Abort a thread which is running a long query - c#

I have a thread which calls one of the methods, now this method executes a query which can take a very long time possibly 40 minutes or so to complete,
I want to give user a a choice to be able to cancel this operation (meaning stop the thread and stop the query to release database).
I should mention that I am developing WPF Application using .net 4.5, SQL SERVER DB and C#.

You should use backgroundworker, it is exactly what you want.
Eather drag and drop it from the toolbox or create it in code - behind. It supports Cancellation, reports progress, notifies when complete and know if it is running or not.
Here is an example.
void method(){
BackgroundWorker worker = new BackgroundWorker();
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.ProgressChanged += worker_ProgressChanged;
worker.DoWork += worker_DoWork;
worker.WorkerSupportsCancellation = true;
if(!worker.IsBusy)
{
worker.RunWorkerAsync();
}
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
//do whatever needs to be done on the other thread here.
object argument = e.Argument; //if passed argument in RunWorkerAsync().
object result = new object();
e.Result = result;
//after making worker global, you can report progress like so:
worker.ReportProgress(50); //you can also pass a userState, which can be any object, to show some data already.
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
//you can update a progress bar in here
int progress = e.ProgressPercentage;
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//when done
}
void CancelTheTask()
{
if (worker.IsBusy)
{
//make worker global first, but then
worker.CancelAsync();
}
}
A important things to look at: Never use resources in the DoWork method that are not created inside it. Thus pass things you need in the background worker as Arguments. And things that are created by the backgroundworker should not be set to a global variable ether, pass by result.
When cancelling, RunWorkCompleted will also be fired. Now the query to the database is already being executed, so that is still running, even when your application lost all resources to it.
To cancel that, we would need to know how you execute the query, like #S.Akbari mentioned is one way. Entity Framework 6 also supports cancellation.
For that: check this when using Queryable
here is another example
Or this solution without Entity Framework.

Using Task Parallel Library (TPL) you can use the Task Cancellation pattern.

When you have your Thread blocked on waiting for the query, it's useless for stopping anything.
Make sure the SqlConnection of the query is accessible from your UI and Close it. Abandon the Thread, it will terminate (with an error you've got to suppress).

If the UI thread is doing a Long-time operation it won't be able to process
UI requests. This is also known as Not Responding.
Use ThreadPool like this:
CancellationTokenSource ct;//instantiate it before ThreadPool.QueueUserWorkItem line
private void operation_Click(object sender, RoutedEventArgs e)
{
ct = new CancellationTokenSource();
ThreadPool.QueueUserWorkItem(_ =>
{
var result = LongTimeOperation();//set the operation in another thread so that the UI thread is kept responding
//use the Dispatcher to "return" to the UI thread
Dispatcher.BeginInvoke(new Action(() =>
{
//Use result for example : Label1.Text = result.ToString();
}));
});
}
To give user a choice to be able to cancel the operation use CancellationTokenSource like this:
private void cancel_Click(object sender, RoutedEventArgs e)
{
if (ct != null)
{
ct.Cancel();
ct= null;
}
}
Note: in LongTimeOperation() you must have one more parameter of type CancellationToken
private float LongTimeOperation(CancellationToken ct)
{
if (ct.IsCancellationRequested)
return -1;
....
....
}
This link is useful about Cancellation in Managed Threads.

this is a common problem.But in WPF and WinForm, i'd like to use BackGroundWorker. See Here

