What is the Xamarin Forms equivalent of Dispatcher.PushFrame? - c#

I have the following code in my WPF application to call and wait for asnyc functions from a non-async function on the UI thread without blocking it. This is done by pumping messages in the background using DispatcherFrame:
public static void WaitWithPumping(this Task task)
{
if (task == null) throw new ArgumentNullException(“task”);
var nestedFrame = new DispatcherFrame();
task.ContinueWith(_ => nestedFrame.Continue = false);
Dispatcher.PushFrame(nestedFrame);
task.Wait();
}
public static T ResultWithPumping<T>(this Task<T> task)
{
if (task == null) throw new ArgumentNullException(“task”);
var nestedFrame = new DispatcherFrame();
task.ContinueWith(_ => nestedFrame.Continue = false);
Dispatcher.PushFrame(nestedFrame);
return task.Result;
}
Source
I'd like to use something like this in my Xamarin Forms iOS/Android app to be able to work with the same codebase.
This is all needed because of a 3rdparty library which does not support async/await. For the same reason I cannot just use Task.Run() or ConfigureAwait(false) because the functions are needed to be run on the UI tread and I need to wait for the result before launching the next Task from the same blocking function.
public async void RunTaskOnUi1Async()
{
await ProcessAsync();
UpdateUiInner();
}
public async object RunTaskOnUi2Async()
{
var result = await ProcessAsync();
UpdateUiInner(result);
return result;
}
// Called from the UI thread
public void RunTasks()
{
UpdateUi();
RunTaskOnUi1Async().WaitWithPumping();
UpdateUi();
var result = RunTaskOnUi2Async().ResultWithPumping();
UpdateUi(result);
}
EDIT #1: Updated example. I know the example is a bit lame. Why don't I change RunTasks to async? Or just run ProcessAsync() on a background thread? Well, I am working on a legacy project (of course) and RunTasks is a LUA script processing engine which calls into my C# code and also manipulates UI directly so it must be run on the UI thread and it's non-async by design. Changing it would be a tremendous work. But the rest of my code is async and I was able to work around this problem in WPF easily by using the message pumping method.

Try the code below:
public static Task<T> BeginInvokeOnMainThreadAsync<T>(Func<T> a)
{
var tcs = new TaskCompletionSource<T>();
Device.BeginInvokeOnMainThread(() =>
{
try
{
var result = a();
tcs.SetResult(result);
}
catch (Exception ex)
{
tcs.SetException(ex);
}
});
return tcs.Task;
}

Related

How to call Dispatcher.RunAsync() in a thread safe method to update UI components [closed]

