Embedded a *.exe into a dll - c#

does somebody know how can I embedd an exe file into a dll ?
I have a tool which is an exe file that I call from c# code.
The thing is that I want to have 1 dll containing this tool (exe file) and the dll containg my c# code.
Is it possible to embedd this exe file within the resources?
Thx in advance

Sure it is. You can add any file as RC_DATA in application as resource. But I believe you will need to extract it to disk first before calling it!
Which IDE/Language you are using?
[EDIT]
Sorry! you did mention that you are using C#.
Add a resource file to you application (right click application in IDE and select "Add new item".
Use the toolbar in resource editor to add an existing file.
Then extract the exe whenever required by calling code something like:
System.IO.File.WriteAllBytes (#"C:\MyEXE\", Resource1.MyEXE);

It's worth baring in mind that your uses may not be too happy about you doing this. Embedding an executable that they've got no control over into a DLL that you'll extract and run will probably make people worry about the running a Trojan on their machine.
It's better to leave the .EXE in the filesystem and be transparent about what your application is doing.

You can load an Assembly from a byte[]. This can be obtained via the ManifestResourceStream of an embedded resource.

An alternative may be to not embed the .exe itself, but rather include its functionality in the dll, and use rundll32[1] to execute it.

On a side note, remember that when you pull a file from your resources to disk and then execute code on it, you may trigger Windows Data Execution Prevention - basically, Windows tries to automatically detect if something is supposed to be code or data, and if it looks like data (which a resource would), then it will prevent that data from being executed as code.
This becomes a particularly sticky issue if your .NET assembly is going to be used over a network instead of from a local drive - there are all sorts of .NET security configurations that might prevent this from working correctly.
Another option, and not knowing the details of your project, take this with a grain of salt: add a .exe.readme file to your install that describes to any curious users or IT people why there is an executable they weren't expecting in the installation directory :)

Related

extracting a file without letting the user access it

I was always pretty impressed by those programs that you could install by executing one installer file, which would then extract all the other required files to run the actual program.
And even now im still wondering how you would code a program that extracts files that are literally still inside the program ( so not in some kind of zip) , i've seen tons of installers for games who have this. I need this cause I want to extract a file on the right moment without giving the person who uses the program the ability to delete the file before its extracted, this may seem vague, but I hope i've informed you enough.
I'm just going to say that building an installer is difficult.
I'd recommend using NSIS: http://nsis.sourceforge.net/Main_Page
As for creating a file the user can't access, create a temp file with the correct read/write permissions, extract the data to the temp file, then copy the file where it needs to go.
Extract happens without the user interfering, and copy protection is handled by the OS.
What about changing the build action for the file you want to hide to Embedded Resource, or something like that that compiles the file inside the dll/exe?
Executable program is just file, So you can append any data at you executables. (works for my c++ compiled program)
$ cat executables some_blob_data > new_executables
Since argv[0] of main() is name of your file, you can use this to acess data in this file itself (works for c or c++ and likley for other languages to)
A really simple way to do this is to use your archive tool or one of the dozens of already made installers. WinRar, WinZip and most others allow the creation of self extracting exe files. I know you've said that is not what you want but if you make sure to make it auto exec your installer app and remove all of the temporary files when you're done it really can be very fool proof and professional looking. Obviously, the various installer applications are able to do what you're wanting.
If you really want to do this yourself the easy solution is going to most likely be dependant on your IDE software and language. The generic answer is that you'll need a compression library which can accept a stream as input. Then you'll want to make your actual files into resources inside your installer app. At that point it's just a matter of telling the compression library to read from a stream which is pointed at the resource. How that is done varies greatly from language to language.

How to publish config files along with application in windows forms application

I have a very simple use case.
1) I have 4 config files which are needed for the application to start.
When I publish my application these files should be exported by default along with it. How can I do this ? Where should the files be stored so that they are available when the pplication is installed?
The users of this application should be able to edit and access these files.
I have seen the option of saving it using string source = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
I have tried adding these as resources, but these files need to be editable, hence cannot be in exe.(Reference is this question)
Please comment if you need additional information.
If you're building the installer in Visual Studio, you can add those files as Content and it should be automatically included in the installer when it's built.
You create installers in Visual Studio by adding a Setup Project to the solution.
Link to tutorial on MSDN: http://msdn.microsoft.com/en-us/library/vstudio/19x10e5c(v=vs.100).aspx
I recall it should automatically add all Content items automatically, but I'm a bit rusty. Here's more detail on how to add items to your installer, including desktop shortcuts and such:
http://msdn.microsoft.com/en-us/library/vstudio/z11b431t(v=vs.100).aspx
Good luck!
There are meny ways to do whay you want to do. the main question is why do you want to do it?
if you have a normal program for personal use you can simply link it to the needed file, meaning using the file without actual knowledge that it's there.
if it's for a task then you can zip them together, that way you'll know they are together, without adding them as resource.
for other kind of use, or if you have to add them as resources, just add them like shown here
for more reading on what do you need and how to do it i have here linked vs. Embeded resources
good luck

How can I programmatically add content to new/existing executable using c# and possibly make the solution work on a mac?

