Running scripts inside C# - c#

I want to run javascript/Python/Ruby inside my application.
I have an application that creates process automatically based on user's definition. The process is generated in C#. I want to enable advanced users to inject script in predefined locations. Those scripts should be run from the C# process.
For example, the created process will have some activities and in the middle the script should be run and then the process continues as before.
Is there a mechanism to run those scripts from C#?

Basically, you have two problems: how to define point of injections in your generated code, and how to run python / ruby / whatev scripts from there.
Depending on how you generate the process, one possible solution would be to add a function to each possible point of injection. The function would check, whether the user has associated any scripts with given points, and if so, runs the script by invoking IronPython / IronRuby (with optionally given parameters).
Disadvantages include: limited accessibility from the scripts to the created process (basically, only variables passed as parameters could be accessed); as well as implementation limits (IronPython's current version omits several basic system functions).

Look into IronPython and IronRuby -- these will allow you to easily interoperate with C#.

You can compile C# code from within a C# application using the CSharpCodeProvider class.
If the compile succeeds you can run the resulting assembly as returned via the CompiledAssembly property of the CompilerResults class.

Awesome C# scripting language - Script.Net

.NET has a scripting language including runtime engine in PowerShell which can be embedded in any .NET application.

You can compile C# code "on the fly" into an in-memory assembly. I think this is possible with IronPython and IronRuby as well. Look at the CodeDomProvider.CreateProvider method.
If you need to run scripts a lot, or if your process runs for a long time, you might want to load these assemblies into another AppDomain. And unload the AppDomain after you're done with the script. Otherwise you are unable to remove them from memory. This has some consequenses on the other classes in your project, because you have to marshall all calls.

Have you thought about Visual Studio for Applications? I haven't heard much about it since .NET 1.1, but it might be worth a look.
http://msdn.microsoft.com/en-us/library/ms974548.aspx

I've done exactly this just recently - allowed run-time addition of C# scripting.
It's not hard at all, and this article:
http://www.divil.co.uk/net/articles/plugins/scripting.asp
is a very useful summary of the details.

One of Microsoft's solutions to JavaScript in C# is ClearScript,
which uses V8, Chrom browser's JavaScript engine. Check its short FAQtorial for code samples.
It has excellent two-way integration - iterator/enumerator, output parameters, optional parameters, parameter arrays, delegate, task/promise/async/await, bigint, and more.
Apart from that, I think the most distinguishing feature is that it does not depend on Rosyln or Dynamic Language Runtime. This can be good or bad - good because there may be a lot less dependencies (depending on your project's target), bad because you need to bundle the native, platform-dependent V8 dll.
If that is ok, you get to enjoy cutting edge JavaScript / ECMAScript. Everything you get on Chrome, or 98% ES6 as of 2022 Feb, plus several extensions. Speed is as fast as Chrome, obviously, so you get the best of both Google and Microsoft.

Related

In-App Scripting Support .NET Application

I am currently evaluating scripting options for my .NET application. The user should be able to write a script (in a dedicated text/code editor within the application) to control the application itself. The application is completely written in C#. As scripting languages I am currently evaluating
LUA
IronPython
I found the following article (https://www.cyotek.com/blog/adding-scripting-to-net-applications) which relies on JavaScript which could also be an option. Currently it is not clear to me how I can offer my internal objects used in the application and custom functions for the used script. The link above relies on JINT (Javascript Interpreter for .NET) which offers means to add own method and objects for the script:
protected virtual void InitializeEnvironment()
{
this.AddFunction("print", new Action<object>(this.WriteLine));
this.AddFunction("log", new Action<object>(this.WriteLine));
this.AddFunction("cls", new Action(this.ClearScreen));
// interactive functions
this.AddFunction("alert", new Action<object>(this.ShowAlert));
this.AddFunction("confirm", new Func<object, bool>(this.ShowConfirm));
this.AddFunction("prompt", new Func<object, object, string>(this.ShowPrompt));
}
I didn't find means to do this with IronPython - at least it is not mentioned in the documentation and there are no examples for this kind of approach. Perhaps I am completely on the wrong track here - any help/tip would be great.
For light-footprint usage IronPython may be good option.
You can add custom functions in the execution scope:
Adding static method to IronPython scope
You might also want to check out AlterNET studio here:
https://www.alternetsoft.com/products/studio
It’s a commercial library that offers in-app scripting/debugging for the following languages/technologies:
-C#/Visual Basic, based on Roslyn
-TypeScript/JavaScript based on ClearScript and Google developers tools
IronPython
Python, based on Debug Adapter Protocol - this one is still in a development.
You may find a bit more information here:
https://www.alternetsoft.com/news/alternet-studio-7-0-highlights
https://www.alternetsoft.com/blog/python-script-debugger-based-on-debug-adapter-protocol
With all these options you can access objects defined in .NET application, but they have pros and cons when it comes to the script execution performance, in-app debugging, memory footprints, etc.
If you need scripting only, you would not need a commercial-grade solution, it may be of value though if you also need script debugging or code editing/writing functionality in your application.
Dmitry

