I've created a UserControl which is essentially a button. It's got an Image and a Label on it and I've created two properties to set the Image's source and the Label's text like so:
public ImageSource Icon
{
get { return (ImageSource)this.GetValue(IconProperty); }
set { this.SetValue(IconProperty, value); icon.Source = value; }
}
public static readonly DependencyProperty IconProperty = DependencyProperty.Register("Icon", typeof(ImageSource), typeof(NavigationButton));
public string Text
{
get { return (string)this.GetValue(TextProperty); }
set { this.SetValue(TextProperty, value); label.Content = value; }
}
public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(NavigationButton));
However, when I've added the control to my Page, the controls wont respond to any properties I set in XAML, e.g. <controls:MusicButton Icon="/SuCo;component/Resources/settings.png/> does nothing.
What am I doing wrong?
CLR properties that wrap dependency properties should never have any logic other than calling GetValue and SetValue. That is because they may not even be called. For example, the XAML compiler will optimize by calling GetValue/SetValue directly rather than using your CLR property.
If you need to execute some logic when a dependency property is changed, use metadata:
public ImageSource Icon
{
get { return (ImageSource)this.GetValue(IconProperty); }
set { this.SetValue(IconProperty, value); }
}
public static readonly DependencyProperty IconProperty = DependencyProperty.Register("Icon", typeof(ImageSource), typeof(NavigationButton), new FrameworkPropertyMetadata(OnIconChanged));
private static void OnIconChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
//do whatever you want here - the first parameter is your DependencyObject
}
EDIT
In my first answer, I assumed your control's XAML (be it from a template or directly in a UserControl) is correctly hooked up to the properties. You haven't showed us that XAML, so it was perhaps an incorrect assumption. I'd expect to see something like:
<StackPanel>
<Image Source="{Binding Icon}"/>
<TextBlock Text="{Binding Text}"/>
</StackPanel>
And - importantly - your DataContext must be set to the control itself. You can do this in various different ways, but here is a very simple example of setting it from the code behind:
public YourControl()
{
InitializeComponent();
//bindings without an explicit source will look at their DataContext, which is this control
DataContext = this;
}
Have you tried setting the text property as well? The source of an image may just be wrong. Text is much more straight forward.
Also, in your example, you missed a quotation mark. So if it's copied from your real code, you may want to check that.
Barring those minor admittedly unlikely causes for your problem, I'd suggest setting the properties in code to check whether that has any effect. If it has, then you should really check your XAML.
Since you haven't posted the rest of your code, I can't really tell if you have problems somewhere else that might affect the control.
And yes, I know I'm not very helpful, but I've been working with WPF for only a little while. Hope it helps anyway.
Related
I have a custom control "ToolbarMenuButton" with the following DependencyProperty:
public ObservableCollection<object> TbMenuItems
{
get { return (ObservableCollection<object>)GetValue(TbMenuItemsProperty); }
set { SetValue(TbMenuItemsProperty, value); }
}
public static readonly DependencyProperty TbMenuItemsProperty =
DependencyProperty.Register("TbMenuItems", typeof(ObservableCollection<object>), typeof(ToolbarMenuButton), new PropertyMetadata(null));
I set it like so:
<customs:ToolbarMenuButton TbText="By Flight" TbIcon="PlaneRotated45"
TbMenuItems="{Binding Flights}"
TbItemCommand="{Binding FlightSelect}">
And it shows up, no problem. Now, there's a click handler for this button in the custom control that makes sure the context menu is set, and if it isn't, it creates a new one based on the dependencyproperty "TbMenuItems" shown above.
The Error:
This property is always null (I get a null exception in runtime when I click the button). I've been through about 40 stackoverflow answers regarding this they are either N/A or didn't fix it. As I understand, get/set on dependency properties don't get called, but I'm not sure how then I'm ever supposed to get the data from it.
What I've Tried:
I've tried notifying property changed when Flights is set. I've ensured Flights is set by putting one of them in a textblock right next to the button (so I also know the datacontext and path, etc are all correct). I've changed this to an observable collection (was originally a list) to see if that helped. The other dependency properties all seem to work just fine (of course, they are also bound to the data template in the style, not sure if that matters). I'm not sure where to go, now.
The problem is that you're using a too specific type for your collection-type property, which is not assignment compatible with the value produced by the data binding.
You should instead use the most generic collection type that can possibly be used, usually IEnumerable:
public IEnumerable TbMenuItems
{
get { return (IEnumerable)GetValue(TbMenuItemsProperty); }
set { SetValue(TbMenuItemsProperty, value); }
}
public static readonly DependencyProperty TbMenuItemsProperty = DependencyProperty.Register(
nameof(TbMenuItems), typeof(IEnumerable), typeof(ToolbarMenuButton));
I got a customcontrol that contains a ProgressBar among other elements.