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First, I don’t think I have titled this correctly – after much thought.
However, I have been trying to find a way to update a UI control from multiple threads spawned from a Task.Run(async ()=>{ }) expression/method. I’m doing this in an UWP windows mobile 10 application.
I've listed majority of the routines involved, and need help with completing the call to the DisplayProgress(string message) method. In this method, I want to update the UI control in a thread safe manner using Dispathcer.RunAsync(), but need it to be thread safe. Please see Attempt 1&2 in the code below.
public sealed partial class SynchProcess : BasePage
{
protected override void OnNavigatedTo(NavigationEventArgs e)
{
Task.Run(async ()=>{
var result = await SynchTables();
});
}
private async Task<bool> SynchTables()
{
Bool bRet = true;
List<Task> tasks = new List<Task>();
Try
{
// Refresh 1
tasks.Add(Task.Run(async () =>
{
// Update UI
DisplayProgress(“Cars refresh…running”);
List<Car> cars = await _dataService.GetCarsData();
DataAccessSQLite.DeleteAll<Car>();
DataAccessSQLite.InsertCars(cars);
// Update UI
DisplayProgress(“Cars refresh…completed”);
}));
// Refresh 2
tasks.Add(Task.Run(async () =>
{
//Update UI
DisplayProgress(“Tracks refresh…running”);
List<Track> tracks = await _dataService.GeTrackstData();
DataAccessSQLite.DeleteAll<Track>();
DataAccessSQLite.InsertTracks(tracks);
//Update UI
DisplayProgress(“Tracks refresh…completed”);
}));
// Refresh 3
// Refresh 4
…
…
Task.WaitAll(tasks.ToArray());
}
Catch(AggreggateException agEx)
{
bRet = false;
// removed for brevity
…
}
return bRet;
}
// Attempt 1 : This i was aware of, but included for completeness.
// FAIL - The await operator can only be used in an async method.
private static void DisplayProgress(string message)
{
lock(_lockObject)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
//Update control logic;
});
}
// Attempt 2
// FAIL - An object reference is required for non-static field, method or
// property ‘DependencyObject.Dispatcher’
private static async Task DisplayProgress (string message)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
// Update UI logic here
});
}
}
I found this article http://briandunnington.github.io/uitask.html, however, I’m not sure if this approach is correct or thread safe. Seems like a lot of boilerplate code for something that should be handled by Dispatacher.RunAsync()? Additional articles I’ve read pointed to Action delegates, which I think is supposed to be thread safe, but after several (very detailed technical articles) I am now confused. Additional articles: Are C# delegates thread-safe? (unfortunately, I can only link to 2 articles - need to increase my points first !)
I’m not sure if this approach is correct or thread safe. Seems like a lot of boilerplate code for something that should be handled by Dispatacher.RunAsync()?
You can access the UI element safely by using its Dispatcher property, or the Dispatcher property of any object that exists in the context of the UI thread (such as the page the button is on).
The lifetime of a Windows Runtime object that is created on the UI thread is bounded by the lifetime of the thread. Do not try to access objects on a UI thread after the window has closed.
The following is official suggestion on a Microsoft github repository.
Normally, you can update your UI from a background thread by calling Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => /* update the UI */). However, this merely schedules the work on the UI thread and returns immediately, even if the task is to await user input in a popup box. It also does not provide a way for the task to return a result to the caller.
RunTaskAsync provides an alternative that uses TaskCompletionSource in combination with RunAsync to return a Task that you can await from your background thread, thereby pausing execution until the UI task completes.
Because RunTaskAsync is an extension method, you call it as if it were a method on Dispatcher: var result = await Dispatcher.RunTaskAsync(async () => { ...; return value; });
using System;
using System.Threading.Tasks;
using Windows.UI.Core;
public static class DispatcherTaskExtensions
{
public static async Task<T> RunTaskAsync<T>(this CoreDispatcher dispatcher,
Func<Task<T>> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal)
{
var taskCompletionSource = new TaskCompletionSource<T>();
await dispatcher.RunAsync(priority, async () =>
{
try
{
taskCompletionSource.SetResult(await func());
}
catch (Exception ex)
{
taskCompletionSource.SetException(ex);
}
});
return await taskCompletionSource.Task;
}
// There is no TaskCompletionSource<void> so we use a bool that we throw away.
public static async Task RunTaskAsync(this CoreDispatcher dispatcher,
Func<Task> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal) =>
await RunTaskAsync(dispatcher, async () => { await func(); return false; }, priority);
}
Is it necessary to lock code snippet where multiple threads access same uwp component via dispatcher?
You don't have to add a lock. Dispatcher.RunTaskAsync requests will not run in the middle of other code (that's the whole point of them).
This solved the issue:
private async Task DisplayProgess(string message)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lsvInvSynchProgress.Items.Add($"{message} - {DateTime.Now}");
});
}
The revised code
public sealed partial class SynchProcess : BasePage
{
protected override void OnNavigatedTo(NavigationEventArgs e)
{
Task.Run(async ()=>{
var result = await SynchTables();
});
}
private async Task<bool> SynchTables()
{
Bool bRet = true;
List<Task> tasks = new List<Task>();
Try
{
// Refresh 1
tasks.Add(Task.Run(async () =>
{
// Update UI
await DisplayProgress(“Cars refresh…running”);
List<Car> cars = await _dataService.GetCarsData();
DataAccessSQLite.DeleteAll<Car>();
DataAccessSQLite.InsertCars(cars);
// Update UI
await DisplayProgress(“Cars refresh…completed”);
}));
// Refresh 2
// Refresh 3
// Refresh 4
…
…
Task.WaitAll(tasks.ToArray());
}
Catch(AggreggateException agEx)
{
bRet = false;
}
return bRet;
}
private async Task DisplayProgess(string message)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
lsvInvSynchProgress.Items.Add($"{message} - {DateTime.Now}");
});
}
}

