Testing if an Object is a Dictionary in C# - c#

Is there a way to test if an object is a dictionary?
In a method I'm trying to get a value from a selected item in a list box. In some circumstances, the list box might be bound to a dictionary, but this isn't known at compile time.
I would like to do something similar to this:
if (listBox.ItemsSource is Dictionary<??>)
{
KeyValuePair<??> pair = (KeyValuePair<??>)listBox.SelectedItem;
object value = pair.Value;
}
Is there a way to do this dynamically at runtime using reflection? I know it's possible to use reflection with generic types and determine the key/value parameters, but I'm not sure if there's a way to do the rest after those values are retrieved.

Check to see if it implements IDictionary.
See the definition of System.Collections.IDictionary to see what that gives you.
if (listBox.ItemsSource is IDictionary)
{
DictionaryEntry pair = (DictionaryEntry)listBox.SelectedItem;
object value = pair.Value;
}
EDIT:
Alternative when I realized KeyValuePair's aren't castable to DictionaryEntry
if (listBox.DataSource is IDictionary)
{
listBox.ValueMember = "Value";
object value = listBox.SelectedValue;
listBox.ValueMember = ""; //If you need it to generally be empty.
}
This solution uses reflection, but in this case you don't have to do the grunt work, ListBox does it for you. Also if you generally have dictionaries as data sources you may be able to avoid reseting ValueMember all of the time.

It should be something like the following. I wrote this in the answer box so the syntax may not be exactly right, but I've made it Wiki editable so anybody can fix up.
if (listBox.ItemsSource.IsGenericType &&
typeof(IDictionary<,>).IsAssignableFrom(listBox.ItemsSource.GetGenericTypeDefinition()))
{
var method = typeof(KeyValuePair<,>).GetProperty("Value").GetGetMethod();
var item = method.Invoke(listBox.SelectedItem, null);
}

I know this question was asked many years ago, but it is still visible publicly.
There were few examples proposed here in this topic and in this one:
Determine if type is dictionary [duplicate]
but there are few mismatches, so I want to share my solution
Short answer:
var dictionaryInterfaces = new[]
{
typeof(IDictionary<,>),
typeof(IDictionary),
typeof(IReadOnlyDictionary<,>),
};
var dictionaries = collectionOfAnyTypeObjects
.Where(d => d.GetType().GetInterfaces()
.Any(t=> dictionaryInterfaces
.Any(i=> i == t || t.IsGenericType && i == t.GetGenericTypeDefinition())))
Longer answer:
I believe this is the reason why people make mistakes:
//notice the difference between IDictionary (interface) and Dictionary (class)
typeof(IDictionary<,>).IsAssignableFrom(typeof(IDictionary<,>)) // true
typeof(IDictionary<int, int>).IsAssignableFrom(typeof(IDictionary<int, int>)); // true
typeof(IDictionary<int, int>).IsAssignableFrom(typeof(Dictionary<int, int>)); // true
typeof(IDictionary<,>).IsAssignableFrom(typeof(Dictionary<,>)); // false!! in contrast with above line this is little bit unintuitive
so let say we have these types:
public class CustomReadOnlyDictionary : IReadOnlyDictionary<string, MyClass>
public class CustomGenericDictionary : IDictionary<string, MyClass>
public class CustomDictionary : IDictionary
and these instances:
var dictionaries = new object[]
{
new Dictionary<string, MyClass>(),
new ReadOnlyDictionary<string, MyClass>(new Dictionary<string, MyClass>()),
new CustomReadOnlyDictionary(),
new CustomDictionary(),
new CustomGenericDictionary()
};
so if we will use .IsAssignableFrom() method:
var dictionaries2 = dictionaries.Where(d =>
{
var type = d.GetType();
return type.IsGenericType && typeof(IDictionary<,>).IsAssignableFrom(type.GetGenericTypeDefinition());
}); // count == 0!!
we will not get any instance
so best way is to get all interfaces and check if any of them is dictionary interface:
var dictionaryInterfaces = new[]
{
typeof(IDictionary<,>),
typeof(IDictionary),
typeof(IReadOnlyDictionary<,>),
};
var dictionaries2 = dictionaries
.Where(d => d.GetType().GetInterfaces()
.Any(t=> dictionaryInterfaces
.Any(i=> i == t || t.IsGenericType && i == t.GetGenericTypeDefinition()))) // count == 5

you can check to see if it implements IDictionary. You'll just have to enumerate over using the DictionaryEntry class.

