Why can't I get data from the server to the client? - c#

I send to the server the text from the console and the server sends it to me.
static void Main(string[] args)
{
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint ipserv = new IPEndPoint(IPAddress.Parse("46.174.49.48"), 46666);
client.Connect(ipserv);
byte[] data = Encoding.UTF8.GetBytes(Console.ReadLine());
client.Send(data);
client.Receive(data); //here is the error
Console.WriteLine(Encoding.UTF8.GetString(data));
Console.ReadLine();
}
Error: The remote host forcibly broke the existing connection
Server working

You should try a try-catch statement in order to understand better. It is hapenning for one or more of these reasons:
1) You are sending malformed data to the application or (2)The network link between the client and server is going down for some reason...... (3)You have triggered a bug in the third-party application that caused it to crash (4)The third-party application has exhausted system resources It's likely that the first I would say that is the number 1.
Example:::
try {
sender.Connect(remoteEP);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes,0,bytesRec));
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
} catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
} catch (SocketException se) {
Console.WriteLine("SocketException : {0}",se.ToString());
} catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
} catch (Exception e) {
Console.WriteLine( e.ToString());
}

Related

No response from socket

I have built a server and client which communicate via sockets.
When i run both the server and the client on the same machine both the server and the client receive the messages which are expected.
when i run the server on a VM or a different physical machine and the client on my main machine the server receives messages fine, but the client never receives the reply's
I have made sure to dissable windows firewall and my anti virus on all 3 machines (the 2 physical and one virtual one) to ensure its not a security issue.
The relevant code is as follows
SERVER
public class SynchronousSocketListener
{
// Incoming data from the client.
public static string data = null;
public void StartListening()
{
InstructionProcessor instructionProcessor = new InstructionProcessor();
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// Dns.GetHostName returns the name of the
// host running the application.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and
// listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(10);
// Start listening for connections.
while (true)
{
Console.WriteLine("Waiting for a connection...");
// Program is suspended while waiting for an incoming connection.
Socket handler = listener.Accept();
data = null;
// An incoming connection needs to be processed.
while (true)
{
int bytesRec = handler.Receive(bytes);
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
if (data.IndexOf("<EOF>") > -1)
{
break;
}
}
data = data.Substring(0, data.Length - 5);
// Show the data on the console.
string response = instructionProcessor.doSomething(data);
// Echo the data back to the client.
byte[] msg = Encoding.ASCII.GetBytes(response);
handler.Send(msg);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
}
CLIENT
public static string StartClient(string message, string ip)
{
// Data buffer for incoming data.
byte[] bytes = new byte[1024];
//Declare this at class scope level so it can be returned outside of try/catch blocks
string response = null;
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
// This example uses port 11000 on the local computer.
IPHostEntry ipHostInfo = Dns.GetHostEntry(ip);
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
//string hostName = Dns.GetHostName();
//string myIP = Dns.GetHostByName(hostName).AddressList[0].ToString(); ;
//Debug.WriteLine( ipAddress );
// Create a TCP/IP socket.
Socket sender = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect the socket to the remote endpoint. Catch any errors.
try
{
sender.Connect(remoteEP);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes(message + "<EOF>");
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes, 0, bytesRec));
response = Encoding.ASCII.GetString(bytes, 0, bytesRec);
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
catch (ArgumentNullException ane)
{
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (SocketException se)
{
Console.WriteLine("SocketException : {0}", se.ToString());
}
catch (Exception e)
{
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return response;
}
}
Maybe because client is receiving more than 1024 byte. Try to increase the size of the received buffer.
Also add if (data.IndexOf("") > -1) into the client project.

Send data between C# server and iOs

What I'm trying to do is to send data (under json format) from objective C (GCDAsyncSocket) to server C# by using socket.
Basically, the code below is for C# server and client objective C.
Server C# : ( I follow code from msdn)
public class SynchronousSocketClient {
public static void StartClient() {
// Data buffer for incoming data.
byte[] bytes = new byte[1024];
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// This example uses port 11000 on the local computer.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName())
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
// Create a TCP/IP socket.
Socket sender = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Connect the socket to the remote endpoint. Catch any errors.
try {
sender.Connect(remoteEP);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes,0,bytesRec));
// Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
} catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
} catch (SocketException se) {
Console.WriteLine("SocketException : {0}",se.ToString());
} catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
} catch (Exception e) {
Console.WriteLine( e.ToString());
}
}
public static int Main(String[] args) {
StartClient();
return 0;
}
}
Client: objective C
- (void)connect:(NSString *)host portNo:(NSString *)portno {
m_host = host ;
m_portno = [portno intValue];
if (m_soc == nil) {
m_soc = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
} else {
if (m_soc.isConnected) {
[m_soc disconnect];
}
}
NSError *error = nil;
m_isConnected = false ;
if (![m_soc connectToHost:m_host onPort:m_portno withTimeout:3.0 error:&error]) {
[self onError:#"Error in Connecting to Host."];
}
}
Unluckily, the result I got is
"err NSError * domain: #"GCDAsyncSocketErrorDomain" - code: 3"
This is just a connect only, have not done anything with send data yet.
Hope to get response from u all. Thanks much.

