I have the following constellation:
MainForm.cs -> Including all my Form Elements
Program.cs -> includes the main part, which is a xmlreader/writer to alter xml attributes in xml files that can be as large as 4gb
So this little app works but of course the UI gets unresponsive and freezes which I want to avoid, I also hope to reduce the duration of this process on the way
I start the call of my xmlread/write method from a BtnClick event:
void BtnApplyChangesClick(object sender, EventArgs e)
{
Program p = Program.Instance;
pbApplyChanges.Minimum = 0;
pbApplyChanges.Step = 1;
Cursor.Current = Cursors.WaitCursor;
foreach(DataGridViewRow cr in dataGridView2.Rows)
{
pbApplyChanges.Maximum = dataGridView2.Rows.Count;
p.changeElements(cr.Cells["Filename"].Value.ToString(), txtTenant.Text, txtDate.Text, txtEvtId2.Text);
pbApplyChanges.PerformStep();
}
Cursor.Current = Cursors.Arrow;
MessageBox.Show("Job done");
}
In the call I use my singleton instance of Program.cs and my main Method there (changeElements) uses 4 String params, that are all taken from information in the Form! (I suppose this is kinda bad practice but it worked so far...)
When I tried to replace this method call with a backgroundWorker (itself made the method call then) I failed as the method call wasn't even made... I found out that UI elements can't be accessed from the BW thread, so I suppose this is also the reason for my method call not working?!
So how can I get this constellation to work? Do I have to pass all 4 string Params AND the class instance (of Program.cs) to the background worker? Is BW even the best tool for the job?
In general the BackgroundWorker shouldn't access any UI-Elements. It's an old advice in Winforms that accessing UI-Elements should just happen from the UI-Thread.
You can use the Background-Worker like this:
private void Main(string[] args)
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += Bw_DoWork;
bw.RunWorkerCompleted += Bw_RunWorkerCompleted;
//Parameter you need to work in Background-Thread for example your strings
string[] param = new[] {"Text1", "Text2", "Text3", "Text4"};
//Start work
bw.RunWorkerAsync(param);
}
//Do your Background-Work
private void Bw_DoWork(object sender, DoWorkEventArgs e)
{
string[] param = e.Argument as string[];
//Process your long running task
e.Result = null; //Set your Result of the long running task
}
//Taking your results
private void Bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//Apply your Results to your GUI-Elements
myTextBox1.Text = e.Result.ToString();
}
Background-Worker is some old school stuff by the way, so if you like to learn something new take a look here and inform yourself about the TPL. This gives you a better handling of asynchronous.
In fact I think it's not really good to store 4gb data in a XML-File. Do you think about a Database? Or split the XML-File in many XML-Files? So you would be able to read data in chunks.
I hope this helps you.
I don't use background worker for this. I use normal threads instead. Try this code:
public void ButtonDoWork_Click(eventArgs......) {
DoWorkThread = new Thread(new ThreadStart(DoWork)); // Setup thread
DoWorkThread.isBackground = true; // Its background so, we need to set background flag
DoWorkThread.Start(); // Start the thread
}
private Thread DoWorkThread: // our Thread object
private void DoWork() { // This void contains action that will be performed by thread
//TODO: Background processing. To update UI from another thread use Control.Invoke(...)
}
Please note, I don't tested this code - I write it from my memory and it's late so it can not work.
You can also read about Threads at MSDN :)
Related
I have a thread which calls one of the methods, now this method executes a query which can take a very long time possibly 40 minutes or so to complete,
I want to give user a a choice to be able to cancel this operation (meaning stop the thread and stop the query to release database).
I should mention that I am developing WPF Application using .net 4.5, SQL SERVER DB and C#.
You should use backgroundworker, it is exactly what you want.
Eather drag and drop it from the toolbox or create it in code - behind. It supports Cancellation, reports progress, notifies when complete and know if it is running or not.
Here is an example.
void method(){
BackgroundWorker worker = new BackgroundWorker();
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.ProgressChanged += worker_ProgressChanged;
worker.DoWork += worker_DoWork;
worker.WorkerSupportsCancellation = true;
if(!worker.IsBusy)
{
worker.RunWorkerAsync();
}
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
//do whatever needs to be done on the other thread here.
object argument = e.Argument; //if passed argument in RunWorkerAsync().
object result = new object();
e.Result = result;
//after making worker global, you can report progress like so:
worker.ReportProgress(50); //you can also pass a userState, which can be any object, to show some data already.