I'm coming from Determine if type is dictionary, where none of the answers there adequately solve my issue.
The closest answer here comes from Lukas Klusis, but falls short of giving a IsDictionary(Type type) method. Here's that method, taking inspiration from his answer:
private static Type[] dictionaryInterfaces =
{
typeof(IDictionary<,>),
typeof(System.Collections.IDictionary),
typeof(IReadOnlyDictionary<,>),
};
public static bool IsDictionary(Type type)
{
return dictionaryInterfaces
.Any(dictInterface =>
dictInterface == type || // 1
(type.IsGenericType && dictInterface == type.GetGenericTypeDefinition()) || // 2
type.GetInterfaces().Any(typeInterface => // 3
typeInterface == dictInterface ||
(typeInterface.IsGenericType && dictInterface == typeInterface.GetGenericTypeDefinition())));
}
// 1 addresses public System.Collections.IDictionary MyProperty {get; set;}
// 2 addresses public IDictionary<SomeObj, SomeObj> MyProperty {get; set;}
// 3 (ie the second .Any) addresses any scenario in which the type implements any one of the dictionaryInterfaces Types.
The issues with the other answers - assuming they address #3 - is that they don't address #1 and #2. Which is understandable, since getting and checking a Property's Type probably isn't a common scenario. But in case you're like me, and that scenario is part of your use-case, there you go!

You could be a little more generic and ask instead if it implements IDictionary. Then the KeyValue collection will contina plain Objects.

I believe a warning is at place.
When you're testing if an object 'is a' something this or that, you're reimplementing (part of) the type system. The first 'is a' is often swiftly followed by a second one, and soon your code is full of type checks, which ought to be very well handled by the type system - at least in an object oriented design.
Of course, I know nothing of the context of the question. I do know a 2000 line file in our own codebase that handles 50 different object to String conversions... :(

if(typeof(IDictionary).IsAssignableFrom(listBox.ItemsSource.GetType()))
{
}

Related

Find difference between two objects in C#

I'm looking for a way to find the difference between the values of properties between two objects of the same type.
I've been working from the example in this stack overflow question:
Finding property differences between two C# objects
This is what I have so far:
public static string Compaire<T>(T initial, T final)
{
Type currentType = initial.GetType();
PropertyInfo[] props = currentType.GetProperties();
StringBuilder sb = new StringBuilder();
foreach (var prop in props)
{
Type equatable = prop.PropertyType.GetInterface("System.IEquatable");
if (equatable != null)
{
var i = prop.GetValue(initial);
var f = prop.GetValue(final);
if (i!= null && f != null && !i.Equals(f))
{
sb.Append(String.Format(_"{0}.{1} has changed from {2} to {3}. ", currentType.BaseType.Name, prop.Name, i, f));
}
}
}
return sb.ToString();
}
This is working for most cases however, nullable properties (like Nullable int for example) are not getting compared because (I think) they are not being unboxed and nullable isn't implemented with IEquatable.
Using this method of reflection, is it possible to compare nullables while still avoiding entities that have been disposed (e.g. "The ObjectContext instance has been disposed and can no longer be used for operations that require a connection")?
Maybe this project can fit your needs:
CompareNetObjects
You could use object.Equals(i,f) and omit the check for IEquatable. If it is neccessary but you would like to include nullables you could include them the following way:
if (prop.PropertyType.IsGenericType)
{
if (prop.PropertyType.GetGenericTypeDefinition().Equals(typeof(Nullable<>)))
{
Type typeParameter = prop.PropertyType.GetGenericArguments()[0];
var i = prop.GetValue(initial);
var f = prop.GetValue(final);
if(object.Equals(i,f))
{
//...
}
}
}
So you check explicitly for Nullables.
The first line checks if the type is generic (true for Nullable List etc.) The second gets the underlying generic type (Nullable<>, List<>) and compares it with the Nullable<> type. The third line gets the first (and in case of Nullable<> only) parameter, just for the case you are interested in what type the Nullable is. So you will get int for Nullable. It is not needed in the code I written, but perhaps you are interested in it. Then the values of both properties are read and compared.

