Website solution requires file not in version control - c#

At my new job there is a C# website which relies on a secrets.xml file which is not in the version control repository. It contains links to databases and passwords. You need to copy it into the root directory manually.
Unfortunately, the existence of this secret file was not properly documented and I set up my solution without it. Worse, the solution builds and runs without it, and the website displays only a generic error when it needs to use the missing file, leading to developer misery.
Main question:
How can I ensure that the build breaks if the file is missing, so it's immediately clear what the problem is?
Follow-up questions:
What could be the rationale for not having the file in version control?
Is there a better way to achieve the objective in 2. than leaving it out of version control?

Related

How should I handle secret values in a project in source control?

My question is essentially the same as this one but for a Windows Store App, c# and Visual Studio. I want to have an easy way to keep secret values in the project, in a file that can be ignored in (not checked in to) source control. How should I structure my project to store the app secret in a way that makes building/source control easy?
My first idea was to store it in an XML file (not checked in), and load it at runtime, but this leaves it available to the user who installs it, so it should be done at build time. How can I store a couple secret values and have visual studio replace them in my code when my project is built?
In my company we decide to you following solution. In config file we link sections with "secret" values in external configs.
External configs are on source control. First it wasn't but after a problem when our build server lost a disk we decide it it safer to store it on a place which has backup. The folder in source control (can be also on file server) is really restricted to read and write to only people who needs this. Build process checkouts "project" folder plus "configuration" folder and do build. After build "configuration" folder is deleted. Access to build server is also restricted.
One option is to store the secrets in source control, but store them in an encrypted form. In your development or build environments, use a environment variable to store the key, and decrypt on the fly. That way you get the benefits of source control while keeping your info safe.
It is possible to do this even if you are using app.config or web.config, you just need to modify the configuration from code at startup.
Erick
Updated
If you put a secret in an untrusted area (e.g. public source control), it is vulnerable. Even if it's encrypted, with enough diligence it can be retrieved.
The only way to really keep it out of reach is to have an external service that interacts with the 3rd party API. That has its own trade-offs (e.g. user authentication as you mentioned in comments). Especially if your developers need to utilize the 3rd party API when testing, I see no other alternative that will limit the secret's exposure.
Create a new class file in your project that has slots for all of your secret values, and holds dummy/test values for all of them. Check that into source control with the rest of your project, so that anybody building it without access to the secrets will get some sort of test version.
Then, create a copy of that class file with the real secret values, and put it somewhere outside of source control. Write a batch script in the pre-build event that looks for this class file, and if found, replaces the dummy file that is included in the project with it.
This way, your project can still be in source control and anybody can check it out, build it, and run it in the test mode. Your secret file/values are stored on your build server only, so only when you build the project there will it have the real values.
Do remember to back up your secrets file somewhere. And also remember that .NET code can be decompiled easily, so your secrets may not be as secret as you hope them to be - any user with a .NET reflector can see all of the code in your release assembly, including your secret class.

