Multiple audio outputs in .Net - c#

I am looking to build a PC box that can play up to 16 audio files(mp3/wav) out to 16 analog devices(think of it as 16 sets of speakers). There will be a one to one relationship for audio file to analog output. The solution that is being presented to be hardware wise is to use multiple sound cards, so my question is, is there a library available that will let me play an audio file to a specific sound card / channel?

Yes, the BASS library can do this.
http://www.un4seen.com
C# wrappers are also available, a commercial one:
Bass.NET
and an excellent alternative open source C# wrapper for Bass:
ManagedBass by Mathew Sachin

I found this one while I was looking as well.
http://www.alvas.net/alvas.audio.aspx

FMOD should do what you're looking for. It's also an extremely fast, solid and popular library overall.

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Detect DTMF Tones C#

I have wav file in which using the naudio lib i have been able to get raw data out of the wav files.
Does any one know how to loop though the data in chuncks detecting DTMF tones?
The NuGet package DtmfDetection.NAudio provides extension methods and wrappers to detect DTMF tones in live (captured) audio and pre-recorded audio files.
On the GitHub site of the project you can find a sample program.
Well, on the top of the google is this:
http://sourceforge.net/projects/dtmf-cs/
But, if you want to use heavy artillery, you can always FFT your samples and check what two freqs are seen the most.
BTW, do some searching before you post anything, and you'll come up with:
Detect a specific frequency/tone from raw wave-data
or even
Is it possible to detect DTMF tones using C#
I've gone with http://www.tapiex.com/ToneDecoder.Net.htm
Its cheeap and does a good job at detection. All the others i found dont seem to do the job or have no documentation
DTMF stands for dual-tone multi frequence signaling. So you have to detect the two frequencies used to send a signal.
You have to transform your timebased audio material into the frequency domain typically by using a FFT algorithm.
Here i found a very old VB5 program with source online which does exactly what you want i think: http://www.qsl.net/kb5ryo/dtmf.htm
EDIT: Ok, maybe its better to take a look at the suggested C# lib.

Filling and playing audio buffer in C# (.NET 4.0)

Where I can found something suitable (library) for .NET 4.0 (C#) capable for following features:
+ Reading mp3/wav samples with direct access to samplebuffer of loaded samples? (for example I want to load mp3 sample and programatically add reverb, chorus, and more custom effects implemented by me)
+ Playing directly audio buffers (arrays of floats)
+ Saving audio buffers to disk as mp3 or wav
Some time ago i found ASIO for .NET and this only works with .NET 3.5, is there something for .NET 4.0? Thank's a lot for your help.
ASIO for .NET won't help you in the cracking of mp3 or wav files. The most modern API in Windows for doing this is Microsoft Media Foundation. These are all COM APIs though, so you're either going to be doing (perhaps painful) COM interop from .NET or (easier) writing a C++/CLI wrapper. If you go the C++/CLI wrapper, you will need to be aware of performance issues (especially with how critical latency is to audio programming).
I'm skeptical that you will get the audio latency you need when programming in .NET. A good audio driver (like ASIO) will get you down to <3ms of latency. So if you are targetting "live audio", you will need to be generating audio buffers quicker than that (unless you are fine with longer latencies). To put it this way, the "time intervals" that the Windows APIs deal with are in 100 nanosecond intervals :).
You likely don't want to have to crack the files yourself. It becomes tedious as it's not only just mp3 and wav. You also have to be aware of how the wav is formatted as well (to account for different bit rates, number of channels, etc.). Using Media Foundation, it will automatically load the write decoder for you, you just give it the file path. Check out this tutorial that shows opening an existing WAV file and writing a new WAV file. I just recently went down this path for a drum sequencer I'm creating, and it's not very painful at all (if you're familiar with COM programming).
The central component in MF that makes this possible is the MFSourceReader.
If you're wanting to play the audio after you modify it, you can look at the sample "RenderExclusiveEventDriven" in the Windows SDK (under "audio" I believe). That's what I did for the drum sequencer as well. Latency won't be an issue and you're just dealing with byte arrays, so manipulating the raw data becomes very easy. Though at this point, you can probably stick with the ASIO .NET route and just use that to play the raw data you get from MFSourceReader.
I don't think there are .NET wrappers around Media Foundation yet (though if somebody has done that work already, feel free to post here as it would be awesome to know).

How to implement video and audio merger program?

