Implement many INotifyPropertyChanged - c#

please tell me best way to implement many duplicate INotifyPropertyChanged.
I have a MainClass that has 10 children, every child has six field and every field must fired property change when own value changed.
this my code but not work:
public class BaseModel
{
public string S1 { get; set; }
public string S2 { get; set; }
public string S3 { get; set; }
public string S4 { get; set; }
public string S5 { get; set; }
public string S6 { get; set; }
}
and I use a class named ViewModelBase to implement INotifyPropertyChanged.
in second step use a class to implement duplicate INotifyPropertyChanged:
public class ImplementBaseModel : ViewModelBase
{
private readonly BaseModel _baseModel;
public ImplementBaseModel()
{
_baseModel = new BaseModel();
}
public string S1
{
get { return _baseModel.S1; }
set
{
if (_baseModel.S1 == value)
return;
_baseModel.S1 = value;
base.OnPropertyChanged("S1");
}
}
public string S2
{
get { return _baseModel.S2; }
set
{
if (_baseModel.S2 == value)
return;
_baseModel.S1 = value;
base.OnPropertyChanged("S2");
}
}
// other code...
}
then a model has 10 of this class:
public class MidClass
{
public ImplementBaseModel ImplementBaseModel1 { get; set; }
public ImplementBaseModel ImplementBaseModel2 { get; set; }
// other field
public ImplementBaseModel ImplementBaseModel10 { get; set; }
public MidClass()
{
ImplementBaseModel1 = new ImplementBaseModel();
ImplementBaseModel2 = new ImplementBaseModel();
// ....
ImplementBaseModel10 = new ImplementBaseModel();
}
}
OK finish code! now please tell me why some property not fired when value change? is a best way to implement this code?

In your setters, you never actually set the value. Use:
public string S1
{
get { return _baseModel.S1; }
set
{
if (_baseModel.S1 == value)
return;
baseModel.S1 = value;
OnPropertyChanged("S1");
}
}
Note that I removed the base from OnPropertyChanged. It isn't normal to invoke the PropertyChanged event in this way.
All NotifyPropertyChanged does is cause every binding to perform a "get" on their bound property. If the backing field is never updated, they will just get the same data.

as a shortcut, you could also create a local method like
bool UpdateAndRaiseIfNecessary( ref string baseValue, string newValue, [CallerMemberName] string propertyName = null)
{
if (baseValue != newValue)
{
baseValue = newValue;
OnPropertyChanged( propertyName );
return true;
}
return false;
}
and then all of the setters would be like this:
set
{
this.UpdateAndRaiseIfNecessary( ref _baseModel.S1, value );
}

Related

Why base class property is getting serialized in last?

I have a base class
public class ParentSystemInfo
{
private string _Version = "R8.1";
public SystemInfo()
{
this.Version = _Version;
}
}
public string Version {
get { return _Version; }
set { _Version = value; }
}
}
I am inheriting it in another class
public class ChildSystemInfo : ParentSystemInfo
{
public ChildSystemInfo () :base()
{
this.MYInfo= new MYInfo();
}
public string Name { get; set; }
public MYInfo MYInfo{ get; set; }
}
When i serialize this class i get parent property in end of json not at start. why is this happening and how can i prevent it.
You can use the Json property attribute to control the order in which attributes are being serizlied. See documentation here: http://www.newtonsoft.com/json/help/html/JsonPropertyOrder.htm
So you would have:
public class ParentSystemInfo
{
private string _Version = "R8.1";
public SystemInfo()
{
this.Version = _Version;
}
// Setting the JsonProperty to be -1 will ensure it appears before
// all properties for which this attribute was not set.
[JsonProperty(Order = -1)]
public string Version {
get { return _Version; }
set { _Version = value; }
}
}

Update class property in xamarin Forms

I am working on mobile app using xamarin forms, I have a list of object. I have added the rows in list and raise property using this OnPropertyChanged and after save the items i want to update the status of list of object property. How we can update Status Property, Here is my code example , please check the code and update me, Thanks:-
class Test
{
public int ID{ get; set; }
public string Name { get; set; }
public bool Status { get; set; }
}
class Consume : BaseViewModel
{
void main()
{
ObservableCollection<Test> coll = new ObservableCollection<Test>();
coll = await db.GetData();
foreach (var item in coll)
{
item.Status = true;
//How we can update Status property of class
OnPropertyChanged("Status");
}
}
}
Implement INotifyPropertyChanged in your Test class:
class Test : INotifyPropertyChanged
{
public int ID { get; set; }
public string Name { get; set; }
private bool _status;
public bool Status
{
get { return _status; }
set
{
_status = value;
RaisePropertyChanged();
}
}
#region INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void RaisePropertyChanged([CallerMemberName]string propertyName = "")
{
Volatile.Read(ref PropertyChanged)?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
And if you have correct binding, after item.Status = true; UI will get change of this property.