Related

Background worker in windows form application

I have the following constellation:
MainForm.cs -> Including all my Form Elements
Program.cs -> includes the main part, which is a xmlreader/writer to alter xml attributes in xml files that can be as large as 4gb
So this little app works but of course the UI gets unresponsive and freezes which I want to avoid, I also hope to reduce the duration of this process on the way
I start the call of my xmlread/write method from a BtnClick event:
void BtnApplyChangesClick(object sender, EventArgs e)
{
Program p = Program.Instance;
pbApplyChanges.Minimum = 0;
pbApplyChanges.Step = 1;
Cursor.Current = Cursors.WaitCursor;
foreach(DataGridViewRow cr in dataGridView2.Rows)
{
pbApplyChanges.Maximum = dataGridView2.Rows.Count;
p.changeElements(cr.Cells["Filename"].Value.ToString(), txtTenant.Text, txtDate.Text, txtEvtId2.Text);
pbApplyChanges.PerformStep();
}
Cursor.Current = Cursors.Arrow;
MessageBox.Show("Job done");
}
In the call I use my singleton instance of Program.cs and my main Method there (changeElements) uses 4 String params, that are all taken from information in the Form! (I suppose this is kinda bad practice but it worked so far...)
When I tried to replace this method call with a backgroundWorker (itself made the method call then) I failed as the method call wasn't even made... I found out that UI elements can't be accessed from the BW thread, so I suppose this is also the reason for my method call not working?!
So how can I get this constellation to work? Do I have to pass all 4 string Params AND the class instance (of Program.cs) to the background worker? Is BW even the best tool for the job?
In general the BackgroundWorker shouldn't access any UI-Elements. It's an old advice in Winforms that accessing UI-Elements should just happen from the UI-Thread.
You can use the Background-Worker like this:
private void Main(string[] args)
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += Bw_DoWork;
bw.RunWorkerCompleted += Bw_RunWorkerCompleted;
//Parameter you need to work in Background-Thread for example your strings
string[] param = new[] {"Text1", "Text2", "Text3", "Text4"};
//Start work
bw.RunWorkerAsync(param);
}
//Do your Background-Work
private void Bw_DoWork(object sender, DoWorkEventArgs e)
{
string[] param = e.Argument as string[];
//Process your long running task
e.Result = null; //Set your Result of the long running task
}
//Taking your results
private void Bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//Apply your Results to your GUI-Elements
myTextBox1.Text = e.Result.ToString();
}
Background-Worker is some old school stuff by the way, so if you like to learn something new take a look here and inform yourself about the TPL. This gives you a better handling of asynchronous.
In fact I think it's not really good to store 4gb data in a XML-File. Do you think about a Database? Or split the XML-File in many XML-Files? So you would be able to read data in chunks.
I hope this helps you.
I don't use background worker for this. I use normal threads instead. Try this code:
public void ButtonDoWork_Click(eventArgs......) {
DoWorkThread = new Thread(new ThreadStart(DoWork)); // Setup thread
DoWorkThread.isBackground = true; // Its background so, we need to set background flag
DoWorkThread.Start(); // Start the thread
}
private Thread DoWorkThread: // our Thread object
private void DoWork() { // This void contains action that will be performed by thread
//TODO: Background processing. To update UI from another thread use Control.Invoke(...)
}
Please note, I don't tested this code - I write it from my memory and it's late so it can not work.
You can also read about Threads at MSDN :)

