Export project from Unity to Visual Studio - c#

Can I export a project done in Unity to Microsoft Visual Studio?
I tried selecting my project from menu Preferences->External Script Editor->Microsoft Visual Studio, but when I run the application, I get this error:
A project with an Output type of Class Library cannot be started directly
Have I done something wrong? If so, what?

Microsoft have now acquired UnityVS company SyntaxTree, and are offering the UnityVS plugin for free for Visual Studio 2010-2013 Professional or higher. This should allow you to run Unity projects from within Visual Studio.
You can download it here, or get it from the Visual Studio Extensions Gallery.

Related

How can i use an SDK in Visual studio with c#?

Recently I approaced C# and I've tried to see some projects, but I still don't understand how exactly I can use an SDK. Is it a ready to go project? When i download it I just need to modify some items in the SDK to create any kind of project or do i need to create a new file and somehow use the SDK? How can I use it?
To install the Visual Studio SDK after completing your Visual Studio installation, rerun the Visual Studio installer and select the Visual Studio extension development workload.

can not create xamarin.forms project from visual studio 2015

I cant create new xamarin.forms projects. visual studio 2015 gives me following error
repaired my visual studio project,
uninstalled and installed full visual studio software,
I can open existing xamarin projects and deploy successfully. but can not create new one
I do not know what is the exact solution to this but you can follow these steps. It works for many people with this error.
Go to Add/Remove programs and open Visual Studio installer in modify mode
Remove Xamarin and related features
Reinstall Xamarin and related features.
Now open Visual Studio>>New Project>> Xamarin Project
Please keep in mind that you remove all Xamarin related tools from your Visual Studio.

MonoGame templates in Visual Studio 2015

I just installed Visual Studio 2015 and now want to start a new MonoGame project (C#, Windows DX).
I got MonoGame installed, as well as XNA.
The problem is that the templates are not showing up in the New Project dialogue.
On Visual Studio 2013, they showed up here, they are also nowhere to be found aynwhere else in the Project tree.
So I searched for the templates, they exist in the location where they should be:
C:\Users\<user>\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#\MonoGame
I tried running the devenv.exe /installvstemplates from the Visual Studio admin console, as well as devenv.exe /setup, for good measure.
After doing both several times, mixed with a few Visual Studio 2015 and Windows restarts, the project templates are still not showing up.
I also tried to clear the cache by deleting C:\Users\<user>\AppData\Roaming\Microsoft\VisualStudio and C:\Users\<user>\AppData\Local\Microsoft\VisualStudio\14.0, to no avail.
The MonoGame installer was customized to work with Visual Studio 2015, so I assume it should work somehow.
So, can anyone help me getting those project templates set up?
I found out why it wasn't working:
Apparently, the MonoGame installer puts the Templates in the wrong folder for Visual Studio 2015.
The correct folder for VS2015 is
C:\Users\user\Documents\Visual Studio 14\Templates\ProjectTemplates\Visual C#
The MonoGame installer installs to C:\Users\user\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
So, when the folder MonoGame inside that folder gets moved to the first one, and the devenv.exe /installvstemplates command gets executed, the templates show up.
In case you work as standard user and run MonoGame setup as admin, MonoGane templates was installed only in Administrator account.
So I just make copy into my user \ProjectTemplates\Visual C#.
MonoGame Setup installation:
C:\Users\**Admin**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Correct folder is under my user account:
C:\Users\**user**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Then as answered above just run devenv.exe /installvstemplates from Developer Command Prompt for VS2015.

