How to enumerate through multiple windows of one process c# - c#

I have this code that I copied from here:
using System.Runtime.InteropServices;
...
protected delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
protected static extern int GetWindowText(IntPtr hWnd, StringBuilder strText, int maxCount);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
protected static extern int GetWindowTextLength(IntPtr hWnd);
[DllImport("user32.dll")]
protected static extern bool EnumWindows(EnumWindowsProc enumProc, IntPtr lParam);
[DllImport("user32.dll")]
protected static extern bool IsWindowVisible(IntPtr hWnd);
protected static bool EnumTheWindows(IntPtr hWnd, IntPtr lParam)
{
int size = GetWindowTextLength(hWnd);
if (size++ > 0 && IsWindowVisible(hWnd))
{
StringBuilder sb = new StringBuilder(size);
GetWindowText(hWnd, sb, size);
Console.WriteLine(sb.ToString());
}
return true;
}
static void Main(string[] args)
{
EnumWindows(new EnumWindowsProc(EnumTheWindows), IntPtr.Zero);
}
But I'm a newbie to C# and I don't exactly get the code. How do I filter e.g. that only the windows of Word are printed? (The processName of word is WINWORD)

Related

Disable a specific keys when a specific process detected C#

I'm trying to disable specific keys when a specific process is detected, but for a reason, it's not set the hook correctly so it's not working.
The code should do:
Detect if notepad.exe has been detected (already coded the function but i didnt write it here).
Now from the checking thread, it will start the hook thread which will implement a low-level keyboard hook to prevent the user from using specific keys into the target process.
here is the code that I'm using:
[StructLayout(LayoutKind.Sequential)]
private struct KBDLLHOOKSTRUCT
{
public Keys key;
public int scanCode;
public int flags;
public int time;
public IntPtr extra;
}
//System level functions to be used for hook and unhook keyboard input
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hook);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string name);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern short GetAsyncKeyState(Keys key);
//Declaring Global objects
private static IntPtr ptrHook;
private static LowLevelKeyboardProc objKeyboardProcess;
private const int WH_KEYBOARD_LL = 13;
private const int VK_CONTROL = 0x11;
public void Control()
{
MessageBox.Show("Control thread has been started");
ProcessModule objCurrentModule = Process.GetProcessesByName("notepad")[0].MainModule;
objKeyboardProcess = new LowLevelKeyboardProc(captureKey);
SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0);
}
public static IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)
{
if (nCode >= 0)
{
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
MessageBox.Show("ncode >=0 !");
if (objKeyInfo.key == Keys.G || objKeyInfo.key == Keys.H || objKeyInfo.key == Keys.S) // Disabling Windows keys
{
MessageBox.Show("One of the specific keys has been detected!");
return (IntPtr)1;
}
}
return CallNextHookEx(ptrHook, nCode, wp, lp);
}
public static void Dispose()
{
UnhookWindowsHookEx(ptrHook);
}
public static void Hide()
{
ProcessModule objCurrentModule = Process.GetCurrentProcess().MainModule;
objKeyboardProcess = new LowLevelKeyboardProc(captureKey);
ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0);
}
public Form1()
{
InitializeComponent();
Thread cont = new Thread(Control);
cont.start();
}

