how do i get Unity3D for debugging the code, and Visual Studio 2013 which i have now to only script the code. Example: Like Flash Professional for debugging and FlashDevelop for scripting only.
My question is, how do i get the Unity3D link with Visual Studio 2013. I already searching around the internet, and had found that Unity3D only works with VisualStudio 2010.
I wrote a blog article on this awhile back on my blog HERE for Visual Studio.
However I will paste it here too:
How to use Visual Studio 2013
Recently Microsoft bought and re-released the popular Unity3D plugin UnityVS. The now renamed Visual Studio Tools for Unity plugin smooths the connection between Unity and Visual Studio and even allows one to perform debugging too! Download it here.
In Unity Editor go to Edit->Preferences->External Tools and In External Script Editor choose Browse from the drop down box.
Browse to and select C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe.
The External Script Editor should automatically show your selected editor as Visual Studio 2013.
That’s it! It should just work from that point on.
As an important update, I would like to notice, that former UnityVS (after Microsoft's acquisition of SyntaxTree) is now available for free as a rebranded Visual Studio 2013 Tools for Unity.
The versions for VS 2012 and VS 2010 are also available.
The integration of Unity3d and Visual Studio got simpler with latest Unity (version 5) and Visual Studio Tools. This is the current procedure.
To use Visual Studio as editor and debugger with Unity you must:
Install the Visual Studio Tools For Unity. For this download the package at http://unityvs.com (careful to get the version for the Visual Studio you are using) and import it (as is standard in Unity for packages) by going into Assets -> Import Package -> Custom Package and browse to the tools installation folder and pick the package.
Once installed in Unity you will get an additional menu Visual Studio Tools, go there and select "generate project files". Visual Studio will already be the default editor for your scripts.
This done, if you say put a breakpoint in Visual Studio, click on "Attach to Unity" in Visual Studio, and then run your Unity project, the process will stop at breakpoints in Visual Studio and allow variable inspection etc.
you can use unityvs VS plugin (but I'm not sure about current 2013 support, it's works with vs2012) http://unityvs.com/ - on windows it's works very well, but remote OSX debugging feature is not ready yet
I'd like to add to the fine answer given by Pietro Polsinelli, that for me, there was an extra step in his Step 1. And that is that, after installing Visual Studio Tools For Unity, I had to, in Unity, go to Assets->Import Package->Visual Studio 201X Tools and then click around on the menu bar until "Visual Studio Tools" showed up as an option. After that, I could Generate Project Files and Open in Visual Studio.
This enabled me to Attach to Unity in Visual Studio and debug.
None of these solutions worked for me. Renaming monodevelop just changed the default program to notepad++, and the next default program after that was simply notepad.
However, there is a known bug with Visual Studio 2013 (not sure if it was present in previous versions, or if it is present in the non-professional version) where if you try to open a C# file in visual studio, where Visual Studio is opened as administrator and Unity isn't, VS crashes.
I had to either run both programs (VS and Unity) as administrator, or not open VS as administrator (as per the solution found here: http://connect.microsoft.com/VisualStudio/feedback/details/597863/cannot-open-visual-studio-files-from-windows-explorer).
With Visual Studio You Can Use UnityVS Plugin But if You Use Monodevelop You Can Go To Run->Attach To Process.. And Connect The Debugger to Unity Editor It Work Perfectly.
To link Unity with Visual Studio, do the following:
Do this on Unity.
Go to file --> preferences --> external tools --> external script editor --> Choose visual studio.
If Visual Studio is not showing, you Re gonna have to browse Visual Studio by hand.
Then you open any script in the Unity Project window and Visual Studio should open the file.
I hope this is helpful.
Note that I am using Unity 2020.2 and Visual Studio 2019
Related
I am having the issue with visual studio not recognizing the C# file, I have checked the Preferences and no problem there it is still set on visual studio (I use visual studio 2019) furthermore, scripts that are imported from the Package manager work just fine but when I create a new C# script or use ones I made before (before visual studio didn't recognize them in the same project) I get the Miscellaneous Files.
Solution for IntelliSense not available.
One of the visual studio settings is not checked: Tools - Options - Text Editor - C#. Check "Automatically list members".
Reference link:
Unity Intellisense doesn't work(Solution1, Miscellaneous Files issue)
Visual Studio Intellisense for UnityEngine not working
Intellisense and Autocompletion Unity
Hope it helps you.
I just got Visual Studio for my Mac. Although in Beta, it seems nice. Unfortunately, I can't seem to figure out where VIM could be. I've searched the marketplace, but cannot load any file or extension into the IDE to enable VIM. I've checked the preferences in keyboard behavior, but nothing.
Does this IDE really not have one of the most essential tools?
Use VsVim with Visual Studio for Mac 8.4 or newer.
Original Answer
Shameless plug - Use my plugin :) https://github.com/nosami/XSVim/releases
It's now available in the Visual Studio for Mac extension gallery (under IDE extensions)
You can usually find a more recent version on the github releases page than in the VS for Mac addin gallery.
Visual Studio for Mac is not a direct port of Visual Studio for Windows. It's essentially an alpha-level rebranding (with a lot of work put into it but still) of another IDE called Xamarin Studio, itself essentially a rebranding of MonoDevelop.
As such, you shouldn't expect any compatibility with other tools in the Visual Studio ecosystem for the time being.
However, you can set up MacVim as an external tool if you really want, but you won't get any kind of integration per se:
What worked for me was downloading VsVim addin as *.mpack file from this page: https://addins.monodevelop.com/Project/Index/403. In my case the file was named Vim.Mac.VsVim-2.8.0.7.mpack.