NUnit test with Application loop in it hangs when Form is created before it

I have a few tests with WebBrowser control wrapped with MessageLoopWorker as described here: WebBrowser Control in a new thread
But when another test creates user control or form, the test freezes and never completes:
[Test]
public async Task WorksFine()
{
await MessageLoopWorker.Run(async () => new {});
}
[Test]
public async Task NeverCompletes()
{
using (new Form()) ;
await MessageLoopWorker.Run(async () => new {});
}
// a helper class to start the message loop and execute an asynchronous task
public static class MessageLoopWorker
{
public static async Task<object> Run(Func<object[], Task<object>> worker, params object[] args)
{
var tcs = new TaskCompletionSource<object>();
var thread = new Thread(() =>
{
EventHandler idleHandler = null;
idleHandler = async (s, e) =>
{
// handle Application.Idle just once
Application.Idle -= idleHandler;
// return to the message loop
await Task.Yield();
// and continue asynchronously
// propogate the result or exception
try
{
var result = await worker(args);
tcs.SetResult(result);
}
catch (Exception ex)
{
tcs.SetException(ex);
}
// signal to exit the message loop
// Application.Run will exit at this point
Application.ExitThread();
};
// handle Application.Idle just once
// to make sure we're inside the message loop
// and SynchronizationContext has been correctly installed
Application.Idle += idleHandler;
Application.Run();
});
// set STA model for the new thread
thread.SetApartmentState(ApartmentState.STA);
// start the thread and await for the task
thread.Start();
try
{
return await tcs.Task;
}
finally
{
thread.Join();
}
}
}
The code steps-in well except return await tcs.Task; never returns.
Wrapping new Form into the MessageLoopWorker.Run(...) seems to make it better, but it does not work with more complicated code, unfortunately. And I have quite a lot of other tests with forms and user controls that I would like to avoid wrapping into messageloopworker.
Maybe MessageLoopWorker can be fixed to avoid the interference with other tests?
Update: following the amazing answer by #Noseratio I've reset the synchronisation context before the MessageLoopWorker.Run call and it now works well.
More meaningful code:
[Test]
public async Task BasicControlTests()
{
var form = new CustomForm();
form.Method1();
Assert....
}
[Test]
public async Task BasicControlTests()
{
var form = new CustomForm();
form.Method1();
Assert....
}
[Test]
public async Task WebBrowserExtensionTest()
{
SynchronizationContext.SetSynchronizationContext(null);
await MessageLoopWorker.Run(async () => {
var browser = new WebBrowser();
// subscribe on browser's events
// do something with browser
// assert the event order
});
}
When running the tests without nulling the sync context WebBrowserExtensionTest blocks when it follows BasicControlTests. With nulling it pass well.
Is it ok to keep it like this?
I repro'ed this under MSTest, but I believe all of the below applies to NUnit equally well.
First off all, I understand this code might have been taken out of context, but as is, it doesn't seem to be very useful. Why would you want to create a form inside NeverCompletes, which runs on an random MSTest/NUnit thread, different from the thread spawned by MessageLoopWorker?
Anyhow, you're having a deadlock because using (new Form()) installs an instance of WindowsFormsSynchronizationContext on that original unit test thread. Check SynchronizationContext.Current after the using statement. Then, you facing a classic deadlock well explained by Stephen Cleary in his "Don't Block on Async Code".
Right, you don't block yourself but MSTest/NUnit does, because it is smart enough to recognize async Task signature of NeverCompletes method and then execute something like Task.Wait on the Task returned by it. Because the original unit test thread doesn't have a message loop and doesn't pump messages (unlike is expected by WindowsFormsSynchronizationContext), the await continuation inside NeverCompletes never gets a chance to execute and Task.Wait is just hanging waiting.
That said, MessageLoopWorker was only designed to create and run WinForms object inside the scope of the async method you pass to MessageLoopWorker.Run, and then be done. E.g., the following wouldn't block:
[TestMethod]
public async Task NeverCompletes()
{
await MessageLoopWorker.Run(async (args) =>
{
using (new Form()) ;
return Type.Missing;
});
}
It was not designed to work with WinForms objects across multiple MessageLoopWorker.Run calls. If that's what you need, you may want to look at my MessageLoopApartment from here, e.g.:
[TestMethod]
public async Task NeverCompletes()
{
using (var apartment = new MessageLoopApartment())
{
// create a form inside MessageLoopApartment
var form = apartment.Invoke(() => new Form {
Width = 400, Height = 300, Left = 10, Top = 10, Visible = true });
try
{
// await outside MessageLoopApartment's thread
await Task.Delay(2000);
await apartment.Run(async () =>
{
// this runs on MessageLoopApartment's STA thread
// which stays the same for the life time of
// this MessageLoopApartment instance
form.Show();
await Task.Delay(1000);
form.BackColor = System.Drawing.Color.Green;
await Task.Delay(2000);
form.BackColor = System.Drawing.Color.Red;
await Task.Delay(3000);
}, CancellationToken.None);
}
finally
{
// dispose of WebBrowser inside MessageLoopApartment
apartment.Invoke(() => form.Dispose());
}
}
}
Or, you can even use it across multiple unit test methods, if you're not concerned about potential coupling of tests, e.g. (MSTest):
[TestClass]
public class MyTestClass
{
static MessageLoopApartment s_apartment;
[ClassInitialize]
public static void TestClassSetup()
{
s_apartment = new MessageLoopApartment();
}
[ClassCleanup]
public void TestClassCleanup()
{
s_apartment.Dispose();
}
// ...
}
Finally, neither MessageLoopWorker nor MessageLoopApartment were designed to work with WinForms object created on different threads (which is almost never a good idea anyway). You can have as many MessageLoopWorker/MessageLoopApartment instances as you like, but once a WinForm object has been created on the thread of a particular MessageLoopWorker/MessageLoopApartment instance, it should further be accessed and properly destroyed on the same thread only.

