I would like to ensure that I only subscribe once in a particular class for an event on an instance.
For example I would like to be able to do the following:
if (*not already subscribed*)
{
member.Event += new MemeberClass.Delegate(handler);
}
How would I go about implementing such a guard?
I'm adding this in all the duplicate questions, just for the record. This pattern worked for me:
myClass.MyEvent -= MyHandler;
myClass.MyEvent += MyHandler;
Note that doing this every time you register your handler will ensure that your handler is registered only once.
If you are talking about an event on a class that you have access to the source for then you could place the guard in the event definition.
private bool _eventHasSubscribers = false;
private EventHandler<MyDelegateType> _myEvent;
public event EventHandler<MyDelegateType> MyEvent
{
add
{
if (_myEvent == null)
{
_myEvent += value;
}
}
remove
{
_myEvent -= value;
}
}
That would ensure that only one subscriber can subscribe to the event on this instance of the class that provides the event.
EDIT please see comments about why the above code is a bad idea and not thread safe.
If your problem is that a single instance of the client is subscribing more than once (and you need multiple subscribers) then the client code is going to need to handle that. So replace
not already subscribed
with a bool member of the client class that gets set when you subscribe for the event the first time.
Edit (after accepted): Based on the comment from #Glen T (the submitter of the question) the code for the accepted solution he went with is in the client class:
if (alreadySubscribedFlag)
{
member.Event += new MemeberClass.Delegate(handler);
}
Where alreadySubscribedFlag is a member variable in the client class that tracks first subscription to the specific event.
People looking at the first code snippet here, please take note of #Rune's comment - it is not a good idea to change the behavior of subscribing to an event in a non-obvious way.
EDIT 31/7/2009: Please see comments from #Sam Saffron. As I already stated and Sam agrees the first method presented here is not a sensible way to modify the behavior of the event subscription. The consumers of the class need to know about its internal implementation to understand its behavior. Not very nice.
#Sam Saffron also comments about thread safety. I'm assuming that he is referring to the possible race condition where two subscribers (close to) simultaneously attempt to subscribe and they may both end up subscribing. A lock could be used to improve this. If you are planning to change the way event subscription works then I advise that you read about how to make the subscription add/remove properties thread safe.
As others have shown, you can override the add/remove properties of the event. Alternatively, you may want to ditch the event and simply have the class take a delegate as an argument in its constructor (or some other method), and instead of firing the event, call the supplied delegate.
Events imply that anyone can subscribe to them, whereas a delegate is one method you can pass to the class. Will probably be less surprising to the user of your library then, if you only use events when you actually want the one-to-many semantics it usually offers.
You can use Postsharper to write one attribute just once and use it on normal Events. Reuse the code. Code sample is given below.
[Serializable]
public class PreventEventHookedTwiceAttribute: EventInterceptionAspect
{
private readonly object _lockObject = new object();
readonly List<Delegate> _delegates = new List<Delegate>();
public override void OnAddHandler(EventInterceptionArgs args)
{
lock(_lockObject)
{
if(!_delegates.Contains(args.Handler))
{
_delegates.Add(args.Handler);
args.ProceedAddHandler();
}
}
}
public override void OnRemoveHandler(EventInterceptionArgs args)
{
lock(_lockObject)
{
if(_delegates.Contains(args.Handler))
{
_delegates.Remove(args.Handler);
args.ProceedRemoveHandler();
}
}
}
}
Just use it like this.
[PreventEventHookedTwice]
public static event Action<string> GoodEvent;
For details, look at Implement Postsharp EventInterceptionAspect to prevent an event Handler hooked twice
You would either need to store a separate flag indicating whether or not you'd subscribed or, if you have control over MemberClass, provide implementations of the add and remove methods for the event:
class MemberClass
{
private EventHandler _event;
public event EventHandler Event
{
add
{
if( /* handler not already added */ )
{
_event+= value;
}
}
remove
{
_event-= value;
}
}
}
To decide whether or not the handler has been added you'll need to compare the Delegates returned from GetInvocationList() on both _event and value.
I know this is an old Question, but the current Answers didn't work for me.
