How do I reference a variable from one class to another? - c#

I'm new to C# and I can't figure out how to reference the value of a variable from one class to another.
It's set to when the button is pressed, it'll take the text in the text box and sets that as "alphaask". Then it instances "alphaanswer" which would tell the label to change its text.
"alphaanswer" will take the value "alphaQuest" and see if its equal to "bob" which then would change the label.
ALL I want to know how to set the value of "alphaQuest" from the value of "alphaask" so the string can check it with "alphaanswer"
public partial class QuestionTab : Form
{
public string alphaask = "null";
public void button1_Click(object sender, EventArgs e)
{
// alphabutton
// Checks if something is in textbox then says bool is true
bool asked = false;
if(textBoxAlpha.Text != "")
{
alphaask = textBoxAlpha.Text;
asked = true;
}
if(asked==true)
{
// If bool is true than instance auxy
var instance = new Alpha();
instance.alphaanswer();
}
}
}
public class Alpha
{
string alphaQuest = // <-- I want to make alphaQuest equal to alphaask
alphaanswer();
public void alphaanswer()
{
if (alphaanswer == bob)
{
//change text in label1
}
}
}

Do these changes
public partial class QuestionTab : Form
{
public string alphaask = "null";
public void button1_Click(object sender, EventArgs e)
{
bool asked = false;
if(textBoxAlpha.Text != "")
{
alphaask = textBoxAlpha.Text;
asked = true;
}
if(asked==true)
{
// If bool is true than instance auxy
var instance = new Alpha();
instance.alphaAnswer(alphaask);
//Here you are sending the current value of alphaAsk to the alphaanswer method.
}
}
}
public class Alpha
{
public void alphaAnswer(string alphaAnswer) //This string receives the value you sent
{
if (alphaAnswer == "bob")
{
//change text in label1
}
}
}

make a contractor in class Alpha with String parameter
public Alpha(String value)
{
}
then when you call it
var instance = new Alpha(alphaask);
instance.show();

Related

How to use user defined property in construction method for a winform?