C# return before await - without starting a new Task

This is for an iOS app written in Xamarin. All my application code runs in the main thread (i.e. the UI thread).
The UI code does something as follows:
public async void ButtonClicked()
{
StartSpinner();
var data = await UpdateData();
StopSpinner();
UpdateScreen(data);
}
The UpdateData function does something as follows:
public Task<Data> UpdateData()
{
var data = await FetchFromServer();
TriggerCacheUpdate();
return data;
}
TriggerCacheUpdate ends up calling the following function defined below
public Task RefreshCache()
{
var data = await FetchMoreDataFromServer();
UpdateInternalDataStructures();
}
My question is how should TriggerCacheUpdate be written? The requirements are:
Can't be async, I don't want UpdateData and consequently
ButtonClicked to wait for RefreshCache to complete before
continuing.
UpdateInternalDataStructures needs to execute on the main (UI) thread, i.e. the thread that all the other code shown above executes on.
Here are a few alternatives I came up with:
public void TriggerCacheUpdate()
{
RefreshCache();
}
The above works but generates a compiler warning. Moreover exception handling from RefreshCache doesn't work.
public void TriggerCacheUpdate()
{
Task.Run(async() =>
{
await RefreshCache();
});
}
The above violates requirement 2 as UpdateInternalDataStructures is not executed on the same thread as everything else.
A possible alternative that I believe works is:
private event EventHandler Done;
public void TriggerCacheUpdate()
{
this.task = RefreshCache();
Done += async(sender, e) => await this.task;
}
Task RefreshCache() {
var data = await FetchMoreDataFromServer();
UpdateInternalDataStructures();
if (Done != null) {
Done(this, EventArgs.Empty);
}
}
Does the above work? I haven't ran into any problems thus far with my limited testing. Is there a better way to write TriggerCacheUpdate?
It's hard to say without being able to test it but it looks like your trigger cache update method is fine, it's your RefreshCache that needs to change. Inside of RefreshCache you are not waiting in the UI thread for the result of "data" to return so set the ConfigureAwait to false.
public async Task RefreshCache()
{
var data = await FetchMoreDataFromServer().ConfigureAwait(false);
UpdateInternalDataStructures();
}
Your event handler is async. That means, that even if you await for a Task to complete, that your UI remains responsive. So even if you would await for the TriggerCacheUpdate to return, your UI would remain responsive.
However, if you are really certain that you are not interested in the result of TriggerCachUpdate, then you could start a Task without waiting for it:
public Task<Data> UpdateData()
{
var data = await FetchFromServer();
Task.Run( () => TriggerCacheUpdate());
return data;
}
Note: careful: you don't know when TriggerCachUpdate is finished, not even if it ended successfully or threw an exception. Also: check what happens if you start a new TriggerCacheUpdate task while the previous one is not finished yet.
For those who want to use Task.Factory.StartNew, see the discussion about it in MSDN:
Task.Run vs Task.Factory.StartNew