Looking at C# pattern to prevent an event handler hooked twice (labelled as a duplicate of this question), gives Answers that are closer, but still didn't work, possibly because of multi-threading causing the new event object to be different or maybe because I was using a custom event class. I ended up with a similar solution to the accepted Answer to the above Question.
private EventHandler<bar> foo;
public event EventHandler<bar> Foo
{
add
{
if (foo == null ||
!foo.GetInvocationList().Select(il => il.Method).Contains(value.Method))
{
foo += value;
}
}
remove
{
if (foo != null)
{
EventHandler<bar> eventMethod = (EventHandler<bar>)foo .GetInvocationList().FirstOrDefault(il => il.Method == value.Method);
if (eventMethod != null)
{
foo -= eventMethod;
}
}
}
}
With this, you'll also have to fire your event with foo.Invoke(...) instead of Foo.Invoke(...). You'll also need to include System.Linq, if you aren't already using it.
This solution isn't exactly pretty, but it works.
I did this recently and I'll just drop it here so it stays:
private bool subscribed;
if(!subscribed)
{
myClass.MyEvent += MyHandler;
subscribed = true;
}
private void MyHandler()
{
// Do stuff
myClass.MyEvent -= MyHandler;
subscribed = false;
}
Invoke only distinct elements from GetInvocationList while raising:
using System.Linq;
....
public event HandlerType SomeEvent;
....
//Raising code
foreach (HandlerType d in (SomeEvent?.GetInvocationList().Distinct() ?? Enumerable.Empty<Delegate>()).ToArray())
d.Invoke(sender, arg);
Example unit test:
class CA
{
public CA()
{ }
public void Inc()
=> count++;
public int count;
}
[TestMethod]
public void TestDistinctDelegates()
{
var a = new CA();
Action d0 = () => a.Inc();
var d = d0;
d += () => a.Inc();
d += d0;
d.Invoke();
Assert.AreEqual(3, a.count);
var l = d.GetInvocationList();
Assert.AreEqual(3, l.Length);
var distinct = l.Distinct().ToArray();
Assert.AreEqual(2, distinct.Length);
foreach (Action di in distinct)
di.Invoke();
Assert.AreEqual(3 + distinct.Length, a.count);
}
[TestMethod]
public void TestDistinctDelegates2()
{
var a = new CA();
Action d = a.Inc;
d += a.Inc;
d.Invoke();
Assert.AreEqual(2, a.count);
var distinct = d.GetInvocationList().Distinct().ToArray();
Assert.AreEqual(1, distinct.Length);
foreach (Action di in distinct)
di.Invoke();
Assert.AreEqual(3, a.count);
}
Related
This is abit difficult to word, so I am going to rely mostly on code.
BTW if you can word the question in a better light please dont hesitate giving your 2c!
class CustomEventArgs : EventArgs
{
public delegate void CustomEventHandler( Object sender, CustomEventArgs args );
public int data;
public CustomEventArgs (int _data)
{
data = _data;
}
}
This is the event that we will be using in this example.
class EventGenerator
{
public event CustomEventArgs.CustomEventHandler WeOccasion;
public EventGenerator ()
{
Task.Factory.StartNew( () =>
{
var index = 1;
// just loop and generate events every now and then
while (true)
{
Thread.Sleep( 1000 );
WeOccasion( this, new CustomEventArgs (++index));
}
});
}
}
This class just loops through firing off CustomEventHandler events.
class EventActivity
{
// EventActivity has an event of the same type as EventGenerator's
public event CustomEventArgs.CustomEventHandler WeOccasion;
// this is the part I cant seem to get right
public event CustomEventArgs.CustomEventHandler Source ( get; set; }
public bool Active {
set
{
if (value)
{
Source += DoWork;
}
else
{
Source -= DoWork;
}
}
}
private void DoWork( Object sender, CustomEventArgs frame);
}
Here is where I really need help. I want almost a pointer to an event in an another class of type CustomEventHandler that I can later assign event handlers to when I activate the activity.