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
//you can update a progress bar in here
int progress = e.ProgressPercentage;
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//when done
}
void CancelTheTask()
{
if (worker.IsBusy)
{
//make worker global first, but then
worker.CancelAsync();
}
}
A important things to look at: Never use resources in the DoWork method that are not created inside it. Thus pass things you need in the background worker as Arguments. And things that are created by the backgroundworker should not be set to a global variable ether, pass by result.
When cancelling, RunWorkCompleted will also be fired. Now the query to the database is already being executed, so that is still running, even when your application lost all resources to it.
To cancel that, we would need to know how you execute the query, like #S.Akbari mentioned is one way. Entity Framework 6 also supports cancellation.
For that: check this when using Queryable
here is another example
Or this solution without Entity Framework.
Using Task Parallel Library (TPL) you can use the Task Cancellation pattern.
When you have your Thread blocked on waiting for the query, it's useless for stopping anything.
Make sure the SqlConnection of the query is accessible from your UI and Close it. Abandon the Thread, it will terminate (with an error you've got to suppress).
If the UI thread is doing a Long-time operation it won't be able to process
UI requests. This is also known as Not Responding.
Use ThreadPool like this:
CancellationTokenSource ct;//instantiate it before ThreadPool.QueueUserWorkItem line
private void operation_Click(object sender, RoutedEventArgs e)
{
ct = new CancellationTokenSource();
ThreadPool.QueueUserWorkItem(_ =>
{
var result = LongTimeOperation();//set the operation in another thread so that the UI thread is kept responding
//use the Dispatcher to "return" to the UI thread
Dispatcher.BeginInvoke(new Action(() =>
{
//Use result for example : Label1.Text = result.ToString();
}));
});
}
To give user a choice to be able to cancel the operation use CancellationTokenSource like this:
private void cancel_Click(object sender, RoutedEventArgs e)
{
if (ct != null)
{
ct.Cancel();
ct= null;
}
}
Note: in LongTimeOperation() you must have one more parameter of type CancellationToken
private float LongTimeOperation(CancellationToken ct)
{
if (ct.IsCancellationRequested)
return -1;
....
....
}
This link is useful about Cancellation in Managed Threads.
this is a common problem.But in WPF and WinForm, i'd like to use BackGroundWorker. See Here
I just had an interview 5 minutes back. I was given this scenario and he asked me the question on how to handle this in C# 1.0 or 2.0. He said there is a basic feature to handle this, I wasn't sure. Can somebody please help :(
Question:
There are 2 text boxes in Winform application and a button. One text box takes input value and when button is clicked, it process input in server which takes hell lot of time and finally displays the result in another textbox. As it takes very long time in server, the UI shouldn't be interupted, how do you handle this scenario he asked me :(
Answer I gave:
I told multithreading and said about async and await. He was expecting a simple way of handling this in C# 2.0 thing. I was guessing about asynchronous delegates. He wasn't convinced. Please someone explain me with little understandble code :)
You would run the long running process in a separate thread to the UI to prevent it hanging, perhaps a BackgroundWorker would be used for example: -
bgWorker.RunWorkerAsync([DATA TO PROCESS])//Passing in data to operate on
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
MyObject obj = (MyObject)sender;
//
// Do some work with the data on the server
//
// Report on progess, is it done?
bgWorker.ReportProgress();
}
You could also have a work complete method
private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//Work is complete, notify user
}
You could also use a ThreadPool, which requires a little more set up but i find is more flexible. For example: -
ThreadPool.QueueUserWorkItem(new WaitCallback(DoWork), [DATA TO PROCESS]);
Interlocked.Increment(ref workItems);
workItems would be a count of the number of items left to process, this could be used to keep track of whether the task is complete or not. We then define a DoWork method where we process the data and decrement our workItems counter. Once an item has been processed, we report progress via delegates such as: -
private delegate void ThreadDone(MyObject obj);
private delegate void TaskDone();
public void DoWork(object sender)
{
MyObject obj = (MyObject)sender;
this.Invoke(new ThreadDone(ReportProgress), result);
Interlocked.Decrement(ref workItems);
if (workItems == 0)
{
this.Invoke(new TaskDone(WorkComplete));
}
}
Report progress might look like this: -
private void ReportProgress(MyObject obj)
{
if (workItems >= 0)
{
//Job isn't complete, report progress
}
}
private void WorkComplete()
{
}
In .Net 2 winform applications, the simplest solution is to use a BackgroundWorker. Its events are raised on the UI thread so you don't need to do any marshalling yourself.