I made a textbox that only accepts numbers and a "-" for negative numbers. I would like there to be an option to disable negative numbers.
In the constructor method I want to reference the allowNegatives bool that is defined properties editor and do different things depending on if it allows negatives values. I'm running into the problem that the 'allowNegatives' bool is always its default value in the constructor. If I reference it elsewhere it is the correct value.
Is there an way to get the assigned property value rather than the default value in the constructor?
public partial class ControlIntEntry : TextBox
{
private bool allowNegatives = false;
[Description("Allow negative values"), Category("Behavior")]
public bool AllowNegatives
{
get { return allowNegatives; }
set { allowNegatives = value; }
}
public ControlIntEntry()
{
// user sets AllowNegatives to true using properties editor
InitializeComponent();
Console.WriteLine(allowNegatives); // returns false
if (allowNegatives)
{
//do one thing
}
else
{
// do something else.
}
Task.Run(() => AfterConstructor()); // use for testing
}
private async Task AfterConstructor()
{
await Task.Delay(1000);
Console.WriteLine(allowNegatives); //returns true
}
}
Before you can assign a value to an instance property, the class should be instantiated, so first constructor will run and then you can assign property values.
That said, to have a better understanding of what is happening here, when you drop an instance of a control on your form at design time and set some of its properties, designer will generate a code like this:
private void InitializeComponent()
{
...
this.myControl1 = new MyControl();
...
//
// myControl1
//
this.myControl1.Location = new System.Drawing.Point(0, 0);
this.myControl1.Name = "myControl1";
this.myControl1.Size = new System.Drawing.Size(100, 22);
this.myControl1.MyProperty = true;
...
}
I believe it's now clear that what is happening here. You see first the constructor of your control will run, then later property values will be set.
To use property values to configure your object can put the logic inside the setter of the property:
private bool myProperty = false;
public bool MyProperty
{
get { return myProperty;}
set
{
myProperty = value;
// some logic here.
}
}
It's the most common scenario.
Another option is delaying the initializations to some time later, for example when the control handle is created by overriding OnHandleCreated or another suitable time.
// This is just an example, the event may not be a good one for your requirement
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
// some logic here
}
Another option for complex initialization scenarios which may involve multiple properties, you can implement ISupportInitialize and put the logic inside EndInit:
public class MyControl : TextBox, ISupportInitialize
{
public void BeginInit()
{
}
public void EndInit()
{
// some logic here
}
}
Then when you drop an instance of the control on the form, this code will be generated in addition to the common code that I showed at beginning of this answer:
...
((System.ComponentModel.ISupportInitialize)(this.myControl1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
...
(I expect it's obvious now, that) All above options will run after running the constructor.
Putting that code in the setter worked
public partial class ControlIntEntry : TextBox
{
private bool allowNegatives = false;
[Description("Allow negative values"), Category("Behavior")]
public bool AllowNegatives
{
get { return allowNegatives; }
set
{
allowNegatives = value;
if (allowNegatives)
this.KeyPress += KeyPress_AllowNegatives;
else
this.KeyPress += KeyPress_PositiveOnly;
}
}
public ControlIntEntry()
{
InitializeComponent();
}
private void KeyPress_PositiveOnly(object sender, KeyPressEventArgs e)
{
Char newChar = e.KeyChar;
if (!Char.IsDigit(newChar) && newChar != 8)
{
e.Handled = true;
}
}
private void KeyPress_AllowNegatives(object sender, KeyPressEventArgs e)
{
Char newChar = e.KeyChar;
int cursorIndex = this.SelectionStart;
if (cursorIndex == 0)
{
if (!Char.IsDigit(newChar) && newChar != 8 && newChar != 45)
{
e.Handled = true;
}
}
else
{
if (!Char.IsDigit(newChar) && newChar != 8)
{
e.Handled = true;
}
}
}
}

