Main structure for a MVVM WPF - c#

In one hand I have my model which had to collect data from several files and build a oriented object database, and in another I have my interface in which I want to display data from my database . So I use binding but my ComboBox, etc.. remain empty. I have the feeling that my database is built then erased when the interface is launched. Here's the code of my Main defined in the App.xaml.cs:
public partial class App : Application
{
[STAThread]
public static void Main()
{
var application = new App();
application.InitializeComponent();
DirectoryInfo dir = new DirectoryInfo("P:\\....");
Model model = new Model(dir);
model.entityBox.initialize();
application.Run();
}
}
Code for binding in MainWindow.xaml:
<Window.DataContext>
<local:EntityBox></local:EntityBox>
</Window.DataContext>
<Grid>
<ComboBox x:Name="critereComboBox" ItemsSource="{Binding Criteres}"/>
In EntityBox.cs:
private List<string> _criteres = new List<string>();
public void initialize()
{
_criteres.Add("TXC");
_criteres.Add("TYC");
_criteres.Add("TZC");
_criteres.Add("MXC");
_criteres.Add("MYC");
_criteres.Add("MZC");
}
public List<string> Criteres
{
get{ return _criteres; }
}

You need to initialize combobox inside context class, because when you use XAML to bind your data context, the context class is created independently by XAML, the model creation in Main function has literally no effect to your Control.
You also need to implement INotifyPropertyChanged to your Model (ViewModel?) class. I am also suggest you to step into MVVM approach.

I suppose it's a one-way binding. A short answer is to use ObservableCollection
private ObservableCollection<string> _criteres = new ObservableCollection<string>();
As it will notify when you call Add, but you might need to call them in UIDispatcher.

Related

Conversion of XAML to PNG in MVVM

How to perform XAML conversion (eg whole grid or viewbox) to png file?
I need to do this from the ViewModel level.
Link to the example function that I can not call in ViewModel because I do not have access to the object.
Is there a simple and pleasant way?
The view will be responsible for actually exporting the elements that you see on the screen according to the answer you have linked to.
The view model should initialize the operation though. It can do so in a number of different ways.
One option is to send a loosely coupled event or message to the view using an event aggregator or a messenger. Please refer to the following blog post for more information on subject: http://blog.magnusmontin.net/2014/02/28/using-the-event-aggregator-pattern-to-communicate-between-view-models/.
Another option is to inject the view model with a loose reference to the view. The view implements an interface and uses either constructor injection or property injection to inject itself into the view model, e.g.:
public interface IExport
{
void Export(string filename);
}
public partial class MainWindow : Window, IExport
{
public MainWindow()
{
InitializeComponent();
DataContext = new ViewModel(this);
}
public void Export(string filename)
{
//export...
}
}
public class ViewModel
{
private readonly IExport _export;
public ViewModel(IExport export)
{
_export = export;
}
public void DoExport()
{
//...
_export.Export("pic.png");
}
}
This way the view model only knows about and have a depdenceny upon an interface. It's has no dependency upon the view and in your unit tests you could easily provide a mock implementation of the IExport interface.
The view model will and should never have any access to the actual elements to be exported though. These belong to the view.
You need something like Interaction - a way for VM to take something from view. If you don't want to install a whole new framework for that, just use Func property:
Your VM:
public Func<string, Bitmap> GetBitmapOfElement {get;set;}
...
//in some command
var bmp = GetBitmapOfElement("elementName");
Then, in your view you have assign something to that property:
ViewModel.GetBitmapOfElement = elementName =>
{
var uiElement = FindElementByName(elementName); // this part you have figure out or just always use the same element
return ExportToPng(FrameworkElement element); // this is the function form the link form your answer modified to return the bitmap instead of saving it to file
}
If you need it async, just change property type to Func<string, Task<Bitmap>> and assign async function in your view
What about dependency properties? Consider the following class that is used to passing data (the data may be a stream or whatever you want):
public class Requester
{
public event Action DataRequested;
public object Data { get; set; }
public void RequestData() => DataRequested?.Invoke();
}
Then you create a usercontrol and register a dependency property of type Requester:
public partial class MyUserControl : UserControl
{
public static readonly DependencyProperty RequesterProperty
= DependencyProperty.Register("Requester", typeof(Requester), typeof(MainWindow),
new PropertyMetadata(default(Requester), OnRequesterChanged));
public MyUserControl()
{
InitializeComponent();
}
public Requester Requester
{
get => (Requester) GetValue(RequesterProperty);
set => SetValue(RequesterProperty, value);
}
private static void OnRequesterChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
=> ((Requester) e.NewValue).DataRequested += ((MyUserControl) d).OnDataRequested;
private void OnDataRequested()
{
Requester.Data = "XD";
}
}
And your view model would look something like this:
public class MainWindowViewModel
{
public Requester Requester { get; } = new Requester();
public void RequestData() => Requester.RequestData();
}
In XAML you simply bind the dependency property from your control to the property in your view model:
<Window x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Test"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Window.DataContext>
<local:MainWindowViewModel/>
</Window.DataContext>
<Grid>
<local:MyUserControl Requester="{Binding Requester}"/>
</Grid>
</Window>