After downloading the file, I opened Visual Studio for Mac, selected Visual Studio - Extensions from the menu to open the Extension Manager pop-up window, clicked Install from file... button and selected the downloaded *.mpack file.
Needed to restart Visual Studio to get the extension to work.
This was done in Visual Studio for Mac 8.7.8.
After last VisualStudio update (8.1.3 - a new Editor is in place) Vim doesn't work anymore.
At least for now, you need to mark a setting in Visual Studio that forces use of the old editor, as described in the extension's README here.
From that page:
You need to use VsVim. Also, for those who find this via google, the workaround steps are:
Uninstall the broken VsVim extension and restart Visual Studio for Mac.
[Download](https://addins.monodevelop.com/Stable/Mac/8.5/Vim.Mac.VsVim-2.8.0.5.mpack via your browser)
In VsMac, go to the Extensions pane and click Install From File. Navigate to your Downloads folder and select the .mpack file you downloaded.
For some reason the extension doesn't work right away. You need to restart Visual Studio for Mac.
Reference: link
Since updating to the most recent version of Unity 5.4.0f3, whenever I doubleclick on a script, it launches both Visual Studio and Monodevelop, but I get an error saying that the this version of VS (Community 2015) is unable to open my project. Monodevelop displays it's own, somewhat less clear error message. Please see the screen shots below.
I can still manually open my script using Visual Studio's file menu, but the intellisense code completion no longer works. Anyone know how to fix this? I have Visual Studio's Tools for Unity installed.
I was having similar issues when doing a clean download of an existing Unity project onto a fresh install of Visual Studio Community 2019.
In the end the issue for me was that, although the correct version of VS Tools for Unity was installed, it was 'Disabled' by default in VS's Manage Extensions dialog (Extensions -> Manage Extensions). Just had to click 'Enable', restart Visual Studio, and all worked as expected again.
Turns out it was an issue with my existing install of Visual Studio Tools for Unity (VSTU).
I found a thread where users had experienced similar problems due to an unsupported version of VSTU running on Unity5.2 and beyond. Unity 5.2+ requires VSTU 2.1 or later for VS to work correctly with Unity, more information for anyone interested is available in the documentation here.
I had VSTU 2.3 installed, but removing and reinstalling VSTU resolved the issue, so there must have been a problem with my install. If anyone else has this or a similar issue you can download the latest installer for VSTU here. Thanks to all who chimed in your responses helped me look in the right place!
Please try following steps:
Delete old *.csproj and *.sln files on project's root folder
Check "Edit > Preferences > External Tools" and make sure you've selected "Visual Studio"
Re-open solution by "Assets > Open C# Project" menu
For me it was enough to right click the solution in Solution Explorer and run "Resolve errors".
I will complete what is said above. I experienced this issue today and it took me a while. In my case it was relative to a new install of the Unity Editor.
For some unknown reason the unity tool used on VS (intellisense) was uninstalled. I had to reinstall this : open Visual Studio Installer, select your project and reach the Gaming section where reside the tool for Unity.
The extension "Visual Studio 2019 Tools for Unity" seems no longer available for download via the extension manager. Luckily I recalled that I saw some game development features in the Visual Studio installer, so I picked that one:
It works for VS 2019 (16.11.11) and VS 2022 (17.2.0 Preview 1).
I just installed Visual Studio 2015 and now want to start a new MonoGame project (C#, Windows DX).
I got MonoGame installed, as well as XNA.
The problem is that the templates are not showing up in the New Project dialogue.
On Visual Studio 2013, they showed up here, they are also nowhere to be found aynwhere else in the Project tree.
So I searched for the templates, they exist in the location where they should be:
C:\Users\<user>\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#\MonoGame
I tried running the devenv.exe /installvstemplates from the Visual Studio admin console, as well as devenv.exe /setup, for good measure.
After doing both several times, mixed with a few Visual Studio 2015 and Windows restarts, the project templates are still not showing up.
I also tried to clear the cache by deleting C:\Users\<user>\AppData\Roaming\Microsoft\VisualStudio and C:\Users\<user>\AppData\Local\Microsoft\VisualStudio\14.0, to no avail.
The MonoGame installer was customized to work with Visual Studio 2015, so I assume it should work somehow.
So, can anyone help me getting those project templates set up?
I found out why it wasn't working:
Apparently, the MonoGame installer puts the Templates in the wrong folder for Visual Studio 2015.
The correct folder for VS2015 is
C:\Users\user\Documents\Visual Studio 14\Templates\ProjectTemplates\Visual C#
The MonoGame installer installs to C:\Users\user\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
So, when the folder MonoGame inside that folder gets moved to the first one, and the devenv.exe /installvstemplates command gets executed, the templates show up.
In case you work as standard user and run MonoGame setup as admin, MonoGane templates was installed only in Administrator account.
So I just make copy into my user \ProjectTemplates\Visual C#.
MonoGame Setup installation:
C:\Users\**Admin**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Correct folder is under my user account:
C:\Users\**user**\Documents\Visual Studio 2015\Templates\ProjectTemplates\Visual C#
Then as answered above just run devenv.exe /installvstemplates from Developer Command Prompt for VS2015.
Can I export a project done in Unity to Microsoft Visual Studio?
I tried selecting my project from menu Preferences->External Script Editor->Microsoft Visual Studio, but when I run the application, I get this error:
A project with an Output type of Class Library cannot be started directly
Have I done something wrong? If so, what?
Microsoft have now acquired UnityVS company SyntaxTree, and are offering the UnityVS plugin for free for Visual Studio 2010-2013 Professional or higher. This should allow you to run Unity projects from within Visual Studio.
You can download it here, or get it from the Visual Studio Extensions Gallery.