Get current active application name in Windows 10 using C#

I tried get current active application name (or process name) but in some application like Microsoft Edge is result ApplicationFrameHost. Is there way to get application name such as in Task manager?
My actual code:
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowThreadProcessId(IntPtr hWnd, out uint processId);
private string GetActiveProcess()
{
const int nChars = 256;
uint processId;
StringBuilder Buff = new StringBuilder(nChars);
IntPtr handle = GetForegroundWindow();
if (GetWindowText(handle, Buff, nChars) > 0)
{
GetWindowThreadProcessId(handle, out processId);
return Process.GetProcessById((int)processId).ProcessName;
}
return null;
}
This solution looks functional for me in form application:
//aktivneOknoProces
string aktivneOknoProces = GetActiveProcess();
private Process _realProcess;
private string GetActiveProcess()
{
string app = "";
var foregroundProcess = Process.GetProcessById(WinAPIFunctions.GetWindowProcessId(WinAPIFunctions.GetforegroundWindow()));
if (foregroundProcess.ProcessName == "ApplicationFrameHost")
{
foregroundProcess = GetRealProcess(foregroundProcess);
}
if(foregroundProcess != null)
{
app = foregroundProcess.ProcessName;
}
return app;
}
private Process GetRealProcess(Process foregroundProcess)
{
WinAPIFunctions.EnumChildWindows(foregroundProcess.MainWindowHandle, ChildWindowCallback, IntPtr.Zero);
return _realProcess;
}
private bool ChildWindowCallback(IntPtr hwnd, IntPtr lparam)
{
var process = Process.GetProcessById(WinAPIFunctions.GetWindowProcessId(hwnd));
if (process.ProcessName != "ApplicationFrameHost")
{
_realProcess = process;
}
return true;
}
public class WinAPIFunctions
{
//Used to get Handle for Foreground Window
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr GetForegroundWindow();
//Used to get ID of any Window
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern int GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);
public delegate bool WindowEnumProc(IntPtr hwnd, IntPtr lparam);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc callback, IntPtr lParam);
public static int GetWindowProcessId(IntPtr hwnd)
{
int pid;
GetWindowThreadProcessId(hwnd, out pid);
return pid;
}
public static IntPtr GetforegroundWindow()
{
return GetForegroundWindow();
}
}
I believe what you are looking for is this:
Process.GetCurrentProcess().ProcessName
GetCurrentProcess
ProcessName
That should give you the name of the curent process

c# capture scrolling window

I want to create a program, which could make screenshot of scrolling window. As opposed to making screenshots, scrolling another app is difficult for me. Basing on a few scripts from web, I’ve written that:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
namespace scroller
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int GetScrollPos(IntPtr hWnd, int nBar);
[DllImport("user32.dll")]
static extern int SetScrollPos(IntPtr hWnd, int nBar, int nPos, bool bRedraw);
[DllImport("user32.dll")]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
private static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);
[DllImport("user32.dll")]
static extern IntPtr SetActiveWindow(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("User32.Dll", EntryPoint = "PostMessageA")]
static extern bool PostMessage(IntPtr hWnd, uint msg, int wParam, int lParam);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam);
[DllImport("user32.dll")]
internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam);
private void Form1_Load(object sender, EventArgs e)
{
List<IntPtr> result = new List<IntPtr>();
Thread.Sleep(5000);
IntPtr ParenthWnd = GetForegroundWindow();
if (!ParenthWnd.Equals(IntPtr.Zero))
{
StringBuilder myStringBuilder = new StringBuilder(256);
GetWindowText(ParenthWnd, myStringBuilder, 256);
this.Text = myStringBuilder.ToString();
IntPtr prevChild = IntPtr.Zero;
IntPtr currChild = IntPtr.Zero;
while (true)
{
currChild = FindWindowEx(ParenthWnd, prevChild, null, null);
if (currChild == IntPtr.Zero) break;
result.Add(currChild);
prevChild = currChild;
}
}
for(int i=0 ;i<=result.Count-1;i++){
IntPtr myHandle = result[i];
SetActiveWindow(ParenthWnd);
SwitchToThisWindow(myHandle, true);
SetScrollPos(myHandle, 0x1, 0, true);
PostMessage(myHandle, 0x115, 4 + 0x10000 * 0,0);
}
}
}
}
This waits 5 seconds, and moves scrollbars of all windows to top. It works e.g. with notepad, but not with web browsers, ms word and many others. What am I doing wrong?

