C# Nested Try Catch statements or methods? - c#

Simple best practice question.
Should you nest try catch statements or just use methods.
For instance, if you have a method that opens a file does work and closes the file, you would have the open and close outside the try catch, or rather the close in the finally block.
Now if your open method fails, the method would assert right? So should your wrap that in a try catch block or should that be called from another method, which in turn as a try catch block?

In the context of a method that opens a file I would use a using statement vs a try catch. The using statement ensures that Dispose is called if an exception occurs.
using (FileStream fs = new FileStream(file, FileMode.Open))
{
//do stuff
}
does the same thing as:
FileStream fs;
try
{
fs = new FileStream(file, FileMode.Open);
//do Stuff
}
finally
{
if(fs!=null)
fs.Dispose();
}

Now that we have lambdas and type inference and some other stuff, there's an idiom that is common in other languages which now makes a lot of sense in C#. Your example was about opening a file, doing something to it, and then closing it. Well, now, you can make a helper method which opens a file, and also takes care of making sure to close / dispose / clean up, but calls out to a lambda you provide for the "do stuff" portion. This will help you get the complicated try/catch/finally dispose/cleanup stuff right in one place, and then use it over and over.
Here's an example:
public static void ProcessFile(string filePath, Action<File> fileProcessor)
{
File openFile = null;
try
{
openFile = File.Open(filePath); // I'm making this up ... point is you are acquiring a resource that needs to be cleaned up after.
fileProcessor(openFile);
}
finally
{
openFile.Close(); // Or dispose, or whatever.
}
}
Now, callers of this method don't have to worry about how to open the file or close / dispose of it. They can do something like this:
Helpers.ProcessFile("C://somefile.txt", f =>
{
while(var text = f.ReadLine())
{
Console.WriteLine(text);
}
});

This is a style question but for me I try to never have more than one level of try/catch/finally nesting in a single method. At the point you hit a nested try, you've almost certainly violated the 1 function = 1 operation principal and should use a second method.

Depends on what you are trying to do, but in most cases, nested try/catches are a sign of an over-complex function (or of a programmer who doesn't quite know how exceptions work!).
In the case of the open file, I'd use an IDisposable holder and a using clause, and so forgo the need of any explicit try/catch.

How about where you have related code that doesn't necessarily belong in a separate function of it's own right? Would this then be correct?
try
{
// Part 1 Code Here
try
{
// Part 2 Code Here
}
catch (Exception ex)
{
// Error from Part 2
}
}
catch (Exception ex)
{
// Error from Part 1
}

Most of the time I would break up the nested try/catch blocks into functions. But I have sometimes written code to catch and log all uncaught exceptions thrown by my application. But what if the logging code fails? So I have yet another try/catch around that just to prevent the user from seeing the default .NET unhandled exception dialog box. But even this code could very easily be refactored into functions instead of nested try/catch blocks.
try
{
try
{
DoEverything();
}
catch (Exception ex)
{
// Log the exception here
}
}
catch (Exception ex)
{
// Wow, even the log is broken ...
}

//create a switch here and set it to 0
try
{
DoChunk1();
//looks good. set the switch to 1
}
catch (Exception ex)
{
// Log the exception here
}
// check the switch, if it is still zero at this point then you may halt your program here; else set the switch back to zero and execute your next try catch statement. totally agree with breaking them down as mentioned above
try
{
DoChunk2();
//looks good. set the switch to 1
}
catch (Exception ex)
{
// Log the exception here
}

try
{
----
}
catch
{
try
{
---
}
catch
{
---
}
}

Related

How to manage exception in catch block c#?

