Best practices for exception management in Java or C# [closed] - c#

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I'm stuck deciding how to handle exceptions in my application.
Much if my issues with exceptions comes from 1) accessing data via a remote service or 2) deserializing a JSON object. Unfortunately I can't guarantee success for either of these tasks (cut network connection, malformed JSON object that is out of my control).
As a result, if I do encounter an exception I simply catch it within the function and return FALSE to the caller. My logic is that all the caller really cares about is if the task was successful, not why it is wasn't successful.
Here's some sample code (in JAVA) of a typical method)
public boolean doSomething(Object p_somthingToDoOn)
{
boolean result = false;
try{
// if dirty object then clean
doactualStuffOnObject(p_jsonObject);
//assume success (no exception thrown)
result = true;
}
catch(Exception Ex)
{
//don't care about exceptions
Ex.printStackTrace();
}
return result;
}
I think this approach is fine, but I'm really curious to know what the best practices are for managing exceptions (should I really bubble an exception all the way up a call stack?).
In summary of key questions:
Is it okay to just catch exceptions but not bubble them up or formally notifying the system (either via a log or a notification to the user)?
What best practices are there for exceptions that don't result in everything requiring a try/catch block?
Follow Up/Edit
Thanks for all the feedback, found some excellent sources on exception management online:
Best Practices for Exception Handling | O'Reilly Media
Exception Handling Best Practices in .NET
Best Practices: Exception Management (Article now points to archive.org copy)
Exception-Handling Antipatterns
It seems that exception management is one of those things that vary based on context. But most importantly, one should be consistent in how they manage exceptions within a system.
Additionally watch out for code-rot via excessive try/catches or not giving a exception its respect (an exception is warning the system, what else needs to be warned?).
Also, this is a pretty choice comment from m3rLinEz.
I tend to agree with Anders Hejlsberg and you that the most callers only
care if operation is successful or not.
From this comment it brings up some questions to think about when dealing with exceptions:
What is the point this exception being thrown?
How does it make sense to handle it?
Does the caller really care about the exception or do they just care if the call was successful?
Is forcing a caller to manage a potential exception graceful?
Are you being respectful to the idoms of the language?
Do you really need to return a success flag like boolean? Returning boolean (or an int) is more of a C mindset than a Java (in Java you would just handle the exception) one.
Follow the error management constructs associated with the language :) !

It seems odd to me that you want to catch exceptions and turn them into error codes. Why do you think the caller would prefer error codes over exceptions when the latter is the default in both Java and C#?
As for your questions:
You should only catch exceptions that you can actually handle. Just
catching exceptions is not the right thing to do in most cases.
There are a few exceptions (e.g. logging and marshalling exceptions
between threads) but even for those cases you should generally
rethrow the exceptions.
You should definitely not have a lot of try/catch statements in your
code. Again, the idea is to only catch exceptions you can handle.
You may include a topmost exception handler to turn any unhandled
exceptions into something somewhat useful for the end user but
otherwise you should not try to catch each and every exception in
every possible place.

This depends on the application and the situation. If your building a library component, you should bubble up exceptions, although they should be wrapped to be contextual with your component. For example if your building an Xml Database and let's say you are using the file system to store your data, and you are using file system permissions to secure the data. You wouldn't want to bubble up a FileIOAccessDenied exception as that leaks your implementation. Instead you would wrap the exception and throw an AccessDenied error. This is especially true if you distribute the component to third parties.
As for if it's okay to swallow exceptions. That depends on your system. If your application can handle the failure cases and there is no benefit from notifying the user why it failed then go ahead, although I highly recommend that your log the failure. I've always found it frustating being called to help troubleshoot an issue and find they were swallowing the exception (or replacing it and throwing a new one instead without setting the inner exception).
In general I use the following rules:
In my components & libraries I only catch an exception if I intend to handle it or do something based on it. Or if I want to provide additional contextual information in an exception.
I use a general try catch at the application entry point, or the highest level possible. If an exception gets here I just log it and let it fail. Ideally exceptions should never get here.
I find the following code to be a smell:
try
{
//do something
}
catch(Exception)
{
throw;
}
Code like this serves no point and should not be included.

I would like to recommend another good source on the topic. It's an interview with inventors of C# and Java, Anders Hejlsberg and James Gosling respectively, on the topic of Java's Checked Exception.
Failure and Exceptions
There are also great resources at the bottom of the page.
I tend to agree with Anders Hejlsberg and you that the most callers only care if operation is successful or not.
Bill Venners: You mentioned
scalability and versioning concerns
with respect to checked exceptions.
Could you clarify what you mean by
those two issues?
Anders Hejlsberg: Let's start with
versioning, because the issues are
pretty easy to see there. Let's say I
create a method foo that declares it
throws exceptions A, B, and C. In
version two of foo, I want to add a
bunch of features, and now foo might
throw exception D. It is a breaking
change for me to add D to the throws
clause of that method, because
existing caller of that method will
almost certainly not handle that
exception.
Adding a new exception to a throws
clause in a new version breaks client
code. It's like adding a method to an
interface. After you publish an
interface, it is for all practical
purposes immutable, because any
implementation of it might have the
methods that you want to add in the
next version. So you've got to create
a new interface instead. Similarly
with exceptions, you would either have
to create a whole new method called
foo2 that throws more exceptions, or
you would have to catch exception D in
the new foo, and transform the D into
an A, B, or C.
Bill Venners: But aren't you breaking
their code in that case anyway, even
in a language without checked
exceptions? If the new version of foo
is going to throw a new exception that
clients should think about handling,
isn't their code broken just by the
fact that they didn't expect that
exception when they wrote the code?
Anders Hejlsberg: No, because in a lot
of cases, people don't care. They're
not going to handle any of these
exceptions. There's a bottom level
exception handler around their message
loop. That handler is just going to
bring up a dialog that says what went
wrong and continue. The programmers
protect their code by writing try
finally's everywhere, so they'll back
out correctly if an exception occurs,
but they're not actually interested in
handling the exceptions.
The throws clause, at least the way
it's implemented in Java, doesn't
necessarily force you to handle the
exceptions, but if you don't handle
them, it forces you to acknowledge
precisely which exceptions might pass
through. It requires you to either
catch declared exceptions or put them
in your own throws clause. To work
around this requirement, people do
ridiculous things. For example, they
decorate every method with, "throws
Exception." That just completely
defeats the feature, and you just made
the programmer write more gobbledy
gunk. That doesn't help anybody.
EDIT: Added more details on the converstaion

