C# Increasing performance of a Linked List - c#

I'm working on SPOJ problem where you have to write an algorithm that based on input string conditions outputs new string, but you can't exceede time limit.
problem link
The fastest i could get was by using two stacks, but time limit was still exceeded, now I tried implementing doubly linked list, but it's twice slower than when I used stack. Do you have any idea on how can I increase performance of implemented linked list, or maybe should I use other data structure for this problem? Thought of implementing Node as a structure but not really sure if you can do that.
using System;
namespace spoj
{
class LinkedList
{
private Node head;
private Node tail;
private int length;
public Node Head { get => head; }
public Node Tail { get => tail; }
public int Length { get => length; }
public LinkedList(Node head = null, Node tail = null, int length = 0)
{
this.head = head;
this.tail = tail;
this.length = length;
}
public void AddFirst(char value)
{
var addFirst = new Node(value);
addFirst.Next = head;
addFirst.Previous = null;
if (head != null)
head.Previous = addFirst;
head = addFirst;
length++;
}
public void Remove(Node node)
{
if (node.Previous == null)
{
head = node.Next;
head.Previous = null;
length--;
}
else if (node.Next == null)
{
tail = node.Previous;
tail.Next = null;
length--;
}
else
{
Node temp1 = node.Previous;
Node temp2 = node.Next;
temp1.Next = temp2;
temp2.Previous = temp1;
length--;
}
}
public void AddAfter(Node node, char input)
{
var newNode = new Node(input);
if (node.Next == null)
{
node.Next = newNode;
newNode.Previous = node;
length++;
}
else
{
Node temp1 = node;
Node temp2 = node.Next;
temp1.Next = newNode;
newNode.Previous = temp1;
newNode.Next = temp2;
temp2.Previous = newNode;
length++;
}
}
public string Print()
{
string temp = "";
if (head == null)
return temp;
for (int i = 0; i < length; i++)
{
temp += head.Value;
head = head.Next;
}
return temp;
}
}
class Node
{
private char value;
private Node next;
private Node previous;
public char Value { get => value; }
public Node Next { get => next; set { next = value; } }
public Node Previous { get => previous; set { previous = value; } }
public Node(char value)
{
this.value = value;
next = null;
previous = null;
}
}
class Program
{
static void Main(string[] args)
{
int testNum = Int32.Parse(Console.ReadLine());
for (int i = 0; i < testNum; i++)
{
var list = new LinkedList();
string input = Console.ReadLine();
var node = list.Head;
for (int j = 0; j < input.Length; j++)
{
if ((input[j] == '<' && node == null) | (input[j] == '>' && (node == null || node.Next == null)) | (input[j] == '-' && (node == null || node.Previous == null)))
continue;
else if (input[j] == '<')
{
node = node.Previous;
}
else if (input[j] == '>')
{
node = node.Next;
}
else if (input[j] == '-')
{
node = node.Previous;
list.Remove(node.Next);
}
else
{
if (node == null)
{
list.AddFirst(input[j]);
node = list.Head;
continue;
}
list.AddAfter(node, input[j]);
node = node.Next;
}
}
Console.WriteLine(list.Print());
}
}
}
}

