I know that tools like this exist but I am yet to find one that does the job in C#. Does a library or open source one exist or at the very least is it possible to make? If it is possible to make can anyone point me in the right direction?
Thanks for the help.
All you need to do is download every separate tile image and stitch them together into a single image.
Related
first of all I'm sure the answer is already out there somehow, but I can't seem to find it. All I ever find is "use FFMPEG" but how?
I can't really find any description on which functions to use or even what functions are there at all? I'm using C# and I have a RawH264IFrame which I need to convert to Bitmap or Image.
Can anyone tell me where to find the right information?
Thank you!
OpenH264Lib.NET is a C# wrapper for OpenH264 encoder/decoder. It can also save images from the video stream.
I have been working on a school project for the last few months, where I have been automatically generating skeleton files from depthmap files, taken by an XBox Kinect. I would like to compare my accuracy with other algorithms, but I am struggling to find algorithms that don't use a physical Kinect device, and instead just a depthmap file. Does anyone know of a software that does this? Links appreciated!
Not a skeleton, but a bounding box can be generated with this project. I'm still very much open to suggestions.
I'm currently trying to work with a Microsoft Hololens and I want to basically pull some data from a database, copy it into a form that I can use and then, using Unity, visualize it and have that go into the Hololens.
I have pretty limited coding experience and am looking to improve, but any resources and help you can give would be greatly appreciated!
So my basic understanding of how to go about this task is to:
Find the form of the data and put it into a .csv file
Draw data from the .csv file and use it to create a graph in Unity. I don't have a graphing asset to hand so if you can recommend one (free if possible!) let me know.
Using Unity's ability to display to the Hololens to show this as UI element
If this all works I also want to incorporate a system by which the image processing can be used to look at something and therefore generate this graph - I was thinking QR codes or something similar.
Do you guys have any advice, pitfalls and/or resources that could help me?
Thank you!
As said in the comments, the questions is very wide.
But, here you can get some points to start:
You can get the data (or the file) from a WebAPI or any REST service.
You can process as that dataset as you need in Unity.
You can search any graph asset in the Unity Asset Store and send the data to it and display in the hololens.
You can use the ZXing library to read the QR code generated to display the graph as well.
Hope this helps.
I have a DIV container which has some text, background-image, image. I need to convert that whole DIV contents into image and save.
I have googled it around but could not find the perfect answer. some are giving answers that uses a windows application , but i need it on a web platform .
any help will be highly appreciated
From what I understood, you have to do that in the client side, so you should take a look at the toDataURL method of the canvas.
If you don't know, the canvas support text and image.
Example and little library at this link:
http://www.nihilogic.dk/labs/canvas2image/
http://html2canvas.hertzen.com/
Does't support IE though. Looks solid other than that.
This is possible, with modification to the code here http://html2canvas.hertzen.com/screenshots.html you could perform the required screenshot :)
Does someone knows how can I capture my computer screen to a video file? I need the file to be as small as possible. I'm using C#. Third party components also welcome.
TY
I think you are referring to creating a screen cast, if so this is the best I have used.
http://www.techsmith.com/camtasia.asp
It can produce many formats including FLV which can be configured to small file size.
You could take a look at ScapLib, and see if that suits your needs.
Directly capturing video from the desktop in .net does not seem to be a simple task. Here's an article from c-sharpcorner that might help you out: Link.