I have a class with a bunch of properties that look like this:
public string Name
{
get { return _name; }
set { IsDirty = true; _name = value; }
}
It would be a lot easier if I could rely on C# 3.0 to generate the backing store for these, but is there any way to factor out the IsDirty=true; so that I can write my properties something like this and still get the same behaviour:
[MakesDirty]
public string Name { get; set; }
No. Not without writing considerably more (arcane?) code than the original version (You'd have to use reflection to check for the attribute on the property and what not.. did I mention it being 'slower').. This is the kind of duplication I can live with.
MS has the same need for raising events when a property is changed. INotifyPropertyChanged that is a vital interface for change notifications. Every implementation I've seen yet
does
set
{
_name = value;
NotifyPropertyChanged("Name");
}
If it was possible, I'd figure those smart guys at MS would already have something like that in place..
You could try setting up a code snippet to make it easy to create those.
If you really want to go that way, to modify what the code does using an attribute, there are some ways to do it and they all are related to AOP (Aspect oriented programming). Check out PostSharp, which is an aftercompiler that can modify your code in a after compilation step. For example you could set up one custom attribute for your properties (or aspect, how it is called in AOP) that injects code inside property setters, that marks your objects as dirty. If you want some examples of how this is achieved you can check out their tutorials.
But be careful with AOP and because you can just as easily create more problems using it that you're trying to solve if not used right.
There are more AOP frameworks out there some using post compilation and some using method interception mechanisms that are present in .Net, the later have some performance drawbacks compared to the first.
No, when you use automatic properties you don't have any control over the implementation. The best option is to use a templating tool, code snippets or create a private SetValue<T>(ref T backingField, T value) which encapsulates the setter logic.
private void SetValue<T>(ref T backingField, T value)
{
if (backingField != value)
{
backingField = value;
IsDirty = true;
}
}
public string Name
{
get
{
return _name;
}
set
{
SetValue(ref _name, value);
}
}
The other alternative might be a code generator such as codesmith to automate creating the properties. This would be especially useful if the properties you are creating are columns in a database table
I can recommend to use Enterprise Library for that purpose. Policy Application Block delivers the infrastructure to do "something" (something = you can code that on your own) whenever you enter/exit a method for example. You can control the behavior with attributes. Take that as a hint an go into detail with the documentation of enterprise library.
There's a DefaultValueAttribute that can be assigned to a property, this is mainly used by the designer tools so they can indicate when a property has been changed, but, it might be a "tidy" way of describing what the default value for a property is, and thus being able to identify if it's changed.
You'd need to use Reflection to identify property changes - which isn't actually that expensive unless you're doing lots of it!
Caveat: You wouldn't be able to tell if a property had been changed BACK from a non-default value to the default one.
I'd say that the best way of solving this is to use Aspect-Oriented Programming (AOP). Mats Helander did a write up on this on InfoQ. The article is a bit messy, but it's possible to follow.
There are a number of different products that does AOP in the .NET space, i recommend PostSharp.
If you do go with Attributes, I'm fairly certain you'll have to roll your own logic to deduce what they mean and what to do about them. Whatever is using your custom class objects will have to have a way of performing these attribute actions/checks, preferably at instantiation.
Otherwise, you're looking at using maybe events. You'd still have to add the event to every set method, but the benefit there would be you're not hard-coding what to do about dirty sets on every property and can control, in one place, what is to be done. That would, at the very least, introduce a bit more code re-use.
ContextBound object. If you create a class that extends context bound object and you create a ContextAttribute you can intercept the calls made to such a property and set the IsDirty. .NET will create a proxy to your class so all calls go over something like a remoting sink.
The problem with such an approach though is that your proxy will only be invoked when called externally. I'll give you an example.
class A
{
[Foo]
public int Property1{get; set;}
public int Property2{get {return variable;} set{ Property1 = value; variable = value; }
}
When property1 is called from another class, your proxy would be invoked. But if another class calls property2, even though the set of property2 will call into property1 no proxy will be invoked, (a proxy isn't necessary when you're in the class itself).
There is a lot of sample code out there of using ContextBoundObjects, look into it.