An implementation using a linked list will not be as fast as one that uses StringBuilder, but assuming you are asking about a linked list based implementation I would suggest not to reimplement LinkedList. Just use the native one.
This means you don't have to change much in your code, just this:
Define the type of the list nodes as char: new LinkedList<char>();
Instead of .Head use .First
Instead of .Print use string.Join("", list)
However, there are these problems in your code:
When the input is >, you should allow the logic to execute when node is null. Currently you continue, but a null may mean that your "cursor" is in front of the non-empty list, so you should still deal with it, and move the "cursor" to list.First
When the input is -, you should still perform the removal even when node.Previous is null, because it is not the previous node that gets removed, but the current node. We should imagine the cursor to be between two consecutive nodes, and your removal logic shows that you took as rule that the cursor is between the current node and node.Next. You could also have taken another approach (with the cursor is just before node), but important is that all your logic is consistent with this choice.
When executing the logic for - -- in line with the previous point -- you should take into account that node.Previous could be null, and in that case you cannot do the removal as you have it. Instead, you could first assign the node reference to a temporary variable, then move the cursor, and then delete the node that is referenced by the temporary reference.
Here is the corrected code, using the native LinkedList implementation. I moved the logic for doing nothing (your continue) inside each separate case, as I find that easier to understand/debug:
using System;
using System.Collections.Generic;
public class Test
{
public static void Main()
{
int testNum = Int32.Parse(Console.ReadLine());
for (int i = 0; i < testNum; i++)
{
var list = new LinkedList<char>();
string input = Console.ReadLine();
var node = list.First;
for (int j = 0; j < input.Length; j++)
{
if (input[j] == '<')
{
if (node != null)
node = node.Previous;
}
else if (input[j] == '>')
{
if (node == null || node.Next != null)
node = node == null ? list.First : node.Next;
}
else if (input[j] == '-')
{
if (node != null) {
var temp = node;
node = node.Previous;
list.Remove(temp);
}
}
else
{
node = node == null ? list.AddFirst(input[j])
: list.AddAfter(node, input[j]);
}
}
Console.WriteLine(string.Join("", list));
}
}
}

Related

Adding nodes by value

I am trying to add nodes in a sorted manner to my linked list. My code just keeps adding to the end if the value is less than the end of the linked list. I am not sure how to fix this or if I am not fully checking for the right scenario.
I have tried to increment current until it is greater than the nodeToAdd to place the node between, but it always just places it at the end.
public void AddOrdered(int value)
{
LinkedListNode nodeToAdd = new LinkedListNode(value);
LinkedListNode cur = m_first;
if (m_first == null)
m_first = nodeToAdd;//new LinkedListNode(value);
else if (nodeToAdd.m_data < m_first.m_data)
{
AddAtFront(value);
}
else if (nodeToAdd.m_data < cur.m_next.m_data)
{
LinkedListNode temp = new LinkedListNode(value);
temp = m_first.m_next;
m_first.m_next = nodeToAdd;
nodeToAdd.m_next = temp;
}
else
{
AddAtEnd(value);
}
}
supplement add at end/front methods--which are working fine
public void AddAtEnd(int value)
{
LinkedListNode cur = m_first;
if (m_first == null)
{
LinkedListNode lnl = new LinkedListNode(value);
m_first = lnl;
}
while (cur.m_next != null)
{
cur = cur.m_next;
}
cur.m_next = new LinkedListNode(value);
}
public void AddAtFront(int value)
{
if (m_first == null)
{
LinkedListNode ln = new LinkedListNode(value);
m_first = ln;
}
else
{
LinkedListNode lnl = new LinkedListNode(value);
lnl.m_next = m_first;
m_first = lnl;
}
}
The values should get added in order but the output is placing them at the very end of the linked list unless new min/maxs are entered as values.
First I am assuming that m_first is your first node. With this as an assumption the code would be as follows:
public void AddOrdered(int value)
{
LinkedListNode nodeToAdd = new LinkedListNode(value);
LinkedListNode cur;
if (m_first == null || m_first.data >= nodeToAdd.data)
{
nodeToAdd.next = m_first;
m_first = nodeToAdd;
}
else
{
cur = m_first;
while (cur.next != null &&
cur.next.data < nodeToAdd.data)
cur = cur.next;
nodeToAdd.next = cur.next;
cur.next = nodeToAdd;
}
}

