Singleton Data Access Layers - c#

In our data access layer at work we have this standard implementation where the class is accessed through a singleton public property which looks something like this:
public static CustomerController Instance
{
get
{
lock(singletonLock)
{
if( _instance == null )
{
_instance = new CustomerController();
}
return _instance;
}
}
}
now, I get what the code is doing, but I was wondering why you would do this over just creating an instance of the class each time it is used?

EDIT: Oh whoops I didn't catch the "Data Access Layers" part. But I have an example of that too: If your multithreaded app funnels all of its' database calls through a singleton class, only one thread will ever access the database at once, avoiding race conditions.
If you have a logging mechanism in a multi-threaded application that you use to spit out all exceptions and just write info in (especially for services, or apps that are always running, printing out statuses whenever stuff happens), you will run into file-locking issues. I use a singleton logger class, so that only one thread ever will have access to the Logger, and the rest will wait until the Logger is free to write their line in the text file.
There are lots of cool reasons to use a singleton, but I was like you and had no idea what they were FOR until I ran into this issue with file access in a multithreaded app.

You may wish to do this also, its double checked locking, it will speed up access to your singleton
public static CustomerController Instance
{
get
{
if( _instance == null )
{
lock(singletonLock)
{
if( _instance == null )
{
_instance = new CustomerController();
}
}
}
return _instance;
}
}

The answer is quite simple: you want to get the same object each time it's used.
It gives you the advantages of being a global variable (i.e. there's only one) with the advantages of being a class object (amongst other things, it can do invisable initialization the first time it's needed).

Related

Is the following C# Code Thread-safe in a multi-threaded evironment?

Since I create the readonly static instance as soon as someone uses the class, no lazy loading, this code is thread safe and I do not need to follow the Double-checked locking design pattern, correct?
public class BusSingleton<T> where T : IEmpireEndpointConfig, new()
{
private static readonly BusSingleton<T> instance = new BusSingleton<T>();
private IBus bus;
public IBus Bus
{
get { return this.bus; }
}
public static BusSingleton<T> Instance
{
get
{
return instance;
}
}
private BusSingleton()
{
T config = new T();
bus = NServiceBus.Bus.Create(config.CreateConfiguration());
((IStartableBus) bus).Start();
}
}
During the static initializer the run-time puts a lock around the object's type so two instances of the initializer can not be run at the same time.
The only thing you must be careful of is if NServiceBus.Bus.Create, config.CreateConfiguration, or bus.Start() use multiple threads internally and try to access your object's type anywhere within the class/function on that other thread you could deadlock yourself if one of those three function calls does not return until after that internal thread is done.
When you do the traditional "lazy singleton" with double checked locking the static initializer will have already finished and you don't run the risk of deadlocking yourself.
So if you are confidant that those 3 functions will not try to access your type on another thread then it is fine to not use double checked locking for your use case.
That looks safe as long as you don't need to delay the instantiation to run initalization code or anything like that. Which it sounds like you don't need.
https://msdn.microsoft.com/en-us/library/ff650316.aspx