Related
I see a lot of code snippets with this example:
private string _possessor;
public string Possessor
{
get { return _possessor; }
set { _possessor = value; }
}
My questions is, why not just use plain property as in:
public string Possessor { get; set; }
I was reading on the internet, but could not really see the difference? You can either way set values in both examples and second example requires less coding and looks cleaner.
In the case that you are showing, it's true, there are no differences on doing each approach and the second one is cleaner. Knowing the first approach is useful because sometimes you need a property to do more than just get/set so in that case you will need to use the first approach.
You can also see here that with each new c# version, different ways of implement properties were created. The second approach is Auto-implemented properties
The main purpose of doing this is to help achieve data Encapsulation, which helps us by hidden the data in a class from other classes. this is also known as data-hiding.
Another good reason why this is done is when there some special validation or special business rules that needs to be checked before we set that particular value.
You can read more on Encapsulation from this site https://www.geeksforgeeks.org/c-sharp-encapsulation/
First off, I have read through a list of postings on this topic and I don't feel I have grasped properties because of what I had come to understand about encapsulation and field modifiers (private, public..ect).
One of the main aspects of C# that I have come to learn is the importance of data protection within your code by the use of encapsulation. I 'thought' I understood that to be because of the ability of the use of the modifiers (private, public, internal, protected). However, after learning about properties I am sort of torn in understanding not only properties uses, but the overall importance/ability of data protection (what I understood as encapsulation) within C#.
To be more specific, everything I have read when I got to properties in C# is that you should try to use them in place of fields when you can because of:
1) they allow you to change the data type when you can't when directly accessing the field directly.
2) they add a level of protection to data access
However, from what I 'thought' I had come to know about the use of field modifiers did #2, it seemed to me that properties just generated additional code unless you had some reason to change the type (#1) - because you are (more or less) creating hidden methods to access fields as opposed to directly.
Then there is the whole modifiers being able to be added to Properties which further complicates my understanding for the need of properties to access data.
I have read a number of chapters from different writers on "properties" and none have really explained a good understanding of properties vs. fields vs. encapsulation (and good programming methods).
Can someone explain:
1) why I would want to use properties instead of fields (especially when it appears I am just adding additional code
2) any tips on recognizing the use of properties and not seeing them as simply methods (with the exception of the get;set being apparent) when tracing other peoples code?
3) Any general rules of thumb when it comes to good programming methods in relation to when to use what?
Thanks and sorry for the long post - I didn't want to just ask a question that has been asked 100x without explaining why I am asking it again.
1) why I would want to use properties
instead of fields (especially when it
appears I am just adding additional
code
You should always use properties where possible. They abstract direct access to the field (which is created for you if you don't create one). Even if the property does nothing other than setting a value, it can protect you later on. Changing a field to a property later is a breaking change, so if you have a public field and want to change it to a public property, you have to recompile all code which originally accessed that field.
2) any tips on recognizing the use of
properties and not seeing them as
simply methods (with the exception of
the get;set being apparent) when
tracing other peoples code?
I'm not totally certain what you are asking, but when tracing over someone else's code, you should always assume that the property is doing something other than just getting and setting a value. Although it's accepted practice to not put large amounts of code in getters and setter, you can't just assume that since it's a property it will behave quickly.
3) Any general rules of thumb when it
comes to good programming methods in
relation to when to use what?
I always use properties to get and set methods where possible. That way I can add code later if I need to check that the value is within certain bounds, not null etc. Without using properties, I have to go back and put those checks in every place I directly accessed the field.
One of the nice things about Properties is that the getter and the setter can have different levels of access. Consider this:
public class MyClass {
public string MyString { get; private set; }
//...other code
}
This property can only be changed from within, say in a constructor. Have a read up on Dependency Injection. Constructor injection and Property injection both deal with setting properties from some form of external configuration. There are many frameworks out there. If you delve into some of these you will get a good feel for properties and their use. Dependency injection will also help you with your 3rd question about good practice.
When looking at other people's code, you can tell whether something is a method or a property because their icons are different. Also, in Intellisence, the first part of a property's summary is the word Property.
You should not worry about the extra code needed for accessing fields via properties, it will be "optimized" away by the JIT compiler (by inlining the code). Except when it is too large to be inlined, but then you needed the extra code anyway.