Can't complete pattern mediator in MVVM

i'm having a problem with mediator pattern in mvvm
I'l describe almost all classes for better understanding of my problem.
I'v got MainWindow and ViewModel for it, it is very simple and auctually doing nothing but holding one of my UserControls, there is a UserControl property in ViewModel that is binded to ContentControl.Content in MainWindow.
UserControls are identical there is only a single button in each of them,
and allso there are two ViewModels with commands to handle clikcs.
Class Mediator is a singletone and i tried to use it for iteraction between my ViewModel
So what i'm trying to do is to switch between UserControls, not creating them and their ViewModel inside a MainWindowViewModel. Switching must take place after i'm clicking a buttons. For example if i click on the button on FirstUserControl then ContentControl of the MainWindow should switch to SecondUserControl.
The probleam appears in UserControlsViewModels where i should pass UserControls object as a parameters in Mediator NotifyCollegue() function, but i have no acces to them
(of course, that is one of the principles of MVVM), and that is the problem of user types, because with standart types that should not be a problem (for example to pass int or string...).
i found this solutin here
http://www.codeproject.com/Articles/35277/MVVM-Mediator-Pattern
And why i can't swith UserControls in MainWindowViewModel, because i want the MainWindow to be clear of everything except current UserControl binded to ContentControl.
What may be possible solutions to this problem, should i make another singletone class and collect all the userControls references there and use them inside UserControlsViewModels, or maybe something else?
I hope that I have clearly described my problem, and that there is some kind of solution.
I will be glad to answer any question and very grateful for the help!!!
oh, and that is not the real app, i just want to get the idea(concept) of mesaging system between ViewModels, not mixing ViewModel and not creation Views and their ViewModels inside of other ViewModels...
Thanks again!
MainView
<Window x:Class="TESTPROJECT.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TESTPROJECT"
mc:Ignorable="d"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
Title="MainWindow" Height="500" Width="750">
<Grid>
<ContentControl Grid.Row="1" Content="{Binding PagesControl}"/>
</Grid>
MainView ViewModel
namespace TESTPROJECT
{
class MainWindowViewModel : ViewModelBase
{
private UserControl _pagesControl;
public UserControl PagesControl
{
//Property that switches UserControls
set
{
_pagesControl = value;
OnPropertyChanged();
}
get
{
return _pagesControl;
}
}
public MainWindowViewModel()
{
//Method that will be listening all the changes from UserControls ViewModels
Mediator.Instance.Register(
(object obj) =>
{
PagesControl = obj as UserControl;
}, ViewModelMessages.UserWroteSomething);
}
}
}
FirstUserControl
<UserControl x:Class="TESTPROJECT.FirstUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:TESTPROJECT"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Button Command="{Binding GetCommand}">
hello, i'm first user control!
</Button>
</Grid>
FirstUserControl ViewModel
namespace TESTPROJECT
{
class FirstUserControlViewModel : ViewModelBase
{
//command that is binded to button
private DelegateCommand getCommand;
public ICommand GetCommand
{
get
{
if (getCommand == null)
getCommand = new DelegateCommand(param => this.func(param), null);
return getCommand;
}
}
//method that will handle button click, and in it i'm sending a message
//to MainWindowViewModel throug Mediator class
//and that is allso a problem place because in theory i should
//pass the opposite UserControl object , but from here i have no
//acces to it
private void func(object obj)
{
Mediator.Instance.NotifyColleagues(
ViewModelMessages.UserWroteSomething,
"PROBLEM PLACE");
}
}
}
SecondUserControl
<UserControl x:Class="TESTPROJECT.SecondUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:TESTPROJECT"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Button Command="{Binding GetCommand}">