<ProgressBar Value="{TemplateBinding CurrentProgress}"
MinValue="{TemplateBinding MinValue}"
MaxValue="{TemplateBinding MaxValue}"/>
<Label Content="{TemplateBinding CurrentProgress}"/>
In my .cs File, i defined all of these properties like this:
#region MaxProgress
public int MaxProgress
{
get { return (int)GetValue(MaxProgressProperty); }
set { SetValue(MaxProgressProperty, value); }
}
public static readonly DependencyProperty MaxProgressProperty =
DependencyProperty.Register("MaxProgress", typeof(int), typeof(GameFlowControl), new FrameworkPropertyMetadata(1000, FrameworkPropertyMetadataOptions.AffectsRender));
#endregion
#region CurrentProgress
public int CurrentProgress
{
get { return (int)GetValue(CurrentProgressProperty); }
set { SetValue(CurrentProgressProperty, value); }
}
public static readonly DependencyProperty CurrentProgressProperty =
DependencyProperty.Register("CurrentProgress", typeof(int), typeof(GameFlowControl), new FrameworkPropertyMetadata(50, FrameworkPropertyMetadataOptions.AffectsRender));
#endregion
#region MinProgress
public int MinProgress
{
get { return (int)GetValue(MinProgressProperty); }
set { SetValue(MinProgressProperty, value); }
}
public static readonly DependencyProperty MinProgressProperty =
DependencyProperty.Register("MinProgress", typeof(int), typeof(GameFlowControl), new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.AffectsRender));
#endregion
Binding those values to the label as shown above works fine, but apparently those bindings do not work for my ProgressBar. What i have tried so far:
Changing orders of Value, MinValue and MaxValue.
Added a typo to the TemplateBinding (like CurrentProgressXYZ), which gives me a compile error (so the properties are recognized)
Added default values to the Properties (see 0, 50, 1000).
Removed the binding and setting values directly: Value = 50, MinValue = 0, MaxValue=100 which shows the ProgressBar to show up as half filled.
Added Breakpoints to the getters of those properties, they were not triggered (which confuses me a lot!)
Any hints what could cause this?
Answer based on your question
The binding method you should use in this situation is Value="{Binding CurrentProgress, RelativeSource={RelativeSource AncestorType={x:Type GameFlowControl}}}". This traverses the visual tree upwards finding the first GameFlowControl control, then binding to the path from this relative position.
An Alternative
As an alternative if you are not utilizing the DataContext in the UserControl for any other purpose you could use the shorter method of binding.
Firstly you would need to assign the DataContext to the derived UserControl reference using something like this:-
public GasFlowControl()
{
InitializeComponent();
DataContext = this; //Set the DataContext to point to the control itself
}
Then your binding can be simplified down to this:-
<ProgressBar Value="{Binding CurrentProgress}"
MinValue="{Binding MinValue}"
MaxValue="{Binding MaxValue}"/>
<Label Content="{Binding CurrentProgress}"/>
To answer your confusion
Added Breakpoints to the getters of those properties, they were not triggered (which confuses me a lot!)
The reason you did not get any breakpoints triggering for property Getters and Setters is that the WPF framework does not use them. It internally calls GetValue(CurrentProgressProperty); and SetValue(CurrentProgressProperty, value); directly. They are there only for your convenience to include in your code and have the convenience of type casting and thus type checking when compiling.
If your code does not use them then they will never be called at all.
App.cs
class customRadioButton:RadioButton
{
private Brush enableColor;
private Brush disableColor;
public EnableColor()
{
get{ /*get value */}
set{ /* set value */}
}
}
Main.xaml
<local:customRadioButton EnableColor={Binding ElementName=disableButton, Path=EnableColor} />
<local:customRadioButton x:Name="disableButton" EnableColor="Red", Path=EnableColor} />
Now I am changing the value of EnableColor dynamically. Problem I am having is that the value assigned but is not getting reflected in main.window
I don't want to use dependency property
Is there any other method to Tell the Binded Elements that its property has changed.
Note:I have tried UpdateTrigger its also not working
In order to get Binding work, you will need to create a DependencyProperty.
public Brush EnableColor
{
get { return (Brush)this.GetValue(EnableColorProperty); }
set { this.SetValue(EnableColorProperty, value); }
}
public static readonly DependencyProperty EnableColorProperty = DependencyProperty.Register(
"EnableColor", typeof(Brush), typeof(customRadioButton), new PropertyMetadata(default(Brush));
Read MSDN for details.
Curious what your aversion is to using a dependencyproperty? I answering this on my phone so cant mock one up for you but it would be extremely simple to do.
Just do a Google for "WPF custom control dependency property example" and do exactly what they do just customized for your needs.
The dependency peppery will give you the change notification that you're looking for.