I have following code.
try
{
int s=10;
int k=0;
int stdsd = s / k;
}
catch (DivideByZeroException ext)
{
FileStream fs = new FileStream(#"C:\temp\data.txt", FileMode.Open);
//encountered an exception as file doesn't exist.
}
catch (Exception ex)
{
}
finally
{
//some code here.
}
In above code when exception occured then it will try to write that in one file in catch block.but when it trying to open that file that file doen't exists, so in such cases system crashed. I want to execute such critical code in finally block but due to exception in catch block it not going further to that line.
I know we can check file exists check but I don't want to check file exist check over here, I want to how to manage that in catch block.
can please assist the best way to manage exception in catch block.
You can't handle the exception generated from one catch block in a catch block associated with the same try/catch statement. Instead, you need an extra one:
catch (DivideByZeroException ext)
{
try
{
FileStream fs = new FileStream(#"C:\temp\data.txt", FileMode.Open);
}
catch (IOException e)
{
// Handle the exception here
}
}
Note that you should be using a using statement when opening the stream, so that you'll close it automatically whether or not an exception is thrown later.
I'd also recommend not having the code like this in the catch block directly - typically catch blocks should be short, for readability. Consider moving all the error-handling functionality into a separate method (or possibly even a separate class).
Just use another try {} catch {} ...
try {
// ...
try {
// try opening your file here ...
} catch (Exception) {
// ...
}
} catch (Exception) {
// ...
}
If you don't want to check the existence of the file "over here" (in the exception), then you could alternatively check the existence "over there", that is: earlier in the code.
What you want to do is to write an exception log to a file, as I understand it. So you could configure the correct log file handling earlier in the code, in the best case with a good log file handler. After this the only thing you have to do within the exception handler is to push your exception message to the log handler - which will then write this information properly to the file.
exceptions are very powerful future of any language that can not be ignored in most cases , but try to avoid it if possible
Look at this
String File = "File.txt";
System.IO.FileInfo fileinfo = new System.IO.FileInfo(File);
if(fileinfo.Exists)
{
using (System.IO.FileStream file = new System.IO.FileStream(File, System.IO.FileMode.Open, System.IO.FileAccess.ReadWrite))
{
// operation on file here
}
}else
{
using (System.IO.FileStream file = new System.IO.FileStream(File, System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite))
{
// operation on file here now the file is new file
}
}

what is the difference between TRY....CATCH and TRY.....Finally? [duplicate]

This question already has answers here:
Why is try {...} finally {...} good; try {...} catch{} bad?
(20 answers)
Closed 9 years ago.
difference between try...catch and try....finally ? in asp.net(C#)
like when i want to catch error like 1/0 then i put code in try block and put exception object in catch block like response.write("ERROR:"+ ex.Message) but advisors told me that it isn't a good practice to put catch always, it absorbs error without notifying ????? ehhhhh ? but it did via ex.Message , so why ?
and what does try....finally do ? i know that it is used to release resources but of what use is TRY if exception can't be catched ?
try/catch/finally:
try
{
// open some file or connection
// do some work that could cause exception
}
catch(MyException ex)
{
// do some exception handling: rethrow with a message, log the error, etc...
// it is not a good practice to just catch and do nothing (swallow the exception)
}
finally
{
// do some cleanup to close file/connection
// guaranteed to run even if an exception happened in try block
// if there was no finally, and exception happened before cleanup in your try block, file could stay open.
}
Try/Finally:
try
{
// open some file/connection
// do some work, where you're not expecting an exception
// or, you don't want to handle the exception here, rather just let it go to the caller, so no need for a catch
}
finally
{
// do cleanup, guaranteed to go in this finally block
}
Eveything that is enclosed in your finally block is ensured to be executed, and it could be useful in these 2 concrete cases at least :
Sometimes you decide to call return in the middle of your try block and get back to the caller : finally ease the process of releasing ressources here, you don't have to write some specific code to go directly to the end of your method.
Sometimes you want to let an exception go up (by not catching it) and maybe being caught at a higher level (because it is not the appropriate place to handle it properly for example). Again finally ensures your resources are released and the exception continue its path.
Maybe you can see finally as a tool helping developpers to do things they're obliged to do with less effort. On the other side, catch is dedicated to handle errors.
Both keywords are dedicated to flow control, but they don't have the same purpose and they can be used one without each other (and often are!). It depends on your needs.
Finally is always executed whether there is an exception or not. This can be handy if you want to be absolutely certain that something is cleaned up. Example:
void ReadFile(int index)
{
// To run this code, substitute a valid path from your local machine
string path = #"c:\users\public\test.txt";
System.IO.StreamReader file = new System.IO.StreamReader(path);
char[] buffer = new char[10];
try
{
file.ReadBlock(buffer, index, buffer.Length);
}
catch (System.IO.IOException e)
{
Console.WriteLine("Error reading from {0}. Message = {1}", path, e.Message);
}
finally
{
if (file != null)
{
file.Close();
}
}
// Do something with buffer...
}
If you didn't have a finally in there it would be possible that the file would not be closed properly if an error occurred. Regardless of whether an error occurs or not, you want the file to be closed when you are done.
Consider the alternative:
void ReadFile(int index)
{
// To run this code, substitute a valid path from your local machine
string path = #"c:\users\public\test.txt";
System.IO.StreamReader file = new System.IO.StreamReader(path);
char[] buffer = new char[10];
try
{
file.ReadBlock(buffer, index, buffer.Length);
file.Close();
}
catch (System.IO.IOException e)
{
Console.WriteLine("Error reading from {0}. Message = {1}", path, e.Message);
}
}
If you error out on ReadBlock the file will not be properly closed.

