How to Draw these dots? - c#

I can not find any information on how to draw a few dots (for Split separator slider) as shown in the first picture.
I am trying to draw this:
Right now, my custom control code is drawing a straight line with a shadow
public class CustomPaintSplitter : SplitContainer {
...
protected override void OnPaint(PaintEventArgs pe)
{
Graphics g = pe.Graphics;
Rectangle r = ClientRectangle;
g.FillRectangle(new SolidBrush(BackColor), r);
if (Orientation == Orientation.Horizontal)
{
SplitterWidth = 9;
int recWidth = SplitterRectangle.Width / 3;
Rectangle split_rect = new(SplitterRectangle.X + recWidth, SplitterRectangle.Y, SplitterRectangle.Width - recWidth, SplitterRectangle.Height);
int x = split_rect.X;
int y = split_rect.Y + 3;
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x, y + 2);
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x + recWidth, y);
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + 2, x + recWidth, y + 2);
g.DrawLine(new Pen(SystemColors.ControlDark), x + recWidth, y, x + recWidth, y + 2);
}
// Calling the base class OnPaint
base.OnPaint(pe);
}
}
How can this be achieved? I tried different Point[] methods on the internet, but none of them draw anything near what I am trying to achieve.
Even a parameter to specify the number of "dots" drawn would be a plus.
Any help is appreciated!

I just draw it on a panel but you can use it the same way.
private void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
Brush b = new SolidBrush(Color.Gray);
e.Graphics.FillEllipse(b, new Rectangle(10, 5, 5, 5));
e.Graphics.FillEllipse(b, new Rectangle(20, 5, 5, 5));
e.Graphics.FillEllipse(b, new Rectangle(30, 5, 5, 5));
}