The usual pattern looks like:
BackgroundWorker bg = new BackgroundWorker();
bg.DoWork += delegate(object sender, DoWorkEventArgs e) {
try {
e.Result = server.LongRunningOperation();
}
catch(Exception ex) {
e.Error = ex;
}
};
bg.RunWorkerCompleted += delegate(object sender, RunWorkerCompletedEventArgs e) {
//update UI
};
bg.RunWorkerAsync();
This is a follow up question to Updating a dialog from another form (The code and screenshots can be found there)
To solve my GUI hanging problem I received 2 recommendations:
Using Application.DoEvents()
Using a BackgroundWorker
The DoEvents() approach works, however it has been pointed out that I should not use it. Indeed, I notice that the GUI updates correctly but is unresponsive for short times.
That's why I want to use a BackgroundWorker and have read up on it.
I don't understand how I would implement it so that it can be used to update the 4 labels in my example code separately, though.
I want to show the progress (and update 4 dialog labels) as the program successfully finishes one job. The BackgroundWorker has only 1 DoWork() though. I have tried to use the e.Argument of the DoWorkEventArgs to differentiate between the different update methods but that attempt had failed.
public partial class BackgroundWorkerImportStatusDialog : Form
{
private BackgroundWorker dialogWorker = new BackgroundWorker();
private string path;
private string clientName;
public BackgroundWorkerImportStatusDialog()
{
InitializeComponent();
}
public void updateFileStatus(string path)
{
this.path = path;
dialogWorker = new BackgroundWorker();
dialogWorker.DoWork += new DoWorkEventHandler(updateLabels);
dialogWorker.RunWorkerAsync(UpdateComponent.FileStatus);
}
public void updatePrintStatus()
{
dialogWorker = new BackgroundWorker();
dialogWorker.DoWork += new DoWorkEventHandler(updateLabels);
dialogWorker.RunWorkerAsync(UpdateComponent.PrintStatus);
}
public void updateImportStatus(string clientName)
{
this.clientName = clientName;
dialogWorker = new BackgroundWorker();
dialogWorker.DoWork += new DoWorkEventHandler(updateLabels);
dialogWorker.RunWorkerAsync(UpdateComponent.ImportStatus);
}
public void updateArchiveStatus()
{
dialogWorker = new BackgroundWorker();
dialogWorker.DoWork += new DoWorkEventHandler(updateLabels);
dialogWorker.RunWorkerAsync(UpdateComponent.ArchiveStatus);
}
private void updateLabels(object sender, DoWorkEventArgs e)
{
MessageBox.Show(e.Argument.ToString());
if ((UpdateComponent) e.Argument == UpdateComponent.FileStatus)
{
t_filename.Text = path;
}
if ((UpdateComponent) e.Argument == UpdateComponent.PrintStatus)
{
t_printed.Text = "sent to printer";
}
if ((UpdateComponent) e.Argument == UpdateComponent.ImportStatus)
{
t_client.Text = clientName;
}
if ((UpdateComponent) e.Argument == UpdateComponent.ArchiveStatus)
{
t_archived.Text = "archived";
}
}
public enum UpdateComponent { FileStatus, PrintStatus, ImportStatus, ArchiveStatus}
And I can't imagine having 4 BackgroundWorkers for this pretty trivial dialog is the solution.
As I understand your question, you want to have your dialog form inform the user about 4 different aspects of your application running:
printing status
file status
import status
archiver status
Background worker could be used to periodically check each one. You may advanced progressbar by 25% after status of each operation is checked (and update your UI with appropriate information).
You may also try async programming - i.e. just start the operation, and lets your application continue. When the operation completes, your application will be notified, and could update information on the form.
Depending on the .NET framework you're using you may use async and await (avaialble since .NET 4.5 / C# 5 - async & await on MSDN) or classic approach to asynchronous programming.
