Not getting autcomplete for Unity in Visual Studio 2019 - c#

I know this has already been addressed many times, but really I have tried everything that I found and I just can't get the autocomplete to work. I first tried VS Code but I could not get it to work, then I opened Visual Studio and tried everything I found in different forums but nothing.
I have already tried:
Downloading Unity tools for Visual Studio
Regenerating project files
Setting Visual Studio as preference in Unity.
Redownloading Visual Studio.
I think I may have missed something in the External tools window, but I am not sure about what.
External Tools Window
My editor with the file structure

Related

Unity Intellisense doesn't work(Miscellaneous Files issue)

I am having the issue with visual studio not recognizing the C# file, I have checked the Preferences and no problem there it is still set on visual studio (I use visual studio 2019) furthermore, scripts that are imported from the Package manager work just fine but when I create a new C# script or use ones I made before (before visual studio didn't recognize them in the same project) I get the Miscellaneous Files.
Solution for IntelliSense not available.
One of the visual studio settings is not checked: Tools - Options - Text Editor - C#. Check "Automatically list members".
Reference link:
Unity Intellisense doesn't work(Solution1, Miscellaneous Files issue)
Visual Studio Intellisense for UnityEngine not working
Intellisense and Autocompletion Unity
Hope it helps you.

Unity referances not working Visual Studio 2022

As seen in the image bellow, references are not showing up in visual studio.
I was just using visual studio and i closed the project opened some other project and opened the unity project again in visual studio.
But then none of the references shows up and i cant really fix it.
Any ideas on how to fix this?
In Unity Editor try:
Edit -> Preferences... -> External Tools -> Regenerate project files
This problem happened to me, I couldn't solve it, I reinstalled visual again and downloaded c# plugins and module so it worked
The code pair may not be able to compile due to not referencing the relevant library files and namespaces

The Unity Scripts edited in Visual studio don't provide autocomplete...2020

just like the title Unity Scripts edited in Visual studio don't provide autocomplete. i am trying to make a rigid body and as you can see it doesn't recognize it, some help? By the way i can't change the "External script editor" to something else but "open file by extension:
Your installation of Visual Studio is probably missing the Visual Studio Tools for Unity extension.
Try this installation guide: Get started with Visual Studio Tools for Unity
There is a previous forum that provides guidance on this issue which is still relevant in 2021:
Unity Scripts edited in Visual studio don't provide autocomplete
One solution that worked for me that was not in that forum was going to the Solution Explorer tab in Visual Studios. Right click the solution and hit resolve errors. This may fix the issue.

Unity solution not compatible with visual studio

Since updating to the most recent version of Unity 5.4.0f3, whenever I doubleclick on a script, it launches both Visual Studio and Monodevelop, but I get an error saying that the this version of VS (Community 2015) is unable to open my project. Monodevelop displays it's own, somewhat less clear error message. Please see the screen shots below.
I can still manually open my script using Visual Studio's file menu, but the intellisense code completion no longer works. Anyone know how to fix this? I have Visual Studio's Tools for Unity installed.
I was having similar issues when doing a clean download of an existing Unity project onto a fresh install of Visual Studio Community 2019.
In the end the issue for me was that, although the correct version of VS Tools for Unity was installed, it was 'Disabled' by default in VS's Manage Extensions dialog (Extensions -> Manage Extensions). Just had to click 'Enable', restart Visual Studio, and all worked as expected again.
Turns out it was an issue with my existing install of Visual Studio Tools for Unity (VSTU).
I found a thread where users had experienced similar problems due to an unsupported version of VSTU running on Unity5.2 and beyond. Unity 5.2+ requires VSTU 2.1 or later for VS to work correctly with Unity, more information for anyone interested is available in the documentation here.
I had VSTU 2.3 installed, but removing and reinstalling VSTU resolved the issue, so there must have been a problem with my install. If anyone else has this or a similar issue you can download the latest installer for VSTU here. Thanks to all who chimed in your responses helped me look in the right place!
Please try following steps:
Delete old *.csproj and *.sln files on project's root folder
Check "Edit > Preferences > External Tools" and make sure you've selected "Visual Studio"
Re-open solution by "Assets > Open C# Project" menu
For me it was enough to right click the solution in Solution Explorer and run "Resolve errors".
I will complete what is said above. I experienced this issue today and it took me a while. In my case it was relative to a new install of the Unity Editor.
For some unknown reason the unity tool used on VS (intellisense) was uninstalled. I had to reinstall this : open Visual Studio Installer, select your project and reach the Gaming section where reside the tool for Unity.
The extension "Visual Studio 2019 Tools for Unity" seems no longer available for download via the extension manager. Luckily I recalled that I saw some game development features in the Visual Studio installer, so I picked that one:
It works for VS 2019 (16.11.11) and VS 2022 (17.2.0 Preview 1).

Visual Studio 2013 reporting erroneous "does not contain a definition for" error for recent extension methods

Visual Studio 2013 (vs) compiles a solution fine when manually building (i.e., it reports "Build succeeded", there are no errors in the error list, and running a program shows the latest changes). However, when vs starts building in the background (for Intellisense?), then errors start to come up for recently added extension methods. The extension methods are underlined in red, and right-clicking on them to "go to definition" results in an error that says "Cannot navigate to [method name]".
Extension methods that were created (in the same classes as the methods listed in the erroneous error messages) previous to when this started happening do not show up in the error messages.
I have done a build clean, to no avail.
I do not have resharper installed.
How do I reset the intelisense cache in Visual Studio 2013? I see instructions for Visual Studio 2008, but not for Visual Studio 2013.
For Visual Studio 2015, my solution didn't have an .sdf file, and restarting didn't help. However, the following steps fixed my problem:
Close Visual Studio (important)
Go to [solution folder]\.vs\[solution name]\v14
Delete the .suo file
Start Visual Studio
It turns out that closing all open files, then shutting down Visual Studio, and restarting fixed the issue. pff!
I had a similar problem that I resolved by deleting *.sdf file in the solution directory. VS2013 will re-create it.
UPDATE This is what I know now: https://stackoverflow.com/a/38708050/90475
After testing all above mentioned solutions simply clean and build worked for me.
In VS2010, the only thing that worked for me was removing and adding the reference again.
Very old question, but it happened to me also with VS2019. I have multiple projects in my solution: right-click on the project -> "Unload Project" for each one, and then reload them. This worked for me.
Clean + Build, or
Close all the files + restart VS + clean
Those didn't work (for me).

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