how to create hotkey to show window? - c#

I am working on window application using c#
. i want to show my application window when i press keys, but i dont knowq how to create hotkeys .. tell me ?

Do not use hooks for this, better use RegisterHotKey and UnregisterHotKey win32 functions:
public class YourForm : Form
{
private const int WM_HOTKEY = 0x0312;
[Flags]
private enum MOD : uint
{
MOD_ALT = 0x0001,
MOD_CONTROL = 0x0002,
MOD_SHIFT = 0x0004,
MOD_WIN = 0x0008
}
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, MOD fsModifiers, uint vk);
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
protected override WndProc(ref Message m)
{
if (m.Msg == WM_HOTKEY)
{
// Your code here
}
}
}

you could create an application that starts and then installs a so called keyboard hook. A good example is here:
http://www.codeproject.com/KB/cs/globalhook.aspx
after that the application could be minimized to taskbar or to system tray. The eventhandler of the keyboard hook then reactivates the application.

Related

Sending scroll commands with SendInput on Windows10 UWP applications

I have code very similar to this question running in a windows tray application, even with this exact code from the question I get the same behavior. It all works well on classic windows applications, such as Firefox, Chrome, Windows Explorer etc. However when the mouse focus gets to a UWP app such as Edge or Calendar or Mail the scroll becomes jittery and after a few dozen scrolls performed my application hangs and can't even be terminated from task manager (permission denied), this behavior is very reproducible.
I'll paste the code from the question here:
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace EnableMacScrolling
{
class InterceptMouse
{
const int INPUT_MOUSE = 0;
const int MOUSEEVENTF_WHEEL = 0x0800;
const int WH_MOUSE_LL = 14;
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
if (_hookID == null)
{
MessageBox.Show("SetWindowsHookEx Failed");
return;
}
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && MouseMessages.WM_MOUSEWHEEL == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
Console.WriteLine(hookStruct.mouseData);
if (hookStruct.flags != -1) //prevents recursive call to self
{
INPUT input;
input = new INPUT();
input.type = INPUT_MOUSE;
input.mi.dx = 0;
input.mi.dy = 0;
input.mi.dwFlags = MOUSEEVENTF_WHEEL;
input.mi.time = 0;
input.mi.dwExtraInfo = 0;
input.mi.mouseData = -(hookStruct.mouseData >> 16);
try
{
SendInput(1, ref input, Marshal.SizeOf(input));
}
catch (Exception e)
{
System.Diagnostics.Debug.WriteLine(e.Message);
}
return (IntPtr)1;
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private enum MouseMessages
{
WM_MOUSEWHEEL = 0x020A
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public int mouseData;
public int flags;
public int time;
public IntPtr dwExtraInfo;
}
public struct INPUT
{
public int type;
public MOUSEINPUT mi;
}
[StructLayout(LayoutKind.Sequential)]
public struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public uint dwFlags;
public int time;
public int dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("User32.dll", SetLastError = true)]
public static extern int SendInput(int nInputs, ref INPUT pInputs, int cbSize);
} }
Is it possible that I'm dealing with a bug in windows here? Any pointers to how I can find out what's going on?
Update:
I have created a test Win32 application in C++ to more easily reproduce/demonstrate the problem. The issue is with the SendCommand which when executed while any classic application is in focus works fine. However when executed while a UWP application is in focus, or even the windows launch/start menu causes the calling application (my application) to hang and be stuck until windows is restarted.
An effective workaround/solution for this problem is to perform the SendCommand call on another thread from the thread handling the hook callback. Immediately launching the thread that executes SendCommand and returning from the hook callback produces the desired behavior and doesn't cause any problems.
if (hookStruct.flags != -1) //prevents recursive call to self
That's rather important, yes. But how the statement could possibly do its job is very unclear. The expected value of this field is 0, 1 or 3. Never -1. You perhaps got mislead by another mouse hook that is active on your machine.
Now it does matter whether a WinRT app is in the foreground. Because then the message broker is involved and the field value changes, the LLMHF_LOWER_IL_INJECTED bit is turned on. WinRT apps run in a sandbox that run at a lower integrity level. So the field will not be -1 and your SendInput() call triggers the mouse hook again. On and on it goes, show is over when it runs out of stack.
So first possible fix is to use the field as intended, change the statement to:
if ((hookStruct.flags & 1) == 0)
Won't work if that presumed wonky mouse hook is corrupting the field, then consider using a static bool field in your class to break the recursion. Set it to true before the SendInput() call, false afterwards.
But I think I know why you are doing this, I too have been a victim of a trackpad that got it backwards. There is a much easier way to do it, just modify the FlipFlopWheel setting.

How to embed notepad++ in a Windows Form application and how to control it?

My code:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private const int WM_SYSCOMMAND = 274; private const int SC_MAXIMIZE = 61488;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern int SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
private void button1_Click(object sender, EventArgs e)
{
Process proc;
proc = Process.Start("Notepad++.exe");
proc.WaitForInputIdle();
SetParent(proc.MainWindowHandle,panel1.Handle);
//SendMessage(proc.MainWindowHandle, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
}
}
When I execute notepad.exe instead of notepad++.exe, it works fine. Normal notepad comes inside the panel in the Windows Form. But when I use notepad++.exe, it is not seen inside the panel instead, is opened outside as a different window. I don't want this. My preference is notepad++ to be embedded inside panel my Windows Form, through which, I want to control the notepad++.
Add Sleep after setParent it will work.
SetParent(proc.MainWindowHandle,panel1.Handle);
Thread.Sleep(500)

How to restore application with the same size?