Hello, i'm second user control!
</Button>
</Grid>
SecondUserControl ViewModel
namespace TESTPROJECT
{
class SecondUserControlViewModel : ViewModelBase
{
//command that is binded to button
private DelegateCommand getCommand;
public ICommand GetCommand
{
get
{
if (getCommand == null)
getCommand = new DelegateCommand(param => this.func(param), null);
return getCommand;
}
}
//method that will handle button click, and in it i'm sending a message
//to MainWindowViewModel throug Mediator class
//and that is allso a problem place because in theory i should
//pass the opposite UserControl object , but from here i have no
//acces to it
private void func(object obj)
{
Mediator.Instance.NotifyColleagues(
ViewModelMessages.UserWroteSomething,
"PROBLEM PLACE");
}
}
}
Class Mediator
and
enum ViewModelMessages
namespace TESTPROJECT
{
//this enum holding some kind of event names fro example UserWroteSomething
// is a name of switching one UserControl to another
public enum ViewModelMessages { UserWroteSomething = 1 };
class Mediator
{
//Singletone part
private static Mediator instance;
public static Mediator Instance
{
get
{
if (instance == null)
instance = new Mediator();
return instance;
}
}
private Mediator() { }
//Singletone part
//collection listeners that holds event names and handler functions
List<KeyValuePair<ViewModelMessages, Action<Object>>> internalList =
new List<KeyValuePair<ViewModelMessages, Action<Object>>>();
//new listener registration
public void Register(Action<object> callBack, ViewModelMessages message)
{
internalList.Add(
new KeyValuePair<ViewModelMessages, Action<Object>>(message, callBack));
}
// notifying all the listener about some changes
// and those whose names fits will react
public void NotifyColleagues(ViewModelMessages message, object args)
{
foreach(KeyValuePair<ViewModelMessages, Action<Object>> KwP in internalList)
if(KwP.Key == message)
KwP.Value(args);
}
}
}
App starting point
public partial class App : Application
{
private void Application_Startup(object sender, StartupEventArgs e)
{
FirstUserControl first = new FirstUserControl() { DataContext = new FirstUserControlViewModel() };
SecondUserControl second = new SecondUserControl() { DataContext = new SecondUserControlViewModel() };
new MainWindow()
{
DataContext = new MainWindowViewModel() { PagesControl = first }
}.ShowDialog();
}
}
If I understand you correctly, you want to navigate to another view (or view model respectively) when a certain action on the currently active view model happens (e.g. you press a button).
If you want to use your mediator for this, you could structure it like this:
public class Mediator
{
// These fields should be set via Constructor Injection
private readonly MainWindowViewModel mainWindowViewModel;
private readonly Dictionary<ViewModelId, IViewFactory> viewFactories;
public void NotifyColleagues(ViewModelId targetViewModelId, ViewModelArguments arguments)
{
var targetFactory = this.viewModelFactories[targetViewModelId];
var view = targetFactory.Create(viewModelArguments);
this.mainWindowViewModel.PagesControl = view;
}
// other members omitted to keep the example small
}
You would then create a factory for every view - view model combination. With the ViewModelArguments, you can pass information into the newly created view models that originate from other view models. ViewModelId can be a simple enum like your ViewModelMessage, instead you can also use the Type of the view model (which I would advise you to pursue).
Furthermore, I would advise you to not use a private constructor on the Mediator class because otherwise you cannot pass in the mainWindowViewModel and the dictionary for the view factories. You should be able to configure this in your Application-Startup method.
Also, please note that there are many other ways to structure MVVM applications, like e.g. using Data Templates to instantiate the view for a view model - but I think that is a bit too stretched for your little example.