And the extra code for defining simple properties is also minimal:
public int MyProp { get; set; } // use auto generated field.
When you need to customize you can alway define your own field later.
So you are left with the extra layer of encapsulation / data protection, and that is a good thing.
My rule: expose fields always through properties
While I absolutely dislike directly exposing fields to the public, there's another thing: Fields can't be exposed through Interfaces; Properties can.
There are several reasons why you might want to use Properties over Fields, here are just a couple:
a. By having the following
public string MyProperty { get; private set; }
you are making the property "read only". No one using your code can modify it's value. There are cases where this isn't strictly true (if your property is a list), but these are known and have solutions.
b. If you decide you need to increase the safety of your code use properties:
public string MyProperty
{
get { return _myField; }
set
{
if (!string.IsNullOrEmpty(value))
{
_myField = value;
}
}
}
You can tell they're properties because they don't have (). The compiler will tell you if you try to add brackets.
It's considered good practise to always use properties.
There are many scenarios where using a simple field would not cause damage, but
a Property can be changed more easily later, i.e. if you want to add an event whenever the value changes or want to perform some value/range checking.
Also, If you have several projects that depend on each other you have to recompile all that depend on the one where a field was changed to a property.
Using fields is usually practiced in private classes that is not intended to share data with other classes, When we want our data to be accessible by other classes we use properties which has the ability to share data with other classes through get and set which are access methods called Auto Properties that have access to data in private classes, also you can use both with access modifiers Full Property in the same class allowing the class to use data privately as data field and in the same time link the private field to a property that makes the data accessible to other classes as well, see this simple example:
private string _name;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
The private string _name is used by the class only, while the Name property is accessible by other classes in the same namespace.
why I would want to use properties instead of fields (especially when it appears I am just adding additional code
You want to use properties over fields becuase, when you use properties you can use events with them, so in a case when you want to do some action when a property changes, you can bind some handlers to PropertyChanging or PropertyChanged events. In case of fields this is not possible. Fields can either be public or private or protected, in case of props you can make them read-only publicly but writable privately.
any tips on recognizing the use of properties and not seeing them as simply methods (with the exception of the get;set being apparent) when tracing other peoples code?
A method should be used when the return value is expected to be dynamic every-time you call, a property should be used when the return value is not that greatly dynamic.
Any general rules of thumb when it comes to good programming methods in relation to when to use what?
Yes, I strongly recommend to read Framework Design guidelines for best practices of good programming.
Properties are the preferred way to cover fields to enforce encapsulation. However, they are functional in that you can expose a property that is of a different type and marshal the casting; you can change access modifiers; they are used in WinForms data binding; they allow you to embed lightweight per-property logic such as change notifications; etc.
When looking at other peoples code, properties have different intellisense icons to methods.
If you think properties are just extra code, I would argue sticking with them anyway but make your life easier by auto-generating the property from the field (right-click -> Refactor -> Encapsulate Field...)
Properties allow you to do things other than set or get a value when you use them. Most notably, they allow you to do validation logic.
A Best Practice is to make anything exposed to the public a Property. That way, if you change the set/get logic at a later time, you only have to recompile your class, not every class linked against it.
One caveat is that things like "Threading.Interlocked.Increment" can work with fields, but cannot work with properties. If two threads simultaneously call Threading.Interlocked.Increment on SomeObject.LongIntegerField, the value will get increased by two even if there is no other locking. By contrast, if two threads simultaneously call Threading.Interlocked.Increment on SomeObject.LongIntegerProperty, the value of that property might get incremented by two, or by one, or by -4,294,967,295, or who knows what other values (the property could be written to use locking prevent values other than one or two in that scenario, but it could not be written to ensure the correct increment by two).
I was going to say Properties (setters) are a great place to raise events like NotifyPropertyChanged, but someone else beat me to it.
Another good reason to consider Properties: let's say you use a factory to construct some object that has a default constructor, and you prepare the object via its Properties.
new foo(){Prop1 = "bar", Prop2 = 33, ...};
But if outside users new up your object, maybe there are some properties that you want them to see as read-only and not be able to set (only the factory should be able to set them)? You can make the setters internal - this only works, of course, if the object's class is in the same assembly as the factory.