Checked exceptions are a controversial issue in general, and in Java in particular (later on I'll try to find some examples for those in favor and opposed to them).
As rules of thumb, exception handling should be something around these guidelines, in no particular order:
For the sake of maintainability, always log exceptions so that when you start seeing bugs, the log will assist in pointing you to the place your bug has likely started. Never leave printStackTrace() or the likes of it, chances are one of your users will get one of those stack traces eventually, and have exactly zero knowledge as to what to do with it.
Catch exceptions you can handle, and only those, and handle them, don't just throw them up the stack.
Always catch a specific exception class, and generally you should never catch type Exception, you are very likely to swallow otherwise important exceptions.
Never (ever) catch Errors!!, meaning: Never catch Throwables as Errors are subclasses of the latter. Errors are problems you will most likely never be able to handle (e.g. OutOfMemory, or other JVM issues)
Regarding your specific case, make sure that any client calling your method will receive the proper return value. If something fails, a boolean-returning method might return false, but make sure the places you call that method are able to handle that.

You should only catch the exceptions you can deal with. For example, if you're dealing with reading over a network and the connection times out and you get an exception you can try again. However if you're reading over a network and get a IndexOutOfBounds exception, you really can't handle that because you don't (well, in this case you wont) know what caused it. If you're going to return false or -1 or null, make sure it's for specific exceptions. I don't want a library I'm using returning a false on a network read when the exception thrown is the heap is out of memory.

Exceptions are errors that are not part of normal program execution. Depending on what your program does and its uses (i.e. a word processor vs. a heart monitor) you will want to do different things when you encounter an exception. I have worked with code that uses exceptions as part of normal execution and it is definitely a code smell.
Ex.
try
{
sendMessage();
if(message == success)
{
doStuff();
}
else if(message == failed)
{
throw;
}
}
catch(Exception)
{
logAndRecover();
}
This code makes me barf. IMO you should not recover from exceptions unless its a critical program. If your throwing exceptions then bad things are happening.

All of the above seems reasonable, and often your workplace may have a policy. At our place we have defined to types of Exception: SystemException (unchecked) and ApplicationException (checked).
We have agreed that SystemExceptions are unlikely to be recoverable and will bve handled once at the top. To provide further context, our SystemExceptions are exteneded to indicate where they occurred, e.g. RepositoryException, ServiceEception, etc.
ApplicationExceptions could have business meaning like InsufficientFundsException and should be handled by client code.
Witohut a concrete example, it's difficult to comment on your implementation, but I would never use return codes, they're a maintenance issue. You might swallow an Exception, but you need to decide why, and always log the event and stacktrace. Lastly, as your method has no other processing it's fairly redundant (except for encapsulation?), so doactualStuffOnObject(p_jsonObject); could return a boolean!

After some thought and looking at your code it seems to me that you are simply rethrowing the exception as a boolean. You could just let the method pass this exception through (you don't even have to catch it) and deal with it in the caller, since that's the place where it matters. If the exception will cause the caller to retry this function, the caller should be the one catching the exception.
It can at times happen that the exception you are encountering will not make sense to the caller (i.e. it's a network exception), in which case you should wrap it in a domain specific exception.
If on the other hand, the exception signals an unrecoverable error in your program (i.e. the eventual result of this exception will be program termination) I personally like to make that explicit by catching it and throwing a runtime exception.

If you are going to use the code pattern in your example, call it TryDoSomething, and catch only specific exceptions.
Also consider using an Exception Filter when logging exceptions for diagnostic purposes. VB has language support for Exception filters. The link to Greggm's blog has an implementation that can be used from C#. Exception filters have better properties for debuggability over catch and rethrow. Specifically you can log the problem in the filter and let the exception continue to propagate. That method allows an attaching a JIT (Just in Time) debugger to have the full original stack. A rethrow cuts the stack off at the point it was rethrown.
The cases where TryXXXX makes sense are when you are wrapping a third party function that throws in cases that are not truly exceptional, or are simple difficult to test without calling the function. An example would be something like:
// throws NumberNotHexidecimalException
int ParseHexidecimal(string numberToParse);
bool TryParseHexidecimal(string numberToParse, out int parsedInt)
{
try
{
parsedInt = ParseHexidecimal(numberToParse);
return true;
}
catch(NumberNotHexidecimalException ex)
{
parsedInt = 0;
return false;
}
catch(Exception ex)
{
// Implement the error policy for unexpected exceptions:
// log a callstack, assert if a debugger is attached etc.
LogRetailAssert(ex);
// rethrow the exception
// The downside is that a JIT debugger will have the next
// line as the place that threw the exception, rather than
// the original location further down the stack.
throw;
// A better practice is to use an exception filter here.
// see the link to Exception Filter Inject above
// http://code.msdn.microsoft.com/ExceptionFilterInjct
}
}
Whether you use a pattern like TryXXX or not is more of a style question. The question of catching all exceptions and swallowing them is not a style issue. Make sure unexpected exceptions are allowed to propagate!