Easiest way to Implement Scripting to WPF C# Visual Studio 2015

I'd like some help in how to add scripting support to a WPF C# project I'm doing on Visual Studio 2015. One of the things I'd like to do is to be able to change User Control properties within that script. I've being trying Roslyn C#, and I read some stuff about IronPython and PowerShell Tools. But, all that information is not really helping.
So, do you have a simple answer? Like, the easiest way to execute scripts in Visual Studio 2015 C# WPF Application, that are able to change properties of User Controls within the project?
Any help would be appreciated.
Thanks,
Lucas.
T4 templates can help but they are less extensible than lets say Roslyn.
I found a great post on how to easily implement IronPython and how to access User Controls within the scripts in Python, so you can there change different Control properties, and even create them! Here's the link:http://www.codeproject.com/Articles/602112/Scripting-NET-Applications-with-IronPython
I think it should be quite simple to embed powershell or F# interactive in an application and there are lots of examples when we search the web for this. The question is only are we comfortable writing scripts in Powershell and F#?
In my application I provide a C# editor and compile scripts as static methods (which I uses as functions) using the standard .Net compiler API's which are installed with the framework (Microsoft.Csharp, System.CodeDom). This generates a temporary dll and perhaps can not be properly termed a script. The implementation is straight forward and more or less what you expect - I have to provide a way for the users to specify references and namespaces, then generate a source file, compile it to an assembly and then call members of the static class. This above technique works well because the application has extension points that are well adapted to user defined code with a certain well defined structure (you might have similar well defined needs and perhaps full scripting is not necessary).
On the other hand, I am considering providing a "super user" console where the application can be driven by script, and in this case, I will use either Powershell or F-sharp interactive (I'm leaning towards F#). I don't think the implementation is particularly complex, but these are things that can easily bring the application down or corrupt application data if it is not well controlled - and it is unlikely that my users will profit from scripting as it is a programmer environment.