The UpdateTrigger would only apply if you were binding to something that's part of your XAML data context. I mean I guess toy could fudge around to get that to work but DependencyProperty is absolutely the way too go
I have created a user control in WPF, and in the code behind I have created some dependency properties.
I added several WPF controls to my user control, one of the is a progress bar, so What I tried to do is to expose the Value progressBar property as below:
public static readonly DependencyProperty valueProperty = DependencyProperty.Register(
"Value",
typeof(Double),
typeof(MyUserControl),
new FrameworkPropertyMetadata(
ValuePropertyCallback));
private static void ValuePropertyCallback(DependencyObject controlInstance, DependencyPropertyChangedEventArgs args)
{
MyUserControl myUserControlInstance = (ProgressControl)controlInstance;
myUserControlInstance.progressBar.Value = (Double)args.NewValue;
}
public Double Value
{
get { return (Double)GetValue(valueProperty); }
set { SetValue(valueProperty, value); }
}
And in XAML I have written this:
<MyUserControl Name="myControl" Value="{Binding ProgressBarValue}" >
But It seems not to be working, neither setting nor getting the value.
I have a couple hours reviewing this but I cant realize what I am doing wrong.
Hope you can help me, Thank you in advance.
(Note: DataContext are defined previously and it is correct since this is the only binding that does not work)
valueProperty <----> "Value" does not match... (v/V) :=)
Have you tried Mode=TwoWay:
<MyUserControl Name="myControl" Value="{Binding ProgressBarValue, Mode=TwoWay}" >
I have also used PropertyMetadata instead of FrameworkPropertyMetadata
Try changing the name of your dependency property to be PascalCased:
ValueProperty
You might also want to look at BindsTwoWayByDefault to make sure changes to your DP are written to the source object.
Turns out that my problem was that I didnt implement the INotifyPropertyChanged interface, so, the changes I did were not showed. But since I am new at WPF using MVVM I didnt know that.
But you just need to create an ObservableObject, then your viewModel class has to inherit from it.
Here is an example to create the ObservableObject class and how to inherit from it.
I'm fairly new to WPF and I have some problems getting databinding to work as I want. I've written a user control which contains a TextBox whose Text-Property I want to bind to a property of my UserControl, which I want to bind again to something else.
What am I missing?
XAML
<!-- User Control -->
<TextBox Text="{Binding Path=TheText}" />
<!-- Window -->
<WpfApplication1:SomeControl TheText="{Binding Path=MyStringProp}" />
C#
// User Control ----
public partial class SomeControl : UserControl
{
public DependencyProperty TheTextProperty = DependencyProperty
.Register("TheText", typeof (string), typeof (SomeControl));
public string TheText
{
get
{
return (string)GetValue(TheTextProperty);
}
set
{
SetValue(TheTextProperty, value);
}
}
public SomeControl()
{
InitializeComponent();
DataContext = this;
}
}
// Window ----
public partial class Window1 : Window
{
private readonly MyClass _myClass;
public Window1()
{
InitializeComponent();
_myClass = new MyClass();
_myClass.MyStringProp = "Hallo Welt";
DataContext = _myClass;
}
}
public class MyClass// : DependencyObject
{
// public static DependencyProperty MyStringPropProperty = DependencyProperty
// .Register("MyStringProp", typeof (string), typeof (MyClass));
public string MyStringProp { get; set; }
// {
// get { return (string)GetValue(MyStringPropProperty); }
// set { SetValue(MyStringPropProperty, value); }
// }
}
Best RegardsOliver Hanappi
PS: I've tried to implement the INotifyPropertyChanged interface on my user control, but it did not help.
You want to bind the Text property of your TextBox back to the TheText property of the UserControl it lives in, right? So you need to tell the binding where the property lives. There's a couple of ways to do this (you can do it with a RelativeSource using FindAncestor) but the easiest way is to give the UserControl a "name" in the XAML and bind using element binding:
<UserControl ...
x:Name="me" />
<TextBox Text="{Binding TheText,ElementName=me}" />
</UserControl>
Now your TextBox will reflect the value you've assigned (or bound) to your "SomeControl.TheText" property - you needn't change any of your other code, although you'll probably want to implement INotifyPropertyChanged on your underlying MyClass object so that the binding knows when the property has changed.
Matt has provided a solution to your problem. Here is a little more explanation and a hint to stop this problem in future.
As SomeControl.DataContext is set in the SomeControl constructor, the window's binding TheText="{Binding Path=MyStringProp}" has a Source of type SomeControl, not MyClass as you intended.
Any bindings that fail at runtime cause debug messages to be logged to the output panel of Visual Studio. In this case, you would have seen that no such property 'MyStringProp' exists on object of type 'SomeControl', which should have raised your suspicions.
I think everyone finds WPF data binding takes some time to learn and especially to debug, but persevere. Data binding in WPF is really fantastic, and I still get a kick out of knowing how easily it makes the data on my UIs stay up to date.