I suggest taking your cues from the standard library for the language you're using. I can't speak for C#, but let's look at Java.
For example java.lang.reflect.Array has a static set method:
static void set(Object array, int index, Object value);
The C way would be
static int set(Object array, int index, Object value);
... with the return value being a success indicator. But you're not in C world any more.
Once you embrace exceptions, you should find that it makes your code simpler and clearer, by moving your error handling code away from your core logic. Aim to have lots of statements in a single try block.
As others have noted - you should be as specific as possible in the kind of exception you catch.

If you're going to catch an Exception and return false, it should be a very specific exception. You're not doing that, you're catching all of them and returning false. If I get a MyCarIsOnFireException I want to know about it right away! The rest of the Exceptions I might not care about. So you should have a stack of Exception handlers that say "whoa whoa something is wrong here" for some exceptions (rethrow, or catch and rethrow a new exception that explains better what happened) and just return false for others.
If this is a product that you'll be launching you should be logging those exceptions somewhere, it will help you tune things up in the future.
Edit: As to the question of wrapping everything in a try/catch, I think the answer is yes. Exceptions should be so rare in your code that the code in the catch block executes so rarely that it doesn't hit performance at all. An exception should be a state where your state machine broke and doesn't know what to do. At least rethrow an exception that explains what was happening at the time and has the caught exception inside of it. "Exception in method doSomeStuff()" isn't very helpful for anyone who has to figure out why it broke while you're on vacation (or at a new job).

My strategy:
If the original function returned void I change it to return bool. If exception/error occurred return false, if everything was fine return true.
If the function should return something then when exception/error occurred return null, otherwise the returnable item.
Instead of bool a string could be returned containing the description of the error.
In every case before returning anything log the error.

Some excellent answers here. I would like to add, that if you do end up with something like you posted, at least print more than the stack trace. Say what you were doing at the time, and Ex.getMessage(), to give the developer a fighting chance.

try/catch blocks form a second set of logic embedded over the first (main) set, as such they are a great way to pound out unreadable, hard to debug spaghetti code.
Still, used reasonably they work wonders in readability, but you should just follow two simple rules:
use them (sparingly) at the low-level to catch library handling issues, and stream them back into the main logical flow. Most of the error handling we want, should be coming from the code itself, as part of the data itself. Why make special conditions, if the returning data isn't special?
use one big handler at the higher-level to manage any or all of the weird conditions arising in the code that aren't caught at a low-level. Do something useful with the errors (logs, restarts, recoveries, etc).
Other than these two types of error handling, all of the rest of the code in the middle should be free and clear of try/catch code and error objects. That way, it works simply and as expected no matter where you use it, or what you do with it.
Paul.

I may be a little late with the answer but error handling is something that we can always change and evolve along time. If you want to read something more about this subject I wrote a post in my new blog about it. http://taoofdevelopment.wordpress.com
Happy coding.

Related

If try-catch can be replaced by if-then-else, which one is recommended?