There are other ways to achieve this goal but using Properties and varying accessor visibility is a good one to consider if you're doing interface-based development, or if you expose libraries to others, etc.
I have a code like that:
// can't make any changes at that class
class MyClass
{
void SomeMethod()
{
// some code ...
var someVar = WebConfigurationManager.AppSettings["SomeProperty"];
// some code ...
}
}
I can't change that code, but I need that WebConfigurationManager.AppSettings["SomeProperty"] return different values depending on some external conditions (for example, depending on user role). So I'm looking for some way to override accessing to that property. In that override method I would check user role and
return appropriate value.
Is there any way to do that?
I found that question: Is there a way to override ConfigurationManager.AppSettings? but it seems that it's not suitable for me, because here value of WebConfigurationManager.AppSettings["SomeProperty"] set once when application starts. And I need to do it dynamically.
In MVC, in order to simplify the testing and mocking, I tend to use customized object for all the common classes, like Request, Session and ConfigManager, referenced through interfaces.
You basically don't need to realize classes from scratch obviously, so your implementation can be a wrapper which is actually using the .net class under the hood, but which gives also the chance to insert some custom logic in the middle, like in your case.
Therefore, you can create a wrapper of the webconfigurationManager, with a method like GetAppConfig(key) containing your own logic.
Playing with the concept of dependency injection is then easy enough having this class available wherever you need it.
Therefore to make a simple example:
//this will be injected
public MyControllerCtor(IConfig cfg)
public interface IConfig
{
string GetAppConfig(string key);
}
public class myConfig:IConfig
{
public string GetAppConfig(string key)
{
//your logic
var someVar = WebConfigurationManager.AppSettings["SomeProperty"];
//your logic
return yourCustomAppSetting;
}
}
Big advantage of this approach is that if you wanted to store your config in a database or a service, and change your code, you simply need to change your interface implementation and the inject the new instance.
If you can't change the code that is reading the AppSettings, then there is no way to do what you want. WebConfigurationManager is not pluggable or replacable externally.
You'll have to change the code.
No, of course not.
If you can't change the class, then you can't change the behavior. There's no general reason why Microsoft would have placed an "override" capability inside of WebApplicationManager. Usually, one is expected to be able to change ones class, or else to design it properly so that it can be overridden the right way.
It sounds like you need to do some logic after retrieving the value from the web.config. If the logic modifies the value itself, you could always store a format string in the web.config instead.
Here's an example using a connection string setting. I'm using a format string to populate the server name at runtime:
<add name="sqlconnection" connectionString="Server={0}\SQLEXPRESS;Database=xxx;Trusted_Connection=True;"/>
And then I'm using this logic:
string connect = ConfigurationManager.ConnectionStrings["sqlconnection"].ConnectionString;
if (!String.IsNullOrEmpty(connect))
{
//check to see if the connection string needs to be set at runtime
if (connect.Contains("{0}"))
connect = String.Format(connect, HttpContext.Current.Server.MachineName);
}
return connect;
EDIT: If you can't edit the class directly, I would consider creating a partial class to implement this.
If you make direct changes to Web.config they will be effective only during the next request, and as I understand, this is not the desired effect.
You can not directly affect WebConfigurationManager.AppSettings["SomeProperty"], and that's the desired behavior, as the AppSettings as configurations are something static.
To achieve an effect close to what you desire, I'd suggest you to use the HttpContext.Current.Items collection, in which you will initialize in Application_BeginRequest to a certain value if conditions are met or default to WebConfigurationManager.AppSettings["SomeProperty"] otherwise.
Than, instead of accessing WebConfigurationManager.AppSettings["SomeProperty"] you will be accessing HttpContext.Current.Items["SomeProperty"].
I've created some classes that will be used to provide data to stored procedures in my database. The varchar parameters in the stored procs have length specifications (e.g. varchar(6) and I'd like to validate the length of all string properties before passing them on to the stored procedures.
Is there a simple, declarative way to do this?
I have two conceptual ideas so far:
Attributes
public class MyDataClass
{
[MaxStringLength = 50]
public string CompanyName { get; set; }
}
I'm not sure what assemblies/namespaces I would need to use to implement this kind of declarative markup. I think this already exists, but I'm not sure where and if it's the best way to go.