Here is a usage example wrapped in a class;
class EventAssigner
{
EventGenerator Generator;
EventActivity DoSomeThing1;
EventActivity DoSomeThing2;
public EventAssigner ()
{
// init
Generator = new EventGenerator();
DoSomeThing1 = new EventActivity();
DoSomeThing2 = new EventActivity();
// assign sources
DoSomeThing1.Source = Generator.WeOccasion;
DoSomeThing2.Source = DoSomeThing1.WeOccasion;
// activate the first activity
DoSomeThing1.Active = true;
}
public void Activate2()
{
// activate the second activity
DoSomeThing2.Active = true;
}
public void Deactivate2()
{
// deactivate the second activity
DoSomeThing2.Active = false;
}
}
Obiously this code doesnt work, and I suppose thats what I am asking. Can you get this design pattern to work?
What you're asking to do isn't really possible with .NET events, and probably isn't as desirable as you might think. A bit of background should help explain why:
Properties have a basic pattern with get and set operations. These are invoked by accessing the property (for a get) and an assignment to the property (for a set):
var x = instance.Prop1; // access
instance.Prop1 = x; // assignment
When you access an event from outside the class (i.e. instance.Event) you are given the "public" face, which, like properties, has two operations: add handler and remove handler. These are invoked using the += and -= operators.
instance.Event += this.Handler; // add
instance.Event -= this.Handler; // remove
The important thing to notice that it doesn't have a "get" operation - there is no way to get a reference to the event outside the class; you can only modify the handlers registered.
When you access an event from within a class, you are given the "private" face, which is essentially a special collection of delegates (function pointers) to the registered event handlers. When you invoke the delegate, you're actually asking the framework to iterate through the registered event handlers and invoke those.
if(this.Event != null)
{
this.Event.Invoke(e, args); // raise event
}
This separation of public face and private face is what allows you have a nice simple event keyword which magically gives you an event. It is also what stops you passing a reference to the event around.
To pass the event into registration methods, you have to pass the object the event is attached to. If you have multiple classes which implement the same event and you want to register them all in the same way, you should have them implement an interface with the event (yes, events can be on interfaces) and write your method to accept the interface as an argument.
If I'm reading you correct, you want the line
DoSomeThing1.Source = Generator.WeOccasion;
to save the pointer to the WeOccasion event, so that you can add the DoWork call to it later, right?
I don't think that is possible with "normal" code, as the event is not a value, but rather like a property. Consider the following analogous code:
myProp = aPerson.Name; // attempt to save the name property for later
myProp = "Fred"; // intent is to set aPerson.Name = "Fred"
If you want this to work I'd suggest using reflection to find the event, and add to it using the EventInfo.AddEventHandler method (http://msdn.microsoft.com/en-us/library/system.reflection.eventinfo.addeventhandler.aspx)
If I create a .NET class which subscribes to an event with an anonymous function like this:
void MyMethod()
{
Application.Current.Deactivated += (s,e) => { ChangeAppearance(); };
}
Will this event handler be a root keeping my class from being garbage collected?
If not, wohoo! But if so, can you show me the removal syntax? Just using -= with the same code seems wrong.
You can either use a "real" method as Simon D. suggests, or do this:
EventHandler handler = null;
handler = (s,e) => {
Application.Current.Deactivated -= handler;
ChangeAppearance();
};
Application.Current.Deactivated += handler;
Since this is somewhat ugly and defeats the purpose of using a lambda to be succint, I 'd probably go with refactoring it out to a method. But it's useful to know what else works.
Warning: It goes without saying that you have to be super ultra careful to not mess with the value of handler at all between the point where you subscribe to the event and the point where it is actually invoked, otherwise the unsubscribe part won't work correctly.
I think you do need to unsubscribe, because the event provider (the application) lives - or at least can live - longer than your consumer. So each subscribing instance dying while the app remains living will create memory leaks.
You are subscribing an anonymous delegate to the event.
This is why you can't unsubscribe it the same way, because you cannot address it anymore.
Actually you are creating the method at the same moment you subscribe, and you don't store any pointer to the newly created method.