When I have an application opened and I try to open again it, i want to restore the application launched with the actual size.
The code used is this:
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
private const int SW_SHOW = 5;
public static void SetForegroundMyWindow(IntPtr windowHandle)
{
SetForegroundWindow(windowHandle);
ShowWindow(windowHandle, SW_SHOW);
}
With this code, when the window is maximized, the application is shown with the size without maximize.
Only with SetForegroundWindow, the application is not shown when it is minimized.
What is the way to get my window with the actual size?

Focus form on key down

I'm trying to use the youtube embedded player ( axshockwaveflash) and make a nice program out of it.
Thing is i'm trying to implement a button that'll replay/next/previous the current video.
what I have atm is:
private void btReplay_Click(object sender, EventArgs e)
{
if (!youtubePlayer.Focus())
{
youtubePlayer.Focus();
SendKeys.Send("0");
}
else
{
SendKeys.Send("0");
}
this.BringToFront();
}
The '0' key press makes the video replay from the start. Only it also makes the form dissappear between other open windows.
As you see i've tried using bringtofront but it won't work.
Any thoughts?
Also if anyone has any experience with this, i also want to play how to enable auto play the next video when using the 'END' key. I know about the autoplay=1 function but it won't seem to work when pressing the END key.
EDIT: Using WinForms btw
You didn't specify whether you use winForms or WPF. This snippet is for winforms.
Here I am giving you a static method that forces any given Form to front:
public static void bringWindowToFront(System.Windows.Forms.Form form)
{
uint foreThread = GetWindowThreadProcessId(GetForegroundWindow(), System.IntPtr.Zero);
uint appThread = GetCurrentThreadId();
const uint SW_SHOW = 5;
if (foreThread != appThread)
{
AttachThreadInput(foreThread, appThread, true);
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
AttachThreadInput(foreThread, appThread, false);
}
else
{
BringWindowToTop(form.Handle);
ShowWindow(form.Handle, SW_SHOW);
}
form.Activate();
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true)]
private static extern bool BringWindowToTop(System.IntPtr hWnd);
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
public static extern uint GetCurrentThreadId();
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern System.IntPtr GetForegroundWindow();
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern uint GetWindowThreadProcessId(System.IntPtr hWnd, System.IntPtr ProcessId);
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool ShowWindow(System.IntPtr hWnd, uint nCmdShow);
this.BringToFront();
this.TopMost = true;
worked for me, silly i didnt think of this.

Using Window Handle to disable Mouse clicks using c#

I need to disable the Mouse Clicks, Mouse movement for a specific windows for a Kiosk application. Is it Feasible in C# ?
I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? How can i achieve this requirement.
The code for removing the menu bar and title bar using window handle :
#region Constants
//Finds a window by class name
[DllImport("USER32.DLL")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
//Sets a window to be a child window of another window
[DllImport("USER32.DLL")]
public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
//Sets window attributes
[DllImport("USER32.DLL")]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
//Gets window attributes
[DllImport("USER32.DLL")]
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]
static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName);
[DllImport("user32.dll")]
static extern IntPtr GetMenu(IntPtr hWnd);
[DllImport("user32.dll")]
static extern int GetMenuItemCount(IntPtr hMenu);
[DllImport("user32.dll")]
static extern bool DrawMenuBar(IntPtr hWnd);
[DllImport("user32.dll")]
static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags);
//assorted constants needed
public static uint MF_BYPOSITION = 0x400;
public static uint MF_REMOVE = 0x1000;
public static int GWL_STYLE = -16;
public static int WS_CHILD = 0x40000000; //child window
public static int WS_BORDER = 0x00800000; //window with border
public static int WS_DLGFRAME = 0x00400000; //window with double border but no title
public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar
public static int WS_SYSMENU = 0x00080000; //window menu
#endregion
public static void WindowsReStyle()
{
Process[] Procs = Process.GetProcesses();
foreach (Process proc in Procs)
{
if (proc.ProcessName.StartsWith("notepad"))
{
IntPtr pFoundWindow = proc.MainWindowHandle;
int style = GetWindowLong(pFoundWindow, GWL_STYLE);
//get menu
IntPtr HMENU = GetMenu(proc.MainWindowHandle);
//get item count
int count = GetMenuItemCount(HMENU);
//loop & remove
for (int i = 0; i < count; i++)
RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE));
//force a redraw
DrawMenuBar(proc.MainWindowHandle);
SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU));
SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION));
}
}
}
It sounds like you are looking for EnableWindow. The description is:
Enables or disables mouse and keyboard
input to the specified window or
control. When input is disabled, the
window does not receive input such as
mouse clicks and key presses. When
input is enabled, the window receives
all input.
So you would add
[DllImport("user32.dll")]
static extern bool EnableWindow(IntPtr hWnd, bool enable);
and
EnableWindow(pFoundWindow, false);
This is equivalent to setting the Enabled property on a Windows Forms Form/Control.
You can try to override the WndProc and check for WM_MOUSE* events there. If you dont call the base WndProc for these handled events, it should work.
A point to consider here is that since yours is a kiosk application, will your special mouse handling lead to any problems for Touch screen.
To prevent keyboard input in a window in another process, you need to make a keyboard hook.
You can then check GetForegroundWindow() and suppress the input.

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