Related

Draw ellipse passing through 3 points

I have next task - draw ellipe trough 3 points (like in the picture).
.
User can drag theese points that to change ellipse size. Two of points placed on edges of great axis. In my solution I use GDI throug Graphics class.
Now my solution is calculate rectangle corresponding to an ellipse and use
DrawEllipse method and rotate transform (if it's need). But this solution has many mathematical calculation. Maybe there is the simplest approach to solve this task?
Here is how to use the DrawEllipse method from a rotation, the minor axis and two vertices.
First we calculate the Size of the bounding Rectangle:
Given the Points A and B sitting on the short sides of length smallSize we get the long side with a little Pythagoras:
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
So :
Size size = new System.Drawing.Size(longSide, smallSize);
Next we need the rotation angle:
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
And it will make things easier to also get the center Point C:
Point C = new Point((A.X + B.X)/ 2, (A.Y + B.Y)/ 2);
The last thing we want is a routine that draws an ellipse of a given Size, rotated around C at an angle:
void DrawEllipse(Graphics G, Pen pen, Point center, Size size, float angle)
{
int h2 = size.Height / 2;
int w2 = size.Width / 2;
Rectangle rect = new Rectangle( new Point(center.X - w2, center.Y - h2), size );
G.TranslateTransform(center.X, center.Y);
G.RotateTransform(angle);
G.TranslateTransform(-center.X, -center.Y);
G.DrawEllipse(pen, rect);
G.ResetTransform();
}
[![enter image description here][1]][1]
Here is a little testbed that brings it all together:
Point A = new Point(200, 200); // *
Point B = new Point(500, 250);
int smallSize = 50;
void doTheDraw(PictureBox pb)
{
Bitmap bmp = new Bitmap(pb.Width, pb.Height);
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
Point C = new Point((A.X + B.X) / 2, (A.Y + B.Y) / 2);
Size size = new System.Drawing.Size((int)longSide, smallSize);
using (Pen pen = new Pen(Color.Orange, 3f))
using (Graphics g = Graphics.FromImage(bmp))
{
// a nice background grid (optional):
DrawGrid(g, 0, 0, 100, 50, 10,
Color.LightSlateGray, Color.DarkGray, Color.Gainsboro);
// show the points we use (optional):
g.FillEllipse(Brushes.Red, A.X - 4, A.Y - 4, 8, 8);
g.FillRectangle(Brushes.Red, B.X - 3, B.Y - 3, 7, 7);
g.FillEllipse(Brushes.Red, C.X - 5, C.Y - 5, 11, 11);
// show the connection line (optional):
g.DrawLine(Pens.Orange, A, B);
// here comes the ellipse:
DrawEllipse(g, pen, C, size, angle);
}
pb.Image = bmp;
}
The grid is a nice helper:
void DrawGrid(Graphics G, int ox, int oy,
int major, int medium, int minor, Color c1, Color c2, Color c3)
{
using (Pen pen1 = new Pen(c1, 1f))
using (Pen pen2 = new Pen(c2, 1f))
using (Pen pen3 = new Pen(c3, 1f))
{
pen2.DashStyle = DashStyle.Dash;
pen3.DashStyle = DashStyle.Dot;
for (int x = ox; x < G.VisibleClipBounds.Width; x += major)
G.DrawLine(pen1, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += major)
G.DrawLine(pen1, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += medium)
G.DrawLine(pen2, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += medium)
G.DrawLine(pen2, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += minor)
G.DrawLine(pen3, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += minor)
G.DrawLine(pen3, 0, y, G.VisibleClipBounds.Width, y);
}
}
Note that I made A, B, smallSide class level variables so I can modify them during my tests, (and I did *)..