In my rough investigation, I think any errors can be handled by using if-then-else construct. Let's take a simple example as follows.
Division by zero can be handled with
int x=1;
int y=0;
if(y==0)
Console.WriteLine("undefined");
else
Console.WriteLine("x/y={0}",x/y);
to replace the try-catch equivalent
int x=1;
int y=0;
try
{
Console.WriteLine("x/y={0}",x/y);
}
catch
{
Console.WriteLine("undefined");
}
If try-catch can be replaced by if-then-else, which one is recommended?
You should never use exceptions for flow of control.
Exceptions should be "exceptional". If you know the rules for some data validation, you should use normal if/then/elses.
If you are doing some operation that can go wrong multiple ways (like connecting to a db) you should put that operation into a try-catch block and act accordingly.
Alas, the choice to treat something as "exceptional" goes into the designer's judgement.
EDIT: Also, do not underestimate the power of logging. Since I started using logging frameworks, my debugging time got cut by half.
Not all errors for the simple reason that there are some unexpected errors and this is where you want to use a try-catch statement. However, it isin't a good practice to use try-catch for things that you can prevent going wrong.
Additionnaly, I would only catch exceptions that I know how to handle or that can be handled, otherwise you will be blindly swallowing every exceptions and your application will be extremely hard to debug.
However, if you don't know how to handle an exception but you know that your application can recover from an error in that portion of code and want to avoid your application to crash because of an unhandled exception, it could by fine to use a try-catch block, but it would also be a good idea to log the exception details.
The try-catch block is the most efficient measure when it comes to Exception Handling. Here in this you are talking about a very simple and basic example, but there are lot many cases in the programming when there are multiple errors or exceptionn that could be found to a single expression. It is always prefer to go with (try-catch) block instead of checking for each condition.
Because you don't alawys simply want to communicate an error by simply spewing data to the console. That is usually the course of last resort.
typically, you want to develop a structured error handling system. One notable featured of a structured system like this is is the ability to communicate an error condition to the caller of a function or procedure. in this instance if the caller is aware that there may be esceptional circumstances and is prepared to deal with this error communication from the callee, it is done so.
howeer, exception have a special property , that they will continue to exist as long as they are uncaught, going further and further back up the chain of callers until the 'signal' , the error, they represent is handled.
many times, errors ( exceptions ) ARE caught and dealt with ( handled ) without sending anything to the console.
The up-chaining, propagating exception system provides a baked-in-the-compiler , syntactically clean way of providing structured error handling.
error codes or signals can also be used for this purpose, but are not quite as syntactically smooth, and leave a lot of traces in the coding, of there being a lot of error handling code. Exceptions try to hide error handling, except where it is absolutely necessary, by using the compiler and runtime to keep track of error code status automatially.
You can use both.
Without try catch it is hard to find what specific error your code throws.
try
{
int x=1;
int y=0;
if(y==0)
Console.WriteLine("undefined");
else
Console.WriteLine("x/y={0}",x/y);
}
catch
{
Console.WriteLine("undefined");
}
Best Regards
I wanted to add to this another important reason why in C# and many languages it's bad practice.
It's slow!
I had a situation where I was using try catch for flow control early on and it took about 15 ms to process the catch, where when I re-wrote it into a if-then statement it only took 1 ms when it hit the else (the catch). Some other languages are very efficient at try catch such as python and can use them in unique ways that C# should never do.
try catch is efficient in large or small codes because when you put your code that you think maybe error occurred in this section of code . and then you catch the exceptions of your code if it occurred in run time. and if you want run a line of code that is important for running like you want to call GC or handle your memory allocation and free it and etc, you can put these codes in finally section and its completely support all type of code .and its a good way for exception handling.
try{code that you think maybe error occurred }
catch {if error or exception occurred how handle it }
finally{all code that you want run when program has exception or has not }
The try catch in your case does not process the same logic as your if statement. You just implicitly assume it does. y == 0 is totally different from assuming that the only error which might occur is when y is 0.
So basically a programmer does not know for sure what might cause the branching code.
See also this article, which states, that using try-catch for flow control violates the 'principle of least astonishment': Why not use exceptions as regular flow of control?
The block TRY..CATCH does not replace IF..ELSE! They are two diffeent things.
The TRY..CATCH block catches errors, if ever there is one, whereas the IF..ELSE is a condition. If the 1st condition is false, it'll execute the ELSE part.
The best practice however would be to use the two;
try
{
if(y==0)
{
Console.WriteLine("undefined");
}
else
{
Console.WriteLine("x/y={0}",x/y);
}
}
catch (Exception ex)
{
Console.WriteLine("Error" + ex);
}
In this case here, if y was declared as Date for example, the condition would throw an error as (y==0) won't be evaluated. Thus sending you to the CATCH, which will throw you the conversion type error.
On the other hand, if y is declared as int (as in your example), there's not error evaluating (y==0) and hence, the IF..ELSE block will be executed.
Using Try/Catch block is the best way since through exception management we can LOG these errors into any file OR we can throw this exception to the parent function within the application. Also any new programmer also can understand the code more clearly since you have used try/catch blocks.
Thanks,
Skyrim.

Try/Catch Use Convention(s)

What is the convention for Try/Catch outside of obviously needed locations(such as getting specific user input)? While code re-use is an important idea behind OOP, is it expected that each (example) array access should have a try/catch? Is it primarily the designer's decision of what can throw an exception, and those parts of the program that should be well regulated enough to never throw an exception?
Ex. An array of playing cards is, and should always be, 52 cards. No try/catch is necessary.
Or since an array out of bounds exception could cause a run-time error, and the deck could be used at a later date with jokers added, then put it in now?
You should only catch exceptions, you can actually handle. I.e. you should not have try/catch statements everywhere.
As for throwing exceptions, you should throw an exception when there's no better option. If you can handle user input meaningfully then there's no reason to throw an exception in that case. Without knowing the specifics I would assume that there's no need for an exception in this case.
Your example is a little off.
Assuming you have an array of 52 elements, the correct way of handling this is to test that your index is within the bounds of the array before even attempting to access it. This is far better than simply wrapping the code in a try .. catch in there.
Try Catch is there to help save us from ourselves. If a given method is coded properly then there is very little reason to use them. By properly I mean that you verify your inputs are within the ranges expected and you've tested enough to know that the code won't "except" out. Of course, an example of "very little" include calls to unmanaged resources such as the SqlConnection object.
Point is, it's a crutch that is a last ditch effort to salvage something usable out of that particular code blocks execution.
If, however, there is literally nothing that can be done about the exception then I'd say your only choices are to ignore it and let it bubble up or catch, log and rethrow.
Trey Nash in his book Accelerated C# recommends (as probably most do) to program in a way that negates use of try/catch branches. Most try/catches that you see can be done away with by better programming. There are instances where you need it, mainly in dealing with file handles, database connections, basically anytime you need to use a using statement (which behind the covers is a try/finaly block) with a type that implements IDisposable. Any use of something in the OS that is beyond your control where something could go wrong use a try catch.
And try not to use the general
try { //some exception thrown }
catch (Exception ex) { }
That's too general, do the best you can to handle the more relevant exceptions that can happen instead of having them all go into a general catch statement.
In general i tend to catch exceptions, log them, rethrow and then ultimately have some application level exception handling that presents a general error to the user.
In specific cases where you might know what is causing the exception (e.g. you catch an exception that indicates thatthe connection to the database server is down) you catch the specific exception and then generate an appropriate error message for the user.
If invalid user input is causing exceptions then you have buggy code and you need to validate your input.
You should avoid using try/catch as it's very expensive. In most scenarios you can implement necessary check to avoid exceptions being thrown.
With regards to collections or arrays you can check how many items you have in the collection to avoid errors.
The valid place where you would use try catch would be when reading file or accessing 3rd party resource.
When you catch exception, log it and try to find a way of avoiding it.
Also when rethrowing exception use code below
try
{
}
catch (Exception ex)
{
throw;
}
Hope that answers your question.
Try/Catch says by itself, that you tried to do something, something happened (in our case no a good thing) and you're trying to catch that exception to do something with that information.
Moral: if you know that there could be an exception, and if you know what you're gonna do in case it happen, use try/catch to develop your exception handling logic.
If not, there is more meaning to have try/finally (for example during IO access for allocated resources disposing logic execution guarantee).
Hope this helps.