Method not passing result back to main program

Having some real trouble understanding where I've gone wrong here. I've marked in the code what and where. I am using an XAML interface and do have objects for everything here. The code compiles but the TextBlock will not update with the result from updateVTCShortCode Thanks for the help!
MAIN PROGRAM
namespace VTCPT
{
/// <summary>
///
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
public void shortFormCodec_SelectionChanged(object sender, RoutedEventArgs e)
{
//UPDATE THE SHORTCODE TEXTBLOCK
updateVTCShortCode display = new updateVTCShortCode();
display.mergeShortCode(longFormCodec.SelectedItem.ToString());
if (String.IsNullOrEmpty(display.finalResult()))
{ shortFormCodec.Text = ".."; }
else { shortFormCodec.Text = display.finalResult();
shortFormCodec.Text = "test";
} /////THIS IS NOT ACTUALLY GETTING A RETURN
}
public void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
}
private void updateShortForm(object sender, SelectionChangedEventArgs e)
{
}
private void TextBlock_SelectionChanged(object sender, RoutedEventArgs e)
{
}
private void fsSiteBuild_SelectionChanged(object sender, RoutedEventArgs e)
{
}
private void updateSiteBuild(object sender, TextChangedEventArgs e)
{
int index = fsRoomDesig.Text.IndexOf(".");
if (index > 0)
{ fsSiteBuild.Text = fsRoomDesig.Text.Substring(0, index); }
else { fsSiteBuild.Text = ".."; }
}
private void vtcSystemName_SelectionChanged(object sender, RoutedEventArgs e)
{
}
}
}
updateVTCShortCode CLASS
namespace VTCPT
{
class updateVTCShortCode
{
String result = "";
public void mergeShortCode(String longFormCodec)
{ if (longFormCodec.Equals("Cisco SX80"))
{
String sendShortForm = "SX80";
result = "V-T" + sendShortForm;
}
if (longFormCodec.Equals("Cisco Webex Codec Plus"))
{
String sendShortForm = "SRK";
result = "V-T" + sendShortForm;
}
if (longFormCodec.Equals("Cisco Webex Codec Pro"))
{
String sendShortForm = "SRK";
result = "V-T" + sendShortForm;
}
}
public String finalResult()
{ return result; } //////SHOULD BE GETTING SENT BACK TO MAIN PROGRAM
}
}
I think the problem is that in the following code taken from your shortFormCodec_SelectionChanged method. You set shortFormCodec.Text = display.finalResult(); immediately followed by shortFormCodec.Text = "test";. The final result will never be visible because it is being immediately overwritten with "test".
if (String.IsNullOrEmpty(display.finalResult()))
{
shortFormCodec.Text = "..";
}
else
{
shortFormCodec.Text = display.finalResult();
shortFormCodec.Text = "test";
}
As TheGeneral suggested in the comments, you should be able to identify this using breakpoints and stepping through the code (using the F8 key) while watching the values of your variables and text fields. If you hover your mouse over the variables and the .Text section of any shortFormCodec.Text line it will show you its value at that point in the program.
However, I think you may find it helpful if you adjust your code to use an if {} else if {} else {} structure. I would also change the finalResult() method to a property as it's doing nothing but return a string. For example:
class updateVTCShortCode
{
// You could set the default value to an empty string I.e. = ""
// but having it set to "Not set" may help you spot any problems for now.
// As long as you remember to call mergeShortCode() first, you would never
// see "Not set" returned anyway. But this would help you spot that mistake.
public string FinalResult { get; set; } = "Not set";
public void mergeShortCode(String longFormCodec)
{
if (longFormCodec.Equals("Cisco SX80"))
{
String sendShortForm = "SX80";
FinalResult = "V-T" + sendShortForm;
}
else if (longFormCodec.Equals("Cisco Webex Codec Plus"))
{
String sendShortForm = "SRK";
FinalResult = "V-T" + sendShortForm;
}
else if (longFormCodec.Equals("Cisco Webex Codec Pro"))
{
String sendShortForm = "SRK";
FinalResult = "V-T" + sendShortForm;
} else
{
// If longFormCodec is not matched, set the result to ".."
FinalResult = "..";
}
}
By setting the final result to ".." in the else block of the mergeShortCode() method and setting a default value for the FinalResult property (even if it is an empty string I.e. ""). You are preventing FinalResult ever being null and providing all possible outcomes from the one function. This means you can simplify the shortFormCodec_SelectionChanged() method to the following and easily reuse the mergeShortCode() method elsewhere:
public void shortFormCodec_SelectionChanged(object sender, RoutedEventArgs e)
{
//UPDATE THE SHORTCODE TEXTBLOCK
updateVTCShortCode display = new updateVTCShortCode();
display.mergeShortCode(longFormCodec.SelectedItem.ToString());
shortFormCodec.Text = display.FinalResult;
}
}