Singleton pattern on persistent in-memory cache

Using what I judged was the best of all worlds on the Implementing the Singleton Pattern in C# amazing article, I have been using with success the following class to persist user-defined data in memory (for the very rarely modified data):
public class Params
{
static readonly Params Instance = new Params();
Params()
{
}
public static Params InMemory
{
get
{
return Instance;
}
}
private IEnumerable<Localization> _localizations;
public IEnumerable<Localization> Localizations
{
get
{
return _localizations ?? (_localizations = new Repository<Localization>().Get());
}
}
public int ChunkSize
{
get
{
// Loc uses the Localizations impl
LC.Loc("params.chunksize").To<int>();
}
}
public void RebuildLocalizations()
{
_localizations = null;
}
// other similar values coming from the DB and staying in-memory,
// and their refresh methods
}
My usage would look something like this:
var allLocs = Params.InMemory.Localizations; //etc
Whenever I update the database, the RefreshLocalizations gets called, so only part of my in-memory store is rebuilt. I have a single production environment out of about 10 that seems to be misbehaving when the RefreshLocalizations gets called, not refreshing at all, but this is also seems to be intermittent and very odd altogether.
My current suspicions goes towards the singleton, which I think does the job great and all the unit tests prove that the singleton mechanism, the refresh mechanism and the RAM performance all work as expected.
That said, I am down to these possibilities:
This customer is lying when he says their environment is not using loading balance, which is a setting I am not expecting the in-memory stuff to work properly (right?)
There is some non-standard pool configuration in their IIS which I am testing against (maybe in a Web Garden setting?)
The singleton is failing somehow, but not sure how.
Any suggestions?
.NET 3.5 so not much parallel juice available, and not ready to use the Reactive Extensions for now
Edit1: as per the suggestions, would the getter look something like:
public IEnumerable<Localization> Localizations
{
get
{
lock(_localizations) {
return _localizations ?? (_localizations = new Repository<Localization>().Get());
}
}
}
To expand on my comment, here is how you might make the Localizations property thread safe:
public class Params
{
private object _lock = new object();
private IEnumerable<Localization> _localizations;
public IEnumerable<Localization> Localizations
{
get
{
lock (_lock) {
if ( _localizations == null ) {
_localizations = new Repository<Localization>().Get();
}
return _localizations;
}
}
}
public void RebuildLocalizations()
{
lock(_lock) {
_localizations = null;
}
}
// other similar values coming from the DB and staying in-memory,
// and their refresh methods
}
There is no point in creating a thread safe singleton, if your properties are not going to be thread safe.
You should either lock around assignment of the _localization field, or instantiate in your singleton's constructor (preferred). Any suggestion which applies to singleton instantiation applies to this lazy-instantiated property.
The same thing further applies to all properties (and their properties) of Localization. If this is a Singleton, it means that any thread can access it any time, and simply locking the getter will again do nothing.
For example, consider this case:
Thread 1 Thread 2
// both threads access the singleton, but you are "safe" because you locked
1. var loc1 = Params.Localizations; var loc2 = Params.Localizations;
// do stuff // thread 2 calls the same property...
2. var value = loc1.ChunkSize; var chunk = LC.Loc("params.chunksize");
// invalidate // ...there is a slight pause here...
3. loc1.RebuildLocalizations();
// ...and gets the wrong value
4. var value = chunk.To();
If you are only reading these values, then it might not matter, but you can see how you can easily get in trouble with this approach.
Remember that with threading, you never know if a different thread will execute something between two instructions. Only simple 32-bit assignments are atomic, nothing else.
This means that, in this line here:
return LC.Loc("params.chunksize").To<int>();
is, as far as threading is concerned, equivalent to:
var loc = LC.Loc("params.chunksize");
Thread.Sleep(1); // anything can happen here :-(
return loc.To<int>();
Any thread can jump in between Loc and To.

