Why base class property is getting serialized in last? - c#

I have a base class
public class ParentSystemInfo
{
private string _Version = "R8.1";
public SystemInfo()
{
this.Version = _Version;
}
}
public string Version {
get { return _Version; }
set { _Version = value; }
}
}
I am inheriting it in another class
public class ChildSystemInfo : ParentSystemInfo
{
public ChildSystemInfo () :base()
{
this.MYInfo= new MYInfo();
}
public string Name { get; set; }
public MYInfo MYInfo{ get; set; }
}
When i serialize this class i get parent property in end of json not at start. why is this happening and how can i prevent it.

You can use the Json property attribute to control the order in which attributes are being serizlied. See documentation here: http://www.newtonsoft.com/json/help/html/JsonPropertyOrder.htm
So you would have:
public class ParentSystemInfo
{
private string _Version = "R8.1";
public SystemInfo()
{
this.Version = _Version;
}
// Setting the JsonProperty to be -1 will ensure it appears before
// all properties for which this attribute was not set.
[JsonProperty(Order = -1)]
public string Version {
get { return _Version; }
set { _Version = value; }
}
}

Related

Deserialization contracts for properties

I need to deserialize jsons to a type that contains a property of interface type - IExceptionModel. I prescribe maps for interfaces to classes like this:
public static class JsonSerialization
{
public static T FromJson<T>(this string obj) => JsonConvert.DeserializeObject<T>(obj, Settings);
public static readonly JsonSerializerSettings Settings = new JsonSerializerSettings
{
ContractResolver = new ContractResolver()
};
private class ContractResolver : DefaultContractResolver
{
protected override JsonContract CreateContract(Type objectType)
{
var result = base.CreateContract(objectType);
if (objectType == typeof(IExceptionModel))
{
result.CreatedType = typeof(ExceptionModel);
result.DefaultCreator = () => result.CreatedType.GetConstructor(new Type[0]).Invoke(null);
}
return result;
}
}
}
Here are my interface and class types:
public interface IExceptionModel : IModelBase
{
public string Message { get; set; }
public int Index { get; set; }
}
public class ExceptionModel : IExceptionModel
{
public string Message { get ; set ; }
public byte Index { get; set; }
}
Here is the class to deserialize to:
public class Status
{
public IExceptionModel Error { get; set; }
}
When I take a proper input string like:
{
"Error" : {
"Message": "Error",
"Index": 404
}
}
and feed it to FromJson<Status> method, described above, I get Error property set to null, although I believe I have resolved the contract for the interface.
What else do I need to do in order to make it work?
Update.
When preparing this example, I messed some details. The IExceptionModel Error property doesn't have setter on the interface. It does on implementation. So now, when I have added setter to the interface, the property ends up with the needed value. If I wipe it, it has null after deserialization.
So the question turns into, how do I tell Newtonsoft Serializer to use the constructor of the implementation, use ITS getters and setters to fill what properties it can and only then treat it as the interface instance?
I found a workaround to assign an internal setter to the interface property and then instruct:
jsonContract.DefaultCreatorNonPublic = true;
But it makes the interface look crooked, to say the least.
I made some corrections and this worked for me:
result.CreatedType = typeof(Status); --> result.CreatedType = typeof(ExceptionModel);
public byte Index { get; set; } --> public int Index { get; set; }
I uploaded this online example: https://dotnetfiddle.net/ETSJee
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
public interface IModelBase {}
public interface IExceptionModel : IModelBase
{
public string Message { get; set; }
public int Index { get; set; }
}
public class ExceptionModel : IExceptionModel
{
public string Message { get ; set ; }
public int Index { get; set; }
}
public class Status
{
public IExceptionModel Error { get; set; }
}
public static class JsonSerialization
{
public static T FromJson<T>(this string obj)
{
return JsonConvert.DeserializeObject<T>(obj, Settings);
}
public static readonly JsonSerializerSettings Settings = new JsonSerializerSettings
{
ContractResolver = new ContractResolver()
};
private class ContractResolver : DefaultContractResolver
{
protected override JsonContract CreateContract(Type objectType)
{
var result = base.CreateContract(objectType);
if (objectType == typeof(IExceptionModel))
{
result.CreatedType = typeof(ExceptionModel);
result.DefaultCreator = () => result.CreatedType.GetConstructor(new Type[0]).Invoke(null);
}
return result;
}
}
}
class Program
{
static void Main(string[] args)
{
var txt = #"
{
'Error' : {
'Message': 'Error',
'Index': 404
}
}
";
var obj = JsonSerialization.FromJson<Status>(txt);
Console.WriteLine(obj.Error.Index);
Console.WriteLine(obj.Error.Message);
}
}
this works for me without any contract resolvers
var status = JsonConvert.DeserializeObject<Status>(txt);
public class Status
{
public IExceptionModel Error { get; set; }
[JsonConstructor]
public Status (ExceptionModel error) {
Error=error;
}
public Status() {}
}
if you need to use it in many classes you can use this code instead
public class Status
{
[JsonProperty("Error")]
private ExceptionModel _error
{
set { Error = value; }
get { return (ExceptionModel)Error; }
}
[JsonIgnore]
public IExceptionModel Error { get; set; }
}
test
var status = JsonConvert.DeserializeObject<MyClass>(txt);
Console.WriteLine(status.Error.Index); //404
Console.WriteLine(status.Error.Message); //Error
public class MyClass:Status
{
public string Name {get; set;}
}

