I am having the issue with visual studio not recognizing the C# file, I have checked the Preferences and no problem there it is still set on visual studio (I use visual studio 2019) furthermore, scripts that are imported from the Package manager work just fine but when I create a new C# script or use ones I made before (before visual studio didn't recognize them in the same project) I get the Miscellaneous Files.
Solution for IntelliSense not available.
One of the visual studio settings is not checked: Tools - Options - Text Editor - C#. Check "Automatically list members".
Reference link:
Unity Intellisense doesn't work(Solution1, Miscellaneous Files issue)
Visual Studio Intellisense for UnityEngine not working
Intellisense and Autocompletion Unity
Hope it helps you.
Related
I am new to unity and have recently started scripting, I noticed that my vscode 2020 doesn't autocomplete my c# scripts.
I have the c# extension installed
I have "Visual Studio Code" selected in the preferences in unity
I tried a bunch of different extensions
I tried to Regenerate Project Files With Different Checkbox Selected
but nothing works.
Then I downloaded 2019 version of vscode. Surprisingly, intellisense is working in vscode 2019, however it isn't in 2020.
What shall I do?
Any help will be appreciated.
If you want to use Visual Studio with maximum compatibility with Unity, install through the Unity Hub. (open the Unity Hub, go to the installations, three points, add modules, click on Visual Studio Community 2019 and install it)
It will install Visual Studio Community 2019 with its Unity package, also in the project's Package Manager you can download, if it is not already installed, the support package that Unity (Visual Studio Editor) updates regularly, and which guarantees compatibility with Unity.
If you want to use only Visual Studio Code instead, I don't know what to say, not being installable through Unity Hub I think the support is less, you can still try to install the package (Visual Studio Code Editor) in the package manager and see if it solves the problem.
I know this has already been addressed many times, but really I have tried everything that I found and I just can't get the autocomplete to work. I first tried VS Code but I could not get it to work, then I opened Visual Studio and tried everything I found in different forums but nothing.
I have already tried:
Downloading Unity tools for Visual Studio
Regenerating project files
Setting Visual Studio as preference in Unity.
Redownloading Visual Studio.
I think I may have missed something in the External tools window, but I am not sure about what.
External Tools Window
My editor with the file structure
I just got Visual Studio for my Mac. Although in Beta, it seems nice. Unfortunately, I can't seem to figure out where VIM could be. I've searched the marketplace, but cannot load any file or extension into the IDE to enable VIM. I've checked the preferences in keyboard behavior, but nothing.
Does this IDE really not have one of the most essential tools?
Use VsVim with Visual Studio for Mac 8.4 or newer.
Original Answer
Shameless plug - Use my plugin :) https://github.com/nosami/XSVim/releases
It's now available in the Visual Studio for Mac extension gallery (under IDE extensions)
You can usually find a more recent version on the github releases page than in the VS for Mac addin gallery.
Visual Studio for Mac is not a direct port of Visual Studio for Windows. It's essentially an alpha-level rebranding (with a lot of work put into it but still) of another IDE called Xamarin Studio, itself essentially a rebranding of MonoDevelop.
As such, you shouldn't expect any compatibility with other tools in the Visual Studio ecosystem for the time being.
However, you can set up MacVim as an external tool if you really want, but you won't get any kind of integration per se:
What worked for me was downloading VsVim addin as *.mpack file from this page: https://addins.monodevelop.com/Project/Index/403. In my case the file was named Vim.Mac.VsVim-2.8.0.7.mpack.
After downloading the file, I opened Visual Studio for Mac, selected Visual Studio - Extensions from the menu to open the Extension Manager pop-up window, clicked Install from file... button and selected the downloaded *.mpack file.
Needed to restart Visual Studio to get the extension to work.
This was done in Visual Studio for Mac 8.7.8.
After last VisualStudio update (8.1.3 - a new Editor is in place) Vim doesn't work anymore.
At least for now, you need to mark a setting in Visual Studio that forces use of the old editor, as described in the extension's README here.
From that page:
You need to use VsVim. Also, for those who find this via google, the workaround steps are:
Uninstall the broken VsVim extension and restart Visual Studio for Mac.
[Download](https://addins.monodevelop.com/Stable/Mac/8.5/Vim.Mac.VsVim-2.8.0.5.mpack via your browser)
In VsMac, go to the Extensions pane and click Install From File. Navigate to your Downloads folder and select the .mpack file you downloaded.