Working with Unity3D and Visual Studio 2013

how do i get Unity3D for debugging the code, and Visual Studio 2013 which i have now to only script the code. Example: Like Flash Professional for debugging and FlashDevelop for scripting only.
My question is, how do i get the Unity3D link with Visual Studio 2013. I already searching around the internet, and had found that Unity3D only works with VisualStudio 2010.
I wrote a blog article on this awhile back on my blog HERE for Visual Studio.
However I will paste it here too:
How to use Visual Studio 2013
Recently Microsoft bought and re-released the popular Unity3D plugin UnityVS. The now renamed Visual Studio Tools for Unity plugin smooths the connection between Unity and Visual Studio and even allows one to perform debugging too! Download it here.
In Unity Editor go to Edit->Preferences->External Tools and In External Script Editor choose Browse from the drop down box.
Browse to and select C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe.
The External Script Editor should automatically show your selected editor as Visual Studio 2013.
That’s it! It should just work from that point on.
As an important update, I would like to notice, that former UnityVS (after Microsoft's acquisition of SyntaxTree) is now available for free as a rebranded Visual Studio 2013 Tools for Unity.
The versions for VS 2012 and VS 2010 are also available.
The integration of Unity3d and Visual Studio got simpler with latest Unity (version 5) and Visual Studio Tools. This is the current procedure.
To use Visual Studio as editor and debugger with Unity you must:
Install the Visual Studio Tools For Unity. For this download the package at http://unityvs.com (careful to get the version for the Visual Studio you are using) and import it (as is standard in Unity for packages) by going into Assets -> Import Package -> Custom Package and browse to the tools installation folder and pick the package.
Once installed in Unity you will get an additional menu Visual Studio Tools, go there and select "generate project files". Visual Studio will already be the default editor for your scripts.
This done, if you say put a breakpoint in Visual Studio, click on "Attach to Unity" in Visual Studio, and then run your Unity project, the process will stop at breakpoints in Visual Studio and allow variable inspection etc.
you can use unityvs VS plugin (but I'm not sure about current 2013 support, it's works with vs2012) http://unityvs.com/ - on windows it's works very well, but remote OSX debugging feature is not ready yet
I'd like to add to the fine answer given by Pietro Polsinelli, that for me, there was an extra step in his Step 1. And that is that, after installing Visual Studio Tools For Unity, I had to, in Unity, go to Assets->Import Package->Visual Studio 201X Tools and then click around on the menu bar until "Visual Studio Tools" showed up as an option. After that, I could Generate Project Files and Open in Visual Studio.
This enabled me to Attach to Unity in Visual Studio and debug.
None of these solutions worked for me. Renaming monodevelop just changed the default program to notepad++, and the next default program after that was simply notepad.
However, there is a known bug with Visual Studio 2013 (not sure if it was present in previous versions, or if it is present in the non-professional version) where if you try to open a C# file in visual studio, where Visual Studio is opened as administrator and Unity isn't, VS crashes.
I had to either run both programs (VS and Unity) as administrator, or not open VS as administrator (as per the solution found here: http://connect.microsoft.com/VisualStudio/feedback/details/597863/cannot-open-visual-studio-files-from-windows-explorer).
With Visual Studio You Can Use UnityVS Plugin But if You Use Monodevelop You Can Go To Run->Attach To Process.. And Connect The Debugger to Unity Editor It Work Perfectly.
To link Unity with Visual Studio, do the following:
Do this on Unity.
Go to file --> preferences --> external tools --> external script editor --> Choose visual studio.
If Visual Studio is not showing, you Re gonna have to browse Visual Studio by hand.
Then you open any script in the Unity Project window and Visual Studio should open the file.
I hope this is helpful.
Note that I am using Unity 2020.2 and Visual Studio 2019

Can't add Visual C++ template project in Visual Studio Express

Don't know if this is related to the fact that I'm using Visual Studio 2010 Express, but when trying the first step in the link below I can't find the template Visual C++. I tried to download Visual C++ 2010 Express but still no luck.
Does anyone have a work around for this?
http://msdn.microsoft.com/en-us/library/ff967550(v=VS.92).aspx
EDIT:
I have now tried to create this DLL in Visual C++ 2010 Express instead. When following the guide from the link above I get stuck when I should add resource to the project (Step 2 under 'Create the Language-Neutral Resource Strings for Your Application'). The menu item is greyed out/disabled.
You will need the C++ edition of VS Express to create this Win32 Resource DLL. I assume that that is possible.
And then add the Project (might work) or the resulting file (should work) to your Phone project.
as far as I know you cannot create or build a native C/C++ project in Visual Studio Express. As I understand it, the Visual Studio Express is similar to a demo version that only allows you to create projects that use the .NET framework.
To create and build native C/C++ projects you need the retail Visual Studio Professional.

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