Is it possible to have a property in the properties windows with a list of inherited classes?

I have a custom control, extending TextBox. In it, a property of type SomeAbstractClass is exposed. I want to be able to set the actual instantiable inherited class via the properties window.
So for example, if these are the classes:
abstract class SomeAbstractClass
{
public int SomeProperty { get; set; }
}
class InstantiableClass1 : SomeAbstractClass
{
InstantiableClass1(int number)
{
SomeProperty = number;
}
}
class InstantiableClass2 : SomeAbstractClass
{
public string AnotherProperty;
InstantiableClass2(int number, string text)
{
SomeProperty = number;
AnotherProperty = text;
}
}
and this is the custom control:
class CustomTextBox : TextBox
{
public SomeAbstractClass SomeProperty { get; set; }
}
then when selecting the CustomTextBox, under the SomeProperty property in the Properties window, I could choose between InstantiableClass1 and InstantiableClass2.
Is that possible?
Here's an example (untested, but you get the idea) of using surrogate properties for this purpose.
enum SomeClassType {
None,
InstantiableClass1,
InstantiableClass2
}
class CustomTextBox : TextBox
{
private int _number = 0;
private SomeClassType _someClassType = SomeClassType.None;
[EditorBrowsable(EditorBrowsableState.Never)]
public SomeAbstractClass SomeProperty { get; set; }
[DefaultValue(0)]
public int Number {
get { return _number; }
set { _number = value; CreateSomeClass(); }
}
[DefaultValue(SomeClassType.None)]
public SomeClassType SomeClassType {
get { return _someClassType; }
set { _someClassType = value; CreateSomeClass(); }
}
private void CreateSomeClass() {
switch (_someClassType) {
case SomeClassType.InstantiableClass1:
SomeProperty = new InstantiableClass1(_number);
break;
case SomeClassType.InstantiableClass2:
SomeProperty = new InstantiableClass2(_number);
break;
default:
SomeProperty = null;
break;
}
}
}

