I am getting back a "string[]" from a 3rd party library. I want to do a contains on it. what is the most efficient way of doing this?
Array.IndexOf:
bool contains = Array.IndexOf(arr, value) >= 0;
Or just use LINQ:
bool contains = arr.Contains(value);
LINQ should be "fast enough" for most purposes.
If you are only checking a single time, use Array.IndexOf or the LINQ Contains method like Marc proposed. If you are checking several times, it might be faster to first convert the string array into a HashSet<string>.
Unless you know the String array is sorted by a particular order the most efficient thing you can do is linear algorithm (i.e. compare each string in the array until you find a match or the end of the array.
If the array is sorted a binary search is much faster.
Another way to optimize the algorithm (although the complexity is not reduced) is to vectorize the string comparisons.
I'm fairly certain that a for loop is faster, if absolute speed is your concern. I.e.,
for (int i = 0; i < arr.Length; ++i)
if (arr[i] == value) return true;
return false;
If you're searching once or twice, use a linear search or IndexOf.
If you're searching a few times, put the strings into a HashSet.
If you're searching zillions of times in a time-critical fashion, use a HashSet and manage its bucket count yourself.
You can use the IEnumerable.Foreach Custom Extension
public static class CollectionExtensions
{
public static void ForEach<T>(this IEnumerable list, Action<T> action)
{
foreach (T item in list)
{
action(item);
}
}
}
class Program
{
static void Main(string[] args)
{
String[] list = new String[] { "Word1", "Word2", "Word3" };
list.ForEach<String>(p => Console.WriteLine(p));
list.ForEach(delegate(String p) { Console.WriteLine(p); });
}
}
Hope this help's.
Related
In my string array, I want to look up some text and return the the line number of the first occurrence as an int.
This is working;
public static int LookUpLineNumber(String[] item, string TextToLookUp)
{
int m;
for (m = 0; m < item.Count(); m++)
{
if (item[m].Contains(TextToLookUp))
{
break;
}
}
return m++;
}
However, I am wondering if there is any way to optimize it for efficiency and length?
Speed comparison:
(average time on 10.000 runs with an string array of size 10.000)
Using my code:
1,259ms
Using Habib's code: Array.FindIndex<string>(item, r => r.Contains(TextToLookUp));
0,906ms
Your current solution looks OK. You can have return m; instead of return m++.
If you want to shorten your code you can use Array.FindIndex<T> like:
public static int LookUpLineNumber(String[] item, string TextToLookUp)
{
return Array.FindIndex<string>(item, r => r.Contains(TextToLookUp));
}
Not really sure if it would give you any performance gain.
If you need to do this multiple times, a suffix tree built out of the array would be the fastest approach:
http://en.wikipedia.org/wiki/Suffix_tree
However, if you are not re-using the array, then I think the approach you have is likely fastest, short of using a regex to do the contains, which may be faster if the regex is pre-compiled.
You can also do the following :-
Array.FindIndex(item,i=>i.Contains(TextToLookUp));
The above would work even if it is not sorted.
The above can be further optimized by using IndexOf operations instead of Contains and passing StringComparison.OrdinalIgnoreCase. Then you will have to compare it against 0.
Lets assume you have a function that returns a lazily-enumerated object:
struct AnimalCount
{
int Chickens;
int Goats;
}
IEnumerable<AnimalCount> FarmsInEachPen()
{
....
yield new AnimalCount(x, y);
....
}
You also have two functions that consume two separate IEnumerables, for example:
ConsumeChicken(IEnumerable<int>);
ConsumeGoat(IEnumerable<int>);
How can you call ConsumeChicken and ConsumeGoat without a) converting FarmsInEachPen() ToList() beforehand because it might have two zillion records, b) no multi-threading.
Basically:
ConsumeChicken(FarmsInEachPen().Select(x => x.Chickens));
ConsumeGoats(FarmsInEachPen().Select(x => x.Goats));
But without forcing the double enumeration.
I can solve it with multithread, but it gets unnecessarily complicated with a buffer queue for each list.
So I'm looking for a way to split the AnimalCount enumerator into two int enumerators without fully evaluating AnimalCount. There is no problem running ConsumeGoat and ConsumeChicken together in lock-step.
I can feel the solution just out of my grasp but I'm not quite there. I'm thinking along the lines of a helper function that returns an IEnumerable being fed into ConsumeChicken and each time the iterator is used, it internally calls ConsumeGoat, thus executing the two functions in lock-step. Except, of course, I don't want to call ConsumeGoat more than once..
I don't think there is a way to do what you want, since ConsumeChickens(IEnumerable<int>) and ConsumeGoats(IEnumerable<int>) are being called sequentially, each of them enumerating a list separately - how do you expect that to work without two separate enumerations of the list?