A simple implementation of a Singleton

Isn't this a simpler as well as safe (and hence better) way to implement a singleton instead of doing double-checked locking mambo-jambo? Any drawbacks of this approach?
public class Singleton
{
private static Singleton _instance;
private Singleton() { Console.WriteLine("Instance created"); }
public static Singleton Instance
{
get
{
if (_instance == null)
{
Interlocked.CompareExchange(ref _instance, new Singleton(), null);
}
return _instance;
}
}
public void DoStuff() { }
}
EDIT: the test for thread-safety failed, can anyone explain why? How come Interlocked.CompareExchange isn't truly atomic?
public class Program
{
static void Main(string[] args)
{
Parallel.For(0, 1000000, delegate(int i) { Singleton.Instance.DoStuff(); });
}
}
Result (4 cores, 4 logical processors)
Instance created
Instance created
Instance created
Instance created
Instance created
If your singleton is ever in danger of initializing itself multiple times, you have a lot worse problems. Why not just use:
public class Singleton
{
private static Singleton instance=new Singleton();
private Singleton() {}
public static Singleton Instance{get{return instance;}}
}
Absolutely thread-safe in regards to initialization.
Edit: in case I wasn't clear, your code is horribly wrong. Both the if check and the new are not thread-safe! You need to use a proper singleton class.
You may well be creating multiple instances, but these will get garbage collected because they are not used anywhere. In no case does the static _instance field variable change its value more than once, the single time that it goes from null to a valid value. Hence consumers of this code will only ever see the same instance, despite the fact that multiple instances have been created.
Lock free programming
Joe Duffy, in his book entitled Concurrent Programming on Windows actually analyses this very pattern that you are trying to use on chapter 10, Memory models and Lock Freedom, page 526.
He refers to this pattern as a Lazy initialization of a relaxed reference:
public class LazyInitRelaxedRef<T> where T : class
{
private volatile T m_value;
private Func<T> m_factory;
public LazyInitRelaxedRef(Func<T> factory) { m_factory = factory; }
public T Value
{
get
{
if (m_value == null)
Interlocked.CompareExchange(ref m_value, m_factory(), null);
return m_value;
}
}
/// <summary>
/// An alternative version of the above Value accessor that disposes
/// of garbage if it loses the race to publish a new value. (Page 527.)
/// </summary>
public T ValueWithDisposalOfGarbage
{
get
{
if (m_value == null)
{
T obj = m_factory();
if (Interlocked.CompareExchange(ref m_value, obj, null) != null && obj is IDisposable)
((IDisposable)obj).Dispose();
}
return m_value;
}
}
}
As we can see, in the above sample methods are lock free at the price of creating throw-away objects. In any case the Value property will not change for consumers of such an API.
Balancing Trade-offs
Lock Freedom comes at a price and is a matter of choosing your trade-offs carefully. In this case the price of lock freedom is that you have to create instances of objects that you are not going to use. This may be an acceptable price to pay since you know that by being lock free, there is a lower risk of deadlocks and also thread contention.
In this particular instance however, the semantics of a singleton are in essence to Create a single instance of an object, so I would much rather opt for Lazy<T> as #Centro has quoted in his answer.
Nevertheless, it still begs the question, when should we use Interlocked.CompareExchange? I liked your example, it is quite thought provoking and many people are very quick to diss it as wrong when it is not horribly wrong as #Blindy quotes.
It all boils down to whether you have calculated the tradeoffs and decided:
How important is it that you produce one and only one instance?
How important is it to be lock free?
As long as you are aware of the trade-offs and make it a conscious decision to create new objects for the benefit of being lock free, then your example could also be an acceptable answer.
In order not to use 'double-checked locking mambo-jambo' or simply not to implement an own singleton reinventing the wheel, use a ready solution included into .NET 4.0 - Lazy<T>.
public class Singleton
{
private static Singleton _instance = new Singleton();
private Singleton() {}
public static Singleton Instance
{
get
{
return _instance;
}
}
}
I am not convinced you can completely trust that. Yes, Interlocked.CompareExchanger is atomic, but new Singleton() is in not going to be atomic in any non-trivial case. Since it would have to evaluated before exchanging values, this would not be a thread-safe implementation in general.
what about this?
public sealed class Singleton
{
Singleton()
{
}
public static Singleton Instance
{
get
{
return Nested.instance;
}
}
class Nested
{
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}
internal static readonly Singleton instance = new Singleton();
}
}
It's the fifth version on this page:
http://www.yoda.arachsys.com/csharp/singleton.html
I'm not sure, but the author seems to think its both thread-safe and lazy loading.
Your singleton initializer is behaving exactly as it should. See Raymond Chen's Lock-free algorithms: The singleton constructor:
This is a double-check lock, but without the locking. Instead of taking lock when doing the initial construction, we just let it be a free-for-all over who gets to create the object. If five threads all reach this code at the same time, sure, let's create five objects. After everybody creates what they think is the winning object, they called Interlocked­Compare­Exchange­Pointer­Release to attempt to update the global pointer.
This technique is suitable when it's okay to let multiple threads try to create the singleton (and have all the losers destroy their copy). If creating the singleton is expensive or has unwanted side-effects, then you don't want to use the free-for-all algorithm.
Each thread creates the object; as it thinks nobody has created it yet. But then during the InterlockedCompareExchange, only one thread will really be able to set the global singleton.
Bonus reading
One-Time Initialization helper functions save you from having to write all this code yourself. They deal with all the synchronization and memory barrier issues, and support both the one-person-gets-to-initialize and the free-for-all-initialization models.
A lazy initialization primitive for .NET provides a C# version of the same.
This is not thread-safe.
You would need a lock to hold the if() and the Interlocked.CompareExchange() together, and then you wouldn't need the CompareExchange anymore.
You still have the issue that you're quite possibly creating and throwing away instances of your singleton. When you execute Interlocked.CompareExchange(), the Singleton constructor will always be executed, regardless of whether the assignment will succeed. So you're no better off (or worse off, IMHO) than if you said:
if ( _instance == null )
{
lock(latch)
{
_instance = new Singleton() ;
}
}
Better performance vis-a-vis thread contention than if you swapped the position of the lock and the test for null, but at the risk of an extra instance being constructed.
An obvious singleton implementation for .NET?
Auto-Property initialization (C# 6.0) does not seem to cause the multiple instantiations of Singleton you are seeing.
public class Singleton
{
static public Singleton Instance { get; } = new Singleton();
private Singleton();
}
I think the simplest way after .NET 4.0 is using System.Lazy<T>:
public class Singleton
{
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton() { }
}
Jon Skeet has a nice article here that covers a lot of ways of implementing singleton and the problems of each one.
Don't use locking. Use your language environment
Mostly simple Thread-safe implementation is:
public class Singleton
{
private static readonly Singleton _instance;
private Singleton() { }
static Singleton()
{
_instance = new Singleton();
}
public static Singleton Instance
{
get { return _instance; }
}
}

How to restrict user for checking null for singelton instance in C#, .NET?