How to set the model in a viewmodel (MVVM)

I have an HelloWorldWPFApplication class with the following method:
public override void Run()
{
var app = new System.Windows.Application();
app.Run(new ApplicationShellView());
}
The ApplicationShellView has the following XAML:
<winbase:ApplicationShell x:Class="HelloWorldWPFApplication.View.ApplicationShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:winbase="clr-namespace:Framework.Presentation.Control.Window;assembly=Framework"
xmlns:vm="clr-namespace:HelloWorldWPFApplication.ViewModel"
Title="{Binding WindowTitle, Mode=OneWay}">
<Window.DataContext>
<vm:ApplicationShellViewModel />
</Window.DataContext>
</winbase:ApplicationShell>
If my ViewModel (ApplicationShellViewModel) has the following method, the window will have the title set to "Test":
public string WindowTitle
{
get
{
return "Test";
}
}
My problem is that I want to set the title based on properties within the HelloWorldWPFApplication class. I added the following to the HelloWorldWPFApplication's base class (which uses the INotifyPropertyChanged interface):
private WpfApplicationBase<WpfApplicationDataBase> applicationModel;
public WpfApplicationBase<WpfApplicationDataBase> Application
{
get { return this.applicationModel; }
set { this.Set<WpfApplicationBase<WpfApplicationDataBase>>(ref this.applicationModel, value); }
}
So effectively, I plan on reusing the existing HelloWorldWPFApplication object as the model (in MVVM).
I changed the WindowTitle property as follows:
public string WindowTitle
{
get
{
return String.Format("{0} {1}",
this.applicationModel.Data.FullName,
this.applicationModel.Data.ReleaseVersion).Trim();
}
}
Of course, at this stage my project creates a window without a title, as the application field has not been set. I don't want to create a new application object within the view model as one already exists. I want to use this existing object. What is the best way to achieve this?
I am very new to MVVM/WPF - and from my basic understanding of MVVM I don't want to put any code-behind in the view. I could have a static field set on a static class to the application object, and then assign this field in my view model (this works, but not sure having "global" variables is the best approach).
I have also tried creating the view model before showing the window, but have encountered a problem I have yet to solve. In this implementation my run method appears as follows:
public override void Run()
{
var window = new ApplicationShell(); // inherits from System.Windows.Window
var vm = new ApplicationShellViewModel();
vm.Application = this; // this line won't compile
window.DataContext = vm;
this.Data.WpfApplication.Run(window);
}
I get a compile error:
Error 1 Cannot implicitly convert type 'HelloWorldWPFApplication.Program.HelloWorldApplication' to 'Framework.Business.Logic.Program.Application.WpfApplicationBase'
I'm confused with the error as my HelloWorldWPFApplication class inherits from WpfApplicationBase:
public class HelloWorldApplication<T> : WpfApplicationBase<T>
where T : HelloWorldApplicationData
Additionally, HelloWorldApplicationData inherits from WpfApplicationDataBase.
I get the pretty much the same problem with the following implementation:
public override void Run()
{
var window = new ApplicationShell();
var vm = new ApplicationShellViewModel();
var app = new HelloWorldApplication<HelloWorldApplicationData>();
vm.Application = app; // Cannot implicitly convert type error again
window.DataContext = vm;
this.Data.WpfApplication.Run(window);
}
Exact error:
Error 1 Cannot implicitly convert type 'HelloWorldWPFApplication.Program.HelloWorldApplication' to 'Framework.Business.Logic.Program.Application.WpfApplicationBase'
First off, the "Application" class in WPF should be used for one thing, and one thing only: starting the program. It is not a model.
That said, I would just pass everything in sequence (this can apply to a proper model as well):
MyViewModel viewmodel = new MyViewModel(this);
var app = new System.Windows.Application();
app.Run(new ApplicationShellView(viewmodel));
Of course, remove the data context set from XAML. This does require modifying your code behind to accept the VM object and set it to the DataContext in your constructor, but thats a standard way of passing the VM to the View.
You could also use a Service Locator to find your model, or a number of other ways. Unfortunately, its hard to say which one is right, since your model is so weird.
As a complete aside; the title of your program is very much a part of the View, and probably doesn't need to be bound at all (your name is static, so making your application class the model isn't buying you anything).

