I created a LinkedList class with a function delete to remove a certain node from the list if found, however it's not working:
public class LinkedList
{
public Node head;
<...>
public void delete(string n)
{
Node x = search(n); //returns the node to delete or null if not found
if (x != null)
x = x.next;
}
<...>
}
I figured all I needed to do is find the node and set it to the next one (so the node is "removed" out of the linked list), however it's not. If anyone could help me out it'd be much appreciated!
EDIT: Forgot to mention I have a single linked list.
EDIT2: My new code:
public void delete(string n)
{
Node x = head;
while (x != null && x.name != n)
{
if (x.next.name == n)
x.next = x.next.next;
x = x.next;
}
if (x != null)
x = null;
}
You'll want to loop through the list until the next node is the one you want to delete. Then set the current to the next nodes next node.
public void Delete(string value)
{
if (head == null) return;
if (head.Value == value)
{
head = head.Next;
return;
}
var n = head;
while (n.Next != null)
{
if (n.Next.Value == value)
{
n.Next = n.Next.Next;
return;
}
n = n.Next;
}
}
This of course assumes you only want to delete the first match.
Related
I'm working on SPOJ problem where you have to write an algorithm that based on input string conditions outputs new string, but you can't exceede time limit.
problem link
The fastest i could get was by using two stacks, but time limit was still exceeded, now I tried implementing doubly linked list, but it's twice slower than when I used stack. Do you have any idea on how can I increase performance of implemented linked list, or maybe should I use other data structure for this problem? Thought of implementing Node as a structure but not really sure if you can do that.
using System;
namespace spoj
{
class LinkedList
{
private Node head;
private Node tail;
private int length;
public Node Head { get => head; }
public Node Tail { get => tail; }
public int Length { get => length; }
public LinkedList(Node head = null, Node tail = null, int length = 0)
{
this.head = head;
this.tail = tail;
this.length = length;
}
public void AddFirst(char value)
{
var addFirst = new Node(value);
addFirst.Next = head;
addFirst.Previous = null;
if (head != null)
head.Previous = addFirst;
head = addFirst;
length++;
}
public void Remove(Node node)
{
if (node.Previous == null)
{
head = node.Next;
head.Previous = null;
length--;
}
else if (node.Next == null)
{
tail = node.Previous;
tail.Next = null;
length--;
}
else
{
Node temp1 = node.Previous;
Node temp2 = node.Next;
temp1.Next = temp2;
temp2.Previous = temp1;
length--;
}
}
public void AddAfter(Node node, char input)
{
var newNode = new Node(input);
if (node.Next == null)
{
node.Next = newNode;
newNode.Previous = node;
length++;
}
else
{
Node temp1 = node;
Node temp2 = node.Next;
temp1.Next = newNode;
newNode.Previous = temp1;
newNode.Next = temp2;
temp2.Previous = newNode;
length++;
}
}
public string Print()
{
string temp = "";
if (head == null)
return temp;
for (int i = 0; i < length; i++)
{
temp += head.Value;
head = head.Next;
}
return temp;
}
}
class Node
{
private char value;
private Node next;
private Node previous;
public char Value { get => value; }
public Node Next { get => next; set { next = value; } }
public Node Previous { get => previous; set { previous = value; } }
public Node(char value)
{
this.value = value;
next = null;
previous = null;
}
}
class Program
{
static void Main(string[] args)
{
int testNum = Int32.Parse(Console.ReadLine());
for (int i = 0; i < testNum; i++)
{
var list = new LinkedList();
string input = Console.ReadLine();
var node = list.Head;
for (int j = 0; j < input.Length; j++)
{
if ((input[j] == '<' && node == null) | (input[j] == '>' && (node == null || node.Next == null)) | (input[j] == '-' && (node == null || node.Previous == null)))
continue;
else if (input[j] == '<')
{
node = node.Previous;
}
else if (input[j] == '>')
{
node = node.Next;
}
else if (input[j] == '-')
{
node = node.Previous;
list.Remove(node.Next);
}
else
{
if (node == null)
{
list.AddFirst(input[j]);
node = list.Head;
continue;
}
list.AddAfter(node, input[j]);
node = node.Next;
}
}
Console.WriteLine(list.Print());
}
}
}
}
An implementation using a linked list will not be as fast as one that uses StringBuilder, but assuming you are asking about a linked list based implementation I would suggest not to reimplement LinkedList. Just use the native one.