C# try catch continue execution

I have a question that might seem fairly simple (of course if you know the answer).
A certain function I have calls another function but I want to continue execution from the caller even though the callee has thrown an exception. Let me give you an example:
something function1()
{
try
{
//some code
int idNumber = function2();
//other code that need to execute even if function2 fails
return something;
}
catch(Exception e)
{//... perhaps something here}
}
EDIT: function1 also has a return statement so nothing can in fact crash on the way
In function2 I need to do stuff but I only need to log if anything fails, example:
int function2()
{
try
{
//dostuff
}
catch(Exception e)
{
//Log stuff to db
}
}
ok, now my question is, what should I do if I wanted to continue execution in function1 even if function 2 throws an error?
Sometimes I mix up if I should do throw; or throw e; or throw nothing at all (leave catch block empty)
Leaving the catch block empty should do the trick. This is almost always a bad idea, though. On one hand, there's a performance penalty, and on the other (and this is more important), you always want to know when there's an error.
I would guess that the "callee" function failing, in your case, is actually not necessarily an "error," so to speak. That is, it is expected for it to fail sometimes. If this is the case, there is almost always a better way to handle it than using exceptions.
There are, if you'll pardon the pun, exceptions to the "rule", though. For example, if function2 were to call a web service whose results aren't really necessary for your page, this kind of pattern might be ok. Although, in almost 100% of cases, you should at least be logging it somewhere. In this scenario I'd log it in a finally block and report whether or not the service returned. Remember that data like that which may not be valuable to you now can become valuable later!
Last edit (probably):
In a comment I suggested you put the try/catch inside function2. Just thought I would elaborate. Function2 would look like this:
public Something? function2()
{
try
{
//all of your function goes here
return anActualObjectOfTypeSomething;
}
catch(Exception ex)
{
//logging goes here
return null;
}
}
That way, since you use a nullable return type, returning null doesn't hurt you.
Why cant you use the finally block?
Like
try {
} catch (Exception e) {
// THIS WILL EXECUTE IF THERE IS AN EXCEPTION IS THROWN IN THE TRY BLOCK
} finally {
// THIS WILL EXECUTE IRRESPECTIVE OF WHETHER AN EXCEPTION IS THROWN WITHIN THE TRY CATCH OR NOT
}
EDIT after question amended:
You can do:
int? returnFromFunction2 = null;
try {
returnFromFunction2 = function2();
return returnFromFunction2.value;
} catch (Exception e) {
// THIS WILL EXECUTE IF THERE IS AN EXCEPTION IS THROWN IN THE TRY BLOCK
} finally {
if (returnFromFunction2.HasValue) { // do something with value }
// THIS WILL EXECUTE IRRESPECTIVE OF WHETHER AN EXCEPTION IS THROWN WITHIN THE TRY CATCH OR NOT
}
Or you can encapsulate the looping logic itself in a try catch e.g.
for(int i = function2(); i < 100 /*where 100 is the end or another function call to get the end*/; i = function2()){
try{
//ToDo
}
catch { continue; }
}
Or...
try{
for(int i = function2(); ; ;) {
try { i = function2(); return; }
finally { /*decide to break or not :P*/continue; } }
} catch { /*failed on first try*/ } finally{ /*afterwardz*/ }
just do this
try
{
//some code
try
{
int idNumber = function2();
}
finally
{
do stuff here....
}
}
catch(Exception e)
{//... perhaps something here}
For all intents and purposes the finally block will always execute. Now there are a couple of exceptions where it won't actually execute: task killing the program, and there is a fast fail security exception which kills the application instantly. Other than that, an exception will be thrown in function 2, the finally block will execute the needed code and then catch the exception in the outer catch block.
Do you mean you want to execute code in function1 regardless of whether function2 threw an exception or not? Have you looked at the finally-block? http://msdn.microsoft.com/en-us/library/zwc8s4fz.aspx
In your second function remove the e variable in the catch block then add throw.
This will carry over the generated exception the the final function and output it.
Its very common when you dont want your business logic code to throw exception but your UI.