Passing properties as parameters to be Got and Set

Well, I need to repeat same code for many properties.
I've seen examples taking Action delegates, but they don't fit quite well here.
I want something like this: (see explanation below)
Dictionary<Property, object> PropertyCorrectValues;
public bool CheckValue(Property P) { return P.Value == PropertyCorrectValues[P]; }
public void DoCorrection(Property P) { P.Value = PropertyCorrectValues[P]; }
.
I want to have a dictionary containing many properties and their respective "correct" values. (I know it's not well declared, but that's the idea). Properties are not necessarely inside my class, some of them are in objects of different assemblies.
A method bool CheckValue(Property). This method must access the actual value of the property and compare to the correct value.
And a method a void DoCorrection(Property). This one sets the property value to the correct value.
Remember I have many of those properties, I wouldn't like to call the methods by hand for each property. I'd rather iterate through the dicionary in a foreach statement.
So, the main question is in the title.
I've tried the by ref, but properties don't accept that.
Am I obligated to use reflection??? Or is there another option (if I need, reflection answer will be accepted as well).
Is there anyway I can make a dictionary with pointers in C#? Or some kind of assignment that changes the value of variable's target instead of changing the target to another value?
Thanks for the help.
You can do this using reflection. Get a list of the properties on the object of interest with typeof(Foo).GetProperties(). Your PropertyCorrectValues property can have type IDictionary<PropertyInfo, object>. Then use the GetValue and SetValue methods on PropertyInfo to perform the desired operations:
public bool CheckProperty(object myObjectToBeChecked, PropertyInfo p)
{
return p.GetValue(myObjectToBeChecked, null).Equals(PropertyCorrectValues[p]);
}
public void DoCorrection(object myObjectToBeCorrected, PropertyInfo p)
{
p.SetValue(myObjectToBeCorrected, PropertyCorrectValues[p]);
}
In addition to Ben's code I'd like to contribute the following code fragment:
Dictionary<string,object> PropertyCorrectValues = new Dictionary<string,object>();
PropertyCorrectValues["UserName"] = "Pete"; // propertyName
PropertyCorrectValues["SomeClass.AccountData"] = "XYZ"; // className.propertyName
public void CheckAndCorrectProperties(object obj) {
if (obj == null) { return; }
// find all properties for given object that need to be checked
var checkableProps = from props
in obj.GetType().GetProperties()
from corr in PropertyCorrectValues
where (corr.Key.Contains(".") == false && props.Name == corr.Key) // propertyName
|| (corr.Key.Contains(".") == true && corr.Key.StartsWith(props.DeclaringType.Name + ".") && corr.Key.EndsWith("." + props.Name)) // className.propertyName
select new { Property = props, Key = corr.Key };
foreach (var pInfo in checkableProps) {
object propValue = pInfo.Property.GetValue(obj, null);
object expectedValue = PropertyCorrectValues[pInfo.Key];
// checking for equal value
if (((propValue == null) && (expectedValue != null)) || (propValue.Equals(expectedValue) == false)) {
// setting value
pInfo.Property.SetValue(obj, expectedValue, null);
}
}
}
When using this "automatic" value correction you might also consider:
You cannot create a PropertyInfo object just by knowing the property name and independently of the declaring class; that's why I chose string for the key.
When using the same property name in different classes then you might need to change the code that is doing the actual assignment because the type between the correct value and the property type might differ.
Using the same property name in different classes will always perform the same check (see point above), so you might need a syntax for property names to restrict it to a specific class (simple dot notation, doesn't work for namespaces or inner classes, but might be extended to do so)
If needed you can replace the "check" and "assign" part with separate method calls, but it might be done inside the code block as stated in my example code.