This means you don't have to change much in your code, just this:
Define the type of the list nodes as char: new LinkedList<char>();
Instead of .Head use .First
Instead of .Print use string.Join("", list)
However, there are these problems in your code:
When the input is >, you should allow the logic to execute when node is null. Currently you continue, but a null may mean that your "cursor" is in front of the non-empty list, so you should still deal with it, and move the "cursor" to list.First
When the input is -, you should still perform the removal even when node.Previous is null, because it is not the previous node that gets removed, but the current node. We should imagine the cursor to be between two consecutive nodes, and your removal logic shows that you took as rule that the cursor is between the current node and node.Next. You could also have taken another approach (with the cursor is just before node), but important is that all your logic is consistent with this choice.
When executing the logic for - -- in line with the previous point -- you should take into account that node.Previous could be null, and in that case you cannot do the removal as you have it. Instead, you could first assign the node reference to a temporary variable, then move the cursor, and then delete the node that is referenced by the temporary reference.
Here is the corrected code, using the native LinkedList implementation. I moved the logic for doing nothing (your continue) inside each separate case, as I find that easier to understand/debug:
using System;
using System.Collections.Generic;
public class Test
{
public static void Main()
{
int testNum = Int32.Parse(Console.ReadLine());
for (int i = 0; i < testNum; i++)
{
var list = new LinkedList<char>();
string input = Console.ReadLine();
var node = list.First;
for (int j = 0; j < input.Length; j++)
{
if (input[j] == '<')
{
if (node != null)
node = node.Previous;
}
else if (input[j] == '>')
{
if (node == null || node.Next != null)
node = node == null ? list.First : node.Next;
}
else if (input[j] == '-')
{
if (node != null) {
var temp = node;
node = node.Previous;
list.Remove(temp);
}
}
else
{
node = node == null ? list.AddFirst(input[j])
: list.AddAfter(node, input[j]);
}
}
Console.WriteLine(string.Join("", list));
}
}
}
I'm taking lines (I:3, I:6, D:5, etc) from a text file and splitting them on the colon. Then, taking the number after the colon and pushing it to a node in a linked list. Depending on the line, it will insert(I) or delete(D) the node. However, I'm having trouble deleting a node. I created a method called deleteNode()
I reference this method in my if statement to check whether or not the command in the file starts with I or D to be told whether it gets inserted or deleted or not. I'm having trouble on how to reference the node to be deleted in llist.deletenode();
public class LinkedList
{
Node head; // the head of list
public class Node
{
public int data;
public Node next;
// constructor
public Node(int d)
{
data = d;
next = null;
} // end of constructor
}
public void printList()
{
// traversing list and printing the contents starting from head(1)
Node n = head;
int count = 0;
while (n != null)
{
count++;
Console.Write("Node" + count + ":" + " " + n.data + " ");
n = n.next;
}
}
public void push(int new_data)
{
// ads node to list
Node new_node = new Node(new_data); //allocate new node, put in data
new_node.next = head; //make next of new node as head
head = new_node; //moving head to point to the new node
}
public static void deleteNode(Node node, Node n)
{
// deletes node from list
// find the previous node
Node prev = node;
while (prev.next != null && prev.next != n)
{
prev = prev.next;
}
// Check if node really exists in Linked List
if (prev.next == null)
{
Console.WriteLine("Given node is not" +
"present in Linked List");
return;
}
// Remove node from Linked List
prev.next = prev.next.next;
// Free memory
GC.Collect();
return;
}
}
// main method to create a linked list with 3 nodes
public static void Main(String[] args)
{
// starting with an empty list
LinkedList llist = new LinkedList();
string[] lines = File.ReadAllLines(#"C:\\Users\project\text.txt");
foreach (string line in lines)
{
// splitting the lines on the colon
string[] bits = line.Split(':');
// taking the bit after the colon and parsing
// into an integer - the i is already parsed
int x = int.Parse(bits[1]); //the value after colon
if (bits[0] == "i")
{
llist.push(x);
}
else if (bits[0] == "d")
{
deleteNode(llist, existingNode); //error here
}
}
llist.printList();
}
I think the logic should probably match that of the push method (not sure why push isn't called Add or Insert instead, though...), in that it should look for the first node whose data matches the data we want to delete.
If we start at the head, we first want to determine if the head should be deleted. If so, then we reset the head to head.next and we're done!
Otherwise, we examine head.Next to see if it's the one to delete. If it is, then we set head.Next equal to head.Next.Next, effectively removing head.Next from our list (no node is pointing to it anymore).