How to Inherit a method with different generic return types

I'm trying to inherit a method that returns a Generic BindingList of type ServerType. For example, let's say I have the following:
public interface IServer
{
string IpAddress { get; set; }
string Name { get; set; }
string HostName { get; set; }
string OsVersion { get; set; }
}
public class BaseServer : IServer
{
private string _IpAddress;
private string _Name;
private string _HostName;
private string _OsVersion;
public string IpAddress
{
get { return _IpAddress; }
set { _IpAddress = value; }
}
public string Name
{
get { return _Name; }
set { _Name = value; }
}
public string HostName
{
get { return _HostName; }
set { _HostName = value; }
}
public string OsVersion
{
get { return _OsVersion; }
set { _OsVersion = value; }
}
}
public class ServerTypeA : BaseServer { }
public class ServerTypeB : BaseServer { }
public class ServerTypeC : BaseServer { }
public class ServerTypeList : List<ServerTypeA>
{
public BindingList<ServerTypeA> ToBindingList()
{
BindingList<ServerTypeA> myBindingList = new BindingList<ServerTypeA>();
foreach (ServerTypeA item in this.ToList<ServerTypeA>())
{
_bl.Add(item);
}
return _bl;
}
}
Is there any way I can do the "ToBindingList" method without having to repeat it in each derived server class and have it use the correct generic type.
First offf donĀ“t derive from List<T>. Instead use it (favor composition over inheritance).
Then make your Repositories-class generic:
public class Repository : Server
{
}
public class Repositories<T> where T: Server
{
private List<T> theList = new List<T>();
public Repositories<T>(List<T> theList) this.theList = theList; }
public BindingList<T> ToBindingList()
{
BindingList<T> myBindingList = new BindingList<T>();
foreach (Titem in this.theList)
{
_bl.Add(item);
}
return _bl;
}
}
Now you can have Repositories-instances of arbitrary classes deriving from Server.
First, create a base list for all your collections:
public class MyListBase<T> : List<T>
where T: Server
{
public BindingList<T> ToBindingList()
{
BindingList<T> myBindingList = new BindingList<T>();
foreach (T item in this.ToList<T>())
myBindingList.Add(item);
return myBindingList;
}
}
Then use this one to inherit from:
public class Repositories : MyListBase<Repository>
{
}

Implement many INotifyPropertyChanged

please tell me best way to implement many duplicate INotifyPropertyChanged.
I have a MainClass that has 10 children, every child has six field and every field must fired property change when own value changed.
this my code but not work:
public class BaseModel
{
public string S1 { get; set; }
public string S2 { get; set; }
public string S3 { get; set; }
public string S4 { get; set; }
public string S5 { get; set; }
public string S6 { get; set; }
}
and I use a class named ViewModelBase to implement INotifyPropertyChanged.
in second step use a class to implement duplicate INotifyPropertyChanged:
public class ImplementBaseModel : ViewModelBase
{
private readonly BaseModel _baseModel;
public ImplementBaseModel()
{
_baseModel = new BaseModel();
}
public string S1
{
get { return _baseModel.S1; }
set
{
if (_baseModel.S1 == value)
return;
_baseModel.S1 = value;
base.OnPropertyChanged("S1");
}
}
public string S2
{
get { return _baseModel.S2; }
set
{
if (_baseModel.S2 == value)
return;
_baseModel.S1 = value;
base.OnPropertyChanged("S2");
}
}
// other code...
}
then a model has 10 of this class:
public class MidClass
{
public ImplementBaseModel ImplementBaseModel1 { get; set; }
public ImplementBaseModel ImplementBaseModel2 { get; set; }
// other field
public ImplementBaseModel ImplementBaseModel10 { get; set; }
public MidClass()
{
ImplementBaseModel1 = new ImplementBaseModel();
ImplementBaseModel2 = new ImplementBaseModel();
// ....
ImplementBaseModel10 = new ImplementBaseModel();
}
}
OK finish code! now please tell me why some property not fired when value change? is a best way to implement this code?
In your setters, you never actually set the value. Use:
public string S1
{
get { return _baseModel.S1; }
set
{
if (_baseModel.S1 == value)
return;
baseModel.S1 = value;
OnPropertyChanged("S1");
}
}
Note that I removed the base from OnPropertyChanged. It isn't normal to invoke the PropertyChanged event in this way.
All NotifyPropertyChanged does is cause every binding to perform a "get" on their bound property. If the backing field is never updated, they will just get the same data.
as a shortcut, you could also create a local method like
bool UpdateAndRaiseIfNecessary( ref string baseValue, string newValue, [CallerMemberName] string propertyName = null)
{
if (baseValue != newValue)
{
baseValue = newValue;
OnPropertyChanged( propertyName );
return true;
}
return false;
}
and then all of the setters would be like this:
set
{
this.UpdateAndRaiseIfNecessary( ref _baseModel.S1, value );
}