Custom linked list c# for practice - not sure why my insertion is't working

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
class node
{
public int data;
public node next;
public node(int value)
{
next = null;
data = value;
}
public void addFront(node head, int value)
{
var tempNode = new node(value);
tempNode.next = head;
head = tempNode;
}
public void addBack(node head, int value)
{
var insertNode = new node(value);
var traverseNode = head;
while (traverseNode != null)
{
if (traverseNode.next == null)
{
traverseNode.next = insertNode;
insertNode.data = value;
}
traverseNode = traverseNode.next;
}
}
public void printList(node head)
{
var counter = 0;
var traverseNode = head;
while (traverseNode != null)
{
Console.WriteLine("LL item {0}: {1}", counter, traverseNode.data);
traverseNode = traverseNode.next;
counter++;
}
}
public int deleteFront(node head)
{
//Don't need to delete the memory because the garbage collector handles that in c# (at least by my understanding). If this were C, I'd have to use free, and in C++ I'd use keyword Delete
var returnValue = head.data;
head = head.next;
return returnValue;
}
public int deleteBack(node head)
{
node traverseNode = head;
node traverseNodeTrailer = head;
if (traverseNode == null)
{
return 0;
}
while (traverseNode != null)
{
if (traverseNode.next == null)
{
traverseNodeTrailer.next = null;
break;
}
traverseNodeTrailer = traverseNode;
traverseNode = traverseNode.next;
}
return traverseNode.data;
}
public void deleteMiddle(node middleNode)
{
var traverseNode = middleNode;
while (traverseNode != null)
{
if (traverseNode.next.next == null)
{
traverseNode.data = traverseNode.next.data;
traverseNode.next = null;
break;
}
traverseNode.data = traverseNode.next.data;
traverseNode = traverseNode.next;
}
}
public node search(node head, int value)
{
var traverseNode = head;
while (traverseNode != null)
{
if (traverseNode.data == value)
return traverseNode;
traverseNode = traverseNode.next;
}
return null;//failed to find the value in the linked list
}
}
static void Main(string[] args)
{
Int32 userMenuInput = 0;
var running = true;
int userNodeInput = 0;
node head = null;
while (running)
{
Console.WriteLine("Enter a number depending on the operation you would like to perform.");
Console.WriteLine("1 - Insert node of specified value; 2 - Delete a node and return the value; 3 - Search for a node with a specified value; 4 - Print the list values. *All other values exit");
userMenuInput = Convert.ToInt32(Console.ReadLine());//get user input for what they want to do
switch (userMenuInput)
{
case 1:
Console.WriteLine("Enter a number you'd like to insert into the linked list.");
userNodeInput = Convert.ToInt32(Console.ReadLine());//get user input for value to insert
if (head == null)
{
head = new node(userNodeInput);
break;
}
head.addFront(head, userNodeInput);
break;
case 2:
if (head == null)
{
Console.WriteLine("The list is empty - cannot delete.");
break;
}
userNodeInput = head.deleteFront(head);
Console.WriteLine("{0} is the value that was deleted from the front of the list.", userNodeInput);
break;
case 3:
Console.WriteLine("What is the value you'd like to search for in the list?");
userNodeInput = Convert.ToInt32(Console.ReadLine());
if (head == null)
{
//do nothing
}
else if (head.search(head, userNodeInput) != null)
{
Console.WriteLine("That value was found");
break;
}
Console.WriteLine("That value was not found.");
break;
case 4:
if (head == null)
{
Console.WriteLine("The list has nothing to print.");
break;
}
head.printList(head);
break;
default:
running = false;
break;
}
}
}
}
}
DISCLAIMER: I'm very new to c# - just been using it for the past week or so. I will appreciate any optimization hints you have, but for now, I'm just trying to get this running.
So, this is correctly inserting 1 element, but nothing more. It is finding the element if it is in the first link. The delete doesn't seem to be working at all. It doesn't throw any errors but it also doesn't delete the first link. Note: A few of my functions in there are unused so far so don't worry about mentioning that - I'm aware.
Thanks everyone!
You can use ref if you want to modify argument passed to addFront method:
public void addFront(ref node head, int value)
{
var tempNode = new node(value);
tempNode.next = head;
head = tempNode;
}
.
head.addFront(ref head, userNodeInput);

Removing a node from a LinkedList (C#)