If head.Next is not the node to delete, then we move to the next node and continue the process.
Here's an example:
public void DeleteNode(int nodeData)
{
// First check if the head is the node to delete
if (head != null && head.data == nodeData)
{
// If it is, set the head to the next node (effectively removing it from the list)
head = head.next;
return;
}
// Start at the head node
var current = head;
while (current != null)
{
// Get the next node
var next = current.next;
// See if the next node is the one to delte
if (next != null && next.data == nodeData)
{
// It is, so set the current node's Next pointer to the *next* node's
// Next pointer (effectively removing the Next node from the list)
current.next = next.next;
return;
}
// Update our current node to the next one and keep looking
current = next;
}
}
There are a lot of issues with your code ranging from aesthetic (name casing), to syntax errors, to design errors (static functions instead of methods).
I am offering some cleanup and an example below. The result is
Print List:
Node1: 0 Node2: 1 Node3: 2 Node4: 3 Node5: 4 Node6: 5
Deleting 4
Print List:
Node1: 0 Node2: 1 Node3: 2 Node4: 3 Node5: 5
and the sample code. The main addition is a separate function that finds the previous node FindPrevious() and use the existing Head of the list in DeleteNode().
Also changed fields into properties and PascalCasing as recommended per C# design rules.
namespace ConsoleApp1
{
public class Node
{
public int Data { get; set; }
public Node Next { get; set; }
// constructor
public Node(int data)
: this(null, data)
{ }
// always add a full constructor
public Node(Node next, int data)
{
this.Data = data;
this.Next = next;
}
}
public class LinkedList
{
public Node Head { get; set; }
public string PrintList()
{
// traversing list and printing the contents starting from head(1)
Node n = Head;
int count = 0;
StringBuilder sb = new StringBuilder();
while (n != null)
{
count++;
sb.Append("Node" + count + ":" + " " + n.Data + " ");
n = n.Next;
}
return sb.ToString();
}
// adds node to list
public void Push(int data)
{
//allocate new node, put in data
//and make next of new node as head
//moving head to point to the new node
Head = new Node(Head, data);
}
public Node FindPrevious(Node node)
{
Node n = Head;
while (n!=null)
{
if (n.Next == node)
{
return n;
}
n = n.Next;
}
return null;
}
public void DeleteNode(Node node)
{
if (node==null)
{
return;
}
Node prev = FindPrevious(node);
if (prev!=null)
{
// skip over node
prev.Next = node.Next;
}
}
}
static class Program
{
static void Main(string[] args)
{
LinkedList llist = new LinkedList();
llist.Push(5);
llist.Push(4);
llist.Push(3);
llist.Push(2);
llist.Push(1);
llist.Push(0);
Console.WriteLine($"Print List:");
Console.WriteLine(llist.PrintList());
Console.WriteLine();
var existingNode = llist.Head.Next.Next.Next.Next;
Console.WriteLine($"Deleting {existingNode.Data}");
llist.DeleteNode(existingNode);
Console.WriteLine($"Print List:");
Console.WriteLine(llist.PrintList());
}
}
}
DeleteNode method takes in two arguments. You are using deleteNode as an extension method but it's a simple method with two inputs.
deleteNode(llist, nodeYouWantToDelete);
Also, your loop that checks for D isn't right
if (bits[0] == "i") { //loop that checks if command starts with i (for inserting)
llist.push(x);
} else if(bits[0] == "d") { // CHECK bits[0] not [1]
// Get the node that matches value
// check here if the node already exists then delete
deleteNode(llist, existingNode);
}
update
public void push(int new_data) { //ads node to list
Node new_node = new Node(new_data); //allocate new node, put in data
new_node.next = null; //next should always be null.