As you can see I have added a TrackBar to make the smallside dynamic; for even more fun I have added this MouseClick event:
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button.HasFlag(MouseButtons.Left)) A = e.Location;
else B = e.Location;
doTheDraw(pictureBox1);
}
I hope some of my logic can help you out on what you're trying to achieve. Next question you make try to add more info and be less generic.
Compute the similarity transform (translation and rotation) that brings the first two points to (-a, 0) and (a, 0). [This can be done with a matrix transform or complex numbers.]
Apply the same transform to the third point. Now the equation of the reduced ellipse is
x² / a² + y² / b² = 1.
You simply determine the parameter b by plugging the reduced coordinates of the third point,
b = y / √(1 - x²/a²).
Now you have
the center,
the orientation of the axis,
the length of the major axis,
the length of the minor axis.

Resize graphics to fit in PictureBox

I need to draw a Fermat spiral in C#. I did it, but I want my drawing to be filled in PictureBox, no matter how big real size is.
public void DrawSpiral(double delta, double numCycles, int oX, int oY, SpiralType spiralType, Color color, Graphics g)
{
double a = Convert.ToInt32(textBox1.Text);
Pen p = new Pen(color, 1);
double prevX = oX;
double prevY = oY;
double X = oX;
double Y = oY;
double fi = Convert.ToInt32(textBox2.Text);
double radius = 0;
while (fi <= (numCycles * 360))
{
fi += delta;
if (spiralType == SpiralType.FermaPlus)
{
radius = a * Math.Sqrt(fi);
}
else if (spiralType == SpiralType.FermaMinus)
{
radius = -a * Math.Sqrt(fi);
}
prevX = X;
prevY = Y;
X = (radius * Math.Cos(fi / 180 * Math.PI)) + oX;
Y = (radius * Math.Sin(fi / 180 * Math.PI)) + oY;
g.DrawLine(p, (float)prevX, (float)prevY, (float)X, (float)Y);
}
}
private void DrawButton_Click(object sender, EventArgs e)
{
pictureBox1.Refresh();
Graphics g = pictureBox1.CreateGraphics();
DrawSpiral(2, 5, 150, 150, SpiralType.FermaPlus, Color.Blue, g);
DrawSpiral(2, 5, 150, 150, SpiralType.FermaMinus, Color.Red, g);
}
So, what should I do to have my drawing to be full filled in the PictureBox.
Here is one way to do it:
Change the signature of the DrawSpiral to include the ClientSize of the PictureBox instead of some center coordinates:
public void DrawSpiral(double delta, double numCycles, int spiralType,
Color color, Graphics g, Size sz)
Then calculate the center dynamically:
int oX = sz.Width / 2;
int oY = sz.Height / 2;
double prevX = oX;
double prevY = oY;
double X = oX;
double Y = oY;
Next calculate the factor a :
a = sz.Width / 2 / Math.Sqrt( numCycles * 360);
Finally call the method only from the Paint event, passing out the valid Graphics object:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
Size sz = pictureBox1.ClientSize;
DrawSpiral(2, 5, SpiralType.FermaPlus, Color.Blue, g, sz);
DrawSpiral(2, 5, SpiralType.FermaMinus, Color.Red, g, sz);
}
Upon resizing the PictureBox it will still fill the area with the same number of loops..:
A few notes:
The quality and performance could be improved by first collecting the data in a List<Point> pointsand then using DrawLines(pen, points.ToArray())
I used just the width when I calculated the factor a. Use Math.Min(sz.Width, sz.Height) to always fit it into a non-square box!
I left your offset calculation in place; but you could instead do a g.TranslateTransform()..
The PictureBox will Invalidate/Refresh itself upon resizing. If you change any parameters do call Invalidate to pick them up!