C# - Rethrow an exception without setting it to an variable

As all of you probably know, catching and re-throwing a exception in c# this way is evil, because it destroys the stack trace:
try
{
if(dummy)
throw new DummyException();
}
catch (DummyException ex)
{
throw ex;
}
The right way to re-throw an exception without loosing the stack trace is this:
try
{
if(dummy)
throw new DummyException();
}
catch (DummyException ex)
{
throw;
}
The only problem with this is that I get a lot of compilation warnings: "The variable 'ex' is declared but never used". If you have a lot of these, a useful warning may be hidden in the garbage. So, that's what I did:
try
{
if(dummy)
throw new DummyException();
}
catch (DummyException)
{
throw;
}
catch(AnotherException ex)
{
//handle it
}
This seems to work, but I'd like to know if there is any downside of re-throwing an exception that is not set to an variable. How does .net threats this?
Thanks in advance
Edit:
I've changed my code a little bit to make clearer what I wanted to do, as some had misunderstood
I'd like to know if there is any downside of re-throwing an exception that is not set to an variable.
No, there's no downside at all. A variable is only needed if you want to reference the exception in your code, but since you don't need to do that with a throw statement, you don't need a variable at all.
And you have exactly the right idea in attempting to eliminate "noisy" compiler warnings. They have a tendency to bury important errors that you do want to fix, and getting a clean build is always important. The best solution is simply to rewrite the code to use a parameterless catch clause.
However, be aware that in 82% of cases that I see*, it's a mistake to write code that uses throw at all. You generally shouldn't catch exceptions that you don't know how to handle and your only intended "handling" strategy is to rethrow them. There are cases where even using throw can reset the call stack, causing you to lose important debugging information. There are also better alternatives for logging exceptions to catching/rethrowing. You can find more information in the answers to these questions:
Main method code entirely inside try/catch: Is it bad practice?
what can lead throw to reset a callstack (I'm using "throw", not "throw ex")
There's absolutely nothing wrong with letting exceptions bubble up and handling them all in a central place. The rule to keep in mind is that you shouldn't use exceptions for flow control. But there's nothing wrong with throwing an exception in low level code, and showing the user an error message higher up the stack in UI code. Read Microsoft's Best Practices for Handling Exceptions for some general tips.
* Slightly more than the percent of statistics that are made up on the spot.
There is no downside to that. You are simply telling the compiler "I plan to catch this exception but I have no need for a reference to the actual exception", it doesn't affect how things are thrown or how exceptions work. Your latter example is the ideal way to do what you want, however if you are merely going to immediately throw; with nothing else whatsoever in the block, then why catch at all?
If you're not doing anything with DummyException in the catch block (which you can't, since you haven't given it an identifier), why not get rid of the try/catch block entirely? E.g., just do this:
throw new DummyException();
Although at that point, I'd probably evaluate what you're trying to accomplish here and rethink your application architecture so as not to not rely on exception propagation in this manner.
Why catch if your simply going to re-throw? Anyway, you may want to take a look at this previous discussion. Though not identical much of what is discussed is relevant:
Throw VS rethrow : same result?
Actually throwing an exception using "throw;" is a .Net best practice, because it preserves exception stack trace.
Throwing exceptions using "throw ex;" is considered a worst practice, because it looses the original stack trace and should be avoided.
Why catch and rethrow like this? Why do people always have to assume they know every case? Answer: Database transactions.
If you have a better way to do this please speak up Dr. Proton, no offense taken. Keep in mind that there are a lot of different database systems in use but most of them support transaction control (begin/commit/rollback) and have C# interfaces.
pseudocode (a simplified case):
try
{
db.beginTrans();
db.doStuff();
db.doOtherStuff();
db.commitTrans();
}
catch
{
db.rollbackTrans();
throw;
}
Now, it is quite annoying to lose the detail of whether doStuff() or doOtherStuff() failed and I don't see any good reason why C# would toss the line number information in this case. But it seems to. Hence the googling and my subsequent arrival. If I am missing something please do tell.