// start from head and find the node whose next = null, point that to new_node
}
public void deleteNode(Node nodeToDelete) { //deletes node from list
// start from head and keep going next until node.next = nodeToDelete
// set node.next = node.next.next;
}
Working Solution for you
public class LinkedList
{
Node head;
Node last;
public class Node
{
public int data;
public Node next;
public Node(int d)
{
data = d;
next = null;
} // end of constructor
}
public void print()
{
// traversing list and printing the contents starting from head(1)
Node n = head;
int count = 0;
while (n != null)
{
Console.Write("Node" + count++ + ":" + " " + n.data + " ");
n = n.next;
}
}
public void push(int new_data)
{
Node thisNode = new Node(new_data);
if (head == null)
{
head = thisNode;
last = head;
return;
}
last.next = thisNode;
last = last.next;
}
public void delete(Node node)
{
if (head.data == node.data)
head = head.next;
else
{
Node iterate = head;
bool deleted = false;
while (iterate.next != null)
{
if (iterate.next.data == node.data && !deleted)
{
iterate.next = iterate.next.next;
deleted = true;
continue;
}
iterate.next = iterate.next.next;
}
last = iterate;
if (!deleted)
{
Console.WriteLine("Given node is not " +
"present in Linked List");
}
// Free memory
GC.Collect();
return;
}
}
}
//and use it in the main like,
public static void Main(string[] args)
{
LinkedList llist = new LinkedList();
string[] lines = new[] { "i:1", "i:3", "d:3", "i:2", "i:1", "d:3" };
foreach(string line in lines)
{
string[] split = line.Split(':');
if (split[0] == "i") // INSERTS At the end of the list.
llist.push(int.Parse(split[1]));
else if (split[0] == "d") // Deletes the "FIRST" occurence of said number
llist.delete(new LinkedList.Node(int.Parse(split[1])));
}
Console.Read();
}
I try to remove an element after a specified node, code doesn't give me an error but doesn't to its job .
public List<int> list;
public class Node
{
public object Cont;
public Node Next;
}
public Node head;
linkedlist()
{
head = null;
}
public linkedlist(object value)
{
head = new Node();
head.Cont = value;
}
public void removeAfter(int nume1)
{
Node currentnode = head;
int current = 0;
while (current <= nume1 && currentnode.Next != null)
{
currentnode = currentnode.Next;
current++;
}
currentnode = currentnode.Next;
}
I try to remove the element on the "nume1"th position from the LinkedList.
I know c# has a built-in LinkedList but I need to work on this one. The file has more code but I think this is enough to get a proper answer
In order to remove an item after another item in a singly-linked list, we simply need to set Item.Next = Item.Next.Next. This effectively removes the Node at Item.Next from the list because:
If we have a node "first" at index 0, then it's Next will point to "second" at index 1, and second.Next will point to "third" at index 2
So first.Next.Next points to "third" at index 2
And setting first.Next = first.Next.Next changes the next item for "first" to "third".
For example:
class Node
{
public string Data { get; set; }
public Node Next { get; set; }
}
class LinkedList
{
public Node Head { get; private set; }
public void Add(string data)
{
var node = new Node {Data = data};
if (Head == null)
{
Head = node;
}
else
{
var current = Head;
while (current.Next != null) current = current.Next;
current.Next = node;
}
}
public void RemoveAfterIndex(int index)
{
if (index < -1) return;
if (index == -1)
{
Head = Head.Next;
return;
}
var current = Head;
var count = 0;
while (count < index && current.Next != null)
{
current = current.Next;
count++;
}
current.Next = current.Next?.Next;
}
public void WriteNodes()
{
var current = Head;
var index = 0;
while (current != null)
{
Console.WriteLine(current.Data.PadRight(10) + $" (index {index++})");
current = current.Next;
}
}
}
If we wanted to create a list with 10 nodes, and then remove the node after the node at index 3, it might look something like:
private static void Main()
{
var linkedList = new LinkedList();
for (int i = 0; i < 10; i++)
{
linkedList.Add($"Item #{i + 1}");
}
linkedList.WriteNodes();
var dash = new string('-', 25);
Console.WriteLine($"{dash}\nCalling: RemoveAfterIndex(3)\n{dash}");
linkedList.RemoveAfterIndex(3);
linkedList.WriteNodes();
GetKeyFromUser("\nDone! Press any key to exit...");
}
Output
In a single-linked list you remove element n by setting Next on element n-1 to element n+1. Since each element has a reference to the following element you need to iterate through the list until you locate element n, retaining the previous element as you go. Then it's just a simple assignment to cut the element from the list.
In code this looks something like:
public void RemoveAt(int position)
{
// reference to current position in list
Node current = head;
// check for empty list
if (current == null)
return;
// special case if we're removing the first item in the list
if (position == 0)
{
root = current.Next;
return;
}
// reference to previous position in list
Node previous = null;
// scan through the array to locate the item to remove
for (int i = 0; i < position && current != null; i++)
{
// update previous reference
previous = current;
// step to next element in list
current = current.Next;
}
if (previous != null && current != null)
{
previous.Next = current.Next;
}
}
Where you say this:
currentnode = currentnode.Next;
You should consider saying this:
currentnode.Next = currentnode.Next?.Next;
If you think about it, to remove the 5th node in a list, you want to make the .Next property of the 4th node, point to node 6. If you're looking at the 4th node, you want its .Next (pointing to 5) to be the .Next.Next (pointing to 5.pointing to 6) instead.