Progress Bar with Label — Unable to Update Label in ProgressChanged

I have a background worker with a long running task. The task goes through a list of files and I want to update the user with which file we are on. I have a tool strip that has a label named panel1.text. The progress bar is working however the label is not changing in my ProgressChanged method i.e. It should say Processing File1 then change to Processing File2, but it stays on the default of Processing.
private void btnProcess_Click(object sender, EventArgs e)
{
toolStripProgressBar1.Visible = true;
toolStripProgressBar1.Maximum = 1000000000;
panel1.Text = "Processing "; // this appears properly
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(processFiles);
worker.ProgressChanged += ProgressChanged;
worker.RunWorkerAsync();
while (worker.IsBusy)
{
// the reason for this is because nothing can happen until the processing is done
toolStripProgressBar1.Increment(1);
}
// more processing
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
panel1.Text = "Processing "+ e.UserState.ToString(); <<<---- This is Not Updating panel1.Text but it evaluates properly
}
private void processFiles(object sender, EventArgs e)
{
int retVal = 0;
foreach (string fileName in listBox1.Items)
{
ProgressChangedEventArgs ea = new ProgressChangedEventArgs(1,fileName);
ProgressChanged(this, ea);
// do more processing
}
}
I would appreciate any help.
You are using the same thread, which is being blocked by another process. You need to use a Task to create a new thread and possibly use Dispatcher.BeginIvoke if the control is on the other thread. Make sure whatever Button Click, etc is happening is marked with the Async keyword as well to make it Asynchronous.
Example:
Await Task mytask = Task.Run(() =>
for(var i = 0; i < 1000; i++)
{
Label.Dispatcher.BeginInvoke( () =>
UpdateMe(int i, LabelClass/Component class/component)});
Then inside the Label Class or wherever the label is:
Public void UpdateMe(int i, LabelClass class)
{
class.label.content = Cint((i/Total)*100);
Thread.Sleep(500);
}
There are other ways to do it as well such as Binding the value to the UI, but this will give you a better understanding of why its not working and how things work with other threads.
If you want to really get a visual understanding call:
`Console.WriteLine($"Current Thread ID: System.Threading.Thread.CurrentThread.ManagedThreadId}");`
Right before you go into the Task---it will give you the main thread ID
Then inside the Task call it again...this will give you the secondary thread ID.
Then Right before the Dispatcher call:
Console.WriteLine($"Do I have access to the label on this thread? {Label.Dispatcher.CheckAccess()}";
If you have access it will display True, if not it will display False...In your case it will display false because its owned by the other thread, but you can use the Dispatcher to be able to do work on that thread while in another thread...
Also, I recommend you not use Background Worker and use Tasks instead...this explains why in depth...basically Tasks do everything Background workers do and more, have less issues and are easier to work with...
http://blog.stephencleary.com/2013/09/taskrun-vs-backgroundworker-conclusion.html
As already commented by Ivan, remove the while loop while (worker.IsBusy) as it's blocking the UI thread to process further. As well, you should enable the WorkerReportsProgress to true
worker.WorkerReportsProgress = true;
worker.ProgressChanged += ProgressChanged;
while (!worker.IsBusy)
{
worker.RunWorkerAsync();
}
Per your comment, move those later processing to BackgroundWorker.RunWorkerCompleted Event

C# Asynchronous Task for a Stock Ticker

I've been trying to learn more about asynchronous tasks and threading but not making a ton of headway.
I'm trying to load an "Engine" type of thread that will run in the background upon launch and be able to access the UI Thread to update variables, without hanging the UI Thread.
In the below code, Engine is called, and a Ticker object is created which holds the current value of (Litecoin/USD) called Last, also holds several other values that would be useful. This code successfully assigns the current value to label1.text. I don't necessarily need code but what approach would I take to create a ticker object in the background every second and update the UI thread with each new Ticker objects values.
Is this a good case for a background worker?
private void Form1_Load(object sender, EventArgs e)
{
Engine();
}
private void Engine()
{
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
label1.Text = "LTC/USD:" + ltcusd.Last;
}
EDIT:
If I do the following, label1 throws an InvalidOperationException due to a Cross-thread operation attempt (label1 in the UI thread).
private void Form1_Load(object sender, EventArgs e)
{
var t = Task.Factory.StartNew(() => Engine());
t.Start();
}
private void Engine()
{
while (true)
{
Thread.Sleep(1000);
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
label1.Text = "LTC/USD: " + ltcusd.Last;
}
}
Using async/await, the simplest way of getting an "asynchronous" sort of API is to invoke a new task. It's not great, but it'll make things simpler. I would probably create a new class which basically wrapped all the BtceApi methods in tasks:
public class BtceApiAsync
{
public Task<Ticker> GetTickerAsync(BtcePair pair)
{
return Task.Run(() => BtceApi.GetTicker(pair));
}
// etc
}
Then you can use a timer which fires once per second, which will start off a new task and update the UI appropriately:
// Keep a field of type System.Windows.Forms.Timer
timer = new Timer();
timer.Interval = 1000;
timer.Tick += DisplayTicker;
timer.Start();
...
private async void DisplayTicker(object sender, EventArgs e)
{
Ticker ticker = await BtceApiAsync.GetTickerAsync(BtcePair.LtcUsd);
label1.Text = "LTC/USD: " + ltcusd.Last;
}
Note that this doesn't mean the screen will be updated once per second... there will be a new task started once per second, and as soon as each task completes, the UI will be updated.
The use of await here - from an async method started on the UI thread - means you don't need to worry about using the UI; the whole async method will execute on the UI thread, even though the fetch itself happens in a different thread.
You can try ContinueWith to update the Label at the end of the task. If you want to update it event before the task ends then raise an event which is registered by on the UI thread. The event can then update the label.
I suppose this is Windows Forms. You could do it "old school style" and set the label text on the UI thread, and you can do that by passing delegate to the BeginInvoke or Invoke method.
private void Engine()
{
while (true)
{
Thread.Sleep(1000);
Ticker ltcusd = BtceApi.GetTicker(BtcePair.LtcUsd);
UpdateText("LTC/USD: " + ltcusd.Last);
}
}
private void UpdateText(string text)
{
//Inspect if the method is executing on background thread
if (InvokeRequired)
{
//we are on background thread, use BeginInvoke to pass delegate to the UI thread
BeginInvoke(new Action(()=>UpdateText(text)));
}
else
{
//we are on UI thread, it's ok to change UI
label1.Text = text;
}
}