I created a LinkedList class with a function delete to remove a certain node from the list if found, however it's not working:
public class LinkedList
{
public Node head;
<...>
public void delete(string n)
{
Node x = search(n); //returns the node to delete or null if not found
if (x != null)
x = x.next;
}
<...>
}
I figured all I needed to do is find the node and set it to the next one (so the node is "removed" out of the linked list), however it's not. If anyone could help me out it'd be much appreciated!
EDIT: Forgot to mention I have a single linked list.
EDIT2: My new code:
public void delete(string n)
{
Node x = head;
while (x != null && x.name != n)
{
if (x.next.name == n)
x.next = x.next.next;
x = x.next;
}
if (x != null)
x = null;
}
You'll want to loop through the list until the next node is the one you want to delete. Then set the current to the next nodes next node.
public void Delete(string value)
{
if (head == null) return;
if (head.Value == value)
{
head = head.Next;
return;
}
var n = head;
while (n.Next != null)
{
if (n.Next.Value == value)
{
n.Next = n.Next.Next;
return;
}
n = n.Next;
}
}
This of course assumes you only want to delete the first match.

How to print a given node from a Binary Search Tree?

How do I print out a given node from my binary search tree using a method called PrintNodes.
Here is my Node class:
public class Node
{
public string data;
public Node left;
public Node right;
public Node(string data)
{
this.data = data;
}
}
And here is my Binary Search Tree Class:
class BinarySearchTree
{
public Node root, current;
public BinarySearchTree()
{
this.root = null;
}
public void AddNode(string a) // code to insert nodes to the binary search tree
{
Node newNode = new Node(a); //create a new node
if (root == null) // if the tree is empty new node will be the root node
root = newNode;
else
{
Node previous;
current = root;
while (current != null)
{
previous = current;
if (string.Compare(a, current.data) < 0) //if the new node is less than the current node
{
current = current.left;
if (current == null)
previous.left = newNode;
}
else //if the new node is greater than the current node
{
current = current.right;
if (current == null)
previous.right = newNode;
}
}
}
}
This is the what I have so far for my PrintNodes method, but I just realised that its not actually printing the given node its just printing the string that I pass into the method(I'm really new to this as you can see)
public String PrintNodes(string a)
{
string Output = "";
if (a != null)
{
Output += "Node: " + a;
}
else
{
Output += "There is no node " + a;
}
return Output;
}
I know I have to somehow compare the string that is passed into the method to the node I am trying to print but I have no clue what to do my mind has gone blank.
Your Find method would look something like this:
public Node Find(key, root)
{
Node current-node = root;
while (current-node != null)
{
if (current-node.data == key)
return current-node;
else if (key < current-node.data)
current-node = current-node.left;
else
current-node = current-node.right;
}
return null;
}
Your PrintNodes method could then be:
public String PrintNodes(string a)
{
string Output = "";
Node theNode = Find(a);
if (Node != null)
{
Output += "Node: " + theNode.data;
}
else
{
Output += "There is no node " + a;
}
return Output;
}
Cheers
EDIT: I assume that your Node object will have some other "payload" attached to it, as right now you're simply printing the search string if found :-)
I believe that you need to find some string in the tree and print it.
if it is
here is a pseudo code
public String PrintNodes(string a , Node root)
{
string Output = "";
if( a == null )
return "string is empty";
Node curent;
curent = root;
while( curent != null )
{
compVal = string.Compare(a, current.data)
if ( compVal < 0 )
{
//goto leftNode
curent = curent.left
}
else if ( compVal > 0 )
{
//goto rightNode
curent = curent.right
}
else
{
//this is it
break;
}
}
if curent == null
return "string not found";
else
return
curent.data;
}