For some reason the extension doesn't work right away. You need to restart Visual Studio for Mac.
Reference: link
Can I export a project done in Unity to Microsoft Visual Studio?
I tried selecting my project from menu Preferences->External Script Editor->Microsoft Visual Studio, but when I run the application, I get this error:
A project with an Output type of Class Library cannot be started directly
Have I done something wrong? If so, what?
Microsoft have now acquired UnityVS company SyntaxTree, and are offering the UnityVS plugin for free for Visual Studio 2010-2013 Professional or higher. This should allow you to run Unity projects from within Visual Studio.
You can download it here, or get it from the Visual Studio Extensions Gallery.
how do i get Unity3D for debugging the code, and Visual Studio 2013 which i have now to only script the code. Example: Like Flash Professional for debugging and FlashDevelop for scripting only.
My question is, how do i get the Unity3D link with Visual Studio 2013. I already searching around the internet, and had found that Unity3D only works with VisualStudio 2010.
I wrote a blog article on this awhile back on my blog HERE for Visual Studio.
However I will paste it here too:
How to use Visual Studio 2013
Recently Microsoft bought and re-released the popular Unity3D plugin UnityVS. The now renamed Visual Studio Tools for Unity plugin smooths the connection between Unity and Visual Studio and even allows one to perform debugging too! Download it here.
In Unity Editor go to Edit->Preferences->External Tools and In External Script Editor choose Browse from the drop down box.
Browse to and select C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe.
The External Script Editor should automatically show your selected editor as Visual Studio 2013.
That’s it! It should just work from that point on.
As an important update, I would like to notice, that former UnityVS (after Microsoft's acquisition of SyntaxTree) is now available for free as a rebranded Visual Studio 2013 Tools for Unity.
The versions for VS 2012 and VS 2010 are also available.
The integration of Unity3d and Visual Studio got simpler with latest Unity (version 5) and Visual Studio Tools. This is the current procedure.
To use Visual Studio as editor and debugger with Unity you must:
Install the Visual Studio Tools For Unity. For this download the package at http://unityvs.com (careful to get the version for the Visual Studio you are using) and import it (as is standard in Unity for packages) by going into Assets -> Import Package -> Custom Package and browse to the tools installation folder and pick the package.
Once installed in Unity you will get an additional menu Visual Studio Tools, go there and select "generate project files". Visual Studio will already be the default editor for your scripts.
This done, if you say put a breakpoint in Visual Studio, click on "Attach to Unity" in Visual Studio, and then run your Unity project, the process will stop at breakpoints in Visual Studio and allow variable inspection etc.
you can use unityvs VS plugin (but I'm not sure about current 2013 support, it's works with vs2012) http://unityvs.com/ - on windows it's works very well, but remote OSX debugging feature is not ready yet
I'd like to add to the fine answer given by Pietro Polsinelli, that for me, there was an extra step in his Step 1. And that is that, after installing Visual Studio Tools For Unity, I had to, in Unity, go to Assets->Import Package->Visual Studio 201X Tools and then click around on the menu bar until "Visual Studio Tools" showed up as an option. After that, I could Generate Project Files and Open in Visual Studio.
This enabled me to Attach to Unity in Visual Studio and debug.
None of these solutions worked for me. Renaming monodevelop just changed the default program to notepad++, and the next default program after that was simply notepad.
However, there is a known bug with Visual Studio 2013 (not sure if it was present in previous versions, or if it is present in the non-professional version) where if you try to open a C# file in visual studio, where Visual Studio is opened as administrator and Unity isn't, VS crashes.
I had to either run both programs (VS and Unity) as administrator, or not open VS as administrator (as per the solution found here: http://connect.microsoft.com/VisualStudio/feedback/details/597863/cannot-open-visual-studio-files-from-windows-explorer).
With Visual Studio You Can Use UnityVS Plugin But if You Use Monodevelop You Can Go To Run->Attach To Process.. And Connect The Debugger to Unity Editor It Work Perfectly.
To link Unity with Visual Studio, do the following:
Do this on Unity.
Go to file --> preferences --> external tools --> external script editor --> Choose visual studio.
If Visual Studio is not showing, you Re gonna have to browse Visual Studio by hand.
Then you open any script in the Unity Project window and Visual Studio should open the file.
I hope this is helpful.
Note that I am using Unity 2020.2 and Visual Studio 2019