Get key from any process

Ive seen many solutions online but none does exactly what I want. What is the best/simplest way to get any keys pressed in a given process (not my console applicaton) while my application is running in background. I dont need the modifiers or anything.
If you don't particularly care which process the keys are being pressed in the easiest method would be to call GetAsyncKeyState. It's rather limited though as it does not hook the keyboard and requires you to call it continuously. The best approach in my opinion is to hook the keyboard.
Using SetWindowsHookEx you can actually explicitly specify the identifier of the thread with which the hook procedure is to be associated so you can hook keys for a specific process (see dwThreadId).
Here's a class that you can use (originally found on a Micrsoft blog but I cannot seem to find the authors name at the moment!)
public delegate IntPtr KeyboardProcess(int nCode, IntPtr wParam, IntPtr lParam);
public sealed class KeyboardHook
{
public static event EventHandler<KeyPressedEventArgs> KeyPressed;
private const int WH_KEYBOARD = 13;
private const int WM_KEYDOWN = 0x0100;
private static KeyboardProcess keyboardProc = HookCallback;
private static IntPtr hookID = IntPtr.Zero;
public static void CreateHook()
{
hookID = SetHook(keyboardProc);
}
public static void DisposeHook()
{
UnhookWindowsHookEx(hookID);
}
private static IntPtr SetHook(KeyboardProcess keyboardProc)
{
using (Process currentProcess = Process.GetCurrentProcess())
using (ProcessModule currentProcessModule = currentProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD, keyboardProc, GetModuleHandle(currentProcessModule.ModuleName), 0);
}
}
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
if (KeyPressed != null)
KeyPressed(null, new KeyPressedEventArgs((Keys)vkCode));
}
return CallNextHookEx(hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, KeyboardProcess lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
}
public class KeyPressedEventArgs : EventArgs
{
public Keys KeyCode { get; set; }
public KeyPressedEventArgs(Keys Key)
{
KeyCode = Key;
}
}
Implementation via Console Application:
class Program
{
static void Main(string[] args)
{
KeyboardHook.CreateHook();
KeyboardHook.KeyPressed += KeyboardHook_KeyPressed;
Application.Run();
KeyboardHook.DisposeHook();
}
static void KeyboardHook_KeyPressed(object sender, KeyPressedEventArgs e)
{
Console.WriteLine(e.KeyCode.ToString());
}
}
What you're looking for is called a global keyboard hook. You can find more information and examples on MSDN.
Oh, so you're looking for "Autofire" in old-school gaming terms?
Instead of writing your own keyboard hook app (unless you're doing it for fun/the thrill of it/the exercise) you might want to look at AutoIt or AutoHotkey, which are both pretty good for keyboard/mouse automation.
See this thread for instance... http://www.autohotkey.com/board/topic/40598-autofire-keyboard/
I have found a way to hook only for a process.
You may need it.
int ProcessId = GetProcessesByName("Your_app_here").FirstOrDefault().Id;
private IntPtr SetHook(KeyboardHookHandler proc)
{
return SetWindowsHookEx(13, proc, GetModuleHandle(Process.GetProcessById(ProcessId).MainModule.ModuleName), GetWindowThreadProcessId(GetModuleHandle(Process.GetProcessById(ProcessId).MainModule.ModuleName), out int MainThreadId));
}
Remember to import these methods.
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, KeyboardHookHandler lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", SetLastError = true)]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);

C# Low-Level Keyboard Hook Not Working

This is the code for my keyhooking class, but it doesn't work. I was wondering if someone can tell me why? I'm instansiating it in another Console application. The debug message gives the proper output, but the keyboard hook simply doesn't catch keys. I was hoping if someone could tell me why.
namespace GlobalHooks
{
public class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static IntPtr _hookID = IntPtr.Zero;
private static String keysHooked = String.Empty;
private static LowLevelHookProc keyboardHook;
public delegate IntPtr LowLevelHookProc(int nCode, Int32 wParam, IntPtr lParam);
public delegate void KeyboardHandleFunction(int vkCode);
public static event KeyboardHandleFunction keyHookReturn;
public InterceptKeys(KeyboardHandleFunction func)
{
keyHookReturn = func;
keyboardHook = new LowLevelHookProc(HookCallback);
}
public static void debug()
{
Console.Write("\n[Success!] _hookID: "+_hookID);
Console.Write("\n[Success!] keyboardProc: "+keyboardHook.ToString());
}
private IntPtr SetupHook(LowLevelHookProc keyProcess)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, keyProcess,
GetModuleHandle(curModule.ModuleName), 0);
}
}
public void Hook()
{
_hookID = SetupHook(keyboardHook);
debug();
}
public void Unhook()
{
UnhookWindowsHookEx(_hookID);
}
public static void OnCallbackReturn(int nCode)
{
if (keyHookReturn != null)
{
keyHookReturn(nCode);
}
else
{
throw new Exception();
}
}
public static IntPtr HookCallback(int nCode, Int32 wParam, IntPtr lParam)
{
Console.WriteLine("Calledback"Wink;
if (nCode >= 0 && wParam == WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Console.WriteLine((Keys)vkCode);
OnCallbackReturn(nCode);
}
return CallNextHookEx((int)_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelHookProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(int hhk, int nCode, int wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
}
Are you calling Application.Run in your Main function?
The standard Console thread doesn't have a message loop, which is required for hooks to work properly, Application.Run takes care of that.

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