The ? after the first .Next helps us out if we are at the end of the list. If we are looking at the last item in a list, then .Next is null, so calling .Next.Next would result in a NullReferenceException. The ?prevents this by realising the first .Next is null and not trying to evaluate the second .Next on something that is null, but instead stopping evaluation early and returning a null at that point
It is conceptually equivalent to
currentnode.Next = (currentnode.Next == null ? null : currentNode.Next.Next);
It can be done any number of times:
a = b.C?.D?.E?.F;
If any of C, D, E is null, a will end up null without causing an exception. You don't need it after F because if only the last thing is null no exception occurs - we aren't accessing any method or property of the null F
Couple of other points:
Microsoft's own LinkedList has a method of removing nodes based on position, called RemoveAt. It's more useful than RemoveAfter because if can remove the first node in the list, whereas RemoveAfter cannot, unless you take the slightly counterintuitive approach that supplying any index less than the start index will remove the first node (e.g RemoveAfter(-1)). You could create a RemoveBefore or RemoveFirst, but it does add a bit of unnecessary complexity. Generally if taking the academic exercise of re-implementing a class that already exists somewhere in the framework, it's a sensible notion to model your methods on the existing one then it's a good overall fit for "the Microsoft way" in which the rest of the framework is written; fellow developers used to "the Microsoft way" will appreciate it if you're writing a library for them to use
Your naming convention (lowercase first letter for method) is java form, and I did wonder if you were using java but tagged c# for some reason. I'm not sure if null promoting ? exists in java- if it doesn't the inline-if form given last will also work fine.
EDIT:
Right thanks for helping earlier, I have been using and the step into and step over and it looks to be working but the nodes are not being deleted and I'm not sure why.
I actually use 5 arguments for the BST but just using the one for testing purposes. It compares and finds if it has any children no problem. Just wont set it to null.
only testing nodes with 0 or 1 children.
main
Tree aTree = new Tree();
aTree.InsertNode("a");
aTree.InsertNode("s");
aTree.InsertNode("3");
aTree.InsertNode("1");
aTree.InsertNode("p");
aTree.PreorderTraversal();
aTree.RemoveNode("p");
aTree.RemoveNode("3");
aTree.PreorderTraversal();
Console.ReadKey();
My Delete Methods are:
Tree Node
public void Remove(TreeNode root, TreeNode Delete) {
if (Data == null) {
}
if (Delete.Data.CompareTo(root.Data) < 0) {
root.nodeLeft.Remove(root.nodeLeft, Delete);
}
if (Delete.Data.CompareTo(root.Data) > 0) {
root.nodeRight.Remove(root.nodeRight, Delete);
}
if (Delete.Data == root.Data) {
//No child nodes
if (root.nodeLeft == null && root.nodeRight == null) {
root = null;
}
else if (root.nodeLeft == null)
{
TreeNode temp = root;
root = root.nodeRight;
root.nodeRight = null;
temp = null;
}
//No right child
else if (root.nodeRight == null)
{
TreeNode temp = root;
root = root.nodeLeft;
root.nodeLeft = null;
temp = null;
}
//Has both child nodes
else
{
TreeNode min = minvalue(root.nodeRight);
root.Data = min.Data;
root.nodeRight.Remove(root.nodeRight, min);
}
}
}
Find Min
public TreeNode minvalue(TreeNode node)
{
TreeNode current = node;
/* loop down to find the leftmost leaf */
while (current.nodeLeft != null)
{
current = current.nodeLeft;
}
return current;
}
Tree
public void RemoveNode(string Nation)
{
TreeNode Delete = new TreeNode(Nation);
root.Remove(root, Delete);
}
Remove is of return type void, but you're trying to assign it to root.nodeLeft and root.nodeRight, causing your type conversion error.
In general your Remove function needs to return the root of the sub-tree as the result, as in
public void Remove(TreeNode root, TreeNode Delete) {
if (Data == null) {
return null;
}
if (Delete.Data.CompareTo(root.Data) < 0) {
root.nodeLeft = (root.nodeLeft.Remove(root.nodeLeft, Delete));
return root;
}
... and so on.
Otherwise, since your nodes don't refer to their parents, there would be no way for the parent to know that the child node is gone, or that a new node is now at the root of the sub-tree.