If you slightly change your implementation to use a "real" method, you can easily unsubscribe from the event the same way you subscribe to it:
Application.Current.Deactivated += ChangeAppearance;
Application.Current.Deactivated -= ChangeAppearance;
private void ChangeAppearance(object sender, EventArgs eventArgs)
{
throw new NotImplementedException();
}
You definitely have to clean up the reference. If there were any doubt you could easily test with your own static event like so.
static class MemoryLeak
{
static List<Action<int>> list = new List<Action<int>>();
public static event Action<int> ActivateLeak
{
add
{
list.Add(value);
}
remove
{
list.Remove(value);
}
}
}
Then by setting a breakpoint in the remove function you can see that your reference is not cleaned up.
class Program
{
static void Main(string[] args)
{
foo f = new foo();
MemoryLeak.ActivateLeak += o => f.bar();
f.tryCleanup();
}
}
class foo
{
public void bar()
{ }
public void tryCleanup()
{
MemoryLeak.ActivateLeak -= o => bar();
}
}
As an alternative to Simon's solution you could use a second closure to create a "detach" action which can be passed around.
foo f = new foo();
Action<int> callfoo = o => f.bar();
MemoryLeak.ActivateLeak += callfoo;
Action cleanUp = () => MemoryLeak.ActivateLeak -= callfoo;
// Now you can pass around the cleanUp action and call it when you need to unsubscribe from the event.
cleanUp();
This is indeed a leak that prevents garbage collection. There are ways around it - with WeakReference being one of the better ones.
This link has a good conversation and good answers for you.
I have the following class, which has one public event called LengthChanged:
class Dimension
{
public int Length
{
get
{
return this.length;
}
set
{
if (this.length != value)
{
this.length = value;
this.OnLengthChanged ();
}
}
protected virtual void OnLengthChanged()
{
var handler = this.LengthChanged;
if (handler != null)
{
handler (this, System.EventArgs.Empty);
}
}
public event System.EventHandler LengthChanged;
private int length;
}
I would like to be able to register/unregister handlers for this event in a method called Observer, which does not know anything about the Dimension class. I have come up with two scenarios, none of which are really satisfying:
Define an interface ILengthChanged with the LengthChanged event, then make sure Dimension implements ILengthChanged. Then I have to provide one implementation of the Observer method for every interface I define. This by no way generic enough. I'd really want to be able to simply pass in a reference to a System.EventHandler event.
Use System.Action<System.EventHandler> callbacks for registering and unregistering the event handler in the Observer method, just like that:
class Foo
{
public void Observer(System.Action<System.EventHandler> register,
System.Action<System.EventHandler> unregister)
{
register (this.MyEventHandler);
// keep track of the unregister callback, so that we can unregister
// our event handler later on, if needed...
}
private void MyEventHandler(object sender, System.EventArgs e)
{
...
}
}
which would then be invoked like this:
Foo foo = ...;
Dimension dim = ...;
foo.Observer (x => dim.LengthChanged += x, x => dim.LengthChanged -= x);
and which, when executed, will indeed end up wiring the LengthChanged event with the internal event handler MyEventHandler. But this is not very elegant. I would have loved to be able to write this instead:
Foo foo = ...;
Dimension dim = ...;
foo.Observer (dim.LengthChanged);
but I've no idea how this could be achieved. Maybe I am missing something really obvious here? I guess that some dynamic magic could do the trick, somehow, but this would not enforce compile-time type checking: I don't want the users of Observer to pass in references to events which do not satisfy the System.EventHandler event signature.
Unfortunately there isn't really a way of doing this. Events aren't first class citizens in .NET in general - although F# tries to promote them there.
Either pass in the subscribe/unsubscribe delegate or using a string indicating the name of the event. (The latter is often shorter, but obviously less safe at compile-time.)
Those are the approaches which Reactive Extensions takes - if there were a cleaner way of doing it, I'm sure they would be using that :(
You can create a custom accessor.
public event EventHandler NewEvent
{
add { Dimension.LengthChanged += value; }
remove { Dimension.LengthChanged -= value; }
}
Please see the documentation.