Advice on Views navigation using Caliburn.Micro MVVM WPF

I'm new on Caliburn Micro and want some advice on which path to take to devolop my app interface and navigation between views.
My idea is to have a MainWindow which will contain a menu of buttons, each one related with a specific view. Each view will be stored in a separated WPF UserControl. The mainWindow will also contain a TabControl bound to an ObservableCollection of tabs on viewmodel. Everytime a button on menu is clicked, I want to add a new tab with a ContentPresenter inside that will dynamically load a view and its corresponding viewmodel.
So my questions:
1) Should I use a Screen Collection here?
2) Should the UserControl implement Screen interface?
3) How do I tell MainWindow ViewModel which view to load on the new added tab maintaining viewmodels decoupled?
Thanks to everyone in advance.
UPDATE
After a lot of reading and some help of the community I managed to resolve this. This is the resultant AppViewModel:
class AppViewModel : Conductor<IScreen>.Collection.OneActive
{
public void OpenTab(Type TipoVista)
{
bool bFound = false;
Screen myScreen = (Screen)Activator.CreateInstance(TipoVista as Type);
myScreen.DisplayName = myScreen.ToString();
foreach(Screen miItem in Items)
{
if (miItem.ToString() == myScreen.ToString())
{
bFound = true;
ActivateItem(miItem);
}
}
if (!bFound) ActivateItem(myScreen);
}
public ObservableCollection<MenuItem> myMenu { get; set; }
public ObservableCollection<LinksItem> myDirectLinks { get; set; }
public ICommand OpenTabCommand
{
get
{
return new RelayCommand(param => this.OpenTab((Type) param), null);
}
}
public AppViewModel()
{
OpenTab(typeof(ClientsViewModel));
MenuModel menu = new MenuModel();
myMenu = menu.getMenu();
myDirectLinks = menu.getLinks();
}
public void CloseTab(Screen param)
{
DeactivateItem(param, true);
}
}
I have to keep the ICommand from OpenTabCommand because the name convention of Caliburn.micro doesn't seems to work inside DataTemplate. Hope it could help someone else. Thanks to all
I've done something very similar using Caliburn.Micro, and based it on the SimpleMDI example included with the examples, with a few tweaks to fit my needs.
Much like in the example, I had a main ShellViewModel:
public class ShellViewModel : Conductor<IScreen>.Collection.OneActive
{
}
with a corresponding ShellView containing a TabControl - <TabControl x:Name="Items">, binding it to the Items property of the the Conductor.
In this particular case, I also had a ContextMenu on my ShellView, bound (using the Caliburn.Micro conventions), to a series of commands which instantiated and Activated various other ViewModels (usually with a corresponding UserControl, using the ActivateItem method on the Conductor.
public class YourViewModel: Conductor<IScreen>.Collection.OneActive
{
// ...
public void OpenItemBrowser()
{
// Create your new ViewModel instance here, or obtain existing instance.
// ActivateItem(instance)
}
}
In that case, I didn't require the ViewModels to be created with any particular dependency, or from any other locations in the program.
At other times, when I've needed to trigger ViewModel from elsewhere in the application, I've used the Caliburn.Micro EventAggregator to publish custom events (e.g. OpenNewBrowser), which can be handled by classes implementing the corresponding interface (e.g. IHandle<OpenNewBrowser>), so your main ViewModel could have a simple Handle method responsible for opening the required View:
public class YourViewModel: Conductor<IScreen>.Collection.OneActive, IHandle<OpenNewBrowser>
{
// ...
public void Handle(OpenNewBrowser myEvent)
{
// Create your new ViewModel instance here, or obtain existing instance.
// ActivateItem(instance)
}
}
This section of the documentation will probably be useful, especially the Simple MDI section.
Additional code I mentioned in the comments:
I sometimes use a generic method along these lines ensure that if I have an existing instance of a screen of a particular type, switch to it, or create a new instance if not.
public void ActivateOrOpen<T>() where T : Screen
{
var currentItem = this.Items.FirstOrDefault(x => x.GetType() == typeof(T));
if (currentItem != null)
{
ActivateItem(currentItem);
}
else
{
ActivateItem(Activator.CreateInstance<T>());
}
}
Used like:
public void OpenBrowser()
{
this.ActivateOrOpen<BrowserViewModel>();
}