JSIL vs Script# vs SharpKit

I'm looking at Script#, JSIL and SharpKit as a tool to use to compile C# to Javascript, so I can program the client side functions of AJAX using C# in Visual Studio.
What are the pros and cons of each JSIL, Script# and SharpKit?
My project is a MVC4 project using razor engine and C#, if it matters.
If you're looking to integrate directly with an MVC project, something like Script# or SharpKit or something is probably your best bet - I know for a fact that Script# has stuff built in to make that sort of integration easier, so I would start there.
If you do want to try using JSIL, it probably has the core features you need, but things that you might want - like visual studio integration, automated deployment, etc - are not there. At present it is primarily targeted at cross-compilation of applications, so it does a good job of that but not as good a job of other use cases.
I'll try to give a summary of reasons why you might want to consider JSIL over those other alternatives - I can't really comment on the pros and cons of those alternatives in depth since I haven't used them:
JSIL has extremely wide support for the features available in C# 4. Notable ones (either because other tools don't support them, or they're complicated) include:
dynamic, yield, Structs, ref / out, Delegates, Generics, Nullables, Interfaces, and Enums.
Some of the above, of course, don't have complete support - to get an idea of things that absolutely will work, you can look at the test cases - each one is a small self-contained .cs file that is tested to ensure that JSIL and native C# produce the same output.
The reason for this extensive support is that my goal is for JSIL to enable you to translate a completely unmodified C# application to working JS. For all the demos up on the JSIL site, this is true, and I have a few nearly finished ports of larger real games in the wings for which this is also true.
Another reason is that JSIL makes it relatively straightforward for your C# and your JavaScript to talk.
All your C# types and methods are exposed via an interface that is as javascript-friendly as possible. The JS versions have basic overload resolution and dispatch so that native C# interfaces are callable from script code as if they were native JS in most cases. You don't have to take any steps to specifically tag methods you wish to expose to JS, or give them special names, or anything like that unless you want to.
When you want to call out from C# to JS, you can do it a few ways:
JSIL.Verbatim.Expression lets you insert raw javascript directly into the translated version of a function.
JSIL.Builtins.Global can be combined with dynamic and var to write JavaScript-like code directly in your C# function bodies.
The JSReplacement attribute can be used to replace invocations of a C# function with a parameterized JavaScript expression.
All of the above features can be combined with JSIL's mechanism for altering type information, called Proxies, to allow you to alter the type information of libraries you use, even if you don't have source code, in order to map their methods to JavaScript you've written.
And finally, C# methods that aren't translated to JS produce an empty method called an External that you can then replace with JavaScript at runtime to make it work again. Any External methods that you haven't replaced produce clear warning message at runtimes so you know what's missing.
JSIL makes aggressive use of type information, along with metadata you provide, to try and safely optimize the JavaScript it generates for you. In some cases this can produce better equivalent JavaScript than you would have written by hand - the main area where this is true at present is code that uses structs, but it also can apply in other cases.
For example, in this code snippet, JSIL is able to statically determine that despite the number of struct copies implied by the code, none of the copies are actually necessary for the code to behave correctly. The resulting JavaScript ends up not having any unnecessary copies, so it runs much faster than what you'd get if you naively translated the semantics of the original C#. This is a nice middle ground between writing the naive struct-based thing (Vector2s everywhere!) and going completely nuts with named return value optimization by hand, which, as I've described in the past, is pretty error-prone.
Okay, now for some downsides. Don't consider this list exhaustive:
Large portions of the .NET BCL don't have implementations provided for you by JSIL. In the future this may be addressed by translating the entire Mono mscorlib to JavaScript, but I don't have that working well enough to advocate it as an immediate solution. (This is fine for games so far, since they don't use much of the BCL.) This issue is primarily due to the IP problems related to translating Microsoft's mscorlib - if I could do that legally, I'd be doing it right now - it worked the last time I tested it.
As mentioned above, no visual studio integration. JSIL is pretty easy to use - you can feed it a .sln file to get a bunch of .js outputs automatically, and configure it automatically with a configuration file next to the project - but it's nowhere near as polished or integrated as say, Script#.
No vendor or support staff. If you want a bug fixed yesterday or you're having issues, I'm pretty much your only bet at present (though there are a few prolific contributors helping make things better, and more are always welcome!)
JavaScript performance is a goddamn labyrinth full of invisible land mines. If you just want apps to work, you probably won't have any issues here, but if like me you're trying to make real games run fast in browsers, JavaScript will make your life hell and in some cases JSIL will make it worse. The only good thing I can say here is that I'm working on it. :)
JavaScript minifiers and optimizers like Closure are explicitly not supported, because they require your code generator to jump through a bunch of hoops. I could see this being a real blocker depending on how you intend to use your code.
The static analyzer is still kind of fragile and there are still gaps in the language support. Each big application I port using JSIL usually reveals one or two bugs in JSIL - not huge game breakers, but ones that definitely break a feature or make things run slow.
Hope this information is helpful! Thanks for your interest.
Script# pros:
Free
Open source
Generates clean JavaScript
Script# cons:
Supports a subset of C# 2.0 language only
Can be compiled only in a separate project, cannot mix / re-use code between client and server
Low frequency of version updates
Does not offer support
Limited 3rd party library support, C# API is different than JavaScript API.
Not open source
Debugging in JavaScript only
SharpKit pros:
Commercial product
Supports full C# 4.0 language