Draw an ellipse with a specified "fatness" between 2 points

I have a C# bitmap object, and i am able to draw a line from point A to point B.
I have the 2 points on the edges of the diagram, and I would like to draw an ellipse from A to B. The basic g.DrawEllipse() only draws ellipses either perfectly horizontally or vertically, however I need the ellipse to be kind of diagonal from the one end of the image to the other.
My bitmap: 200 tall by 500 wide
Point A: Column 0, Row 20 (0,20)
Point B: Column 499, Row 60 (499, 60)
Widest Point: 30 - Narrow Radius of the ellipse
Here is what I have so far, the draw ellipse doesnt have the overload I need, so help there please:
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawLine(pen, new Point(20,0), new Point(499,60));
g.DrawEllipse(pen, 20, 0, someWidth, someHeight);
}
Here is how to use the DrawEllipse method from a rotation, the minor axis and two vertices.
First we calculate the Size of the bounding Rectangle:
Given the Points A and B sitting on the short sides of length smallSize we get the long side with a little Pythagoras:
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
So :
Size size = new System.Drawing.Size(longSide, smallSize);
Next we need the rotation angle:
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
And it will make things easier to also get the center Point C:
Point C = new Point((A.X + B.X)/ 2, (A.Y + B.Y)/ 2);
The last thing we want is a routine that draws an ellipse of a given Size, rotated around C at an angle:
void DrawEllipse(Graphics G, Pen pen, Point center, Size size, float angle)
{
int h2 = size.Height / 2;
int w2 = size.Width / 2;
Rectangle rect = new Rectangle( new Point(center.X - w2, center.Y - h2), size );
G.TranslateTransform(center.X, center.Y);
G.RotateTransform(angle);
G.TranslateTransform(-center.X, -center.Y);
G.DrawEllipse(pen, rect);
G.ResetTransform();
}
Here is a little testbed that brings it all together:
Point A = new Point(200, 200); // *
Point B = new Point(500, 250);
int smallSize = 50;
void doTheDraw(PictureBox pb)
{
Bitmap bmp = new Bitmap(pb.Width, pb.Height);
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
Point C = new Point((A.X + B.X) / 2, (A.Y + B.Y) / 2);
Size size = new System.Drawing.Size((int)longSide, smallSize);
using (Pen pen = new Pen(Color.Orange, 3f))
using (Graphics g = Graphics.FromImage(bmp))
{
// a nice background grid (optional):
DrawGrid(g, 0, 0, 100, 50, 10,
Color.LightSlateGray, Color.DarkGray, Color.Gainsboro);
// show the points we use (optional):
g.FillEllipse(Brushes.Red, A.X - 4, A.Y - 4, 8, 8);
g.FillRectangle(Brushes.Red, B.X - 3, B.Y - 3, 7, 7);
g.FillEllipse(Brushes.Red, C.X - 5, C.Y - 5, 11, 11);
// show the connection line (optional):
g.DrawLine(Pens.Orange, A, B);
// here comes the ellipse:
DrawEllipse(g, pen, C, size, angle);
}
pb.Image = bmp;
}
The grid is a nice helper:
void DrawGrid(Graphics G, int ox, int oy,
int major, int medium, int minor, Color c1, Color c2, Color c3)
{
using (Pen pen1 = new Pen(c1, 1f))
using (Pen pen2 = new Pen(c2, 1f))
using (Pen pen3 = new Pen(c3, 1f))
{
pen2.DashStyle = DashStyle.Dash;
pen3.DashStyle = DashStyle.Dot;
for (int x = ox; x < G.VisibleClipBounds.Width; x += major)
G.DrawLine(pen1, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += major)
G.DrawLine(pen1, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += medium)
G.DrawLine(pen2, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += medium)
G.DrawLine(pen2, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += minor)
G.DrawLine(pen3, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += minor)
G.DrawLine(pen3, 0, y, G.VisibleClipBounds.Width, y);
}
}
Note that I made A, B, smallSide class level variables so I can modify them during my tests, (and I did *)..
As you can see I have added a TrackBar to make the smallside dynamic; for even more fun I have added this MouseClick event:
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button.HasFlag(MouseButtons.Left)) A = e.Location;
else B = e.Location;
doTheDraw(pictureBox1);
}
Note that I didn't care for disposing of the old Bitmap; you should, of course..!
If you wish to use Graphics to create a diagonal ellipse, perhaps you can use DrawBezier() method.
Here is some code that does it:
// Draws an ellipse using 2 beziers.
private void DrawEllipse(Graphics g, PointF center, float width, float height, double rotation)
{
// Unrotated ellipse frame
float left = center.X - width / 2;
float right = center.X + width / 2;
float top = center.Y - height / 2;
float bottom = center.Y + height / 2;
PointF p1 = new PointF(left, center.Y);
PointF p2 = new PointF(left, top);
PointF p3 = new PointF(right, top);
PointF p4 = new PointF(right, center.Y);
PointF p5 = new PointF(right, bottom);
PointF p6 = new PointF(left, bottom);
// Draw ellipse with rotated points.
g.DrawBezier(Pens.Black, Rotate(p1, center, rotation), Rotate(p2, center, rotation), Rotate(p3, center, rotation), Rotate(p4, center, rotation));
g.DrawBezier(Pens.Black, Rotate(p4, center, rotation), Rotate(p5, center, rotation), Rotate(p6, center, rotation), Rotate(p1, center, rotation));
}
// Rotating a given point by given angel around a given pivot.
private PointF Rotate(PointF point, PointF pivot, double angle)
{
float x = point.X - pivot.X;
float y = point.Y - pivot.Y;
double a = Math.Atan(y / x);
if (x < 0)
{
a += Math.PI;
}
float size = (float)Math.Sqrt(x * x + y * y);
double newAngel = a + angle;
float newX = ((float)Math.Cos(newAngel) * size);
float newY = ((float)Math.Sin(newAngel) * size);
return pivot + new SizeF(newX, newY);
}
The above code computes the frame of the ellipse (proir to the rotation) at points p1, p2, ..., p6. And then, draws the ellipse as 2 beziers with the ellipse frame rotated points.

