Is it possible to embed a Unity3D Player inside my Xamarin.Forms project? So I would like to create a little Unity project, add some Models / interactions / scenery, and finally embed it inside my App. I could imagine doing this with a WebView, but I think this will be relativly slow. Does anyone knows a good solution for this?
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I made a game in unity now I want to implement it on one of the Xamarin Forms pages I don't know how to do that Help me, please
Unfortunately this is not easy.
You can try to post it on a website as webGL and then use WebView in xamarin to play it.
I am building a disability service in Unity that will let paralyzed people move mouse cursor with their head movement only. Whatever is in Unity is just a function so im wondering if its possible to embed it in UWP software.
So someone would launch UWP software, click on "Start Unity" button and then the software would wrap itself into unity and function is now accessible (embedded software is clickable). There are a few examples of embedding browsers in Unity (example below), but can this be done with a software. Assuming I have access to software's code.
Thank you!
I'm trying to integrate Unity3D game into Xamarin Forms.
If it is possible how to manage the Unity assets in Xamarin...?
Is it possible unity game/xamarin app as a library and open in Xamarin/Unity...?
Thanks in Advance..
Maybe this answer helps you.
If your game it's a web game it's very easy just use a webview, but I assume is not the case.
In my opinion you should do a build per OS, it's very easy with unity editor, you will save time and useless problems.
Hope I helped you.
I am new to the Unity3D, but I have made a small Unity project with a humanoid gameobject. I can move this humanoid with the demo data but I want to move it with the quaternion data which I am already getting inside the android app.
I have searched on the internet, but everyone just tells about the android plugin that we have to make for the unity, and that way we can use the JNI to send or receive the data (I need to access the c# scripts from the android).
But, I wanted to import the unity project inside the android project so that I can(access the c# scripts from android and send the quaternion data to the Quaternion variable of the gameObject and make it move) make changes to the android app and test it instantly!! (Also I don't need to make further changes inside the unity project but I need to make further improvements to the data inside the android project).
Please help and provide a guide for the android studio.
Thanks.
The standard way to develop with Unity 3D is to develop in the Unity 3D IDE and have it generated Xcode projects when necessary. If we need UIKit support or other Cocoa-Touch features, we need to write pluggins or wrappers for bridging.
Is it possible that we build the overall structure with Cocoa-Touch and Objective-C and only leverage the 3D capabilities of Unity 3D in some certain occasions?
If Unity automatically wraps your entire 3D project inside an Obj-C project, then no, it's not possible.
Why not just accomplish what you're trying to do within the game? Unity supports a lot of various .NET libraries - surely you could just accomplish what you need within Unity itself?
I agree, just use Unity , or don't use unity, its very complex to mix SDKs together