High frequency of version updates
Support is available
Client / server code can be mixed and re-used within the same project
Extensive 3rd party library support, maintained as open-source - C# API matches exactly to JavaScript API
Supports basic C# debugging for Chrome browsers
Generates clean JavaScript
SharpKit cons:
Has a free version with no time limit, but limited to small / open-source projects
Not open source (only libraries are open-source)
JSIL pros:
Free
Open-source
JSIL cons:
Converts from IL (intermediate language), not from C#, which means a lower abstraction layer since code is already low-level.
Complex generated JavaScript code - almost like IL, hard to read and debug
Answers to feedbacks:
Kevin: JSIL output is not bad, it's simply generated to achieve full .NET behavior, much like SharpKit's CLR mode. On the other hand, SharpKit supports native code generation, in which any native JavaScript code can be generated from C#, exactly as it would have written by hand.
Sample of SharpKit's clean generated JavaScript code:
http://sharpkit.net/Wiki/Using_SharpKit.wiki
Developer can choose to create more complex code generation and gain more features, like support for compile-time method overloads. When specified, SharpKit generates method suffixes to overloaded methods.
Script# requires .NET 4 in order to run, but it does not support full C# 4.0 syntax, like Generics, ref and out parameters, namespace aliases, etc...
Another alternative is WootzJs. Full Disclosure, I am its author.
WootzJs is open-source and strives to be a fairly lightweight cross-compiler that allows for all the major C# language features.
Notable Language Features Supported:
yield statements (generated as an efficient state machine)
async/await methods (generated as a state machine like the C# compiler)
ref and out parameters
expression trees
lambdas and delegates (with proper capturing of this)
generics support in both the compiler and the runtime (invalidly casting to T will throw a cast exception)
C# semantics (as opposed to Javascript semantics) for closed varaibles
It is implemented using Roslyn, which means it will be first in line to take
advantage of future language improvements, since those will now be implemented via Roslyn itself. It provides a custom version of mscorlib so you know exactly what library functionality is actually available to you in your scripts.
What Are its Downsides?
The Javascript is not intended to look "pretty". It is clearly machine generated, though individual methods should be easy to reason about by looking at them.
Because of its extensive support for core libraries and reflection, the generated output is not the smallest on the block. Minification should produce an ~100k JS file, but minification is not yet supported.
WootzJs unabashedly pollutes native types with functions to encapsulate behavior for those types that would only be found in C#. For example, all the methods of System.String are added to the native Javascript String type.
Little support for binding to 3rd-party Javascript libraries presently exist. (Currently only jQuery)
Comparisons with Other Cross-Compilers:
Script# is very stable and has extensive integration with 3rd party Javascript libraries. Furthermore, it has excellent Visual Studio integration, and it provides a custom implementation of mscorlib. This means that you know precisely what functionality has actually been implemented at the tooling level. If, for example, Console.Write() is not implemented, that method will not be available in your editor.
However, due to its custom parser, it is still stuck in C# 2.0 (without even the generics found in that version of C#). This means that the modern C# developer is giving up an enormous set of language features that most of us depend on without reservation -- particularly the aforementioned generics in addition to lambdas and LINQ. This makes Script# essentially a non-starter for many developers.
JSIL is an extremely impressive work that cross-compiles IL into Javascript. It is so robust it can easily handle the cross-compilation of large 3d video games. The downside is that because of its completeness the resultant Javascript files are enormous. If you just want mscorlib.dll and System.dll, it's about a 50MB download. Furthermore, this project is really not designed to be used in the context of a web application, and the amount of effort required to get started is a bit daunting.
This toolkit too implements a custom mscorlib, again allowing you to know what capabilities are available to you. However, it has poor Visual Studio integration, forcing you to create all the custom build steps necessary to invoke the compiler and copy the output to the desired location.
SharpKit: this commercial product strives to provide support for most of the C# 4.0 language features. It generally
succeeds and there's a decent chance this product will meet your needs. It is lightweight (small .JS files), supports modern C# language features (generics, LINQ, etc.) and is usually reliable. It also has a large number of bindings for 3rd party Javascript librarires. However, there are a surprising number of edge cases that you will invariably encounter that are not supported.
For example, the type system is shallow and does not support representing generics or arrays (i.e. typeof(Foo[]) == typeof(Bar[]), typeof(List<string>) == typeof(List<int>)). The support for reflection is limited, with various member types incapable of supporting attributes. Expression tree support is non-existent, and the yield implementation is inefficient (no state machine). Also, a custom mscorlib is not available, and script C# files and normal C# files are intermingled in your projects, forcing you to decorate each and every script file with a [JsType] attribute to distinguish them from normally compiled classes.
We have SharpKit for two years and I must say that's upgraded the way we write code.
The pros as I see them:
The code is much more structured - we can now developed infrastrcture just like we did in C# without "banging our heads" with prototype.
It is very easy to refactor
We can use Code Snippets which results in better productivity and less development time
You can control the way the JS is rendered (you have several modes to choose from).
We can debug our C# code in the browser (Currently supported on Chrome only, but still :->)
Great support! If you send them a query you get a response very fast.
Support a large number of libraries & easily extensible
The cons:
The documentation is a bit poor, however once you get a hang of it you'll boost your development.
Glad if this could help!
For ScriptSharp, this stackoverflow link could be of help.
What advantages can ScriptSharp bring to my tool kit?
If you have any SVN tool, please download a sample from https://github.com/kevingadd/JSIL, this is a working source code and can help you go miles.