Depending on the situation, a better solution is to have ConsumeChicken(int) and ConsumeGoat(int) methods (which each consume a single item), and call them in alternation. Like this:
foreach(var animal in animals)
{
ConsomeChicken(animal.Chickens);
ConsomeGoat(animal.Goats);
}
This will enumerate the animals collection only once.
Also, a note: depending on your LINQ-provider and what exactly it is you're trying to do, there may be better options. For example, if you're trying to get the total sum of both chickens and goats from a database using linq-to-sql or linq-to-entities, the following query..
from a in animals
group a by 0 into g
select new
{
TotalChickens = g.Sum(x => x.Chickens),
TotalGoats = g.Sum(x => x.Goats)
}
will result in a single query, and do the summation on the database-end, which is greatly preferable to pulling the entire table over and doing the summation on the client end.
The way you have posed your problem, there is no way to do this. IEnumerable<T> is a pull enumerable - that is, you can GetEnumerator to the front of the sequence and then repeatedly ask "Give me the next item" (MoveNext/Current). You can't, on one thread, have two different things pulling from the animals.Select(a => a.Chickens) and animals.Select(a => a.Goats) at the same time. You would have to do one then the other (which would require materializing the second).
The suggestion BlueRaja made is one way to change the problem slightly. I would suggest going that route.
The other alternative is to utilize IObservable<T> from Microsoft's reactive extensions (Rx), a push enumerable. I won't go into the details of how you would do that, but it's something you could look into.
Edit:
The above is assuming that ConsumeChickens and ConsumeGoats are both returning void or are at least not returning IEnumerable<T> themselves - which seems like an obvious assumption. I'd appreciate it if the lame downvoter would actually comment.
Actually simples way to achieve what you what is convert FarmsInEachPen return value to push collection or IObservable and use ReactiveExtensions for working with it
var observable = new Subject<Animals>()
observable.Do(x=> DoSomethingWithChicken(x. Chickens))
observable.Do(x=> DoSomethingWithGoat(x.Goats))
foreach(var item in FarmsInEachPen())
{
observable.OnNext(item)
}
I figured it out, thanks in large part due to the path that #Lee put me on.
You need to share a single enumerator between the two zips, and use an adapter function to project the correct element into the sequence.
private static IEnumerable<object> ConsumeChickens(IEnumerable<int> xList)
{
foreach (var x in xList)
{
Console.WriteLine("X: " + x);
yield return null;
}
}
private static IEnumerable<object> ConsumeGoats(IEnumerable<int> yList)
{
foreach (var y in yList)
{
Console.WriteLine("Y: " + y);
yield return null;
}
}
private static IEnumerable<int> SelectHelper(IEnumerator<AnimalCount> enumerator, int i)
{
bool c = i != 0 || enumerator.MoveNext();
while (c)
{
if (i == 0)
{
yield return enumerator.Current.Chickens;
c = enumerator.MoveNext();
}
else
{
yield return enumerator.Current.Goats;
}
}
}
private static void Main(string[] args)
{
var enumerator = GetAnimals().GetEnumerator();
var chickensList = ConsumeChickens(SelectHelper(enumerator, 0));
var goatsList = ConsumeGoats(SelectHelper(enumerator, 1));
var temp = chickensList.Zip(goatsList, (i, i1) => (object) null);
temp.ToList();
Console.WriteLine("Total iterations: " + iterations);
}
Using Linq; how can I do the "opposite" of Take?
I.e. instead of getting the first n elements such as in
aCollection.Take(n)
I want to get everything but the last n elements. Something like
aCollection.Leave(n)
(Don't ask why :-)
Edit
I suppose I can do it this way aCollection.TakeWhile((x, index) => index < aCollection.Count - n) Or in the form of an extension
public static IEnumerable<TSource> Leave<TSource>(this IEnumerable<TSource> source, int n)
{
return source.TakeWhile((x, index) => index < source.Count() - n);
}
But in the case of Linq to SQL or NHibernate Linq it would have been nice if the generated SQL took care of it and generated something like (for SQL Server/T-SQL)
SELECT TOP(SELECT COUNT(*) -#n FROM ATable) * FROM ATable Or some other more clever SQL implementation.
I suppose there is nothing like it?
(But the edit was actually not part of the question.)
aCollection.Take(aCollection.Count() - n);
EDIT: Just as a piece of interesting information which came up in the comments - you may think that the IEnumerable's extension method .Count() is slow, because it would iterate through all elements. But in case the actual object implements ICollection or ICollection<T>, it will just use the .Count property which should be O(1). So performance will not suffer in that case.
You can see the source code of IEnumerable.Count() at TypeDescriptor.net.