Creating and starting a task on the UI thread

When a method that gets called on a worker thread needs to run code on the UI thread and wait for it to complete before doing something else, it can be done like this:
public int RunOnUi(Func<int> f)
{
int res = Application.Current.Dispatcher.Invoke(f);
return res;
}
But what if I wanted to do it with tasks? Is there a way for the RunOnUi method to create a task that is started on the UI and return it so that the caller (which runs on a worker thread) can wait for it? Something that will fit the following signature: public Task<int> StartOnUi(Func<int> f) ?
One way to do it is as follows:
public Task<int> RunOnUi(Func<int> f)
{
var task = new Task<int>(f);
task.Start(_scheduler);
return task;
}
Here, assume that _schduler holds the ui TaskScheduler. But I am not too comfortable with creating "cold" tasks and using the start method to run them. Is that the "recommended" way or is there a more elegant way to do it?
Just use InvokeAsync instead of Invoke then return the Task<int> inside the DispatcherOperation<int> the function returns.
//Coding conventions say async functions should end with the word Async.
public Task<int> RunOnUiAsync(Func<int> f)
{
var dispatcherOperation = Application.Current.Dispatcher.InvokeAsync(f);
return dispatcherOperation.Task;
}
If you do not have access to .NET 4.5 it is a little more complicated. You will need to use BeginInvoke and a TaskCompletionSource to wrap the DispaterOperation that BeginInvoke returns
public Task<int> RunOnUi(Func<int> f)
{
var operation = Application.Current.Dispatcher.BeginInvoke(f);
var tcs = new TaskCompletionSource<int>();
operation.Aborted += (sender, args) => tcs.TrySetException(new SomeExecptionHere());
operation.Completed += (sender, args) => tcs.TrySetResult((int)operation.Result);
//The operation may have already finished and this check accounts for
//the race condition where neither of the events will ever be called
//because the events where raised before you subscribed.
var status = operation.Status;
if (status == DispatcherOperationStatus.Completed)
{
tcs.TrySetResult((int)operation.Result);
}
else if (status == DispatcherOperationStatus.Aborted)
{
tcs.TrySetException(new SomeExecptionHere());
}
return tcs.Task;
}

RunAsync - How do I await the completion of work on the UI thread?