Event is not supposed to be passed into another method. However, you can pass delegate into another method. Perhaps, what you are looking for are just a simple public delegate instead of event.
If you change your event to this
public System.EventHandler LengthChanged;
You can simply pass the LengthChanged to Observer like this
Foo foo = ...;
Dimension dim = ...;
foo.Observer (dim.LengthChanged);
I am sure that I am just not understanding something fundamental about events and/or delegates in C#, but why can't I do the Boolean tests in this code sample:
public class UseSomeEventBase {
public delegate void SomeEventHandler(object sender, EventArgs e);
public event SomeEventHandler SomeEvent;
protected void OnSomeEvent(EventArgs e) {
// CANONICAL WAY TO TEST EVENT. OF COURSE, THIS WORKS.
if (SomeEvent != null) SomeEvent(this, e);
}
}
public class UseSomeEvent : UseSomeEventBase {
public bool IsSomeEventHandlerNull() {
// "LEFT HAND SIDE" COMPILER ERROR
return SomeEvent == null;
}
}
class Program {
static void Main(string[] args) {
var useSomeEvent = new UseSomeEvent();
useSomeEvent.SomeEvent +=new UseSomeEventBase.SomeEventHandler(FuncToHandle);
// "LEFT HAND SIDE" COMPILER ERROR
if (useSomeEvent.SomeEvent == null) {
}
var useSomeEventBase = new UseSomeEventBase();
useSomeEventBase.SomeEvent += new UseSomeEventBase.SomeEventHandler(FuncToHandle);
// "LEFT HAND SIDE" COMPILER ERROR
if (useSomeEventBase.SomeEvent == null) {
}
}
static void FuncToHandle(object sender, EventArgs e) { }
}
An event is really just an "add" operation and a "remove" operation. You can't get the value, you can't set the value, you can't call it - you can just subscribe a handler for the event (add) or unsubscribe one (remove). This is fine - it's encapsulation, plain and simple. It's up to the publisher to implement add/remove appropriately, but unless the publisher chooses to make the details available, subscribers can't modify or access the implementation-specific parts.
Field-like events in C# (where you don't specify the add/remove bits) hide this - they create a variable of a delegate type and an event. The event's add/remove implementations just use the variable to keep track of the subscribers.
Inside the class you refer to the variable (so you can get the currently subscribed delegates, execute them etc) and outside the class you refer to the event itself (so only have add/remove abilities).
The alternative to field-like events is where you explicitly implement the add/remove yourself, e.g.
private EventHandler clickHandler; // Normal private field
public event EventHandler Click
{
add
{
Console.WriteLine("New subscriber");
clickHandler += value;
}
remove
{
Console.WriteLine("Lost a subscriber");
clickHandler -= value;
}
}
See my article on events for more information.
Of course the event publisher can also make more information available - you could write a property like ClickHandlers to return the current multi-cast delegate, or HasClickHandlersto return whether there are any or not. That's not part of the core event model though.
You can easily use a very simple approach here to not repeatedly subscribe to an event.
Either of the 2 approaches below can be used:
Flag approach : _getWarehouseForVendorCompletedSubscribed is a private variable initialized to false.
if (!_getWarehouseForVendorCompletedSubscribed)
{
_serviceClient.GetWarehouseForVendorCompleted += new EventHandler<GetWarehouseForVendorCompletedEventArgs>(_serviceClient_GetWarehouseForVendorCompleted);
_getWarehouseForVendorCompletedSubscribed = true;
}
Unsubscribe Approach :Include an unsubscribe everytime you want to subscribe.