Lack of knowledge to initializing viewmodel

Okay. So what I need to do is to initialize a ViewModel using a constructor. The problem is I can't create the constructor due lack of knowledge. I'm new to MVVM (or c# in general for that matter) and had to get some help to implement this code:
public class ViewModel
{
private static ViewModel instance = new ViewModel();
public static ViewModel Instance
{
get
{
return instance;
}
}
}
However, I fail to create a constructor to place this code.
DataContext = ViewModel.Instance
It is meant to go into two different pages to pass a value between TextBoxes.
I'm also confused as to whether I should put the ViewModel in both the main window and the page or in just one of the two.
So, anyone can help?
Follow this pattern:
This part is how your model classes should look like,
Even if you use entity framework to create your model they inherit INPC.. so all good.
public class Model_A : INotifyPropertyChanged
{
// list of properties...
public string FirstName {get; set;}
public string LastName {get; set;}
// etc...
}
each view model is a subset of information to be viewed, so you can have many view models for the same model class, notice that in case your make the call to the parameter-less c-tor you get auto instance of a mock model to be used in the view model.
public class ViewModel_A1 : INotifyPropertyChanged
{
public Model_A instance;
public ViewModel()
{
instance = new instance
{ //your mock value for the properties..
FirstName = "Offer",
LastName = "Somthing"
};
}
public ViewModel(Model_A instance)
{
this.instance = instance;
}
}
And this is for your view, if you view in the ide designer you will have a mock view model to show.
public class View_For_ViewModelA1
{
public View_For_ViewModel_A1()
{
//this is the generated constructor already implemented by the ide, just add to it:
DataContext = new ViewModel_A1();
}
public View_For_ViewModel_A1(ViewModel_A1 vm)
{
DataContext = vm;
}
}
XAML Side:
<Window x:Class="WpfApplication1.View_For_ViewModel_A1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ViewModel="clr-namespace:WpfApplication1"
mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"
d:DataContext="{d:DesignInstance ViewModel:ViewModel_A1, IsDesignTimeCreatable=True}"
Title="Window1" Height="300" Width="300">
<Grid>
<TextBox Text="{Binding FirstName}" />
<TextBox Text="{Binding LastName}" />
</Grid>
</Window>
In a more advanced scenario you would want to have a single view model class to relate to several model classes.. but you always should set a view to bind to a single view model.
if you need to kung-fu with your code - make sure you do that in your view model layer.
(i.e. creating a view-model that have several instances of different model types)
Note: This is not the complete pattern of mvvm.. in the complete pattern you can expose command which relate to methods in your model via your view-model and bind-able to your view as well.
Good luck :)
I basically follow this pattern:
public class ViewModelWrappers
{
static MemberViewModel _memberViewModel;
public static MemberViewModel MemberViewModel
{
get
{
if (_memberViewModel == null)
_memberViewModel = new MemberViewModel(Application.Current.Resources["UserName"].ToString());
return _memberViewModel;
}
}
...
}
To bind this to a page is:
DataContext = ViewModelWrappers.MemberViewModel;
And if I'm using more than 1 ViewModel on the page I just bind to the wrapper.
DataContext = ViewModelWrappers;
If you or anybody else, who's new to the MVVM, gets stuck here, for example at the "INotifyPropertyChanged could not be found". I recommend trying some example-MVVM's or tutorials.
Some I found useful:
http://www.codeproject.com/Articles/165368/WPF-MVVM-Quick-Start-Tutorial
https://www.youtube.com/watch?v=EpGvqVtSYjs&index=1&list=PL356CA0B2C8E7548D

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