Order of execution of try catch and finally block

I am confused about the order of try, catch and finally block execution.
I also want to know when should I use try-catch block and what should I put in the try-catch block?
I also want to know if some exception comes in try block then if an action is taken corresponding to try block then which one is executed first catch or finally (which is always to be executed)?
After the execution of these two does control return to try block or it leave it?
If you have (note: this is not valid C#, see below for a valid example):
try {
// ... some code: A
} catch(...) {
// ... exception code: B
} finally {
// finally code: C
}
Code A is going to be executed. If all goes well (i.e. no exceptions get thrown while A is executing), it is going to go to finally, so code C is going to be executed. If an exception is thrown while A is executed, then it will go to B and then finally to C.
As an example, here's a valid C# code block from http://msdn.microsoft.com/en-us/library/dszsf989.aspx:
public class EHClass
{
void ReadFile(int index)
{
// To run this code, substitute a valid path from your local machine
string path = #"c:\users\public\test.txt";
System.IO.StreamReader file = new System.IO.StreamReader(path);
char[] buffer = new char[10];
try
{
file.ReadBlock(buffer, index, buffer.Length);
}
catch (System.IO.IOException e)
{
Console.WriteLine("Error reading from {0}. Message = {1}", path, e.Message);
}
finally
{
if (file != null)
{
file.Close();
}
}
// Do something with buffer...
}
}
The reason to use try/catch/finally is to prevent your program to fail if there is an error in some code (A in the above example). If there is a problem, you can use catch part to catch the problem and do something useful, such as inform the user, log the exception to a log file, try again or try something different that you suppose might work instead of what you tried originally.
finally is used to ensure that some cleanup is performed. E.g. in A you might try to open a file and read it. If opening succeeds, but read fails, you will have an open file dangling. What you would like in that case is to have it closed, which you would do in finally block - this block always gets executed, guaranteeing the closing of the file.
Take a look here for more info:
http://msdn.microsoft.com/en-us/library/0yd65esw.aspx
http://www.c-sharpcorner.com/UploadFile/puranindia/75/Default.aspx
A try ... catch block is used to catch exceptions. In the try block you put the code that you expect may raise an exception.
If no exception occurs then the code in the try block completes as expected. If there's a finally block then that will execute next.
If an exception does occur then execution jumps to the start of the first matching catch block. Once that code is complete the finally block (if it exists) is executed. Execution does not return to the try block.
You should almost never use try/catch.
You should only catch exceptions that you can actually correct, and only when you're expecting them. Otherwise, let the caller handle the exception - or not.
If used, any catch clauses are executed first - only one of them.
Then, finally is "finally" executed.
This has been stated better in many places, but I'll try. The following code:
try
{
// Do something here
}
catch (Exception ex)
{
MessageBox.Show("Friendly error message");
}
does not fix the exception. It hides the exception so that the problem will never be fixed. That code has no idea which exception was thrown, because it will catch all of them, and it does nothing to correct the problem - it just tells the user a polite fiction.
The fact of the matter is that the code above should be replaced with the following:
// Do something here
This way, if the caller of this method knows how to fix particular problems, then the caller can fix them. You will not have removed that option from the caller.
If the caller does not know how to fix the problem, then the caller should also not catch the exception.