I don't want that end programmer can user == or != operator against my singelton class.
End user can't do
if( SingleInstace == null)
I have overloaded != and == operator but it doesn't help.
I have a scenario in which I want to dispose of the singleton instance and initialize it with different parameter. For example my singelton instance is DBAccess and I want to intialize it with different server name. Therefore in between the calls of disposing of the singleton instance and intialize it with different server name ; there may be call of null check. In that case my singelton instance will be initialize with old server name.
Please help!!
It is pointless to prevent this. The client code can always cast it to object.
SingleInstance should be private inside the Singleton class, so that nobody can access it outside of the class's "GetInstance" method.
To implement your singleton, you'll use something like this:
class HasSingleton
{
static public HasSingleton Instance {
get
{
if (_instance==null)
{
_instance=new HasSingleton();
}
return _instance;
}
static private _instance;
}
That way, you will never be able to get null for
HasSingleton.Instance
I omitted locking code for brevity.

Singleton factory, sort of

Sorry if this has been answered elsewhere... I have found a lot of posts on similar things but not the same.
I want to ensure that only one instance of an object exists at a time BUT I don't want that object to be retained past its natural life-cycle, as it might be with the Singleton pattern.
I am writing some code where processing of a list gets triggered (by external code that I have no control over) every minute. Currently I just create a new 'processing' object each time and it gets destroyed when it goes out of scope, as per normal. However, there might be occasions when the processing takes longer than a minute, and so the next trigger will create a second instance of the processing class in a new thread.
Now, I want to have a mechanism whereby only one instance can be around at a time... say, some sort of factory whereby it'll only allow one object at a time. A second call to the factory will return null, instead of a new object, say.
So far my (crappy) solution is to have a Factory type object as a nested class of the processor class:
class XmlJobListProcessor
{
private static volatile bool instanceExists = false;
public static class SingletonFactory
{
private static object lockObj = new object();
public static XmlJobListProcessor CreateListProcessor()
{
if (!instanceExists)
{
lock (lockObj)
{
if (!instanceExists)
{
instanceExists = true;
return new XmlJobListProcessor();
}
return null;
}
}
return null;
}
}
private XmlJobListProcessor() { }
....
}
I was thinking of writing an explicit destructor for the XmlJobListProcessor class that reset the 'instanceExists' field to false.
I Realise this is a seriously terrible design. The factory should be a class in its own right... it's only nested so that both it and the instance destructors can access the volatile boolean...
Anyone have any better ways to do this? Cheers
I know .NET 4 is not as widely used, but eventually it will be and you'll have:
private static readonly Lazy<XmlJobListProcessor> _instance =
new Lazy<XmlJobListProcessor>(() => new XmlJobListProcessor());
Then you have access to it via _instance.Value, which is initialized the first time it's requested.
Your original example uses double-check locking, which should be avoided at all costs.
See msdn Singleton implementation on how to do initialize the Singleton properly.
just make one and keep it around, don't destroy and create it every minute
"minimize the moving parts"
I would instance the class and keep it around. Certainly I wouldn't use a destructor (if you mean ~myInstance() )...that increases GC time. In addition, if a process takes longer than a minute, what do you do with the data that was suppose to be processed if you just return a null value?
Keep the instance alive, and possibly build a buffer mechanism to continue taking input while the processor class is busy. You can check to see:
if ( isBusy == true )
{
// add data to bottom of buffer
}
else
{
// call processing
}
I take everyone's point about not re-instantiating the processor object and BillW's point about a queue, so here is my bastardized mashup solution:
public static class PRManager
{
private static XmlJobListProcessor instance = new XmlJobListProcessor();
private static object lockobj = new object();
public static void ProcessList(SPList list)
{
bool acquired = Monitor.TryEnter(lockobj);
try
{
if (acquired)
{
instance.ProcessList(list);
}
}
catch (ArgumentNullException)
{
}
finally
{
Monitor.Exit(lockobj);
}
}
}
The processor is retained long-term as a static member (here, long term object retention is not a problem since it has no state variables etc.) If a lock has been acquired on lockObj, the request just isn't processed and the calling thread will go on with its business.
Cheers for the feedback guys. Stackoverflow will ensure my internship! ;D

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