Edit:
I am not sure that BackgroundWorker is the best solution in this situation. I can imagine having something like:
BackhgroundWorker checking things just once - i.e. check printing status once, file status once, import status once, archiver status once. This may sound silly, but it could be user behavior driver - i.e. explicitly launched when user clicks or invokes this mechanism any other way. ProgressBar could be put on the application's statausbar, so that user knows that 'application is actually doing something'.
Previous approach could be improved a bit - you never actually finish your job in BackgroundWorker - instead inside your main method you just have an infinite loop. This will allow you to check things periodically. In this approach there is no point in increasing the progress.
Sample for the second approach:
private void bg_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; i <= 10; i++)
{
if (worker.CancellationPending == true)
{
e.Cancel = true;
break;
}
else
{
CheckPrintingStatus();
CheckFileStatus();
CheckImportStatus();
CheckArchiverStatus();
System.Threading.Thread.Sleep(5000); // sleep for 5 seconds
}
}
}
There is a question if this solution (second approach) is better than having a thread created explicitly. You could think of creating 4 different threads, so that each could check something else. This would be a bit heavier on the OS, but on the other hand you can set different sleep times for every operation.
If you go for bare threads - you may want to use ThreadPool instead of creating threads explicitly.
To play a bit with threading, delegates and backgroundworkers, I'm putting together a few small applications, I'm having a bit of trouble with one of them.
I've a Windows form, with a textbox, a button and a richttext.
When I press the button, the text in the textbox is used as a paramter to instantiate a class, like this:
public partial class Form1 : Form
{
private BackgroundWorker backgroundWorker;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += new DoWorkEventHandler(worker_DoWork);
backgroundWorker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
new Thread((ThreadStart)delegate()
{
this.BeginInvoke((ThreadStart)delegate()
{
foreach (string line in textBox1.Lines)
{
Dig digger = new Dig(line, textBox1.Text);
digger.DomainChecked += new Dig.DomainCheckedHandler(OnUpdateTicker);
string response = digger.GetAllInfo();
richTextBox1.AppendText(response);
Application.DoEvents();
}
});
}).Start();
}
void OnUpdateTicker(string msg)
{
new Thread((ThreadStart)delegate()
{
this.BeginInvoke((ThreadStart)delegate()
{
label4.Text = msg;
Application.DoEvents();
});
}).Start();
}
}
When debugging I run into a 'textBox1.Lines' threw an exception of type 'Microsoft.VisualStudio.Debugger.Runtime.CrossThreadMessagingException'
Any tips on how to solve this problem?
First, there is no need to create new threads inside DoWork; the whole idea with the BackgroundWorker is that DoWork is executed on a separate thread. Second, since DoWork is executed on a separate thread and UI controls can be modified only on the UI thread, you need to invoke those updates correctly. So, a rewritten version of worker_DoWork could look like this:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
foreach (string line in textBox1.Lines)
{
Dig digger = new Dig(line, textBox1.Text);
digger.DomainChecked += new Dig.DomainCheckedHandler(OnUpdateTicker);
string response = digger.GetAllInfo();
richTextBox1.Invoke((Action) delegate { richTextBox1.AppendText(response); });
}
}
Note how the code does not explicitly spawn any new threads, and also how the AppendText method call is done through a Control.Invoke call, forcing it to execute on the UI thread.
The main reason is that the textbox is not owned by the background thread.
Your UI thread owns all the UI objects, and you're spinning up a background thread when a button is pressed. That background thread should not have access to any UI objects.
If you want the value of the textbox to be used, you'll need to pass it to your background thread another way.
Have a look here for an explanation (and solution).
You can only update controls on the main thread from the main thread itself, unless you explicitly tell your program that it's ok to do, by using the .Invoke method of the control.
From: http://www.albahari.com/threading/part3.aspx
Control.Invoke
In a multi-threaded Windows Forms application, it's illegal to call a method or property on a control from any thread other than the one that created it. All cross-thread calls must be explicitly marshalled to the thread that created the control (usually the main thread), using the Control.Invoke or Control.BeginInvoke method. One cannot rely on automatic marshalling because it takes place too late – only when execution gets well into unmanaged code, by which time plenty of internal .NET code may already have run on the "wrong" thread – code which is not thread-safe.