C# XML. Get data from XML to object, update in UI, save back to XML

let me describe the situation. Winforms C#
I have xml file with data. I load this data to an user defined class object using Deserialize.
Based on this object with data, I build [in Form] UI: many tabPages of custom controls (textBox, 2 buttons in groupBox). I can also save this user defined class object using Serialize to XML file.
Question:
When I update textBox.Text in Form UI in custom control I do not know how to keep connection with the object with data (Layout layout) and save the updated object with data to XML. The change of text happens only in user custom control TextBox. I want to update data from UI in data object (layout) and then simply save with Serialization.
user class:
public class Layout
{
public string type;
public List<TabPage> TabPageList;
public Layout()
{
this.TabPageList = new List<TabPage>();
}
}
public class TabPage
{
public string text;
public List<ActionGroup> ActionGroupList;
public TabPage()
{
this.ActionGroupList = new List<ActionGroup>();
}
}
public class ActionGroup
{
public string type;
public string text;
public string sourceLocal;
public string sourceRemote;
public ActionGroup()
{
this.type = string.Empty;
this.text = string.Empty;
this.sourceLocal = string.Empty;
this.sourceRemote = string.Empty;
}
}
Custom control:
public partial class ViewActionGroup : UserControl
{
public string type;
public string text;
public string sourceLocal;
public string sourceRemote;
public bool isRemote;
public bool isDone;
public ViewActionGroup()
{
this.type = string.Empty;
this.text = string.Empty;
this.sourceLocal = string.Empty;
this.sourceRemote = string.Empty;
this.isRemote = false;
this.isDone = false;
InitializeComponent();
}
public ViewActionGroup(ActionGroup actionGroup)
{
this.type = actionGroup.type;
this.text = actionGroup.text;
this.sourceLocal = actionGroup.sourceLocal;
this.sourceRemote = actionGroup.sourceRemote;
this.isRemote = false;
this.isDone = false;
InitializeComponent();
groupBox1.Text = text;
button1.Text = type;
button1.Click += new EventHandler(Button_Click);
textBox1.Text = sourceLocal;
textBox1.TextChanged += new EventHandler(textBox1_TextChanged);
}
public void ChangeToRemote()
{
isRemote = true;
textBox1.Text = this.sourceRemote;
}
public void ChangeToLocal()
{
isRemote = false;
textBox1.Text = this.sourceLocal;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
if (this.isRemote)
{
this.sourceRemote = textBox1.Text;
}
else
{
this.sourceLocal = textBox1.Text;
}
}
Creating UI where I loose connection between UI and data object:
private void CreateLayout(Layout layout)
{
this.Text = layout.type;
TabControl tabControl = new TabControl();
tabControl.Dock = DockStyle.Fill;
int tabCount = 0;
foreach (TabPage tabpage in layout.TabPageList)
{
int actionCount = 0;
tabControl.TabPages.Add(tabpage.text);
foreach (ActionGroup actionGroup in tabpage.ActionGroupList)
{
ViewActionGroup view = new ViewActionGroup(actionGroup);
view.Location = new Point(0, actionCount * view.Height);
tabControl.TabPages[tabCount].Controls.Add(view);
tabControl.TabPages[tabCount].AutoScroll = true;
tabControl.TabPages[tabCount].AutoScrollMinSize = new System.Drawing.Size(tabControl.Width/2,tabControl.Height);
actionCount++;
}
tabCount++;
this.panelMain.Controls.Add(tabControl);
}
}
There are two common ways:
One is a routine WriteDataIntoControls and another ReadDataFromControls where you transfer the data to and from your visible controls manually (advantage: highest degree of control). In this case you'd have to read your object from your XML source, deserialize it into your business object and create all visible controls together with their value. On saving you'd have to transfer all values into your business object and serizalize it after this.
The second is DataBinding (advantage: highest degree of automation). Read here: https://msdn.microsoft.com/en-us/library/ef2xyb33%28v=vs.110%29.aspx?f=255&MSPPError=-2147217396
You can bind to simple values as well as to lists (including navigation) or complex objects.
You find a tutorial here: http://www.codeproject.com/Articles/24656/A-Detailed-Data-Binding-Tutorial
#Shnugo Thank You for your feedback. The tutorial you posted did not help because it is too hard for me but Data Binding topic gave me some clue.
Here easy tutorial in VB actually but simple. It helped me to do it quickly in C#.
https://www.youtube.com/watch?v=jqLQ2K9YY2A
C# solution
class MyObject
{
string name;
public MyObject()
{ }
public string Name
{
get { return name;}
set { name = value; }
}
}
public partial class Form1 : Form
{
MyObject obj = new MyObject();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
obj.Name = "Lucas";
textBox1.DataBindings.Add("Text", obj, "Name", true, DataSourceUpdateMode.OnPropertyChanged);
}
private void button1_Click(object sender, EventArgs e)
{
label1.Text = obj.Name;
}
}

NavigateTo() Function is being called before constructor?