I have a Doubly Linked List and I method which is supposed to remove a given node. It originally worked with my 3 test nodes when I originally developed the code but when I added more Nodes to the Doubly Linked List it stopped working, now I am getting an NullReferenceException:"Object reference not set to an instance of an object" I know I could just use a generic linked list but I am trying to learn how doubly linked lists work.
I will mark the line in my code where I am getting this exception with "**" at the beginning of the line(it is in the RemoveNode method in the Doubly Linked List class).
Here is my code:
Doubly Linked List class:
class DoublyLinkedList
{
public Node head, current;
public void AddNode(object n) // add a new node
{
if (head == null)
{
head = new Node(n); //head is pointed to the 1st node in list
current = head;
}
else
{
while (current.next != null)
{
current = current.next;
}
current.next = new Node(n, current); //current is pointed to the newly added node
}
}
public Node FindNode(object n) //Find a given node in the DLL
{
current = head;
while ((current != null) && (current.data != n))
current = current.next;
if (current == null)
return null;
else
return current;
}
public string RemoveNode(object n)//remove nodes
{
String Output = "";
if (head == null)
{
Output += "\r\nLink list is empty";
}
else
{
current = FindNode(n);
if (current == null)
{
Output += "Node not found in Doubly Linked List\r\n";
}
else
{
****current.next.prev = current.prev;**
current.prev.next = current.next;
current.prev = null;
current.next = null;
Output += "Node removed from Doubly Linked List\r\n";
}
}
return Output;
}
public String PrintNode() // print nodes
{
String Output = "";
Node printNode = head;
if (printNode != null)
{
while (printNode != null)
{
Output += printNode.data.ToString() + "\r\n";
printNode = printNode.next;
}
}
else
{
Output += "No items in Doubly Linked List";
}
return Output;
}
}
Node class:
class Node
{
public Node prev, next; // to store the links
public object data; // to store the data in a node
public Node()
{
this.prev = null;
this.next = null;
}
public Node(object data)
{
this.data = data;
this.prev = null;
this.next = null;
}
public Node(object data, Node prev)
{
this.data = data;
this.prev = prev;
this.next = null;
}
public Node(object data, Node prev, Node next)
{
this.data = data;
this.prev = prev;
this.next = next;
}
}
I got it working. Although I slightly altered you logic. I use the current field to mark a tail and for searching I use a separate variable. Now, I tested it with integer values and what caused a problem was the line where you compare values
(current.data != n)
where you can get that 10 != 10 because the values are boxed and references differs. Just use current.data.Equals(n) instead. Equals() is a virtual method that bubbles down to the real objects and compares data rather then references.
Furthermore, your removing logic has to be more complex. You can also do it more readable by removing all those necessary if/else statements.
public void AddNode(object n) // add a new node
{
if (head == null)
{
head = new Node(n); //head is pointed to the 1st node in list
current = head;
}
else
{
var newNode = new Node(n, current);
current.next = newNode;
current = newNode; //current is pointed to the newly added node
}
}
public Node FindNode(object n) //Find a given node in the DLL
{
var index = head;
while (index != null)
{
if (index.data.Equals(n))
break;
index = index.next;
}
return index ?? null;
}
public string RemoveNode(object n) //remove node
{
if (head == null)
return "\r\nLink list is empty";
var node = FindNode(n);
if (node == null)
return "Node not found in Doubly Linked List\r\n";
if (node != head)
node.prev.next = node.next;
if (node.next != null)
node.next.prev = node.prev;
return "Node removed from Doubly Linked List\r\n";
}
Do you try to delete an object from a list with only one Element (= head)? You got an error there, check your delete routine. You're receiving an element by using FindNode (which will then return your head node), afterwards you're calling current.prev.next = current.next;, which will fail because your headnode has neither a previous nor next node.
I'd assume your remove function should look similar to this:
public string RemoveNode(object n)//remove nodes
{
String Output = "";
if (head == null)
{
Output += "\r\nLink list is empty";
}
else
{
var toRemove = FindNode(n);
if (toRemove == null)
{
Output += "Node not found in Doubly Linked List\r\n";
}
else
{
if(toRemove.prev != null)
toRemove.prev.next = toRemove.next != null ? toRemove.Next : null;
if(toRemove.next != null)
toRemove.next.prev = toRemove.prev != null ? toRemove.prev : null;
Output += "Node removed from Doubly Linked List\r\n";
}
}
return Output;
}