need to draw an Google marker image via C# Graphics

I need to draw an Google marker image via C# Graphics
for that i;ll need the exact coordinates of Google marker
how can i do that Please help .
My Current Code is .
private void Shape8(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
int startMarker = 0;
int MarkerDiameter = 30;
int EllipseDiameter = 15;
const int StartX = 150;
const int StartY = 350;
int X = StartX;
int Y = StartY;
GraphicsPath path = new GraphicsPath();
Rectangle ellipse = new Rectangle(X, Y, EllipseDiameter, EllipseDiameter);
path.AddEllipse(ellipse);
path.CloseFigure();
X = X + (EllipseDiameter / 2) - (MarkerDiameter / 2);
Y = Y - (EllipseDiameter * 2) - (MarkerDiameter / 2);
startMarker = StartY - 10 - (Convert.ToInt32(MarkerDiameter * 1.5));//Space Between marker and circle.
AddMarker8(ref path, X, startMarker, StartX, StartY, EllipseDiameter, MarkerDiameter, "Concept1");
e.Graphics.FillPath(Brushes.Pink, path);
e.Graphics.DrawPath(Pens.Black, path);
e.Graphics.FillEllipse(Brushes.White, ellipse);
path.CloseAllFigures();
}
private void AddMarker8(ref GraphicsPath path, int X, int Y, int StartX, int StartY, int EllipseDiameter, int MarkerDiameter, string conceptName)
{
float startAngle = 180.0F;
float sweepAngle = 180.0F;
int fontStyle = (int)FontStyle.Regular;
path.AddString(conceptName, new FontFamily("Arial"), fontStyle, 15, new Point(X + (MarkerDiameter / 2), Y - 15), lblFormat);
Rectangle rect = new Rectangle(X, Y, MarkerDiameter, MarkerDiameter);
path.AddArc(rect, startAngle, sweepAngle);
Point lastpoint = new Point(X + (MarkerDiameter / 2), (Y + (MarkerDiameter * 2)) - (MarkerDiameter / 2));
path.AddCurve(new Point[] {
new Point(X+(MarkerDiameter), Y + (MarkerDiameter / 2)), //a
new Point((X +MarkerDiameter)-(MarkerDiameter/4) ,(Y +(MarkerDiameter ))) ,//A.5
lastpoint ,//c
new Point(X +(MarkerDiameter / 4) ,(Y +(MarkerDiameter ))) ,//B.5
new Point(X, Y + (MarkerDiameter / 2))//b
}, 0.5f);
path.CloseFigure();
}
Try the following code
private void DrawMarker(int X, int Y, double Scale, Color BorderColor, Color FillColor, PaintEventArgs e, char Letter = '\0')
{
Graphics G1 = e.Graphics;
Pen Pen1 = new Pen(BorderColor, 8);
SolidBrush Brush1 = new SolidBrush(BorderColor);
SolidBrush Brush2 = new SolidBrush(FillColor);
G1.SmoothingMode = SmoothingMode.AntiAlias;
G1.ResetTransform();
G1.ScaleTransform(Convert.ToSingle(0.4 * Scale), Convert.ToSingle(0.4 * Scale));
GraphicsPath GraphicsPath1 = new GraphicsPath();
GraphicsPath1.AddBeziers(new Point(X + 51, Y + 169), new Point(X + 47, Y + 137), new Point(X + 42, Y + 107), new Point(X + 14, Y + 77));
GraphicsPath1.AddBeziers(new Point(X + 87, Y + 77), new Point(X + 62, Y + 107), new Point(X + 55, Y + 137), new Point(X + 51, Y + 169));
GraphicsPath GraphicsPath2 = new GraphicsPath();
GraphicsPath2.AddEllipse(X + 5, Y + 5, 92, 92);
G1.FillPath(Brush2, GraphicsPath2);
G1.DrawPath(Pen1, GraphicsPath2);
G1.SetClip(new Rectangle(X, Y + 85, 103, 84));
G1.FillPath(Brush2, GraphicsPath1);
G1.DrawPath(Pen1, GraphicsPath1);
G1.ResetClip();
if (Letter != '\0')
{
Font Font1 = new Font("Arial", 52, FontStyle.Bold);
StringFormat StringFormat1 = new StringFormat
{
Alignment = StringAlignment.Center,
LineAlignment = StringAlignment.Center
};
G1.DrawString(Convert.ToString(Letter), Font1, Brush1, new Rectangle(X, Y, 103, 103), StringFormat1);
Font1.Dispose();
StringFormat1.Dispose();
}
else
{
G1.FillEllipse(Brush1, new Rectangle(X + 32, Y + 32, 37, 37));
}
Pen1.Dispose();
Brush1.Dispose();
Brush2.Dispose();
GraphicsPath1.Dispose();
GraphicsPath2.Dispose();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
DrawMarker(0, 0, 0.5, Color.Black, Color.Tomato, e, Convert.ToChar("A"));
DrawMarker(80, 0, 0.8, Color.Black, Color.Red, e, Convert.ToChar("B"));
DrawMarker(160, 0, 1, Color.Black, Color.Linen, e, Convert.ToChar("C"));
DrawMarker(210, 0, 1.3, Color.Black, Color.Orange, e, Convert.ToChar("D"));
DrawMarker(260, 0, 1.6, Color.Black, Color.Green, e);
}
after running it, the result should be like this