I have a bit of code that I need to run in a different thread than the GUI as it currently causes the form to freeze whilst the code runs (10 seconds or so).
Assume I have never created a new thread before; what's a simple/basic example of how to do this in C# and using .NET Framework 2.0 or later?
Good place to start reading is Joe Albahari.
If you want to create your own thread, this is as simple as it gets:
using System.Threading;
new Thread(() =>
{
Thread.CurrentThread.IsBackground = true;
/* run your code here */
Console.WriteLine("Hello, world");
}).Start();
BackgroundWorker seems to be best choice for you.
Here is my minimal example. After you click on the button the background worker will begin working in background thread and also report its progress simultaneously. It will also report after the work completes.
using System.ComponentModel;
...
private void button1_Click(object sender, EventArgs e)
{
BackgroundWorker bw = new BackgroundWorker();
// this allows our worker to report progress during work
bw.WorkerReportsProgress = true;
// what to do in the background thread
bw.DoWork += new DoWorkEventHandler(
delegate(object o, DoWorkEventArgs args)
{
BackgroundWorker b = o as BackgroundWorker;
// do some simple processing for 10 seconds
for (int i = 1; i <= 10; i++)
{
// report the progress in percent
b.ReportProgress(i * 10);
Thread.Sleep(1000);
}
});
// what to do when progress changed (update the progress bar for example)
bw.ProgressChanged += new ProgressChangedEventHandler(
delegate(object o, ProgressChangedEventArgs args)
{
label1.Text = string.Format("{0}% Completed", args.ProgressPercentage);
});
// what to do when worker completes its task (notify the user)
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(
delegate(object o, RunWorkerCompletedEventArgs args)
{
label1.Text = "Finished!";
});
bw.RunWorkerAsync();
}
Note:
I put everything in single method
using C#'s anonymous method for
simplicity but you can always pull
them out to different methods.
It is safe to update GUI within
ProgressChanged or
RunWorkerCompleted handlers.
However, updating GUI from DoWork
will cause
InvalidOperationException.
The ThreadPool.QueueUserWorkItem is pretty ideal for something simple. The only caveat is accessing a control from the other thread.
System.Threading.ThreadPool.QueueUserWorkItem(delegate {
DoSomethingThatDoesntInvolveAControl();
}, null);
Here is another option:
Task.Run(()=>{
//Here is a new thread
});
Quick and dirty, but it will work:
Using at top:
using System.Threading;
simple code:
static void Main( string[] args )
{
Thread t = new Thread( NewThread );
t.Start();
}
static void NewThread()
{
//code goes here
}
I just threw this into a new console application for an exmaple
Try using the BackgroundWorker class. You give it delegates for what to run, and to be notified when work has finished. There is an example on the MSDN page that I linked to.
If you want to get a value:
var someValue;
Thread thread = new Thread(delegate()
{
//Do somthing and set your value
someValue = "Hello World";
});
thread.Start();
while (thread.IsAlive)
Application.DoEvents();
Put that code in a function (the code that can't be executed on the same thread as the GUI), and to trigger that code's execution put the following.
Thread myThread= new Thread(nameOfFunction);
workerThread.Start();
Calling the start function on the thread object will cause the execution of your function call in a new thread.
Here how can use threads with a progressBar , its just for understing how the threads works, in the form there are three progressBar and 4 button:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Thread t, t2, t3;
private void Form1_Load(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
t = new Thread(birinicBar); //evry thread workes with a new progressBar
t2 = new Thread(ikinciBar);
t3 = new Thread(ucuncuBar);
}
public void birinicBar() //to make progressBar work
{
for (int i = 0; i < 100; i++) {
progressBar1.Value++;
Thread.Sleep(100); // this progressBar gonna work faster
}
}
public void ikinciBar()
{
for (int i = 0; i < 100; i++)
{
progressBar2.Value++;
Thread.Sleep(200);
}
}
public void ucuncuBar()
{
for (int i = 0; i < 100; i++)
{
progressBar3.Value++;
Thread.Sleep(300);
}
}
private void button1_Click(object sender, EventArgs e) //that button to start the threads
{
t.Start();
t2.Start(); t3.Start();
}
private void button4_Click(object sender, EventArgs e)//that button to stup the threads with the progressBar
{
t.Suspend();
t2.Suspend();
t3.Suspend();
}
private void button2_Click(object sender, EventArgs e)// that is for contuniue after stuping
{
t.Resume();
t2.Resume();
t3.Resume();
}
private void button3_Click(object sender, EventArgs e) // finally with that button you can remove all of the threads
{
t.Abort();
t2.Abort();
t3.Abort();
}
}
If you are going to use the raw Thread object then you need to set IsBackground to true at a minimum and you should also set the Threading Apartment model (probably STA).