I'm pretty sure there's no built-in method for this, but this can be done easily by chaining Reverse and Skip:
aCollection.Reverse().Skip(n).Reverse()
I don't believe there's a built-in function for this.
aCollection.Take(aCollection.Count - n)
should be suitable; taking the total number of items in the collection minus n should skip the last n elements.
Keeping with the IEnumerable philosphy, and going through the enumeration once for cases where ICollection isn't implemented, you can use these extension methods:
public static IEnumerable<T> Leave<T>(this ICollection<T> src, int drop) => src.Take(src.Count - drop);
public static IEnumerable<T> Leave<T>(this IEnumerable<T> src, int drop) {
IEnumerable<T> IEnumHelper() {
using (var esrc = src.GetEnumerator()) {
var buf = new Queue<T>();
while (drop-- > 0)
if (esrc.MoveNext())
buf.Enqueue(esrc.Current);
else
break;
while (esrc.MoveNext()) {
buf.Enqueue(esrc.Current);
yield return buf.Dequeue();
}
}
}
return (src is ICollection<T> csrc) ? csrc.Leave(drop) : IEnumHelper();
}
This will be much more efficient than the solutions with a double-reverse, since it creates only one list and only enumerates the list once.
public static class Extensions
{
static IEnumerable<T> Leave<T>(this IEnumerable<T> items, int numToSkip)
{
var list = items.ToList();
// Assert numToSkip <= list count.
list.RemoveRange(list.Count - numToSkip, numToSkip);
return List
}
}
string alphabet = "abcdefghijklmnopqrstuvwxyz";
var chars = alphabet.Leave(10); // abcdefghijklmnop
Currently, C# has a TakeLast(n) method defined which takes characters from the end of the string.
See here: https://msdn.microsoft.com/en-us/library/hh212114(v=vs.103).aspx
Ok,
We have a lot of where clauses in our code. We have just as many ways to generate a string to represent the in condition. I am trying to come up with a clean way as follows:
public static string Join<T>(this IEnumerable<T> items, string separator)
{
var strings = from item in items select item.ToString();
return string.Join(separator, strings.ToArray());
}
it can be used as follows:
var values = new []{1, 2, 3, 4, 5, 6};
values.StringJoin(",");
// result should be:
// "1,2,3,4,5,6"
So this is a nice extension method that does a very basic job. I know that simple code does not always turn into fast or efficient execution, but I am just curious as to what could I have missed with this simple code. Other members of our team are arguing that:
it is not flexible enough (no control of the string representation)
may not be memory efficient
may not be fast
Any expert to chime in?
Regards,
Eric.
Regarding the first issue, you could add another 'formatter' parameter to control the conversion of each item into a string:
public static string Join<T>(this IEnumerable<T> items, string separator)
{
return items.Join(separator, i => i.ToString());
}
public static string Join<T>(this IEnumerable<T> items, string separator, Func<T, string> formatter)
{
return String.Join(separator, items.Select(i => formatter(i)).ToArray());
}
Regarding the second two issues, I wouldn't worry about it unless you later run into performance issues and find it to be a problem. It's unlikely to much of a bottleneck however...
For some reason, I thought that String.Join is implemented in terms of a StringBuilder class. But if it isn't, then the following is likely to perform better for large inputs since it doesn't recreate a String object for each join in the iteration.
public static string Join<T>(this IEnumerable<T> items, string separator)
{
// TODO: check for null arguments.
StringBuilder builder = new StringBuilder();
foreach(T t in items)
{
builder.Append(t.ToString()).Append(separator);
}
builder.Length -= separator.Length;
return builder.ToString();
}
EDIT: Here is an analysis of when it is appropriate to use StringBuilder and String.Join.
Why don't you use StringBuilder, and iterate through the collection yourself, appending.
Otherwise you are creating an array of strings (var strings) and then doing the Join.
You are missing null checks for the sequence and the items of the sequence. And yes, it is not the fastest and most memory efficient way. One would probably just enumerate the sequence and render the string representations of the items into a StringBuilder. But does this really matter? Are you experiencing performance problems? Do you need to optimize?
this would work also:
public static string Test(IEnumerable<T> items, string separator)
{
var builder = new StringBuilder();
bool appendSeperator = false;
if(null != items)
{
foreach(var item in items)
{
if(appendSeperator)
{
builder.Append(separator)
}
builder.Append(item.ToString());
appendSeperator = true;
}
}
return builder.ToString();
}
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Why is there not a ForEach extension method on the IEnumerable interface?