How to handle this asynchronous programming scenario in C#

I just had an interview 5 minutes back. I was given this scenario and he asked me the question on how to handle this in C# 1.0 or 2.0. He said there is a basic feature to handle this, I wasn't sure. Can somebody please help :(
Question:
There are 2 text boxes in Winform application and a button. One text box takes input value and when button is clicked, it process input in server which takes hell lot of time and finally displays the result in another textbox. As it takes very long time in server, the UI shouldn't be interupted, how do you handle this scenario he asked me :(
Answer I gave:
I told multithreading and said about async and await. He was expecting a simple way of handling this in C# 2.0 thing. I was guessing about asynchronous delegates. He wasn't convinced. Please someone explain me with little understandble code :)
You would run the long running process in a separate thread to the UI to prevent it hanging, perhaps a BackgroundWorker would be used for example: -
bgWorker.RunWorkerAsync([DATA TO PROCESS])//Passing in data to operate on
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
MyObject obj = (MyObject)sender;
//
// Do some work with the data on the server
//
// Report on progess, is it done?
bgWorker.ReportProgress();
}
You could also have a work complete method
private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//Work is complete, notify user
}
You could also use a ThreadPool, which requires a little more set up but i find is more flexible. For example: -
ThreadPool.QueueUserWorkItem(new WaitCallback(DoWork), [DATA TO PROCESS]);
Interlocked.Increment(ref workItems);
workItems would be a count of the number of items left to process, this could be used to keep track of whether the task is complete or not. We then define a DoWork method where we process the data and decrement our workItems counter. Once an item has been processed, we report progress via delegates such as: -
private delegate void ThreadDone(MyObject obj);
private delegate void TaskDone();
public void DoWork(object sender)
{
MyObject obj = (MyObject)sender;
this.Invoke(new ThreadDone(ReportProgress), result);
Interlocked.Decrement(ref workItems);
if (workItems == 0)
{
this.Invoke(new TaskDone(WorkComplete));
}
}
Report progress might look like this: -
private void ReportProgress(MyObject obj)
{
if (workItems >= 0)
{
//Job isn't complete, report progress
}
}
private void WorkComplete()
{
}
In .Net 2 winform applications, the simplest solution is to use a BackgroundWorker. Its events are raised on the UI thread so you don't need to do any marshalling yourself.
The usual pattern looks like:
BackgroundWorker bg = new BackgroundWorker();
bg.DoWork += delegate(object sender, DoWorkEventArgs e) {
try {
e.Result = server.LongRunningOperation();
}
catch(Exception ex) {
e.Error = ex;
}
};
bg.RunWorkerCompleted += delegate(object sender, RunWorkerCompletedEventArgs e) {
//update UI
};
bg.RunWorkerAsync();

How do I run a simple bit of code in a new thread?