public static void DoWork()
{
// do some work
}
public static void StartWorker()
{
Thread worker = new Thread(DoWork);
worker.IsBackground = true;
worker.SetApartmentState(System.Threading.ApartmentState.STA);
worker.Start()
}
I would recommend the BackgroundWorker class if you need UI interaction.
// following declaration of delegate ,,,
public delegate long GetEnergyUsageDelegate(DateTime lastRunTime,
DateTime procDateTime);
// following inside of some client method
GetEnergyUsageDelegate nrgDel = GetEnergyUsage;
IAsyncResult aR = nrgDel.BeginInvoke(lastRunTime, procDT, null, null);
while (!aR.IsCompleted) Thread.Sleep(500);
int usageCnt = nrgDel.EndInvoke(aR);
Charles your code(above) is not correct. You do not need to spin wait for completion. EndInvoke will block until the WaitHandle is signaled.
If you want to block until completion you simply need to
nrgDel.EndInvoke(nrgDel.BeginInvoke(lastRuntime,procDT,null,null));
or alternatively
ar.AsyncWaitHandle.WaitOne();
But what is the point of issuing anyc calls if you block? You might as well just use a synchronous call. A better bet would be to not block and pass in a lambda for cleanup:
nrgDel.BeginInvoke(lastRuntime,procDT,(ar)=> {ar.EndInvoke(ar);},null);
One thing to keep in mind is that you must call EndInvoke. A lot of people forget this and end up leaking the WaitHandle as most async implementations release the waithandle in EndInvoke.
another option, that uses delegates and the Thread Pool...
assuming 'GetEnergyUsage' is a method that takes a DateTime and another DateTime as input arguments, and returns an Int...
// following declaration of delegate ,,,
public delegate long GetEnergyUsageDelegate(DateTime lastRunTime,
DateTime procDateTime);
// following inside of some client method
GetEnergyUsageDelegate nrgDel = GetEnergyUsage;
IAsyncResult aR = nrgDel.BeginInvoke(lastRunTime, procDT, null, null);
while (!aR.IsCompleted) Thread.Sleep(500);
int usageCnt = nrgDel.EndInvoke(aR);
There are many ways of running separate threads in .Net, each has different behaviors. Do you need to continue running the thread after the GUI quits? Do you need to pass information between the thread and GUI? Does the thread need to update the GUI? Should the thread do one task then quit, or should it continue running? The answers to these questions will tell you which method to use.
There is a good async method article at the Code Project web site that describes the various methods and provides sample code.
Note this article was written before the async/await pattern and Task Parallel Library were introduced into .NET.
How to: Use a Background Thread to Search for Files
You have to be very carefull with access from other threads to GUI specific stuff (it is common for many GUI toolkits). If you want to update something in GUI from processing thread check this answer that I think is useful for WinForms. For WPF see this (it shows how to touch component in UpdateProgress() method so it will work from other threads, but actually I don't like it is not doing CheckAccess() before doing BeginInvoke through Dispathcer, see and search for CheckAccess in it)
Was looking .NET specific book on threading and found this one (free downloadable). See http://www.albahari.com/threading/ for more details about it.
I believe you will find what you need to launch execution as new thread in first 20 pages and it has many more (not sure about GUI specific snippets I mean strictly specific to threading). Would be glad to hear what community thinks about this work 'cause I'm reading this one. For now looked pretty neat for me (for showing .NET specific methods and types for threading). Also it covers .NET 2.0 (and not ancient 1.1) what I really appreciate.
I'd recommend looking at Jeff Richter's Power Threading Library and specifically the IAsyncEnumerator. Take a look at the video on Charlie Calvert's blog where Richter goes over it for a good overview.
Don't be put off by the name because it makes asynchronous programming tasks easier to code.