Does 'throw' or 'try...catch' hinder performance? [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
How slow are .NET exceptions?
I've been reading all over the place (including here) about when exception should / shouldn't be used.
I now want to change my code that would throw to make the method return false and handle it like that, but my question is: Is it the throwing or try..catch-ing that can hinder performance...?
What I mean is, would this be acceptable:
bool method someMmethod()
{
try
{
// ...Do something
catch (Exception ex) // Don't care too much what at the moment...
{
// Output error
// Return false
}
return true // No errors
Or would there be a better way to do it?
(I'm bloody sick of seeing "Unhandled exception..." LOL!)
Ask yourself the following question: Is the exception exceptional?
If this can happen in normal program flow, for example, a failure to parse a number typed by the user, don't use an exception.
If this should not normally happen, but rather signifies a problem outside the program's control, such as a missing file, use an exception.
If your question is whether or not the presence of a try...catch block will affect performance, then no.
If your question is whether there is a performance hit in using an exception-based model rather than a return value model, then yes, there is. Having a function like this:
public void DoWork()
{
if(something) throw new Exception(...);
}
Is not going to perform as well under error conditions as a function like this:
public bool DoWork()
{
if(something) return false;
return true;
}
Exceptions have to unwind the stack and kick you out to the nearest catch block in order to work, so there's overhead involved in that. It's simpler to return a status value, but it's also a more choppy interface to deal with when exceptions are not the rule.
However, that isn't the point. If you're writing code where exceptions are the rule, then you have a problem. Exceptions should be used in...exceptional...conditions, such as when you encounter a condition that you could not account for in code.
Consider the types like int and DateTime. These types provide (among others) two different functions for converting string values into corresponding int and DateTime values: Parse and TryParse. Parse uses the exception model, since it's assuming at that point that you'll be passing it a well-formed integer value, so if it gets something else, that's an exceptional condition. TryParse, on the other hand, is designed for when you are not sure about the format of the string, so it uses the return value model (along with an out parameter in order to get the actual converted value).
Exceptions are for exceptional cases. If your // ...Do something is throwing exceptions during normal flow, fix it.
If you have a try/catch block and this block does not throw an exception, it runs at the same speed as if you didn't have the try/catch block wrapping it. It's only when an exception is actually thrown does performance go down, but if you are using exceptions as designed, it doesn't matter as you are now in an exceptional situation. Exceptions should not be used for control flow.
Putting try...catch around code will not really hinder performance, code that may fail should always have a try...catch around it.
However, you should always avoid exceptions being thrown in the first place because these significantly hit performance.
Never throw an exception unless it is truly exceptional!
Your returning false implies a pattern similar to that used with the TryParse() method.
Its just that you shouldn't allow the exception to raise for logic i.e. you shouldn't leave the catch block with responsibility or returning false always. Simply putting, it should not be used for logic.
For example, when you can check for null and return false, you should not call method on null to have a NullReferenceException and let the catch block return false.
Its also a common misconception of developers to think catching Exception is a good idea.
If Exception happened to be a StackOverflowException or an OutOfMemoryException you probably
wouldnt want your application to continue in these cases.
Regarding performance, using exceptions to control program flow would hurt performance significant, partly because each time an exception is thrown the clr must walk the stack to find a catch statement (called stack unwinding)
The TryXXX pattern is one way of attempting to perform some action without an exception being thrown.
Performance-wise, you wouldn't see any difference. It's a micro-optimization to leave out try-catch because it's hindering performance.
However... That said, I'm not convinced your motives to do so are entirely valid. If the function that throws is your own, then I guess it's throwing for a reason and catching the exception might conceal an important error.
I often heard that Exceptions are slow when thrown the first time, as some module or whatever has to be loaded. But, as Blorgbeard said, Exceptions are for exceptional cases. It shouldn't matter.

Is it ok to catch all exception types if you rethrow them wrapped another exception?