I've noticed when writing LINQ-y code that .ForEach() is a nice idiom to use. For example, here is a piece of code that takes the following inputs, and produces these outputs:
{ "One" } => "One"
{ "One", "Two" } => "One, Two"
{ "One", "Two", "Three", "Four" } => "One, Two, Three and Four";
And the code:
private string InsertCommasAttempt(IEnumerable<string> words)
{
List<string> wordList = words.ToList();
StringBuilder sb = new StringBuilder();
var wordsAndSeparators = wordList.Select((string word, int pos) =>
{
if (pos == 0) return new { Word = word, Leading = string.Empty };
if (pos == wordList.Count - 1) return new { Word = word, Leading = " and " };
return new { Word = word, Leading = ", " };
});
wordsAndSeparators.ToList().ForEach(v => sb.Append(v.Leading).Append(v.Word));
return sb.ToString();
}
Note the interjected .ToList() before the .ForEach() on the second to last line.
Why is it that .ForEach() isn't available as an extension method on IEnumerable<T>? With an example like this, it just seems weird.
Because ForEach(Action) existed before IEnumerable<T> existed.
Since it was not added with the other extension methods, one can assume that the C# designers felt it was a bad design and prefer the foreach construct.
Edit:
If you want you can create your own extension method, it won't override the one for a List<T> but it will work for any other class which implements IEnumerable<T>.
public static class IEnumerableExtensions
{
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
foreach (T item in source)
action(item);
}
}
According to Eric Lippert, this is mostly for philosophical reasons. You should read the whole post, but here's the gist as far as I'm concerned:
I am philosophically opposed to
providing such a method, for two
reasons.
The first reason is that doing so
violates the functional programming
principles that all the other sequence
operators are based upon. Clearly the
sole purpose of a call to this method
is to cause side effects.
The purpose of an expression is to
compute a value, not to cause a side
effect. The purpose of a statement is
to cause a side effect. The call site
of this thing would look an awful lot
like an expression (though,
admittedly, since the method is
void-returning, the expression could
only be used in a “statement
expression” context.)
It does not sit well with me to make
the one and only sequence operator
that is only useful for its side
effects.
The second reason is that doing so
adds zero new representational power
to the language.
Because ForEach() on an IEnumerable is just a normal for each loop like this:
for each T item in MyEnumerable
{
// Action<T> goes here
}
ForEach isn't on IList it's on List. You were using the concrete List in your example.
I am just guessing here , but putting foreach on IEnumerable would make operations on it to have side effects . None of the "available" extension methods cause side effects , putting an imperative method like foreach on there would muddy the api I guess . Also, foreach would initialize the lazy collection .
Personally I've been fending off the temptation to just add my own , just to keep side effect free functions separate from ones with side effects.
ForEach is implemented in the concrete class List<T>
Just a guess, but List can iterate over its items without creating an enumerator:
public void ForEach(Action<T> action)
{
if (action == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
}
for (int i = 0; i < this._size; i++)
{
action(this._items[i]);
}
}
This can lead to better performance. With IEnumerable, you don't have the option to use an ordinary for-loop.
LINQ follows the pull-model and all its (extension) methods should return IEnumerable<T>, except for ToList(). The ToList() is there to end the pull-chain.
ForEach() is from the push-model world.
You can still write your own extension method to do this, as pointed out by Samuel.
I honestly don't know for sure why the .ForEach(Action) isn't included on IEnumerable but, right, wrong or indifferent, that's the way it is...
I DID however want to highlight the performance issue mentioned in other comments. There is a performance hit based on how you loop over a collection. It is relatively minor but nevertheless, it certainly exists. Here is an incredibly fast and sloppy code snippet to show the relations... only takes a minute or so to run through.
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Start Loop timing test: loading collection...");
List<int> l = new List<int>();
for (long i = 0; i < 60000000; i++)
{
l.Add(Convert.ToInt32(i));
}
Console.WriteLine("Collection loaded with {0} elements: start timings",l.Count());
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("foreach loop test starting...");
DateTime start = DateTime.Now;
//l.ForEach(x => l[x].ToString());
foreach (int x in l)
l[x].ToString();
Console.WriteLine("foreach Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("List.ForEach(x => x.action) loop test starting...");
start = DateTime.Now;
l.ForEach(x => l[x].ToString());
Console.WriteLine("List.ForEach(x => x.action) Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("for loop test starting...");
start = DateTime.Now;
int count = l.Count();
for (int i = 0; i < count; i++)
{
l[i].ToString();
}
Console.WriteLine("for Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("\n\nPress Enter to continue...");
Console.ReadLine();
}
Don't get hung up on this too much though. Performance is the currency of application design but unless your application is experiencing an actual performance hit that is causing usability problems, focus on coding for maintainability and reuse since time is the currency of real life business projects...
It's called "Select" on IEnumerable<T>
I am enlightened, thank you.