Validation in Properties
public class MyDataClass
{
private string _CompanyName;
public string CompanyName
{
get {return _CompanyName;}
set
{
if (value.Length > 50)
throw new InvalidOperationException();
_CompanyName = value;
}
}
}
This seems like a lot of work and will really make my currently-simple classes look pretty ugly, but I suppose it will get the job done. It will also take a lot of copying and pasting to get this right.
I'll post this as a different answer, because it is characteristically different than Code Contracts.
One approach you can use to have declarative validation is to use a dictionary or hash table as the property store, and share a utility method to perform validation.
For example:
// Example attribute class for MaxStringLength
public class MaxStringLengthAttribute : Attribute
{
public int MaxLength { get; set; }
public MaxStringLengthAttribute(int length) { this.MaxLength = length; }
}
// Class using the dictionary store and shared validation routine.
public class MyDataClass
{
private Hashtable properties = new Hashtable();
public string CompanyName
{
get { return GetValue<string>("CompanyName"); }
[MaxStringLength(50)]
set { SetValue<string>("CompanyName", value); }
}
public TResult GetValue<TResult>(string key)
{
return (TResult)(properties[key] ?? default(TResult));
}
public void SetValue<TValue>(string key, TValue value)
{
// Example retrieving attribute:
var attributes = new StackTrace()
.GetFrame(1)
.GetMethod()
.GetCustomAttributes(typeof(MaxStringLengthAttribute), true);
// With the attribute in hand, perform validation here...
properties[key] = value;
}
}
You can get at the calling property using reflection by working up your stack trace as demonstrated here. Reflect the property attributes, run your validation, and voila! One-liner getter/setters that share a common validation routine.
On an aside, this pattern is also convenient because you can design a class to use alternative dictionary-like property stores, such as ViewState or Session (in ASP.NET), by updating only GetValue and SetValue.
One additional note is, should you use this approach, you might consider refactoring validation logic into a validation utility class for shared use among all your types. That should help prevent your data class from getting too bulky in the SetValue method.
Well, whatever way you go, what's executed is going to look like your second method. So the trick is getting your first method to act your second.
First of all, It would need to be [MaxStringLength(50)]. Next, all that's doing is adding some data to the Type object for this class. You still need a way of putting that data to use.
One way would be a binary re-writer. After compilation (but before execution), the rewriter would read the assembly, looking for that Attribute, and when finding it, add in the code for the check. The retail product PostSharp was designed to do exactly that type of thing.
Alternately, you could trigger it at run-time. SOmething like:
public class MyDataClass
{
private string _CompanyName;
[MaxStringLength(50)]
public string CompanyName
{
get {return _CompanyName;}
set
{
ProcessValidation()
_CompanyName = value;
}
}
}
That's still quite ugly, but it's a bit better if you have a number of validation attributes.
The first method using attribute sounds good.
Implement your attribute by inherit from the System.Attribute class and mark your class with AttributeUsage attribute to let your attribute being set on a field.
Then, using reflection, check for presence and value of the attribute before sending the value to the SP.
Thats provide you with lot more flexibility than the second method. If tomorow you decide to let your SP receive the first N chars of a too lengthly string, you won't have to modify all your code but only the one that interpret the attribute.
There are indeed some validation attribute in the framework but I wouldn't use those one because you could implies some behaviour you don't expect and because you won't be able to modify then in any way (liek if you want something like [MaxLength(50, true)] to specify that using the first 5O chars is OK.
It sounds like a business rule. So I would put it in a Company class (Since it is CompanyName), and do the validation there. I don't see why it would require copying and pasting if you have it encapsulated.
Either an attribute or your second example should be fine. The attribute allows for reuse in other classes with string length constraints, however.
Though not exactly the same thing, I recently became aware of .NET 4 Code Contracts in an MSDN article. They provide a convenient and elegant way of encoding and analyzing code assumptions. It's worth taking a look at.
I'd like to implement the ViewModel part of WPF's MVVM pattern without referencing WPF assemblies. The problematic part is command routing, which requires that ViewModels implement properties of type ICommand so that command bindings can work.
Now, I can avoid the ICommand and simply declare the properties as object. Everything still works, so that's that. But what bothers me is, I still have to declare them, and I really don't want to, because they feel like boiler plate code.