I know you're not suppose to write code that caches all exception types like this.
try
{
//code that can throw an exception
}
catch
{
//what? I don't see no
}
Instead you're suppose to do something more like the code below allowing any other exception that you didn't expect to bubble up.
try
{
//code that can throw an exception
}
catch(TypeAException)
{
//TypeA specific code
}
catch(TypeBException)
{
//TypeB specific code
}
But is it ok to catch all exception types if you are wrapping them with another exception?
Consider this Save() method below I am writing as part of a Catalog class. Is there anything wrong with me catching all exception types and returning a single custom CatalogIOException with the original exception as the inner exception?
Basically I don't want any calling code to have to know anything about all the specific exceptions that could be thrown inside of the Save() method. They only need to know if they tried to save a read only catalog (CatalogReadOnlyException), the catalog could not be serialized (CatalogSerializationException), or if there was some problem writing to the file (CatalogIOException).
Is this a good or bad way to handle exceptions?
/// <summary>
/// Saves the catalog
/// </summary>
/// <exception cref="CatalogReadOnlyException"></exception>
/// <exception cref="CatalogIOException"></exception>
/// <exception cref="CatalogSerializingExeption"></exception>
public void Save()
{
if (!this.ReadOnly)
{
try
{
System.Xml.Serialization.XmlSerializer serializer = new XmlSerializer(typeof(Catalog));
this._catfileStream.SetLength(0); //clears the file stream
serializer.Serialize(this._catfileStream, this);
}
catch (InvalidOperationException exp)
{
throw new CatalogSerializationException("There was a problem serializing the catalog", exp);
}
catch (Exception exp)
{
throw new CatalogIOException("There was a problem accessing the catalog file", exp);
}
}
else
{
throw new CatalogReadOnlyException();
}
}
Update 1
Thanks for all the responses so far. It sounds like the consensus is I shouldn't be doing this, and I should only be catching exceptions if I actually have something to do with them. In the case of this Save() method there really isn't any exception that may be thrown that I want to handle in the Save() method itself. Mostly I just want to notify the user why they were not able to save.
I think my real problem is I'm using exceptions as a way to notify the user of problems, and I'm letting this inform how I am creating and handling exceptions a little too much. So instead should it sounds like it would be better to not catch any exceptions and let the UI layer figure out how to notify the user, and or crash. Is this correct? Consider the Save Menu event handler below.
private void saveCatalogToolStripMenuItem_Click(object sender, EventArgs e)
{
//Check if the catalog is read only
if (this.Catalog.ReadOnly)
{
MessageBox.Show("The currently opened catalog is readonly and can not be saved");
return;
}
//attempts to save
try
{
//Save method doesn't catch anything it can't deal with directly
this.Catalog.Save();
}
catch (System.IO.FileNotFoundException)
{
MessageBox.Show("The catalog file could not be found");
}
catch (InvalidOperationException exp)
{
MessageBox.Show("There was a problem serializing the catalog for saving: " + exp.Message);
}
catch (System.IO.IOException exp)
{
MessageBox.Show("There was a problem accessing the catalog file: " + exp.Message);
}
catch (Exception exp)
{
MessageBox.Show("There was a problem saving the catalog:" + exp.Message);
}
}
Update 2
One more thing. Would the answer change at all if the Save() method was part of a public API vs internal code? For example if it was part of a public API then I'd have to figure out and document all the possible exceptions that Save() may throw. This would be a lot easier if knew that Save() could only possibly throw one of my three custom exceptions.
Also if Save() was part of a public API wouldn't security also be a concern? Maybe I would want to let the consumer of the API know that the save wasn't successful, but I don't want expose anything about how Save() works by letting them get at the exceptions that may have been generated.
Doing a generic catch-all and rethrowing as a new type of exception does not really solve your problem and does not give you anything.
What you really need to do is to catch the exceptions that you can handle and then handle them (at the appropriate level - this is where rethrowing may be useful). All other exceptions either need to be logged so you can debug why they happened, or shouldn't be happening in the first place (for example - make sure you validate user input, etc.). If you catch all exceptions, you'll never really know why you're getting the exceptions you're getting and, thus, cannot fix them.
Updated Response
In response to the update of your question (particularly in how you want to handle the save case), my question to you would be - why are you using exceptions as a means of determine the path your program takes? For example, let's take the "FileNotFoundException." Obviously that can happen at times. But, instead of letting a problem happen and notifying the user about it, before saving (or doing whatever) with the file, why not check first that the file can be found. You still get the same effect, but you aren't using exceptions to control program flow.
I hope this all makes sense. Let me know if you have any additional questions.
When you re-throw with the original exception as inner exception, you lose the original stack trace, which is valuable debugging information.
I will sometimes do what you are suggesting, but I always log the original exception first to preserve the stack trace.
I don't see a problem with what you are doing. The reason for wrapping exceptions in a custom exception types is to create an abstraction between layers of code -- to translate lower-level errors into a higher-level context. Doing this relieves the calling code from having to know too much the implementation details of what Save does.
Your update #1 is an example of the calling code having to know way too much about the implementation details of Save(). In response to your second update, I agree 100%
PS
I'm not saying to do this in every scenario where you encounter exceptions. Only when the benefit outweighs the cost (usually at module boundaries).
Example scenarios for when this is especially useful: you are wrapping a 3rd party library, you don't yet know all the underlying exceptions that might be thrown, you don't have the source code or any documentation, and so on.
Also, he is wrapping the underlying exception and no information is lost. The exception can still be logged appropriately (though you'll need to recursion your way through the InnerExceptions).
I favor wrapping exceptions, from the standpoint that a custom exception hierarchy can divide exceptions into much more useful classifications than the default hierarchy. Suppose one tries to open a document and gets an ArgumentException or an InvalidOperationException. Does the type of the exception really contain any useful information whatsoever? Suppose, however, one instead got a CodecNotFoundException, a PrerenderFingFailureException, or a FontLoadFailureException. One can imagine the system catching some of those exceptions and attempting to do something about it (e.g. allow the user to search for a CODEC, retry rendering with lower-resolution settings, or allow substitution of fonts after warning the user). Much more useful than the default exceptions, many of which say nothing about what's really wrong or what can be done about it.