I've seen a number of variations on this question and im not sure if this question has been completely duplicated.
I would like to be able to at run-time run an existing executable (SOURCE exe) and have it:
1) take an existing TARGET exe at run time and add content of any size and type to the TARGET exe (pdf, image, word, excel file type, etc)
2) be able to run the modified TARGET exe so that when the TARGET exe is run, it will find the embedded content inside of itself and copy the content to the hard drive and then run the program associated with the content (foe example, run excel on a copied xls file)
I've seen examples where you embed resources at compile time in visual studio but I want to do this at run-time in code (c#, java, whatever works). Either the host TARGET exe needs to already exist and content should be added to it OR the exe will need to be generated from scratch at run-time and content again added to it.
I also would prefer not to use any of the cmd-line tools that visual studio or any other tool would run behind the scenes (if possible) to create an exe to minimize the enduser needing to download any more libraries/sdks than necessary.
This product is in line with what i want to do
http://www.boomeranglistbuilder.com/instructions/usingsoftware.php
(I want to improve upon it) :)
Lastly it'd be great if the solution could be cross platform compatible (doubt it though)
Could this be done in java?
I've seen the window library resource method updateresource method mentioned in my searches but I'm not sure if that would completely fit my situation. can anyone comment?
I hope my question is clear. Please let me know.
Any help would be graciously appreciated.
Thank you,
Carlos
I think that it's true for most binary file formats (including the executables), appending data to a well-formed file will not affect the usage of the file, the way it is typically interpreted by most programs. You could, maybe, take advantage of this.
To embed, you'll need to take your (existing) target executable and simply append some binary data to it. That data will have two parts:
A magic word (to denote the presence of an appended resource)
The resource itself.
So, this:
[target executable data]
Becomes this:
[target executable data]
[magic word]
[resource]
To read the resource from the target executable, simply have that executable open itself, search for the magic word and, if it's present, start reading the resource appended after it.
This is what WinRAR does (or at least did four years ago, when I last checked) to recognize the archives inside of its self-extracting files.

process.start() embedded exe without extracting to file first c#

I have an executable embedded into my app resources. ATM I use assembly reflection to extract the executable to its own file and then start the executive using process,START(). Is it possible to run the embedded executable straight from a stream instead of writing it to file first? Could someone please show me the most efficient way to do this please.
Here's what I gather from your question, and your comments:
You want to know if it is possible to execute an executable embedded into your program, without extracting it to disk first
Your program is a .NET program
The executable you want to execute is not a .NET program
The answer to that is: yes
However, the answer to that is also it is very, very, hard
What you have to do is, and note that I do not know all the details about this since I don't do this, but anyway:
Load the executable code into memory
Remap all addresses in the binary image so that they're correct in relation to the base address you loaded the executable at
Possibly load external references, ie. other DLL's that executable need
Remap the addresses of those references
Possibly load references needed by the just loaded referenced DLL's
Remape those dll's
Repeat 3 through 6 until done
Call the code
I'm assuming your question is "can I do 1 and 8", and the answer to that is no.
if it's a .net executable, you should be able to load it into an appdomain and start it that way:
http://msdn.microsoft.com/en-us/library/system.reflection.assembly.load.aspx
Very simple actually:
byte[] bytes = File.ReadAllBytes(path);
a = Assembly.Load(bytes);
Now instead of reading the bytes from a file, read it from the resource and you're done. Actually there is a very good article on that: Dynamically Loading Embedded Resource Assemblies
If you don't want it on a hard drive, you could possible look at saving it to a ram-drive and then run it from there.
It can be done without your native EXE having to touch the disk.
See here....it shows an example of a "process" image being embedded as a Resource. It's read into memory, and then CreateProcess and a number of other things are done to build a valid running "process".
http://www.rohitab.com/discuss/topic/31681-c-run-program-from-memory-and-not-file/

How To Store Files In An EXE

Alright, so I'm working on programming my own installer in C#, and what I'd like to do is something along the lines of put the files in the .exe, so I can do
File.Copy(file, filedir);
Or, if this isn't possible, is there another way of doing what I am attempting to do?
I wouldn't code my own installer, but if you truely want to embed files into your assembly you could use strongly typed resources. In the properties dialog of your project open up the "Resources" tab and then add your file. You'll then be able to get the file using:
ProjectNamespace.Properties.Resources.MyFile
Then you'll be able to write the embedded resource to disk using:
System.IO.File.WriteAllBytes(#"C:\MyFile.bin", ProjectNamespace.Properties.Resources.MyFile);
Honestly, I would suggest you NOT create your own installer. There are many many issues with creating installers. Even the big installer makers don't make their own actual installers anymore, they just create custom MSI packages.
Use Mirosoft Installer (MSI). It's the right thing to do. Make your own custom front-end for it, but don't recreate the already very complex wheel that exists.
UPDATE: If you're just doing this for learning, then I would shy away from thinking of it as "an installer". You might be tempted to take your "research" and use it someday, and frankly, that's how we end up with so many problems when new versions of Windows come out. People create their own wheels with assumptions that aren't valid.
What you're really trying to do is called "packaging", and you really have to become intimately familiar with the Executable PE format, because you're talking about changing the structure of the PE image on disk.
You can simulate it, to a point, with putting files in resources, but that's not really what installers, or self-extractors do.
Here's a link to Self-Extractor tutorial, but it's not in C#.
I don't know enough about the .NET PE requirements to know if you can do this in with a managed code executable or not.
UPDATE2: This is probably more of what you're looking for, it embeds files in the resource, but as I said, it's not really the way professional installers or self-extractors do it. I think there are various limitations on what you can embed as resources. But here's the like to a Self-Extractor Demo written in C#.
I'm guessing here, but if you are trying to store resources in your application before compilation, you can in the Project Explorer, right click a file you would like to add, chose properties and change the type to Embedded Resource.
You can then access the embedded resources later by using the instructions from this KB:
http://support.microsoft.com/kb/319292
in case you simply want to store multiple files in a single file storage (and extract files from there, interact etc.) you might also want to check out NFileStorage, a .net file storage. written in 100% .NET C# with all sources included. It also comes with a command line interpreter that allows interaction from the command line.

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