AutoUpdate using Google Code

I want to make my software autoupdate itself, but I don't have extensive webdesign skills, nor any available website/online hosting. I want to do it in C#/WPF.
So I was wondering if there could be a way to make an autoupdate service using google code, something clean. I'm guessing I'm not the first one to think of it.
I'd do it this way:
1) Use a WebBrowser (silently) and navigate to my google code page. On that page I'd put a field where I enter the latest version number. (I need to somehow find that number in the page's content).
2) I compare that number to the version currently installed (I could put the CURRENT_VER_NUMBER in a *.txt in the software's folder for example).
3) If I conclude that a new version is available, I download it from the "Downloads" tab of my google code project, unzip it, overwrite the files in the installation directory, and restart the app.
First of all, would that work fine? When I imaginate it, it sounds like dirty code.
Then, I wouldn't know how to navigate to the downloads tab, even less how to select the latest version there (maybe by doing a very strict file naming), and download it.
And last but not least, If the application is already running in order to perform the update check, I couldn't overwrite the files without quitting the application, does that mean I have to make some kind of "master app" that performs the check before starting my software? Sounds dirty too =/
Any input is very welcome,
Have a nice day.
I suggest you take a look at ClickOnce. It doesn't require you to create a webpage. You only need to host 2 files: a .manifest file that contains information about your app (version, name and a link to the package that contains your application) and the latest version of your application package. The only thing you need to do is host those 2 files and put a link on your Google Code page to that .manifest file. Users click that link and .net will automatically install or check for the latest version and update if necessary.
You may want to have a look at a library I wrote and released as open-source to do just that transparently - including an external update application to do the actual cold update. See http://www.code972.com/blog/2010/08/nappupdate-application-auto-update-framework-for-dotnet/
The code is at http://github.com/synhershko/NAppUpdate (Licensed under the Apache 2.0 license)
I ran into a few problems, but overall it was not so hard. I think the approach is clean so I'm putting it out there if anyone ever wants to achieve something similar.
You'll have to check out: https://code.google.com/p/theomniscientchimp/ where the full source is available, and of course adjust it for your project.
Thanks for the comments on my original post, made me feel confident i was doing it right =)

c# help needed for application update

Hello guys I think the question i asked in the previous post is unclear OK fine. i am explaining in brief.
for example.
I have a form where i have placed one textbox and command button.
I have fired a event when i click the button the text under the textbox change to "hello" ok fine.
what is my problem is..
the application is created and I published ok.
After some week I thought I want to update my application. where in the place of "hello" I want "hi". I know that we can compile the whole project and publish it.
but I don't want my whole application to be updated.
for example.
What antivirus company do they have a definition file where they only update the definition file not the whole application. after the update it applies to whole application.
I want my application also to do same process like antivirus company do.
You should read that "Hello" from a content file (XML). Then you can just push out the new file.
Use a configuration file. You can add an application.config (or if you're developing a web app, web.config) file to your primary project. Within this configuration file, you can define AppSettings (which are built-in, usually simple and atomic string or number fields that the application will need), ConnectionStrings (which specifically provide information applications will need to connect to a database), or custom configuration sections (used for more complex, related sets of data that are loaded into custom classes you define, such as a basic company profile). Within your code, you access AppSettings by using the static ConfigurationManager.Appsettings[] collection; you tell it the name of the setting you defined in the file, and it returns the value (or null, if it can't find the setting you defined).
Related, but different, is the use of Resource files. Resource files usually contain a dictionary of location-specific data used by the UI, such as text strings, icons and images. Actual resources can be compiled into one big file, or resource files can be a list of paths and filenames to the actual resources. You can use resource files to create different "skins" for your application to be used by different companies by referencing images to use for UI elements, or to translate labels and other text on your application's UI. Resource files are accessed through a ResourceManager; you tell it where the resource file is, and it will load the information into a similar "dictionary"; you then tell it the name of the resource and you get the resource back.
For your specific question, I'll answer the same thing as Henk. But, I think that your real question is "How I do create patch in .NET".
You can check this link:
How can I patch .NET assemblies?
You could design your application to use plugins. This way you only have to update a plugin and not the whole application.
if you want to create a patch for asp.net application , first of all , you have to deploy your project with Web Deployment Project.
then choose Create a separate assembly for each page and control output in output assemblies tab and re-build your solution .
the result of deployment is bunch of DLL which mapped to each page or control.
Now if you changed one page's data (in code behind) , you need to deploy your project again but in this case you can just upload the changed dll file.