I am developing a Windows phone App and in my MainPage.xaml.cs file I have one private member that is being changed in the overrided method OnNavigateTo(). Although its value is changed, after that in the MainPage constructor its value resets to 0 (It's an int member). I guess that OnNavigateTo() method is being called BEFORE the constructor but if so I would have a nullReferenceException. What can cause that problem?
The OnNavigateTo() Function:
if (NavigationContext.QueryString.ContainsKey("leftDuration"))
{
//Get the selected value from IntroductionPage as a string
var leftRecievedInformation = NavigationContext.QueryString["leftDuration"];
//Convert the string to an enum object
var firstRunLeftChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), leftRecievedInformation);
//Set the leftDuration value to the model object
_firstRunLeftDuration = getDurationAsNumber(firstRunLeftChosenDuration);
MessageBox.Show(_firstRunLeftDuration + "");
model.Left.LifeTime = _firstRunLeftDuration;
}
My problematic member is the _firstRunLeftDuration value. Although, as you can see, i set the model.Left.LifeTime value, in the MainPage.xaml I still get the default 0 value... It' like completely ignoring this line of code.. I know the code is not particularly clear but I don't think its beneficial to add extra lines of useless code.
Here's the MainPage.xaml.cs file:
public partial class MainPage : PhoneApplicationPage
{
public ContactLensesModel model;
private int _firstRunLeftDuration, _firstRunRightDuration; //Members used for the initialization of the app
public int FirstRunLeftDuration
{
get
{
return _firstRunLeftDuration;
}
set
{
_firstRunLeftDuration = value;
}
}
public int FirstRunRightDuration
{
get
{
return _firstRunRightDuration;
}
set
{
_firstRunRightDuration = value;
}
}
public ContactLensesModel Model
{
get
{
return model;
}
set
{
model = value;
}
}
// Constructor
public MainPage()
{
InitializeComponent();
// Sample code to localize the ApplicationBar
BuildLocalizedApplicationBar();
//Should check if the user starts the app for the first time....
//Create a new model
Model = new ContactLensesModel();
Model.setLeftNewStartingDate();
Model.setRightNewStartingDate();
//Should load the already saved model if the user in not entering for the first time...
//....
//....
loadModel();
//Connect the data Context
leftLensDaysRemaining.DataContext = Model.Left;
rightLensDaysRemaining.DataContext = Model.Right;
}
private int getDurationAsNumber(LensLifetime duration)
{
if (duration.Equals(LensLifetime.Day))
return 1;
else if (duration.Equals(LensLifetime.Two_Weeks))
return 14;
else
return DateTime.DaysInMonth(DateTime.Now.Year, DateTime.Now.Month);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
//Get the arguments as strings and convert them to an enum, is true only when the user enters app for the first time.
if (NavigationContext.QueryString.ContainsKey("leftDuration"))
{
//Get the selected value from IntroductionPage as a string
var leftRecievedInformation = NavigationContext.QueryString["leftDuration"];
//Convert the string to an enum object
var firstRunLeftChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), leftRecievedInformation);
//Set the leftDuration value to the model object
FirstRunLeftDuration = getDurationAsNumber(firstRunLeftChosenDuration);
Model.Left.LifeTime = FirstRunLeftDuration;
}
if (NavigationContext.QueryString.ContainsKey("rightDuration"))
{
//Get the selected value from IntroductionPage as a string
var rightRecievedInformation = NavigationContext.QueryString["rightDuration"];
//Convert the string to an enum object
var firstRunRightChosenDuration = (LensLifetime)Enum.Parse(typeof(LensLifetime), rightRecievedInformation);
//Set the leftDuration value to the model object
_firstRunRightDuration = getDurationAsNumber(firstRunRightChosenDuration);
Model.Right.LifeTime = _firstRunRightDuration;
}
}
/// <summary>
/// Loads the model from the isolated Storage
/// </summary>
private void loadModel()
{
//Load the model...
}
private void BuildLocalizedApplicationBar()
{
// Set the page's ApplicationBar to a new instance of ApplicationBar.
ApplicationBar = new ApplicationBar();
// Create a new button and set the text value to the localized string from AppResources.
ApplicationBarIconButton appBarSettingsButton = new ApplicationBarIconButton(new Uri("/Assets/Icons/settingsIcon4.png", UriKind.Relative));
appBarSettingsButton.Text = AppResources.AppBarSettingsButtonText;
appBarSettingsButton.Click += appBarButton_Click;
ApplicationBar.Buttons.Add(appBarSettingsButton);
// Create a new menu item with the localized string from AppResources.
//ApplicationBarMenuItem appBarMenuItem = new ApplicationBarMenuItem(AppResources.AppBarMenuItemText);
//ApplicationBar.MenuItems.Add(appBarMenuItem);
}
void appBarButton_Click(object sender, EventArgs e)
{
NavigationService.Navigate(new Uri("/SettingsPage.xaml", UriKind.RelativeOrAbsolute));
}
private void leftButtonChange_Click(object sender, RoutedEventArgs e)
{
model.setLeftNewStartingDate();
}
private void rightChangeButton_Click(object sender, RoutedEventArgs e)
{
model.setRightNewStartingDate();
}
}
}
The OnNavigatedTo method cannot be called before the constructor. The constructor is always executed first. I think your model.Left.LifeTime doesn't raise a PropertyChanged event. Hence, your View won't know you are giving it a value. Therefore it will show the default value of model.Left.Lifetime which is probably 0.
On the other hand, it's hard to tell without seeing the rest of your code.