I want to make a program which takes video and audio and merges them. Video type or audio type is not important for me. How can I make this? Does any library exist for this? I know there are many programs about this topic but I want to learn how to implement such a program.
The technical term for what you are trying to do is 'multiplexing', and commonly referred to as 'muxing'.
FFmpeg is a multiplatform command line tool that does this, and arguable the industry standard. Many projects wrap FFmpeg into libraries and GUIs.
FFmpeg is also open source, so you can download the code and see how they have done it. That siad, it is very big and complex.
If you are interested in the actual mechanics of muxing separate audio and video files together into a destination file, then you will need to learn much about container formats and Codecs.
Look at some sort of FFMPEG wrapper in C#.
An easy way to multiplex audio and video on linux is to use gstreamer. Here's a A/V pipeline that you can create using gst-launch on a shell prompt.
filesrc location=file1.vid ! queue ! mux. filesrc location=file2.aud ! queue ! mux. avimux name=mux ! filesink location=output.avi
Replace file1.vid with the name of your encoded video file and file2.aud with the name of your encoded audio file. output.avi is the container file that you need.

How do I split an mp3 file into smaller files?

I want to make a program that takes an MP3 file and breaks it into many smaller mp3 files based on 1-2 seconds of no sound (silence).
What is the easiest way to do this in c#?
Bass library. Bass has everything you need. It can access, record and edit media streams like mp3s, allowing you to sample the volume at different time points. It has a .net api, so you can use it in c#. Unfortunately it does cost money if you are using it for a commercial application, but they do provide a free non-commercial license.
Sox is a command-line tool which has an option to split an mp3 on n seconds of silence. You could always use the system command to call sox from c#.
Other related links.
Ripping a CD to mp3 in C# - third party component or api out there?
Audio Libraries for MP3 editing
How do I merge/join mp3 files with c#
This code shows a way to make a CD
ripper in C#. There are APIs from some
vendors that allow reading audio CD
tracks but it is also possible to do
it using APIs that allow low level
access to CD drives such as ASPI from
Adaptec or IOCTL control codes. The
latter method is used in this case,
because there is no need to install
any third party software, it is
completely covered by Win32 API
functions.
http://www.codeproject.com/KB/cs/csharpripper.aspx
Splitting the MP3 stream will be difficult to do with any degree of precision. The compressed MP3 data exists as sequential chunks of audio data comprised of many samples. The easiest way to perform this would be to decode the stream either progressively or in its entirety, perform your manipulation, then re-encode it (which as I understand is how most jukebox software does it)
Having a solid knowledge of the file's binary format would be a good place to start. That done, you'll know what silence looks like in the file. You may have to define exactly what silence is. Presuming that, like most audio, it started from an analog source, there's almost certainly some noise buried in the "silence". What will your tolerance for ambient/background noise be?
Once you know what you're looking for, just scan through the file, looking for "it".
Simple ...
A program to do this already exists:
http://mp3splt.sourceforge.net/mp3splt_page/home.php

How can I emulate a video capture device and provide dynamic video content?

I would like to emulate video input from a webcam for testing purposes.
So I need to be able to emulate a software video capture device in Windows and be able to dynamically generate its output.
How can I achieve this?
I would prefer a solution in C# or C++.
You can use a Virtual Webcam (old link, but there are others) it will take a video/images file and will display it in a webcam device. Your system will think that its a normal device.
Then you will need to create something that will generate the video/images, if you need static image then its pretty easy to generate a bmp.
Old (no selected answer) question.... actually probably one of the oldest I've ever seen... but I came across this looking for an answer myself, I remembered the day when "Virtual Webcam" still existed (now just a chinese ad site).
Fear not! There are new sources to solve your decade long quest:
First of all, checkout OBS, open source does a LOT with video streams:
https://obsproject.com/
Second, checkout this virtual webcam plugin for it. Does exactly what you're talking about, and does use #qbeuek's suggestion of DirectDraw:
https://obsproject.com/forum/resources/obs-virtualcam.949/
It is written in C++, so grabbing the bits you need and rewriting to C# is left as an exercise to the reader, but the capability is there.
As far as I know, there is a set of COM interfaces that govern the recording and playback of audio and video in Windows. It used to be called DirectShow, but maybe in the meantime the name has been changed. Those interfaces are used to construct a graph of audio and video filters, to encode / decode the data stream.
The way to go:
- read about the Microsoft DirectShow API,
- implement a COM object that implements the video source interface,

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