);
PassDataSet(ds);
}
}
}
NOTES
The reason for cancelling the previous thread when the user type keys in succession, is not only to prevent the appending of text from happening, but also to cancel the previous network roundtrip, so the program won't be consuming too much memory resulting from successive network operation.
I'm worried if I avoid thread.Abort() altogether, the program could consume too much memory.
here's the code without the thread.Abort(), using a counter:
internal delegate void PassDataSet(DataSet ds, int keyIndex);
public class AutoCompleteBox : UserControl
{
[System.ComponentModel.Category("Data")]
public LookupValuesDelegate LookupValuesDelegate { set; get; }
static int _currentKeyIndex = 0;
void DataSetCallback(DataSet ds, int keyIndex)
{
if (this.InvokeRequired)
this.Invoke(new PassDataSet(DataSetCallback), ds, keyIndex);
else
{
// ignore the returned DataSet
if (keyIndex < _currentKeyIndex) return;
// implements the appending of text on textbox here...
}
}
private void txt_TextChanged(object sender, EventArgs e)
{
Interlocked.Increment(ref _currentKeyIndex);
var yarn = new Thread(
new Mate
{
KeyIndex = _currentKeyIndex,
LookupValuesDelegate = this.LookupValuesDelegate,
LookupTextEventArgs =
new LookupTextEventArgs
{
RowOffset = offset,
Filter = txt.Text
},
PassDataSet = this.DataSetCallback
}.DoWork);
yarn.Start();
}
}
internal class Mate
{
internal int KeyIndex;
internal LookupTextEventArgs LookupTextEventArgs = null;
internal LookupValuesDelegate LookupValuesDelegate = null;
internal PassDataSet PassDataSet = null;
object o = new object();
internal void DoWork()
{
lock (o)
{
// the actual code that queries the database
var ds = LookupValuesDelegate(LookupTextEventArgs);
PassDataSet(ds, KeyIndex);
}
}
}
No, it is not safe. Thread.Abort() is sketchy enough at the best of times, but in this case your control has no (heh) control over what's being done in the delegate callback. You don't know what state the rest of the app will be left in, and may well find yourself in a world of hurt when the time comes to call the delegate again.
Set up a timer. Wait a bit after the text change before calling the delegate. Then wait for it to return before calling it again. If it's that slow, or the user is typing that fast, then they probably don't expect autocomplete anyway.
Regarding your updated (Abort()-free) code:
You're now launching a new thread for (potentially) every keypress. This is not only going to kill performance, it's unnecessary - if the user isn't pausing, they probably aren't looking for the control to complete what they're typing.
I touched on this earlier, but P Daddy said it better:
You'd be better off just implementing
a one-shot timer, with maybe a
half-second timeout, and resetting it
on each keystroke.
Think about it: a fast typist might create a score of threads before the first autocomplete callback has had a chance to finish, even with a fast connection to a fast database. But if you delay making the request until a short period of time after the last keystroke has elapsed, then you have a better chance of hitting that sweet spot where the user has typed all they want to (or all they know!) and is just starting to wait for autocomplete to kick in. Play with the delay - a half-second might be appropriate for impatient touch-typists, but if your users are a bit more relaxed... or your database is a bit more slow... then you may get better results with a 2-3 second delay, or even longer. The most important part of this technique though, is that you reset the timer on every keystroke.
And unless you expect database requests to actually hang, don't bother trying to allow multiple concurrent requests. If a request is currently in-progress, wait for it to complete before making another one.
There are many warnings all over the net about using Thread.Abort. I would recommend avoiding it unless it's really needed, which in this case, I don't think it is. You'd be better off just implementing a one-shot timer, with maybe a half-second timeout, and resetting it on each keystroke. This way your expensive operation would only occur after a half-second or more (or whatever length you choose) of user inactivity.
You might want to have a look at An Introduction to Programming with C# Threads - Andrew D. Birrell. He outlines some of the best practices surrounding threading in C#.
On page 4 he says:
When you look at the
“System.Threading” namespace, you will
(or should) feel daunted by the range
of choices facing you: “Monitor” or
“Mutex”; “Wait” or “AutoResetEvent”;
“Interrupt” or “Abort”? Fortunately,
there’s a simple answer: use the
“lock” statement, the “Monitor” class,
and the “Interrupt” method. Those are
the features that I’ll use for most of
the rest of the paper. For now, you
should ignore the rest of
“System.Threading”, though I’ll
outline it for you section 9.
No, I would avoid ever calling Thread.Abort on your own code. You want your own background thread to complete normally and unwind its stack naturally. The only time I might consider calling Thread.Abort is in a scenario where my code is hosting foreign code on another thread (such as a plugin scenario) and I really want to abort the foreign code.
Instead, in this case, you might consider simply versioning each background request. In the callback, ignore responses that are "out-of-date" since server responses may return in the wrong order. I wouldn't worry too much about aborting a request that's already been sent to the database. If you find your database isn't responsive or is being overwhelmed by too many requests, then consider also using a timer as others have suggested.
Use Thread.Abort only as a last-resort measure when you are exiting application and KNOW that all IMPORTANT resources are released safely.
Otherwise, don't do it. It's even worse then
try
{
// do stuff
}
catch { } // gulp the exception, don't do anything about it
safety net...