Using a matrix to rotate rectangles individually

Having a bit of a drawing complication you would call it. My math is a bit rusty when it comes to Matrices and drawing rotations on shapes. Here is a bit of code:
private void Form1_Paint(object sender, PaintEventArgs e)
{
g = e.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
DoRotation(e);
g.DrawRectangle(new Pen(Color.Black), r1);
g.DrawRectangle(new Pen(Color.Black), r2);
// draw a line (PEN, CenterOfObject(X, Y), endpoint(X,Y) )
g.DrawLine(new Pen(Color.Black), new Point((r1.X + 50), (r1.Y + 75)), new Point((/*r1.X + */50), (/*r1.Y - */25)));
this.lblPoint.Text = "X-pos: " + r1.X + " Y-pos: " + r1.Y;
//this.Invalidate();
}
public void DoRotation(PaintEventArgs e)
{
// move the rotation point to the center of object
e.Graphics.TranslateTransform((r1.X + 50), (r1.Y + 75));
//rotate
e.Graphics.RotateTransform((float)rotAngle);
//move back to the top left corner of the object
e.Graphics.TranslateTransform(-(r1.X + 50), -(r1.Y + 75));
}
public void Form1_KeyDown(object sender, KeyEventArgs e)
{
case Keys.T:
rotAngle += 1.0f;
}
when I rotate (what I think should be r1) both r1 and r2 rotate. I need to be able to rotate each shape individually as I add more shapes.
I would use a function similar to this:
public void RotateRectangle(Graphics g, Rectangle r, float angle) {
using (Matrix m = new Matrix()) {
m.RotateAt(angle, new PointF(r.Left + (r.Width / 2),
r.Top + (r.Height / 2)));
g.Transform = m;
g.DrawRectangle(Pens.Black, r);
g.ResetTransform();
}
}
It uses a matrix to perform the rotation at a certain point, which should be the middle of each rectangle.
Then in your paint method, use it to draw your rectangles:
g.SmoothingMode = SmoothingMode.HighQuality;
//g.DrawRectangle(new Pen(Color.Black), r1);
//DoRotation(e);
//g.DrawRectangle(new Pen(Color.Black), r2);
RotateRectangle(g, r1, 45);
RotateRectangle(g, r2, 65);
Also, here is the line to connect the two rectangles:
g.DrawLine(Pens.Black, new Point(r1.Left + r1.Width / 2, r1.Top + r1.Height / 2),
new Point(r2.Left + r2.Width / 2, r2.Top + r2.Height / 2));
Using these settings:
private Rectangle r1 = new Rectangle(100, 60, 32, 32);
private Rectangle r2 = new Rectangle(160, 100, 32, 32);
resulted in:

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