From a hierarchical standpoint, what's really needed is a means of distinguishing exceptions which indicate that the method throwing the exception was unable to perform its task, but the system state is similar to what it was before the method was started, and those which indicate that the system state is corrupt in a fashion beyond that implied by the method's failure. The normal exception hierarchy is completely useless for that; if one wraps exceptions one may be able to improve the situation slightly (though not as well as if the hierarchy were better designed to start with). An exception which forces a transaction to be unwound is not nearly as bad as one which occurs while committing or unwinding a transaction. In the former case, the state of the system is known; in the latter case, it isn't.
While one should probably avoid catching certain really bad exceptions (StackOverflowException, OutOfMemoryException, ThreadAbortException) I'm not sure it really matters. If the system is going to crash and burn, it's going to do so whether one catches the exception or not. In vb.net, it may be worthwhile to "Catch Ex As Exception When IsNotHorribleException(Ex)" but C# has no such construct, nor even a way to exclude certain exceptions from being caught.
Parting note: in some cases, one operation may generate multiple exceptions that are worthy of logging. Only by wrapping exceptions in a custom exception which holds a list of other exceptions can that really be accomplished.
I don't think its a good idea.
You should only add you own type of exception, if you have anything to add.
And furthermore, you should only catch exceptions that you expect, and that you are able to handle - all other exceptions should be allowed to bubble up.
As a developer I must say, I get angry if you try to "hide" exceptions from me, by swallowing or wrapping them.
For some more info on why catch(exception) is bad check out this article: http://blogs.msdn.com/clrteam/archive/2009/02/19/why-catch-exception-empty-catch-is-bad.aspx
Essentially catching 'Exception' is like saying 'if anything goes wrong I dont care carry on' and catching 'Exception' and wrapping it is like saying 'if anything goes wrong treat them as if they all went wrong for the exact same reason'.
This cannot be correct either you handle it because you semi-expected it or you totally don't think it should ever happen EVER (or didn't know it would). In this case you'd want some kind of app level logging to point you to an issue that you had never expected - not just a one size fits all solution.
My own rule of thumb is to catch and wrap Exception only if I have some useful context I can add, like the file name I was trying to access, or the connection string, etc. If an InvalidOperationException pops up in your UI with no other information attached, you're going to have a hell of a time tracking down the bug.
I catch specific exception types only if the context or message I want to add can be made more useful for that exception compared to what I would say for Exception generally.
Otherwise, I let the exception bubble up to another method that might have something useful to add. What I don't want to do is tie myself in knots trying to catch and declare and handle every possible exception type, especially since you never know when the runtime might throw a sneaky ThreadAbortException or OutOfMemoryException.
So, in your example, I would do something like this:
try
{
System.Xml.Serialization.XmlSerializer serializer =
new XmlSerializer(typeof(Catalog));
this._catfileStream.SetLength(0); //clears the file stream
serializer.Serialize(this._catfileStream, this);
}
// catch (InvalidOperationException exp)
// Don't catch this because I have nothing specific to add that
// I wouldn't also say for all exceptions.
catch (Exception exp)
{
throw new CatalogIOException(
string.Format("There was a problem accessing catalog file '{0}'. ({1})",
_catfileStream.Name, exp.Message), exp);
}
Consider adding the inner exception's message to your wrapper exception so that if a user just sends you a screenshot of the error dialog, you at least have all the messages, not just the top one; and if you can, write the whole ex.ToString() to a log file somewhere.
In this particular case exceptions should be rare enough that wrapping it shouldn't be a useful thing and will likely just get in the way of error handling down the line. There are plenty of examples within the .Net framework where a specific exception that I can handle is wrapped in a more general one and it makes it much more difficult (though not impossible) for me to handle the specific case.
I have written an article on this very topic before. In it I reiterate the importance of capturing as much data about the exception as is possible. Here's the URL to the article:
http://it.toolbox.com/blogs/paytonbyrd/improve-exception-handling-with-reflection-and-generics-8718
What benefit does the user get from being told "There was a problem serializing the catalog"? I suppose your problem domain might be an extraordinary case, but every group of users I've ever programmed for would respond the same way when reading that message: "The program blew up. Something about the catalog."
I don't mean to be condescending towards my users; I'm not. It's just that generally speaking my users have better things to do with their attention than squander it constructing a fine-grained mental model of what's going on inside my software. There have been times when my users have had to build that kind of an understanding in order to use a program I've written, and I can tell you that the experience was not salutary for them or for me.
I think your time would be much better spent on figuring out how to reliably log exceptions and relevant application state in a form that you can access when your users tell you that something broke than in coming up with an elaborate structure for producing error messages that people are unlikely to understand.
To answer this question, you need to understand why catching System.Exception is a bad idea, and understand your own motivations for doing what your propose.
It's a bad idea because it makes the statement that anything that could have gone wrong is okay, and that the application is in a good state to keep running afterwards. That's a very bold statement to make.
So the question is: Is what you are proposing equivalent to catching System.Exception? Does it give the consumer of your API any more knowledge to make a better judgement? Does it simply encourage them to catch YourWrappedException, which is then the moral equivalent of catching System.Exception, except for not triggering FXCop warnings?
In most cases, if you know there's a rule against doing something, and want to know if something similar is "okay", you should start with understanding the rationale for the original rule.
This is a standard practice in .NET and how exceptions should be handled, especially for exceptions that are recoverable from.
Edit: I really have no idea why I'm being downvoted perhaps I read more into the authors intent than everyone else. But the way I read the code the fact he is wrapping those exceptions into his custom exception implies that the consumer of this method is equiped to handle those exceptions and that it is a responsibility of the consumer to deal with the error processing.
Not a single person that DV'd actually left any form of actual dispute. I stand by my answer that this is perfectly acceptable because the consumer should be aware of the potential exceptions this could throw and be equipped to handle them which is shown by the explicit wrapping of the exception. This also preserves the original exception so the stack trace is available and underlying exception accessible.

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