I have a bit of code that I need to run in a different thread than the GUI as it currently causes the form to freeze whilst the code runs (10 seconds or so).
Assume I have never created a new thread before; what's a simple/basic example of how to do this in C# and using .NET Framework 2.0 or later?
Good place to start reading is Joe Albahari.
If you want to create your own thread, this is as simple as it gets:
using System.Threading;
new Thread(() =>
{
Thread.CurrentThread.IsBackground = true;
/* run your code here */
Console.WriteLine("Hello, world");
}).Start();
BackgroundWorker seems to be best choice for you.
Here is my minimal example. After you click on the button the background worker will begin working in background thread and also report its progress simultaneously. It will also report after the work completes.
using System.ComponentModel;
...
private void button1_Click(object sender, EventArgs e)
{
BackgroundWorker bw = new BackgroundWorker();
// this allows our worker to report progress during work
bw.WorkerReportsProgress = true;
// what to do in the background thread
bw.DoWork += new DoWorkEventHandler(
delegate(object o, DoWorkEventArgs args)
{
BackgroundWorker b = o as BackgroundWorker;
// do some simple processing for 10 seconds
for (int i = 1; i <= 10; i++)
{
// report the progress in percent
b.ReportProgress(i * 10);
Thread.Sleep(1000);
}
});
// what to do when progress changed (update the progress bar for example)
bw.ProgressChanged += new ProgressChangedEventHandler(
delegate(object o, ProgressChangedEventArgs args)
{
label1.Text = string.Format("{0}% Completed", args.ProgressPercentage);
});
// what to do when worker completes its task (notify the user)
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(
delegate(object o, RunWorkerCompletedEventArgs args)
{
label1.Text = "Finished!";
});
bw.RunWorkerAsync();
}
Note:
I put everything in single method
using C#'s anonymous method for
simplicity but you can always pull
them out to different methods.
It is safe to update GUI within
ProgressChanged or
RunWorkerCompleted handlers.
However, updating GUI from DoWork
will cause
InvalidOperationException.
The ThreadPool.QueueUserWorkItem is pretty ideal for something simple. The only caveat is accessing a control from the other thread.
System.Threading.ThreadPool.QueueUserWorkItem(delegate {
DoSomethingThatDoesntInvolveAControl();
}, null);
Here is another option:
Task.Run(()=>{
//Here is a new thread
});
Quick and dirty, but it will work:
Using at top:
using System.Threading;
simple code:
static void Main( string[] args )
{
Thread t = new Thread( NewThread );
t.Start();
}
static void NewThread()
{
//code goes here
}
I just threw this into a new console application for an exmaple
Try using the BackgroundWorker class. You give it delegates for what to run, and to be notified when work has finished. There is an example on the MSDN page that I linked to.
If you want to get a value:
var someValue;
Thread thread = new Thread(delegate()
{
//Do somthing and set your value
someValue = "Hello World";
});
thread.Start();
while (thread.IsAlive)
Application.DoEvents();
Put that code in a function (the code that can't be executed on the same thread as the GUI), and to trigger that code's execution put the following.
Thread myThread= new Thread(nameOfFunction);
workerThread.Start();
Calling the start function on the thread object will cause the execution of your function call in a new thread.
Here how can use threads with a progressBar , its just for understing how the threads works, in the form there are three progressBar and 4 button:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Thread t, t2, t3;
private void Form1_Load(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
t = new Thread(birinicBar); //evry thread workes with a new progressBar
t2 = new Thread(ikinciBar);
t3 = new Thread(ucuncuBar);
}
public void birinicBar() //to make progressBar work
{
for (int i = 0; i < 100; i++) {
progressBar1.Value++;
Thread.Sleep(100); // this progressBar gonna work faster
}
}
public void ikinciBar()
{
for (int i = 0; i < 100; i++)
{
progressBar2.Value++;
Thread.Sleep(200);
}
}
public void ucuncuBar()
{
for (int i = 0; i < 100; i++)
{
progressBar3.Value++;
Thread.Sleep(300);
}
}
private void button1_Click(object sender, EventArgs e) //that button to start the threads
{
t.Start();
t2.Start(); t3.Start();
}
private void button4_Click(object sender, EventArgs e)//that button to stup the threads with the progressBar
{
t.Suspend();
t2.Suspend();
t3.Suspend();
}