_serviceClient.GetWarehouseForVendorCompleted -= new
EventHandler<GetWarehouseForVendorCompletedEventArgs>
(_serviceClient_GetWarehouseForVendorCompleted);
_serviceClient.GetWarehouseForVendorCompleted += new
EventHandler<GetWarehouseForVendorCompletedEventArgs>
(_serviceClient_GetWarehouseForVendorCompleted);
Here the answer:
using System;
delegate void MyEventHandler();
class MyEvent
{
string s;
public event MyEventHandler SomeEvent;
// This is called to raise the event.
public void OnSomeEvent()
{
if (SomeEvent != null)
{
SomeEvent();
}
}
public string IsNull
{
get
{
if (SomeEvent != null)
return s = "The EventHandlerList is not NULL";
else return s = "The EventHandlerList is NULL"; ;
}
}
}
class EventDemo
{
// An event handler.
static void Handler()
{
Console.WriteLine("Event occurred");
}
static void Main()
{
MyEvent evt = new MyEvent();
// Add Handler() to the event list.
evt.SomeEvent += Handler;
// Raise the event.
//evt.OnSomeEvent();
evt.SomeEvent -= Handler;
Console.WriteLine(evt.IsNull);
Console.ReadKey();
}
}
Here's a slightly different question
What value is there in testing an externally defined event for null?
As an external consumer of an event you can only do 2 operations
Add a handler
Remove a handler
The null or non-nullness of the event has no bearing on these 2 actions. Why do you want to run a test which provides no perceivable value?
It's a rule in place when using the 'event' keyword. When you create an event, you are restricting outside class interaction with the delegate to a "subscribe / unsubscribe" relationship, this includes cases of inheritance. Remember an event is essentially a property, but for method calls, it isn't really an object itself, so really it looks more like this:
public event SomeEventHandler SomeEvent
{
add
{
//Add method call to delegate
}
remove
{
//Remove method call to delegate
}
}
You'd have to do that from the base class. That's the exact reason that you did this:
protected void OnSomeEvent(EventArgs e) {
// CANONICAL WAY TO TEST EVENT. OF COURSE, THIS WORKS.
if (SomeEvent != null) SomeEvent(this, e);
}
You can't access events from a derived class. Also, you should make that method virtual, so that it can be overridden in a derived class.
Publisher of the event implicitly overload only += and -= operations, and other operations are not implemented in the publisher because of the obvious reasons as explained above, such as don't want to give control to subscriber to change events.
If we want to validate if a particular event is subscribed in the subscriber class, better publisher will set a flag in its class when event is subscriber and clear the flag when it is unsubscriber.
If subscriber can access the flag of publisher, very easily identifiable whether the particular event is subscriber or not by checking the flag value.
I'm using C#, .NET 3.5. I understand how to utilize events, how to declare them in my class, how to hook them from somewhere else, etc. A contrived example:
public class MyList
{
private List<string> m_Strings = new List<string>();
public EventHandler<EventArgs> ElementAddedEvent;
public void Add(string value)
{
m_Strings.Add(value);
if (ElementAddedEvent != null)
ElementAddedEvent(value, EventArgs.Empty);
}
}
[TestClass]
public class TestMyList
{
private bool m_Fired = false;
[TestMethod]
public void TestEvents()
{
MyList tmp = new MyList();
tmp.ElementAddedEvent += new EventHandler<EventArgs>(Fired);
tmp.Add("test");
Assert.IsTrue(m_Fired);
}
private void Fired(object sender, EventArgs args)
{
m_Fired = true;
}
}
However, what I do not understand, is when one declares an event handler
public EventHandler<EventArgs> ElementAddedEvent;
It's never initialized - so what, exactly, is ElementAddedEvent? What does it point to? The following won't work, because the EventHandler is never initialized:
[TestClass]
public class TestMyList
{
private bool m_Fired = false;
[TestMethod]
public void TestEvents()
{
EventHandler<EventArgs> somethingHappend;
somethingHappend += new EventHandler<EventArgs>(Fired);
somethingHappend(this, EventArgs.Empty);
Assert.IsTrue(m_Fired);
}
private void Fired(object sender, EventArgs args)
{
m_Fired = true;
}
}
I notice that there is an EventHandler.CreateDelegate(...), but all the method signatures suggest this is only used for attaching Delegates to an already existing EventHandler through the typical ElementAddedEvent += new EventHandler(MyMethod).