Want to avoid default zero value

I have the a class in my application. It has been bound to winform textbox controls. But the textbox which is bound to BookingNo property, always shows zero (0). But i want the textbox keep empty. Is there any way to do it? Here is my code snippet.
public class Booking
{
private int pBookingNo;
private string pCustomerName;
private string pAddress;
public int BookingNo
{
get { return pBookingNo; }
set
{
if (!value.Equals(pBookingNo))
{
pBookingNo = value;
}
}
}
public string CustomerName
{
get { return pCustomerName; }
set
{
if (!value.Equals(pCustomerName))
{
pCustomerName = value;
}
}
}
public Booking() { }
}
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
AddDataBindings();
}
private void AddDataBindings()
{
bsBooking.DataSource = typeof(Booking);
txtBookingNo.DataBindings.Add("Text", bsBooking, "BookingNo", true, DataSourceUpdateMode.OnPropertyChanged, null, "G", GlobalVariables.CurrentCultureInfo);
txtCustomerName.DataBindings.Add("Text", bsBooking, "CustomerName");
}
}
The default value of an Integer is 0, so you have to wrap it into some other object, which supports values other than 0, like
public int? BookingNo { get; set; }
You can use Nullable Type
public int? pBookingNo
{
get;
set;
}
Link : http://msdn.microsoft.com/fr-fr/library/1t3y8s4s(v=vs.80).aspx
You could use custom formatting for the binding by adding a handler to the Format event (http://msdn.microsoft.com/en-us/library/system.windows.forms.binding.format.aspx) and return an empty string when the value is zero. But you wouldn't be able to tell whether the value is actually zero or it just hasn't been set already, in which case using the int? approach suggested by #Grumbler85 is better.
what´s about:
textBox1.BindingContextChanged += new EventHandler(BindingContext_Changed);
private void BindingContext_Changed(object sender, EventArgs e)
{
TextBox txtBox = (TextBox)sender;
if (txtBox.Text == "0"){
txtBox.Text = "";
}
}
don´t know if it works, just an idea.

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