How can I assign a var to be one of two difference types based on a conditional?

I have two dictionaries, one for my file transfers I have as a host, and one for my file transfers I have as a client.
The code I'm doing for one of the areas of my program is entirely similar, with exception of referencing one of these items or the other. For this reason, I'm trying to prevent duplicating code if I can.
public void UpdateFileTransferItems(FileTransferItem.FileTransferRole role)
{
// If the role is Sender then the variable is fileTransferSessionsAsHost, otherwise it is fileTransferSessionsAsClient.
var fileTransferSessions = role == FileTransferItem.FileTransferRole.Sender ? fileTransferSessionsAsHost : fileTransferSessionsAsClient;
foreach (var hostSession in fileTransferSessions)
{
Do Work in here.
}
}
Obviously the ternary operator doesn't work, but how can I create code that will do what I am trying to do? If the role is of a sender, I want the variable to be a reference to fileTransferSessionsAsHost, otherwise I want it to be fileTransferSessionsAsClient.
Am I going about this in an obtuse way? Should I just duplicate the code and have two if statements?
EDIT:
This is what I'm having to do right now, if I can't figure out a better way. If you look, the code is identical for each one, with exception of the names and dictionary items reference.
public void UpdateFileTransferItems(FileTransferItem.FileTransferRole role)
{
if (role == FileTransferItem.FileTransferRole.Sender)
{
foreach (var hostSession in fileTransferSessionsAsHost)
{
var fileTransferItem = activeFileTransfers.FirstOrDefault(fti => fti.SessionId == hostSession.Key.SessionId);
if (fileTransferItem == null)
{
activeFileTransfers.Add(new FileTransferItem(hostSession.Key.FileName,
hostSession.Key.FileExtension,
hostSession.Key.FileLength,
FileTransferItem.FileTransferRole.Sender,
hostSession.Key.SessionId));
}
else
{
fileTransferItem.Update(hostSession.Value.TotalBytesSent,
hostSession.Value.TransferSpeed,
hostSession.Value.TotalBytesSent == hostSession.Key.FileLength);
}
}
}
else
{
foreach (var clientSession in fileTransferSessionsAsClient)
{
var fileTransferItem = activeFileTransfers.FirstOrDefault(fti => fti.SessionId == clientSession.Key.SessionId);
if (fileTransferItem == null)
{
activeFileTransfers.Add(new FileTransferItem(clientSession.Key.FileName,
clientSession.Key.FileExtension,
clientSession.Key.FileLength,
FileTransferItem.FileTransferRole.Sender,
clientSession.Key.SessionId));
}
else
{
fileTransferItem.Update(clientSession.Value.TotalBytesSent,
clientSession.Value.TransferSpeed,
clientSession.Value.TotalBytesSent == clientSession.Key.FileLength);
}
}
}
}
In order for what you want, both classes need to derive from the same base class or interface. For instance, if you have a common interface called IFileTransferSessions, then the following code should work:
IFileTransferSessions fileTransferSessions = role == FileTransferItem.FileTransferRole.Sender ? fileTransferSessionsAsHost : fileTransferSessionsAsClient;
or if you really want to keep the var syntax:
var fileTransferSessions = role == FileTransferItem.FileTransferRole.Sender ? fileTransferSessionsAsHost as IFileTransferSessions : fileTransferSessionsAsClient;
Note, you only need to cast the first tertiary result to the interface, or you can do both.
The var keyword is not like Variant from VB where it doesn't care what the type is at compile time. (that's closer to dynamic in C#) All it does is derive the type from the following usage. For two different classes to be derived, they must share a common base class or interface, and even then var needs to know about that base definition to work properly.
There are a couple different ways to solve this. Using interfaces would be the safest and most reasonable approach (or using a base class). They implement the same properties so they could both have an interface that exposes those properties then you could cast them to the interface.
If you cannot (or willnot) modify the class definitions to use interfaces then you can also use reflection or dynamic. These are both suseptible to runtime-errors which is worse then compile-time that you would get by using interfaces. Using dynamic has a little cleaner syntax and be easier to write than reflection. Just cast both items to dynamic and store them in a dynamic reference. Then you can call the necessary properties on them.
dynamic fileTransferSessions = role == FileTransferItem.FileTransferRole.Sender ?
(dynamic)fileTransferSessionsAsHost :
(dynamic)fileTransferSessionsAsClient;
Information on dynamic typing: http://msdn.microsoft.com/en-us/library/dd264736.aspx
Consider this code.
Dictionary<int, string> d1 = new Dictionary<int, string>();
Dictionary<int, string> d2 = new Dictionary<int, string>();
bool flag = true;
var d = flag ? d1 : d2;
It works, as the types of d1 and d2 match (or there is a cast from one to another). This is the key. If the types of the values returned by the ternary operator differ, it cannot infer the return type of the operator and that is the problem.
Actually you could explicitly cast one or both of the operands to a common interface (if there is one) to make it work.
If you can at least derive both hostSession and clientSession from the same base class or interface, then you can greatly reduce the code by factoring some of it out:
public void UpdateFileTransferItems(FileTransferItem.FileTransferRole role)
{
if (role == FileTransferItem.FileTransferRole.Sender)
{
foreach (var hostSession in fileTransferSessionsAsHost)
{
UpdateTransfers(hostSession);
}
}
else
{
foreach (var clientSession in fileTransferSessionsAsClient)
{
UpdateTransfers(clientSession);
}
}
}
private void UpdateTransfers(SessionBaseType session)
{
var fileTransferItem = activeFileTransfers.FirstOrDefault(fti => fti.SessionId == session.Key.SessionId);
if (fileTransferItem == null)
{
activeFileTransfers.Add(new FileTransferItem(session.Key.FileName,
session.Key.FileExtension,
session.Key.FileLength,
FileTransferItem.FileTransferRole.Sender,
session.Key.SessionId));
}
else
{
fileTransferItem.Update(session.Value.TotalBytesSent,
session.Value.TransferSpeed,
session.Value.TotalBytesSent == session.Key.FileLength);
}
}
If you can't modify the session classes to have a common ancestor, then the other approach would be to make a wrapper class that exposes the necessary properties, and you could still essentially use the above code except that instead of UpdateTransfers(clientSession);, you'd have UpdateTransfers(new SessionWrapper(clientSession));.