Is it possible to sandbox and run C++ or C# code that's entered in a textfield in a browser?

I'm diving into web development after ten years of desktop development and I'm experimenting with some testing concepts. I was wondering if it's possible to sandbox and run C++ code that's entered in a textfield in a browser? By that, I mean run the C++ or C# code on the backend webserver and return an analysis of the code. Just to be clear, I don't mean run C++ or C# code that's intended to generate any kind of markup, but simply to blackbox test the C++ or C# block of code that's entered.
How would you invoke the compiler, depending on the web server you're using?
How could you sandbox the code to prevent malicious behavior? If we're considering only one of the C variants, what about blacklisting/whitelisting specific functions and libraries to prevent malicious behavior? Or would that blacklist be too long and too limiting to allow any fair amount of code to run?
These are some fairly high-level questions that I'm asking just because I'm having a hard time finding some direction, but I'm going to continue researching them right now. Thanks so much in advance for your help!
You might find the codepad about page interesting.
# 1 is easy with C#. The Reflection capabilities of .NET allow you to compile and run code "on the fly." And here's a link to another good looking tutorial.
# 2 is a little more difficult but I suppose a basic sand boxing technique might involve executing a dynamic process under a limited, and therefore sand boxed account. Programmatically you could analyze the dynamicly built assembly's dependencies and not allow it to run if it used APIs in certain namespaces such as System.IO. This is non-trivial to say the least though.
C++ doesn't have reflection capabilities and so 3rd party libraries would be your best bet.
The Dinkumware site has something like this.
A simple Perl (or Python, ...) cgi could be used to invoke the compiler, parse it results, run the resulting executable if any and display it's results.
I would take a look at SELinux (maybe AppArmor?) for access controls. Maybe not allowing it write and read to/from the disk and limit it's running time. I don't know if the later can be done with SELinux, too.
If the server runs Linux, you may consider using chroot
We actually did just that with our product called iKnode. We are using this idea to create a Backend in the cloud.
We did this by creating a SandBox that takes an specific piece of code and executes it, captures the result and returns it to the user. This is all done in the cloud.
How would you invoke the compiler, depending on the web server you're
using?
We did this by using the CodeDom utilities from the .Net framework. And we are exploring the coming 'compiler as a service' project coming from Microsoft code-named Roslyn.
This is a good starting point on using CodeDom to programatically compile.
How could you sandbox the code to prevent malicious behavior? If we're
considering only one of the C variants, what about
blacklisting/whitelisting specific functions and libraries to prevent
malicious behavior? Or would that blacklist be too long and too
limiting to allow any fair amount of code to run?
We did this by wrapping the code execution in a separate and limited AppDomain. You can see some examples here.
Additionally, you might want to look into the MonoSandBox, which was created for Moonlight, but it is a more robust SandBox. We are experimenting with it right now, to move away from AppDomains. We believe the MonoSandBox is way better than simple AppDomains.

Is there any work being done to create a C# compiler to produce native exe's?

Is there any work being done to create a C# compiler to produce native exe's? e.g. the output is a native exe and NOT a .NET assembly.
Why don't you try NGen. For exemple Paint.NET use nGen to create native images after installation.
If you want a standalone deployment (i.e. without needing the framework), there are a few options - see here. However, I'm not aware of anything that will reliably produce purely unmanaged code. What is the use-case you have in mind? For embedded etc there is micro-framework, CF, etc.
There is such solution for Mono, this is 'mkbundle' - static linking instead of using JIT/CLR/GAC, I guess
You'd still have to provide the libraries in some form so either you'd still have to have a runtime installed, or the native exe would have to be huge.
There are two active projects. They are geared toward CIL-based operating systems, but the current iteration of MOSA Compiler Framework runs on Windows (unit tests etc.) and has limited boot support. Cosmos used to have a Windows architecture and a few plugs, but they don't do Windows any more - only booting into a CIL environment.
Cosmos is much futher along however, they have pretty much nailed object support. MOSA is only bare-metal (static methods) for now - although it is done the 'proper' way and well unit-tested (and I think making faster progress). Give it a few more months and then go back and have a look.
Niether has a JIT at the moment (which doesn't matter since you don't want one). It is all compiled to machine code ahead of time.
MOSA (Compiler Framework)
COSMOS (IL2CPU)
.NET linker
You might find this interesting to read as well: .NET Internals and Native Compiling.
Note that for the reflection to work a lot of information about the code will always have to present.

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