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I would love to know what this is and how does it work on C# 2D unity game.
myBody.velocity.y
If you look the reference page you can see the following note at the bottom of the page :
Note: A velocity in Unity is units per second. The units are often thought of as metres but could be millimetres or light years. Unity velocity also has the speed in X, Y, and Z defining the direction.
Complete reference here
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I have two points given. how can i create a curve dynamically in xaml, c# on canvas.?
i tried path arc. but the arc/ curve i.e. formed is having larger height.
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I am currently facing a problem with a loading bar. I've seen the tutorial videos on how to make one in Canvas pretty easily. But my problem is that I don't need it in canvas, I need it to be like a GameObject that I could instantiate in a specific spot. Thanks in advance!
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All I want is to play a 2D animation when I click. The problem Is that I have no idea how the animator controller works.
After going to googles third page, I found a question with an answer which had animator.Play("anim"); and that finally worked. Of course I had to make the animation controller, but I didn't have to make any transitioning stuff. All i could see before is some complicated Animator Controller transitioning and too old code like animation.Play. Oh and I found that on freaking quora.com .
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How does Match 3 developers guarantee that there will always be a possible choice and avoid "No more moves" situations?
A lot of times, they just tend to add in a shuffle feature whenever there are no more moves.
Bejeweled is a good example where, in certain modes, the player only has a certain amount of shuffles, and will lose once there are no more moves or shuffles.
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I need to draw curved cylinders in C#, WinForms and OpenGL.
Actually, I am drawing a picture of bender so I need to draw his arms and legs.
So how to do this?
What you're looking for is generating geometry for a circle transported along a spline.
Perhaps these'll help.
http://www.gamedev.net/topic/373943-3d-bezier-curve---3d-pipe/
http://www.unchainedgeometry.com/jbloom/pdf/ref-frames.pdf
https://www.google.com/search?q=parallel+transport+frame
https://www.google.com/search?q=swept+surface