Reflection and how to handle enums

I want to use something similar as:
object ob;
var props = ob.GetType().GetProperties();
List<Element> list = new List<Element>();
foreach (var prop in props)
{
if (prop.PropertyType == typeof(String))
list.Add(makeStringProperty(prop));
else if (prop.PropertyType == typeof(int))
list.Add(makeIntProperty(prop));
else
{
}
}
which adds something to the given list for every property in a given object. Now I want to add a clause for also adding enum-variables, including getting all its values by Enum.GetValues() f.e..
That would be easy for any one given enum, but I want this to be generic for every possible enum,
so for example if ob would have:
enum Weather {
sunny,
rainy,
cloudy
}
Weather weather = sunny;
enum Places {
beach,
mall,
home
}
Places place = beach;
I would be able to get both variables themselves AND all the values of both Enums.
Of course I can't directly check typeof(Enum) or anything.
Does someone have a clue?
else if(prop.PropertyType.IsEnum)
{
var values = Enum.GetValues(prop.PropertyType);
}
It's something like
typeof(Weather).GetFields()
or
ob.GetType().GetFields()
if you want to use reflection directly on an enum type. The members of an enum are a kind of static fields.
But you can also use
Enum.GetValues(ob.GetType())
In any case, if there's doubt, you should check if it is an enum or not first:
var typeOfOb = ob.GetType();
if (typeOfOb.IsEnum)
{
// use Enum.GetValues(typeOfOb) here
}
Note: System.Type is the class used for both a type determined compile-time, like typeof(Weather), and a type determined run-time, like ob.GetType(). So you can use both as an argument to the GetValues(System.Type) static method.