Here is an example (from MSDN) of using exceptions in a reasonable manner. It's a modified form of the example in the documentation of the SmtpFailedRecipientsException Class.
public static void RetryIfBusy(string server)
{
MailAddress from = new MailAddress("ben#contoso.com");
MailAddress to = new MailAddress("jane#contoso.com");
using (
MailMessage message = new MailMessage(from, to)
{
Subject = "Using the SmtpClient class.",
Body =
#"Using this feature, you can send an e-mail message from an application very easily."
})
{
message.CC.Add(new MailAddress("Notifications#contoso.com"));
using (SmtpClient client = new SmtpClient(server) {Credentials = CredentialCache.DefaultNetworkCredentials})
{
Console.WriteLine("Sending an e-mail message to {0} using the SMTP host {1}.", to.Address, client.Host);
try
{
client.Send(message);
}
catch (SmtpFailedRecipientsException ex)
{
foreach (var t in ex.InnerExceptions)
{
var status = t.StatusCode;
if (status == SmtpStatusCode.MailboxBusy || status == SmtpStatusCode.MailboxUnavailable)
{
Console.WriteLine("Delivery failed - retrying in 5 seconds.");
System.Threading.Thread.Sleep(5000); // Use better retry logic than this!
client.Send(message);
}
else
{
Console.WriteLine("Failed to deliver message to {0}", t.FailedRecipient);
// Do something better to log the exception
}
}
}
catch (SmtpException ex)
{
// Here, if you know what to do about particular SMTP status codes,
// you can look in ex.StatusCode to decide how to handle this exception
// Otherwise, in here, you at least know there was an email problem
}
// Note that no other, less specific exceptions are caught here, since we don't know
// what do do about them
}
}
}
Note that this code uses try/catch to surround a small piece of code. Within that try/catch block, if an SmtpException or SmtpFailedRecipientsException is thrown, we know what to do about it. If, for instance, we were to catch IOException, we would not know what it meant, or what to do about it. Any exception you don't actually know how to correct should not be caught, except maybe to add information to the exception, log it, and rethrow.
Here is an example:
try
{
someFunctionThatWorks();
functionThatThrowsAnException(); // As soon as this function throws an exception we are taken to the catch block
anotherFunction(); // <-- This line will never get executed
}
catch(Exception e)
{
// Here you can handle the exception, if you don't know how to handle it you should not be catching it
// After this you will not be taken back to the try block, you will go right to the finally block
}
finally
{
// Code here is always executed at the very end, regardless of whether an exception was thrown or not
}
I'd like to elaborate a bit on this and extend #icyrock.com answer with scenario when you rethrow the exception in the catch block so it is handled lower on the execution stack...
I gave it a try with the following code:
static void Main(string[] args)
{
try
{
// pick one:
// NormalExcecution();
// TroubleExcecution();
}
catch
{
Console.WriteLine("block D");
}
Console.ReadKey();
}
private static void NormalExcecution()
{
try
{
Console.WriteLine("block A");
}
catch (Exception)
{
Console.WriteLine("block B");
throw;
}
finally
{
Console.WriteLine("block C");
}
}
private static void TroubleExcecution()
{
try
{
Console.WriteLine("block A");
throw new Exception();
}
catch (Exception)
{
Console.WriteLine("block B");
throw;
}
finally
{
Console.WriteLine("block C");
}
}
So when there is no exception in block A, then the sequence is as follows (exception handling blocks are never hit):
Block A
Block C
When there's some problem with block A, the sequence is as follows:
block A
block B
block C
block D
Another words, the occurring exception is first handled by block B, then the finally clause is executed, only after that the exception is rethrown and handled lower on the execution stack (block D).
Please mind I may be wrong with what is actually going on under the hood of the .NET framework - I just present the results I observed :)

Additional try statement in catch statement - code smell?