Embedded a *.exe into a dll

does somebody know how can I embedd an exe file into a dll ?
I have a tool which is an exe file that I call from c# code.
The thing is that I want to have 1 dll containing this tool (exe file) and the dll containg my c# code.
Is it possible to embedd this exe file within the resources?
Thx in advance
Sure it is. You can add any file as RC_DATA in application as resource. But I believe you will need to extract it to disk first before calling it!
Which IDE/Language you are using?
[EDIT]
Sorry! you did mention that you are using C#.
Add a resource file to you application (right click application in IDE and select "Add new item".
Use the toolbar in resource editor to add an existing file.
Then extract the exe whenever required by calling code something like:
System.IO.File.WriteAllBytes (#"C:\MyEXE\", Resource1.MyEXE);
It's worth baring in mind that your uses may not be too happy about you doing this. Embedding an executable that they've got no control over into a DLL that you'll extract and run will probably make people worry about the running a Trojan on their machine.
It's better to leave the .EXE in the filesystem and be transparent about what your application is doing.
You can load an Assembly from a byte[]. This can be obtained via the ManifestResourceStream of an embedded resource.
An alternative may be to not embed the .exe itself, but rather include its functionality in the dll, and use rundll32[1] to execute it.
On a side note, remember that when you pull a file from your resources to disk and then execute code on it, you may trigger Windows Data Execution Prevention - basically, Windows tries to automatically detect if something is supposed to be code or data, and if it looks like data (which a resource would), then it will prevent that data from being executed as code.
This becomes a particularly sticky issue if your .NET assembly is going to be used over a network instead of from a local drive - there are all sorts of .NET security configurations that might prevent this from working correctly.
Another option, and not knowing the details of your project, take this with a grain of salt: add a .exe.readme file to your install that describes to any curious users or IT people why there is an executable they weren't expecting in the installation directory :)

How To Store Files In An EXE

Alright, so I'm working on programming my own installer in C#, and what I'd like to do is something along the lines of put the files in the .exe, so I can do
File.Copy(file, filedir);
Or, if this isn't possible, is there another way of doing what I am attempting to do?
I wouldn't code my own installer, but if you truely want to embed files into your assembly you could use strongly typed resources. In the properties dialog of your project open up the "Resources" tab and then add your file. You'll then be able to get the file using:
ProjectNamespace.Properties.Resources.MyFile
Then you'll be able to write the embedded resource to disk using:
System.IO.File.WriteAllBytes(#"C:\MyFile.bin", ProjectNamespace.Properties.Resources.MyFile);
Honestly, I would suggest you NOT create your own installer. There are many many issues with creating installers. Even the big installer makers don't make their own actual installers anymore, they just create custom MSI packages.
Use Mirosoft Installer (MSI). It's the right thing to do. Make your own custom front-end for it, but don't recreate the already very complex wheel that exists.
UPDATE: If you're just doing this for learning, then I would shy away from thinking of it as "an installer". You might be tempted to take your "research" and use it someday, and frankly, that's how we end up with so many problems when new versions of Windows come out. People create their own wheels with assumptions that aren't valid.
What you're really trying to do is called "packaging", and you really have to become intimately familiar with the Executable PE format, because you're talking about changing the structure of the PE image on disk.
You can simulate it, to a point, with putting files in resources, but that's not really what installers, or self-extractors do.
Here's a link to Self-Extractor tutorial, but it's not in C#.
I don't know enough about the .NET PE requirements to know if you can do this in with a managed code executable or not.
UPDATE2: This is probably more of what you're looking for, it embeds files in the resource, but as I said, it's not really the way professional installers or self-extractors do it. I think there are various limitations on what you can embed as resources. But here's the like to a Self-Extractor Demo written in C#.
I'm guessing here, but if you are trying to store resources in your application before compilation, you can in the Project Explorer, right click a file you would like to add, chose properties and change the type to Embedded Resource.
You can then access the embedded resources later by using the instructions from this KB:
http://support.microsoft.com/kb/319292
in case you simply want to store multiple files in a single file storage (and extract files from there, interact etc.) you might also want to check out NFileStorage, a .net file storage. written in 100% .NET C# with all sources included. It also comes with a command line interpreter that allows interaction from the command line.

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