My ViewModels currently look like this:
public class HelloWorldViewModel : ViewModel
{
[BoundProperty]
public string Name { get; set; }
[CommandHandler("SayHello")]
public bool CanSayHello()
{
return Name != "" && Name != null;
}
[CommandHandler("SayHello")]
public void SayHello()
{
View.ShowMessage("Hello, {0}!", Name);
}
public object SayHello { get; private set; }
}
The CommandHandlerAttribute enables runtime discovery of command handlers (an Action and an optional Func<bool>), while the BoundPropertyAttribute is really an aspect that injects itself into the property setter and calls INotifyPropertyChanged. I accompish this by using a compile time IL weaver.
Ideally, I'd like to make the last line (the SayHello property) implicit, too. There would be no point in having it there in the source if it wasn't for WPF's requirement.
So, naturally, I'm thinking of using the CommandHandlerAttribute aspect to inject the necessary IL into class and essentially creating the property post-compile. This is quite hard, although a good IL weaver (such as PostSharp) can go a long way to make it easier.
Before I embark on this journey, I'd like to hear what you all think of my approach. Is it sound? Is there a better way? How would/do you do it?
To me this sounds too clever by far. There's too much "magic" happening. In particular, I dislike the magic strings and other aspects of your CommandHandlerAttribute. That said, if I were to go down this route, I'd use something akin to the EventAggregator but for commands. IOW, SayHello wouldn't exist on your ViewModel at all. What ever magic creates the command bindings to SayHell() and CanSayHello() would instead locate the command in the global CommandAggregator. As long as we're using magic strings for this, the commands in the CommandAggregator could be lazily created, thus requiring no "boiler plate" coding on your part. All that's left is to create some XAML magic (markup extension) to specify the command on the ICommandSource.
<Button Command="{my:AggregateCommand SayHello}"/>
i advice you to see how this was implemented, and it will help:
"Kind Of Magic"
Effortless INotifyPropertyChanged
[http://visualstudiogallery.msdn.microsoft.com/d5cd6aa1-57a5-4aaa-a2be-969c6db7f88a][1]
as an example for adding it to one property:
[Magic]
public string Name { get { return _name; } set { _name = value; } }
string _name;
Another example for adding it to all the class properties:
[Magic]
public class MyViewModel: INotifyPropertyChanged
{
public string Name { get; set; }
public string LastName { get; set; }
.....
}
Some time after playing with Prism, but before I'd seem the MVVM stuff, I came up with a strategy that I still think has some validity:
I created an implementation of the ICommand interface based on reflection. The constructor accepted a target object and an operation name. Using reflection, the code looked for a method with name "[operation]", property or method with name "Can[operation]" or "[operation]Enabled" and an event with name "Can[operation]Changed" or "[operation]Enabled Changed". Only the first was required, but the reflected method/property/event were wired up to a pretty basic implementation of the ICommand interface.
I then created an implementation of IValueConverter that would create an instance of the previous class, passing the value to be converted as the target object, and the parameter of the converter being the operation name.
Given the above components, I was then able to, for example, bind a button's Command property directly to the source of the operation (along with specifying the converter), and set the Button's CommandParameter property to the name of the operation. In this way, I got declarative command binding without the command source having carnal knowledge of anything WPF.
My personal opinion is that this is interesting, but I would avoid it in general.
Avoiding boiler-plate code (or code that feels like boiler plate code) has consequences. It may seem like a good idea, since you're not retyping things constantly, but in the long run, you're making it less readable and understandable.
Personally, I try to just setup good code templates to insert the boiler plate code for me, and wrap it in regions so I can hide it in the source code. The 30 seconds it takes to fill in a file with boiler plate in that case is less painful (for me) than the 2 hours I spend, two years later when I'm trying to understand the code, or worse, the two weeks somebody else spends two years later when they're trying to understand my code....
The best way in your case is Proxy or Decorator pattern I think. You can low level entities that are wrapped/decorated with UI/WPF stuff members during runtime. This is the simplest but yet efficient way to save your time and don't bother with frameworks, injections, etc.
The only thing is you will have to design some small infrastructure to wrap your entities with appropriate decorators.