Situation:
My application need to process the first step in the business rules (the initial try-catch statement). If an certain error occurs when the process calls the helper method during the step, I need to switch to a second process in the catch statement. The back up process uses the same helper method. If an same error occurs during the second process, I need to stop the entire process and throw the exception.
Implementation:
I was going to insert another try-catch statement into the catch statement of the first try-catch statement.
//run initial process
try
{
//initial information used in helper method
string s1 = "value 1";
//call helper method
HelperMethod(s1);
}
catch(Exception e1)
{
//backup information if first process generates an exception in the helper method
string s2 = "value 2";
//try catch statement for second process.
try
{
HelperMethod(s2);
}
catch(Exception e2)
{
throw e2;
}
}
What would be the correct design pattern to avoid code smells in this implementation?
I caused some confusion and left out that when the first process fails and switches to the second process, it will send different information to the helper method. I have updated the scenario to reflect the entire process.
If the HelperMethod needs a second try, there is nothing directly wrong with this, but your code in the catch tries to do way too much, and it destroys the stacktrace from e2.
You only need:
try
{
//call helper method
HelperMethod();
}
catch(Exception e1)
{
// maybe log e1, it is getting lost here
HelperMethod();
}
I wouldn't say it is bad, although I'd almost certainly refactor the second block of code into a second method, so keep it comprehensible. And probably catch something more specific than Exception. A second try is sometimes necessary, especially for things like Dispose() implementations that might themselves throw (WCF, I'm looking at you).
The general idea putting a try-catch inside the catch of a parent try-catch doesn't seem like a code-smell to me. I can think of other legitimate reasons for doing this - for instance, when cleaning up an operation that failed where you do not want to ever throw another error (such as if the clean-up operation also fails). Your implementation, however, raises two questions for me: 1) Wim's comment, and 2) do you really want to entirely disregard why the operation originally failed (the e1 Exception)? Whether the second process succeeds or fails, your code does nothing with the original exception.
Generally speaking, this isn't a problem, and it isn't a code smell that I know of.
With that said, you may want to look at handling the error within your first helper method instead of just throwing it (and, thus, handling the call to the second helper method in there). That's only if it makes sense, but it is a possible change.
Yes, a more general pattern is have the basic method include an overload that accepts an int attempt parameter, and then conditionally call itself recursively.
private void MyMethod (parameterList)
{ MyMethod(ParameterList, 0)l }
private void MyMethod(ParameterList, int attempt)
{
try { HelperMethod(); }
catch(SomeSpecificException)
{
if (attempt < MAXATTEMPTS)
MyMethod(ParameterList, ++attempt);
else throw;
}
}
It shouldn't be that bad. Just document clearly why you're doing it, and most DEFINITELY try catching a more specific Exception type.
If you need some retry mechanism, which it looks like, you may want to explore different techniques, looping with delays etc.
It would be a little clearer if you called a different function in the catch so that a reader doesn't think you're just retrying the same function, as is, over again. If there's state happening that's not being shown in your example, you should document it carefully, at a minimum.
You also shouldn't throw e2; like that: you should simply throw; if you're going to work with the exception you caught at all. If not, you shouldn't try/catch.
Where you do not reference e1, you should simply catch (Exception) or better still catch (YourSpecificException)
If you're doing this to try and recover from some sort of transient error, then you need to be careful about how you implement this.
For example, in an environment where you're using SQL Server Mirroring, it's possible that the server you're connected to may stop being the master mid-connection.
In that scenario, it may be valid for your application to try and reconnect, and re-execute any statements on the new master - rather than sending an error back to the caller immediately.
You need to be careful to ensure that the methods you're calling don't have their own automatic retry mechanism, and that your callers are aware there is an automatic retry built into your method. Failing to ensure this can result in scenarios where you cause a flood of retry attempts, overloading shared resources (such as Database servers).