When awaiting Dispatcher.RunAsync the continuation occurs when the work is scheduled, not when the work has completed. How can I await the work completing?
Edit
My original question assumed the premature continuation was caused by the design of the API, so here's the real question.
When awaiting Dispatcher.RunAsync using an asynchronous delegate, using await within the delegate's code, the continuation occurs when the await is encountered, not when the work has completed. How can I await the work completing?
Edit 2
One reason you may need to dispatch work that's already on the UI thread is to workaround subtle timing and layout issues. It's quite common for values of sizes and positions of elements in the visual tree to be in flux and scheduling work for a later iteration of the UI can help.
I found the following suggestion on a Microsoft github repository: How to await a UI task sent from a background thread.
Setup
Define this extension method for the CoreDispatcher:
using System;
using System.Threading.Tasks;
using Windows.UI.Core;
public static class DispatcherTaskExtensions
{
public static async Task<T> RunTaskAsync<T>(this CoreDispatcher dispatcher,
Func<Task<T>> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal)
{
var taskCompletionSource = new TaskCompletionSource<T>();
await dispatcher.RunAsync(priority, async () =>
{
try
{
taskCompletionSource.SetResult(await func());
}
catch (Exception ex)
{
taskCompletionSource.SetException(ex);
}
});
return await taskCompletionSource.Task;
}
// There is no TaskCompletionSource<void> so we use a bool that we throw away.
public static async Task RunTaskAsync(this CoreDispatcher dispatcher,
Func<Task> func, CoreDispatcherPriority priority = CoreDispatcherPriority.Normal) =>
await RunTaskAsync(dispatcher, async () => { await func(); return false; }, priority);
}
Once you do that, all you need to do is use the new RunTaskAsync method to have your background task await on the UI work.
Usage example
Let's pretend that this is the method that needs to run in the UI thread. Pay attention to the debug statements, which will help follow the flow:
public static async Task<string> ShowMessageAsync()
{
// Set up a MessageDialog
var popup = new Windows.UI.Popups.MessageDialog("Question", "Please pick a button to continue");
popup.Commands.Add(new Windows.UI.Popups.UICommand("Button 1"));
popup.Commands.Add(new Windows.UI.Popups.UICommand("Button 2"));
popup.CancelCommandIndex = 0;
// About to show the dialog
Debug.WriteLine("Waiting for user choice...");
var command = await popup.ShowAsync();
// Dialog has been dismissed by the user
Debug.WriteLine("User has made a choice. Returning result.");
return command.Label;
}
To await that from your background thread, this is how you would use RunTaskAsync:
// Background thread calls this method
public async void Object_Callback()
{
Debug.WriteLine("Object_Callback() has been called.");
// Do the UI work, and await for it to complete before continuing execution
var buttonLabel = await Dispatcher.RunTaskAsync(ShowMessageAsync);
Debug.WriteLine($"Object_Callback() is running again. User clicked {buttonLabel}.");
}
The output then looks like this:
Object_Callback() has been called.
Waiting for user choice...
User has made a choice. Returning result.
Object_Callback() is running again. User clicked Button 1.
Your question is assuming that you want to schedule (and wait for) work on a UI thread from a background thread.
You'll usually find your code is much cleaner and easier to understand (and it will definitely be more portable) if you have the UI be the "master" and the background threads be the "slaves".
So, instead of having a background thread await some operation for the UI thread to do (using the awkward and unportable Dispatcher.RunAsync), you'll have the UI thread await some operation for the background thread to do (using the portable, made-for-async Task.Run).
You can wrap the call to RunAsync in your own asynchronous method that can be awaited and control the completion of the task and thus the continuation of awaiting callers yourself.
Since async-await is centred on the Task type, you must orchestrate the work using this type. However, usually a Task schedules itself to run on a threadpool thread and so it cannot be used to schedule UI work.
However, the TaskCompletionSource type was invented to act as a kind of puppeteer to an unscheduled Task. In other words, a TaskCompletionSource can create a dummy Task that is not scheduled to do anything, but via methods on the TaskCompletionSource can appear to be running and completing like a normal job.
See this example.
public Task PlayDemoAsync()
{
var completionSource = new TaskCompletionSource<bool>();
this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async () =>
{
try
{
foreach (var ppc in this.Plots.Select(p => this.TransformPlot(p, this.RenderSize)))
{
// For each subsequent stroke plot, we need to start a new figure.
//
if (this.Sketch.DrawingPoints.Any())
this.Sketch.StartNewFigure(ppc.First().Position);
foreach (var point in ppc)
{
await Task.Delay(100);
this.Sketch.DrawingPoints.Add(point.Position);
}
}
completionSource.SetResult(true);
}
catch (Exception e)
{
completionSource.SetException(e);
}
});
return (Task)completionSource.Task;
}
Note: the main work being done on the UI thread is just some lines being drawn on screen every 100ms.
A TaskCompletionSource is created as the puppet master. Look near the end and you'll see that it has a Task property that is returned to the caller. Returning Task satisfies the compilers needs and makes the method awaitable and asynchronous.
However, the Task is just a puppet, a proxy for the actual work going on in the UI thread.
See how in that main UI delegate I use the TaskCompletionSource.SetResult method to force a result into the Task (since returned to the caller) and communicate that work has finished.
If there's an error, I use SetException to 'pull another string' and make it appear that an exception has bubbled-up in the puppet Task.
The async-await subsystem knows no different and so it works as you'd expect.
Edit
As prompted by svick, if the method was designed to be callable only from the UI thread, then this would suffice:
/// <summary>
/// Begins a demonstration drawing of the asterism.
/// </summary>
public async Task PlayDemoAsync()
{
if (this.Sketch != null)
{
foreach (var ppc in this.Plots.Select(p => this.TransformPlot(p, this.RenderSize)))
{
// For each subsequent stroke plot, we need to start a new figure.
//
if (this.Sketch.DrawingPoints.Any())
this.Sketch.StartNewFigure(ppc.First().Position);
foreach (var point in ppc)
{
await Task.Delay(100);
this.Sketch.DrawingPoints.Add(point.Position);
}
}
}
}
A nice way to work the clean way #StephenCleary suggests even if you have to start from a worker thread for some reason, is to use a simple helper object. With the object below you can write code like this:
await DispatchToUIThread.Awaiter;
// Now you're running on the UI thread, so this code is safe:
this.textBox.Text = text;
In your App.OnLaunched you have to initialize the object:
DispatchToUIThread.Initialize(rootFrame.Dispatcher);
The theory behind the code below you can find at await anything;
public class DispatchToUIThread : INotifyCompletion
{
private readonly CoreDispatcher dispatcher;
public static DispatchToUIThread Awaiter { get; private set; }
private DispatchToUIThread(CoreDispatcher dispatcher)
{
this.dispatcher = dispatcher;
}
[CLSCompliant(false)]
public static void Initialize(CoreDispatcher dispatcher)
{
if (dispatcher == null) throw new ArgumentNullException("dispatcher");
Awaiter = new DispatchToUIThread(dispatcher);
}
public DispatchToUIThread GetAwaiter()
{
return this;
}
public bool IsCompleted
{
get { return this.dispatcher.HasThreadAccess; }
}
public async void OnCompleted(Action continuation)
{
if (continuation == null) throw new ArgumentNullException("continuation");
await this.dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => continuation());
}
public void GetResult() { }
}

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