I'm not sure if what I am trying to do will help... but ultimately I'd like to come up with an abstract parent DataContext in LINQ whose children can register which table Types they want "observed" so I can have events such as BeforeUpdate and AfterUpdate, but specific to types. Something like this:
public class BaseDataContext : DataContext
{
private static Dictionary<Type, Dictionary<ChangeAction, EventHandler>> m_ObservedTypes = new Dictionary<Type, Dictionary<ChangeAction, EventHandler>>();
public static void Observe(Type type)
{
if (m_ObservedTypes.ContainsKey(type) == false)
{
m_ObservedTypes.Add(type, new Dictionary<ChangeAction, EventHandler>());
EventHandler eventHandler = EventHandler.CreateDelegate(typeof(EventHandler), null, null) as EventHandler;
m_ObservedTypes[type].Add(ChangeAction.Insert, eventHandler);
eventHandler = EventHandler.CreateDelegate(typeof(EventHandler), null, null) as EventHandler;
m_ObservedTypes[type].Add(ChangeAction.Update, eventHandler);
eventHandler = EventHandler.CreateDelegate(typeof(EventHandler), null, null) as EventHandler;
m_ObservedTypes[type].Add(ChangeAction.Delete, eventHandler);
}
}
public static Dictionary<Type, Dictionary<ChangeAction, EventHandler>> Events
{
get { return m_ObservedTypes; }
}
}
public class MyClass
{
public MyClass()
{
BaseDataContext.Events[typeof(User)][ChangeAction.Update] += new EventHandler(OnUserUpdate);
}
public void OnUserUpdated(object sender, EventArgs args)
{
// do something
}
}
Thinking about this made me realize I don't really understand what's happening under the hod with events - and I would like to understand :)
I've written this up in a fair amount of detail in an article, but here's the summary, assuming you're reasonably happy with delegates themselves:
An event is just an "add" method and a "remove" method, in the same way that a property is really just a "get" method and a "set" method. (In fact, the CLI allows a "raise/fire" method as well, but C# never generates this.) Metadata describes the event with references to the methods.
When you declare a field-like event (like your ElementAddedEvent) the compiler generates the methods and a private field (of the same type as the delegate). Within the class, when you refer to ElementAddedEvent you're referring to the field. Outside the class, you're referring to the field.
When anyone subscribes to an event (with the += operator) that calls the add method. When they unsubscribe (with the -= operator) that calls the remove.
For field-like events, there's some synchronization but otherwise the add/remove just call Delegate.Combine/Remove to change the value of the auto-generated field. Both of these operations assign to the backing field - remember that delegates are immutable. In other words, the autogenerated code is very much like this:
// Backing field
// The underscores just make it simpler to see what's going on here.
// In the rest of your source code for this class, if you refer to
// ElementAddedEvent, you're really referring to this field.
private EventHandler<EventArgs> __ElementAddedEvent;
// Actual event
public EventHandler<EventArgs> ElementAddedEvent
{
add
{
lock(this)
{
// Equivalent to __ElementAddedEvent += value;
__ElementAddedEvent = Delegate.Combine(__ElementAddedEvent, value);
}
}
remove
{
lock(this)
{
// Equivalent to __ElementAddedEvent -= value;
__ElementAddedEvent = Delegate.Remove(__ElementAddedEvent, value);
}
}
}
The initial value of the generated field in your case is null - and it will always become null again if all subscribers are removed, as that is the behaviour of Delegate.Remove.
If you want a "no-op" handler to subscribe to your event, so as to avoid the nullity check, you can do:
public EventHandler<EventArgs> ElementAddedEvent = delegate {};
The delegate {} is just an anonymous method which doesn't care about its parameters and does nothing.
If there's anything that's still unclear, please ask and I'll try to help!
Under the hood, events are just delegates with special calling conventions. (For example, you don't have to check for nullity before raising an event.)
In pseudocode, Event.Invoke() breaks down like this:
If Event Has Listeners
Call each listener synchronously on this thread in arbitrary order.
Since events are multicast, they will have zero or more listeners, held in a collection. The CLR will loop through them, calling each in an arbitrary order.
One big caveat to remember is that event handlers execute in the same thread as the event is raised in. It's a common mental error to think of them as spawning a new thread. They do not.