Having trouble with removing a node from a Doubly linked List

I have a Doubly Linked List and I method which is supposed to remove a given node. It originally worked with my 3 test nodes when I originally developed the code but when I added more Nodes to the Doubly Linked List it stopped working, now I am getting an NullReferenceException:"Object reference not set to an instance of an object" I know I could just use a generic linked list but I am trying to learn how doubly linked lists work.
I will mark the line in my code where I am getting this exception with "**" at the beginning of the line(it is in the RemoveNode method in the Doubly Linked List class).
Here is my code:
Doubly Linked List class:
class DoublyLinkedList
{
public Node head, current;
public void AddNode(object n) // add a new node
{
if (head == null)
{
head = new Node(n); //head is pointed to the 1st node in list
current = head;
}
else
{
while (current.next != null)
{
current = current.next;
}
current.next = new Node(n, current); //current is pointed to the newly added node
}
}
public Node FindNode(object n) //Find a given node in the DLL
{
current = head;
while ((current != null) && (current.data != n))
current = current.next;
if (current == null)
return null;
else
return current;
}
public string RemoveNode(object n)//remove nodes
{
String Output = "";
if (head == null)
{
Output += "\r\nLink list is empty";
}
else
{
current = FindNode(n);
if (current == null)
{
Output += "Node not found in Doubly Linked List\r\n";
}
else
{
****current.next.prev = current.prev;**
current.prev.next = current.next;
current.prev = null;
current.next = null;
Output += "Node removed from Doubly Linked List\r\n";
}
}
return Output;
}
public String PrintNode() // print nodes
{
String Output = "";
Node printNode = head;
if (printNode != null)
{
while (printNode != null)
{
Output += printNode.data.ToString() + "\r\n";
printNode = printNode.next;
}
}
else
{
Output += "No items in Doubly Linked List";
}
return Output;
}
}
Node class:
class Node
{
public Node prev, next; // to store the links
public object data; // to store the data in a node
public Node()
{
this.prev = null;
this.next = null;
}
public Node(object data)
{
this.data = data;
this.prev = null;
this.next = null;
}
public Node(object data, Node prev)
{
this.data = data;
this.prev = prev;
this.next = null;
}
public Node(object data, Node prev, Node next)
{
this.data = data;
this.prev = prev;
this.next = next;
}
}
I got it working. Although I slightly altered you logic. I use the current field to mark a tail and for searching I use a separate variable. Now, I tested it with integer values and what caused a problem was the line where you compare values
(current.data != n)
where you can get that 10 != 10 because the values are boxed and references differs. Just use current.data.Equals(n) instead. Equals() is a virtual method that bubbles down to the real objects and compares data rather then references.
Furthermore, your removing logic has to be more complex. You can also do it more readable by removing all those necessary if/else statements.
public void AddNode(object n) // add a new node
{
if (head == null)
{
head = new Node(n); //head is pointed to the 1st node in list
current = head;
}
else
{
var newNode = new Node(n, current);
current.next = newNode;
current = newNode; //current is pointed to the newly added node
}
}
public Node FindNode(object n) //Find a given node in the DLL
{
var index = head;
while (index != null)
{
if (index.data.Equals(n))
break;
index = index.next;
}
return index ?? null;
}
public string RemoveNode(object n) //remove node
{
if (head == null)
return "\r\nLink list is empty";
var node = FindNode(n);
if (node == null)
return "Node not found in Doubly Linked List\r\n";
if (node != head)
node.prev.next = node.next;
if (node.next != null)
node.next.prev = node.prev;
return "Node removed from Doubly Linked List\r\n";
}
Do you try to delete an object from a list with only one Element (= head)? You got an error there, check your delete routine. You're receiving an element by using FindNode (which will then return your head node), afterwards you're calling current.prev.next = current.next;, which will fail because your headnode has neither a previous nor next node.
I'd assume your remove function should look similar to this:
public string RemoveNode(object n)//remove nodes
{
String Output = "";
if (head == null)
{
Output += "\r\nLink list is empty";
}
else
{
var toRemove = FindNode(n);
if (toRemove == null)
{
Output += "Node not found in Doubly Linked List\r\n";
}
else
{
if(toRemove.prev != null)
toRemove.prev.next = toRemove.next != null ? toRemove.Next : null;
if(toRemove.next != null)
toRemove.next.prev = toRemove.prev != null ? toRemove.prev : null;
Output += "Node removed from Doubly Linked List\r\n";
}
}
return Output;
}

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