Linux Server Socket to Windows Client Socket

Hi im writing a code that will connect a windows client to a linux server socket.
I can already established a connection but it seems like the linux server are always cutting my connection after a few seconds without sending me back the response i needed.
Also i already tried using telnet but again after a few seconds the linux server cut my connection.
Is there a problem connecting to a linux server socket using windows socket?
IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse("IPADDRESS"), 6004);
// Create a TCP/IP socket.
Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Connect the socket to the remote endpoint. Catch any errors.
try
{
if (!sender.Connected)
sender.Connect(remoteEP);
string data = new Client().Test();
DE_ISO8583 de = new ISO8583().Parse(data);
data = data.Length.ToString().PadLeft(4, '0') + data;
byte[] msg = Encoding.ASCII.GetBytes(data);
int bytesSent = sender.Send(msg);
//// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Received = {0}",
Encoding.ASCII.GetString(bytes, 0, bytesRec));
//sender.Disconnect(true);
//sender.Shutdown(SocketShutdown.Both);
//sender.Close();
}
catch (ArgumentNullException ane)
{
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (SocketException se)
{
Console.WriteLine("SocketException : {0}", se.ToString());
}
catch (Exception e)
{
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
The server may be closing the connection due to no activity. Enabling the keepalive option will send an empty datagram to the server periodically to keep the connection alive. See code below
TcpClient client = new TcpClient();
client.Client.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.KeepAlive, true);​

Java TCP Client and C# Server; Client Only Receives Message After Server Closes

I have written an asynchronous server in C# and a TCP client in Java for and an Android app. The client can send messages fine to the server and they are received when they are sent. However when I send a message from the server to the client, the client only displays the message after the server is shutdown (i.e. when the socket closes).
The strange thing is that I have written a client in C# as well and that receives messages as soon as they are sent.
The C# server and client both use the asynchronous begin* and end* methods and the Java client uses a stream reader/writer.
Can anyone please suggest why the Java client is behaving in this way and how to remedy this?
Thanks.
Client Code:
public void run() {
mRun = true;
try {
//here you must put your computer's IP address.
InetAddress serverAddr = InetAddress.getByName(SERVERIP);
Log.e("TCP Client", "C: Connecting...");
//create a socket to make the connection with the server
socket = new Socket(serverAddr, SERVERPORT);
try {
if (out != null)
{
//send the message to the server
out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
Log.e("TCP Client", "C: Sent.");
Log.e("TCP Client", "C: Done.");
}
//receive the message which the server sends back
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
//in this while the client listens for the messages sent by the server
while (mRun) {
serverMessage = in.readLine();
if (serverMessage != null && mMessageListener != null) {
//call the method messageReceived from MyActivity class
mMessageListener.messageReceived(serverMessage);
serverMessage = null;
}
}
Log.e("RESPONSE FROM SERVER", "S: Received Message: '" + serverMessage + "'");
} catch (Exception e) {
Log.e("TCP", "S: Error", e);
} finally {
//the socket must be closed. It is not possible to reconnect to this socket
// after it is closed, which means a new socket instance has to be created.
socket.close();
}
} catch (Exception e) {
Log.e("TCP", "C: Error", e);
}
}
Server Code:
public void Send(String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), socket);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
//Retrieve the socket from the state object.
Socket clientSocket = (Socket)ar.AsyncState;
//send the data
int bytesSent = clientSocket.EndSend(ar);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
My guess is that the data you send from the server doesn't end with an EOL sequence (\n or \r\n). So the readLine() method at client-side never returns, since it can only return when it's sure the line is terminated (i.e. when an EOL sequence is received, or the connection is closed).

Why does Socket.Receive throw SocketException (10054) when remote host disconnects?

I used to write socket programs in C and can't understand why the above is happening.
My server blocks at a Receive call, when it returns 0, I break out of the while loop and shutdown the thread.
public class MyServer {
public MyServer() {
}
public void Init() {
ThreadPool.QueueUserWorkItem(StartListening);
while (true) {
Console.Read();
}
}
public void StartListening(Object state) {
// Establish the local endpoint for the socket.
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try {
// Bind the socket to the local endpoint and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
while (true) {
Console.WriteLine("Waiting for a connection...");
// get connection
Socket client = listener.Accept();
// push client to another thread
ThreadPool.QueueUserWorkItem(HandleClient, client);
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
private void HandleClient(Object obj) {
// Get the socket that handles the client request.
Socket client = (Socket)obj;
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
try {
while (true) {
int bytesRead = client.Receive(state.buffer);
Console.WriteLine("bytesRead=" + bytesRead);
// remote dc.
if (bytesRead == 0)
break;
String content = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);
client.Send(state.buffer, 0, state.buffer.Length, 0);
}
} catch (SocketException e) {
Console.WriteLine("SocketException : {0}", e.ToString());
}
client.Shutdown(SocketShutdown.Both);
client.Close();
}
private void Send(Socket handler, String data) {
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
//handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
}
}
However, when I click on the close button ("x") of the client, server's Receive call throws a SocketException. According to MSDN's Remarks section, this shouldn't happen because I've satisfied both the connection-oriented part (see above) and client shutdown part(see below) conditions.
Client.cs (pseudo):
public class MyClient {
public void Init() {
byte[] bytes = new byte[1024];
Socket sender = null;
try {
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
sender = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
sender.Connect(remoteEP);
Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString());
while (true) {
// Encode the data string into a byte array.
String input = Console.ReadLine();
byte[] msg = Encoding.ASCII.GetBytes(input);
// Send the data through the socket.
int bytesSent = sender.Send(msg);
// Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes, 0, bytesRec));
}
} catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
} catch (SocketException se) {
Console.WriteLine("SocketException : {0}", se.ToString());
} catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
} finally {
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
}
}
My shallow understanding of finally blocks is that it will always execute. But it doesn't seem to be the case here.
SO, what did I do wrong here? Should I just catch the exception, close the client socket on the server side and just move on, ignoring it? But I would prefer if an exception were not thrown at all.

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