Assigning a default value to a property

I have an xml like so:
<Settings>
<User default="Programmer"></User>
<Level default="2"></Level>
<Settings>
This is deserialized to an object of type UserSettings:
[Serializable]
[XmlRoot("Settings")]
public class UserSettings
{
[XmlElement("User")]
public string User { get; set; }
[XmlElement("Level")]
public string Level { get; set; }
}
The UserSettings object gives whatever the values are there for the tags at runtime.
I want the class to return the default attribute value when either the tag is empty or the tag is absent in the incoming xml.
So if there is an object objUserSettings of type UserSettings then
objUserSettings.User
should give "Programmer", or whatever is in default attribute value in the xml if the tag User is empty.
Regards.
Adding another answer because I had some fun with this question. Take it or leave it, but this is probably how I would attack this feature.
Here's an answer that is more complicated, but it gives you type safety using generics and most of the heavy lifting is done in one base class (no need to copy/paste the same code over and over).
Added a property to UserSettings to show an example of another type...
[Serializable]
[XmlRoot("Settings")]
public class UserSettings
{
public UserSettings()
{
User = new DefaultableStringValue();
Level = new DefaultableIntegerValue();
IsFullscreen = new DefaultableBooleanValue();
}
[XmlElement("User")]
public DefaultableStringValue User { get; set; }
[XmlElement("Level")]
public DefaultableIntegerValue Level { get; set; }
[XmlElement("IsFullscreen")]
public DefaultableBooleanValue IsFullscreen { get; set; }
}
Simple implementations of typed DefaultableValues...
[Serializable]
public class DefaultableStringValue : DefaultableValue<string>
{
public DefaultableStringValue() : base(s => s) { }
}
[Serializable]
public class DefaultableIntegerValue : DefaultableValue<int>
{
public DefaultableIntegerValue() : base(int.Parse) { }
}
[Serializable]
public class DefaultableBooleanValue : DefaultableValue<bool>
{
public DefaultableBooleanValue() : base(bool.Parse) { }
}
Base class that does all of the heavy lifting of parsing and caching parsed values...
[Serializable]
public abstract class DefaultableValue<T>
{
protected Func<string, T> _parsingFunc;
private string _valueText;
private T _cachedValue;
private bool _isValueCached;
private string _defaultText;
private T _cachedDefault;
private bool _isDefaultCached;
protected DefaultableValue(Func<string, T> parsingFunc)
{
_parsingFunc = parsingFunc;
_isValueCached = false;
_isDefaultCached = false;
}
[XmlAttribute("default")]
public string DefaultText
{
get { return _defaultText; }
set
{
_defaultText = value;
_isDefaultCached = false;
}
}
[XmlText]
public string ValueText
{
get { return _valueText; }
set
{
_valueText = value;
_isValueCached = false;
}
}
[XmlIgnore]
public T Default
{
get
{
if (_isDefaultCached)
return _cachedDefault;
if (HasDefault)
return ParseAndCacheValue(DefaultText, out _cachedDefault, out _isDefaultCached);
return default(T);
}
set
{
DefaultText = value.ToString();
_cachedDefault = value;
_isDefaultCached = true;
}
}
[XmlIgnore]
public T Value
{
get
{
if (_isValueCached)
return _cachedValue;
if (HasValue)
return ParseAndCacheValue(ValueText, out _cachedValue, out _isValueCached);
return Default;
}
set
{
ValueText = value.ToString();
_cachedValue = value;
_isValueCached = true;
}
}
[XmlIgnore]
public bool HasDefault { get { return !string.IsNullOrEmpty(_defaultText); } }
[XmlIgnore]
public bool HasValue { get { return !string.IsNullOrEmpty(_valueText); } }
private T ParseAndCacheValue(string text, out T cache, out bool isCached)
{
cache = _parsingFunc(text);
isCached = true;
return cache;
}
}
And a sample program to demonstrate usage...
public class Program
{
private static void Main(string[] args)
{
UserSettings userSettings = new UserSettings();