Declare a generic type instance dynamically [duplicate]

This question already has answers here:
How do I use reflection to call a generic method?
(8 answers)
Closed 9 years ago.
Is it possible to declare an instance of a generic without knowing the type at design-time?
Example:
Int i = 1;
List<typeof(i)> list = new List<typeof(i)>();
where the type of i could be anything, instead of having to do:
List<int> list = new List<int();
If you don't know the type at compile-time, but you want the actual type (i.e. not List<object>) and you're not in a generic method/type with the appropriate type parameter, then you have to use reflection.
To make the reflection simpler, I've sometimes introduced a new generic type or method in my own code, so I can call that by reflection but then just use normal generics after that. For example:
object x = GetObjectFromSomewhere();
// I want to create a List<?> containing the existing
// object, but strongly typed to the "right" type depending
// on the type of the value of x
MethodInfo method = GetType().GetMethod("BuildListHelper");
method = method.MakeGenericMethod(new Type[] { x.GetType() });
object list = method.Invoke(this, new object[] { x });
// Later
public IList<T> BuildListHelper<T>(T item)
{
List<T> list = new List<T>();
list.Add(item);
return list;
}
Of course, you can't do an awful lot with the list afterwards if you don't know the type... that's why this kind of thing often falls down. Not always though - I've used something like the above on a few occasions, where the type system just doesn't quite let me express everything I need to statically.
EDIT: Note that although I'm calling Type.GetMethod in the code above, if you were going to execute it a lot you'd probably want to just call it once - after all, the method isn't going to change. You may be able to make it static (you could in the case above) and you probably want to make it private too. I left it as a public instance method for the simplicity of the GetMethod call in sample code - you'd need to specify the appropriate binding flags otherwise.
If you don't know the type at design-time, I'd say you have a list of OBJECTS (the base class for all other types).
List<object> list = new List<object>();
I think the best you are going to be able to do is something like this:
static void Main(string[] args)
{
int i = 1;
var thelist = CreateList(i);
}
public static List<T> CreateList<T>(T t)
{
return new List<T>();
}
You can also use Activator.CreateInstance. Example code snippet:
public class BaseRepository<T> where T : DataContext
{
protected T _dc;
public BaseRepository(string connectionString)
{
_dc = (T) Activator.CreateInstance(typeof(T), connectionString);
}
public void SubmitChanges()
{
_dc.SubmitChanges();
}
}
If you still want to type .Add(), .Remove(), do foreach etc. you can treat the List as a regular "old" System.Collections.IList,
since this interface is luckily implemented by List<T>.
And since all other posted answers to this question shows pretty much every other possible way to create an instance of a List<T> dynamically,
i will show one last way to do it.
I personally use this method when creating generic instances, when i don't really know nothing about the type at compile time,
and the type must be passed as a string, perhaps coming from the application configuration file.
In this example, T is System.String for simplicity but it could be anything:
Type T = typeof ( string ); // replace with actual T
string typeName = string.Format (
"System.Collections.Generic.List`1[[{0}]], mscorlib", T.AssemblyQualifiedName );
IList list = Activator.CreateInstance ( Type.GetType ( typeName ) )
as IList;
System.Diagnostics.Debug.Assert ( list != null ); //
list.Add ( "string 1" ); // new T
list.Add ( "string 2" ); // new T
foreach ( object item in list )
{
Console.WriteLine ( "item: {0}", item );
}

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