You should also ensure you're catching exceptions specific to the transient error you're trying to retry. So, in the example I gave, SqlException, and then examining to see if the error was that the SQL connection failed because the host was no longer the master.
If you need to retry more than once, consider placing an 'automatic backoff' retry delay - the first failure is retried immediately, the second after a delay of (say) 1 second, then doubled up to a maximum of (say) 90 seconds. This should help prevent overloading resources.
I would also suggest restructuring your method so that you don't have an inner-try/catch.
For example:
bool helper_success = false;
bool automatic_retry = false;
//run initial process
try
{
//call helper method
HelperMethod();
helper_success = true;
}
catch(Exception e)
{
// check if e is a transient exception. If so, set automatic_retry = true
}
if (automatic_retry)
{ //try catch statement for second process.
try
{
HelperMethod();
}
catch(Exception e)
{
throw;
}
}
Here's another pattern:
// set up state for first attempt
if(!HelperMethod(false)) {
// set up state for second attempt
HelperMethod(true);
// no need to try catch since you're just throwing anyway
}
Here, HelperMethod is
bool HelperMethod(bool throwOnFailure)
and the return value indicates whether or not success occurred (i.e., false indicates failure and true indicates success). You could also do:
// could wrap in try/catch
HelperMethod(2, stateChanger);
where HelperMethod is
void HelperMethod(int numberOfTries, StateChanger[] stateChanger)
where numberOfTries indicates the number of times to try before throwing an exception and StateChanger[] is an array of delegates that will change the state for you between calls (i.e., stateChanger[0] is called before the first attempt, stateChanger[1] is called before the second attempt, etc.)
This last option indicates that you might have a smelly setup though. It looks like the class that is encapsulating this process is responsible for both keeping track of state (which employee to look up) as well as looking up the employee (HelperMethod). By SRP, these should be separate.
Of course, you need to a catch a more specific exception than you currently are (don't catch the base class Exception!) and you should just throw instead of throw e if you need to rethrow the exception after logging, cleanup, etc.
You could emulate C#'s TryParse method signatures:
class Program
{
static void Main(string[] args)
{
Exception ex;
Console.WriteLine("trying 'ex'");
if (TryHelper("ex", out ex))
{
Console.WriteLine("'ex' worked");
}
else
{
Console.WriteLine("'ex' failed: " + ex.Message);
Console.WriteLine("trying 'test'");
if (TryHelper("test", out ex))
{
Console.WriteLine("'test' worked");
}
else
{
Console.WriteLine("'test' failed: " + ex.Message);
throw ex;
}
}
}
private static bool TryHelper(string s, out Exception result)
{
try
{
HelperMethod(s);
result = null;
return true;
}
catch (Exception ex)
{
// log here to preserve stack trace
result = ex;
return false;
}
}
private static void HelperMethod(string s)
{
if (s.Equals("ex"))
{
throw new Exception("s can be anything except 'ex'");
}
}
}
Another way is to flatten the try/catch blocks, useful if you're using some exception-happy API:
public void Foo()
{
try
{
HelperMethod("value 1");
return; // finished
}
catch (Exception e)
{
// possibly log exception
}
try
{
HelperMethod("value 2");
return; // finished
}
catch (Exception e)
{
// possibly log exception
}
// ... more here if needed
}
An option for retry (that most people will probably flame) would be to use a goto. C# doesn't have filtered exceptions but this could be used in a similar manner.
const int MAX_RETRY = 3;
public static void DoWork()
{
//Do Something
}
public static void DoWorkWithRetry()
{
var #try = 0;
retry:
try
{
DoWork();
}
catch (Exception)
{
#try++;
if (#try < MAX_RETRY)
goto retry;
throw;
}
}
In this case you know this "exception" probably will happen so I would prefer a simple approach an leave exceptions for the unknown events.
//run initial process
try
{
//initial information used in helper method
string s1 = "value 1";
//call helper method
if(!HelperMethod(s1))
{
//backup information if first process generates an exception in the helper method
string s2 = "value 2";
if(!HelperMethod(s2))
{
return ErrorOfSomeKind;
}
}
return Ok;
}
catch(ApplicationException ex)
{
throw;
}
I know that I've done the above nested try catch recently to handle decoding data where two third party libraries throw exceptions on failure to decode (Try json decode, then try base64 decode), but my preference is to have functions return a value which can be checked.
I generally only use the throwing of exceptions to exit early and notify something up the chain about the error if it's fatal to the process.
If a function is unable to provide a meaningful response, that is not typically a fatal problem (Unlike bad input data).
It seems like the main risk in nested try catch is that you also end up catching all the other (maybe important) exceptions that might occur.

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