userSettings.User.Default = "Programmer";
userSettings.Level.Default = 2;
userSettings.Level.Value = 99;
XmlSerializer xmlSerializer = new XmlSerializer(typeof(UserSettings));
string serializedUserSettings;
using (StringWriter stringWriter = new StringWriter())
{
xmlSerializer.Serialize(stringWriter, userSettings);
serializedUserSettings = stringWriter.GetStringBuilder().ToString();
}
UserSettings deserializedUserSettings;
using (StringReader stringReader = new StringReader(serializedUserSettings))
{
deserializedUserSettings = (UserSettings)xmlSerializer.Deserialize(stringReader);
}
Console.Out.WriteLine("User: HasDefault={0}, Default={1}, HasValue={2}, Value={3}",
deserializedUserSettings.User.HasDefault ? "Yes" : "No",
deserializedUserSettings.User.Default,
deserializedUserSettings.User.HasValue ? "Yes" : "No",
deserializedUserSettings.User.Value);
Console.Out.WriteLine("Level: HasDefault={0}, Default={1}, HasValue={2}, Value={3}",
deserializedUserSettings.Level.HasDefault ? "Yes" : "No",
deserializedUserSettings.Level.Default,
deserializedUserSettings.Level.HasValue ? "Yes" : "No",
deserializedUserSettings.Level.Value);
Console.Out.WriteLine("IsFullscreen: HasDefault={0}, Default={1}, HasValue={2}, Value={3}",
deserializedUserSettings.IsFullscreen.HasDefault ? "Yes" : "No",
deserializedUserSettings.IsFullscreen.Default,
deserializedUserSettings.IsFullscreen.HasValue ? "Yes" : "No",
deserializedUserSettings.IsFullscreen.Value);
Console.ReadLine();
}
}
Try this
using System.ComponentModel;
[Serializable]
[XmlRoot("Settings")]
public class UserSettings
{
[DefaultValue("Yogesh")]
[XmlElement("User")]
public string User { get; set; }
[DefaultValue("1st")]
[XmlElement("Level")]
public string Level { get; set; }
}
For more info see this.
You can use Default Value attribute for the property.
In you case it will be,
[Serializable]
[XmlRoot("Settings")]
public class UserSettings
{
[XmlElement("User")]
[DefaultValue("Programmer")]
public string User { get; set; }
[XmlElement("Level")]
[DefaultValue(2)]
public string Level { get; set; }
}
I don't believe there is a way to tell string to use that default xml attribute. You will have to deserialize each of those object into a structure that has the default value as a property which is an xml attribute.
Here's an example...
[Serializable]
[XmlRoot("Settings")]
public class UserSettings
{
[XmlElement("User")]
public DefaultableValue User { get; set; }
[XmlElement("Level")]
public DefaultableValue Level { get; set; }
}
[Serializable]
public class DefaultableValue
{
[XmlAttribute("default")]
public string Default { get; set; }
[XmlText]
public string Value { get; set; }
}
And sample program to demonstrate usage...
public class Program
{
private static void Main(string[] args)
{
UserSettings userSettings = new UserSettings();
userSettings.User = new DefaultableValue()
{
Default = "Programmer",
Value = "Tyler"
};
userSettings.Level = new DefaultableValue()
{
Default = "2",
Value = "99"
};
XmlSerializer xmlSerializer = new XmlSerializer(typeof(UserSettings));
string serializedUserSettings;
using (StringWriter stringWriter = new StringWriter())
{
xmlSerializer.Serialize(stringWriter, userSettings);
serializedUserSettings = stringWriter.GetStringBuilder().ToString();
}
UserSettings deserializedUserSettings;
using (StringReader stringReader = new StringReader(serializedUserSettings))
{
deserializedUserSettings = (UserSettings)xmlSerializer.Deserialize(stringReader);
}
Console.Out.WriteLine("User: Default={0}, Actual={1}",
deserializedUserSettings.User.Default,
deserializedUserSettings.User.Value);
Console.Out.WriteLine("Level: Default={0}, Actual={1}",
deserializedUserSettings.Level.Default,
deserializedUserSettings.Level.Value);
}
}
(Note that I have the default values in code, but they very well could have come from the xml file)

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