private void button2_Click(object sender, EventArgs e)// that is for contuniue after stuping
{
t.Resume();
t2.Resume();
t3.Resume();
}
private void button3_Click(object sender, EventArgs e) // finally with that button you can remove all of the threads
{
t.Abort();
t2.Abort();
t3.Abort();
}
}
If you are going to use the raw Thread object then you need to set IsBackground to true at a minimum and you should also set the Threading Apartment model (probably STA).
public static void DoWork()
{
// do some work
}
public static void StartWorker()
{
Thread worker = new Thread(DoWork);
worker.IsBackground = true;
worker.SetApartmentState(System.Threading.ApartmentState.STA);
worker.Start()
}
I would recommend the BackgroundWorker class if you need UI interaction.
// following declaration of delegate ,,,
public delegate long GetEnergyUsageDelegate(DateTime lastRunTime,
DateTime procDateTime);
// following inside of some client method
GetEnergyUsageDelegate nrgDel = GetEnergyUsage;
IAsyncResult aR = nrgDel.BeginInvoke(lastRunTime, procDT, null, null);
while (!aR.IsCompleted) Thread.Sleep(500);
int usageCnt = nrgDel.EndInvoke(aR);
Charles your code(above) is not correct. You do not need to spin wait for completion. EndInvoke will block until the WaitHandle is signaled.
If you want to block until completion you simply need to
nrgDel.EndInvoke(nrgDel.BeginInvoke(lastRuntime,procDT,null,null));
or alternatively
ar.AsyncWaitHandle.WaitOne();
But what is the point of issuing anyc calls if you block? You might as well just use a synchronous call. A better bet would be to not block and pass in a lambda for cleanup:
nrgDel.BeginInvoke(lastRuntime,procDT,(ar)=> {ar.EndInvoke(ar);},null);
One thing to keep in mind is that you must call EndInvoke. A lot of people forget this and end up leaking the WaitHandle as most async implementations release the waithandle in EndInvoke.
another option, that uses delegates and the Thread Pool...
assuming 'GetEnergyUsage' is a method that takes a DateTime and another DateTime as input arguments, and returns an Int...
// following declaration of delegate ,,,
public delegate long GetEnergyUsageDelegate(DateTime lastRunTime,
DateTime procDateTime);
// following inside of some client method
GetEnergyUsageDelegate nrgDel = GetEnergyUsage;
IAsyncResult aR = nrgDel.BeginInvoke(lastRunTime, procDT, null, null);
while (!aR.IsCompleted) Thread.Sleep(500);
int usageCnt = nrgDel.EndInvoke(aR);
There are many ways of running separate threads in .Net, each has different behaviors. Do you need to continue running the thread after the GUI quits? Do you need to pass information between the thread and GUI? Does the thread need to update the GUI? Should the thread do one task then quit, or should it continue running? The answers to these questions will tell you which method to use.
There is a good async method article at the Code Project web site that describes the various methods and provides sample code.
Note this article was written before the async/await pattern and Task Parallel Library were introduced into .NET.
How to: Use a Background Thread to Search for Files
You have to be very carefull with access from other threads to GUI specific stuff (it is common for many GUI toolkits). If you want to update something in GUI from processing thread check this answer that I think is useful for WinForms. For WPF see this (it shows how to touch component in UpdateProgress() method so it will work from other threads, but actually I don't like it is not doing CheckAccess() before doing BeginInvoke through Dispathcer, see and search for CheckAccess in it)
Was looking .NET specific book on threading and found this one (free downloadable). See http://www.albahari.com/threading/ for more details about it.
I believe you will find what you need to launch execution as new thread in first 20 pages and it has many more (not sure about GUI specific snippets I mean strictly specific to threading). Would be glad to hear what community thinks about this work 'cause I'm reading this one. For now looked pretty neat for me (for showing .NET specific methods and types for threading). Also it covers .NET 2.0 (and not ancient 1.1) what I really appreciate.
I'd recommend looking at Jeff Richter's Power Threading Library and specifically the IAsyncEnumerator. Take a look at the video on Charlie Calvert's blog where Richter goes over it for a good overview.
Don't be put off by the name because it makes asynchronous programming tasks easier to code.

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