Caliburn Micro : passing Object between ViewModel

I'm developing a simple Crud Application (a windows 8.1 store application) using Caliburn Micro 2.0.0-alpha2
I'm in trouble with navigation between viewmodels, passing object.
I read many times the solution proposed by
Anders Gustafsson (How to pass parameter to navigated view model with WinRT Caliburn.Micro?)
and i tried to adapt it to my scope.
But the object is alwais null.
I need to pass a single object selected from a listView to my crudPage.
The crudPage is composed by an userControl that shown the FormView.
So i want to initialize this Form, with the values of the passed object.
I think that the problem is that the "Parameter" is initialized only after the ViewModel is created, but i don't know how to fix that problem.
There is my code, according with the idea of Anders Gustafsson
TransporterListViewModel (a list of Transporters from Database)
public class TransporterListViewModel : ViewModelBase
{
public string Title { get; set; }
public TransporterListViewModel(INavigationService navigationService)
: base(navigationService)
{
LoadData();
}
public async void LoadData() {
_transporters = await TransporterService.GetAll();
}
private BindableCollection<Transporter> _transporters;
public BindableCollection<Transporter> Transporters
{
get
{
return this._transporters;
}
set
{
this._transporters = value;
NotifyOfPropertyChange(() => this.Transporters);
}
}
private Transporter _selectedItem;
public Transporter SelectedItem
{
get
{
return _selectedItem;
}
set
{
_selectedItem = value;
NotifyOfPropertyChange(() => this.SelectedItem);
navigationService.Navigated += NavigationServiceOnNavigated;
navigationService.NavigateToViewModel<TransporterCrudPageViewModel>(_selectedItem;);
navigationService.Navigated -= NavigationServiceOnNavigated;
}
}
private static void NavigationServiceOnNavigated(object sender, NavigationEventArgs args)
{
FrameworkElement view;
TransporterCrudPageViewModel transporterCrudPageViewModel;
if ((view = args.Content as FrameworkElement) == null ||
(transporterCrudPageViewModel = view.DataContext as TransporterCrudPageViewModel) == null) return;
transporterCrudPageViewModel.InitializeTransporterForm(args.Parameter as Transporter);
}
TransporterCrudViewModel (the page that cointains the UserControl to initialize)
public class TransporterCrudPageViewModel : ViewModelBase
{
public string Title { get; set; }
public Transporter Parameter { get; set; }
public TransporterFormViewModel TransporterFormVM { get; set; }
public async void InitializeTransporterForm(Transporter enumerable)
{
TransporterFormVM = new TransporterFormViewModel(navigationService, enumerable);
await SetUpForm(enumerable);
}
public async Task SetUpForm(Transporter t){
TransporterFormVM.trName = t.trName;
TransporterFormVM.trUrl = t.trUrl;
}
public TransporterCrudPageViewModel(INavigationService navigationService)
: base(navigationService)
{
Title = "TransporterCrud Page";
//this.navigationService = navigationService;
this.InitializeTransporterForm(Parameter);
}
TransporterFormViewModel (the userContol to initialize)
public class TransporterFormViewModel :ViewModelBase
{
public string Title { get; set; }
public Transporter Transporter { get; set; }
public TransporterFormViewModel(INavigationService navigationService,Transporter trans)
: base(navigationService)
{
Transporter = trans;
}
private string _trName;
public string trName
{
get
{
return _trName;
}
set
{
_trName = value;
NotifyOfPropertyChange(() => trName);
}
}
public string trCode { get; set; }
public string trUrl { get; set; }
public int trId { get; set; }
In the constructor TransporterCrudViewModel class you have:
this.InitializeTransporterForm(Parameter);
where Parameter is a property of type Transporter not initialized and you will call the method InitializeTransporterForm with a null parameter. Then you'll call SetUpForm method with a null value of the parameter Transporter t. I think you should initialize in some way this property.
Then, supposing you're continuing in your TransporterListViewModel class with this:
transporterCrudPageViewModel.InitializeTransporterForm(args.Parameter as Transporter);
in the method InitializeTransporterForm, you don't set the passed parameter as value of the property Parameter with something like this:
public async void InitializeTransporterForm(Transporter enumerable)
{
TransporterFormVM = new TransporterFormViewModel(navigationService, enumerable);
this.Parameter = enumerable; //setting the Parameter property..
await SetUpForm(enumerable);
}
Beside these notes, you should put a breakpoint with your IDE in the line
transporterCrudPageViewModel.InitializeTransporterForm(args.Parameter as Transporter);
Make sure that the property Parameter of the NavigationEventArgs object is not null.

Is there a name for this creation pattern?

What should I be calling the "BFactory" below. Its not really a Factory since there is no selection of a concrete class happening, and its not necessarily creating an object each time. Its kind of a Pool but the users do not return the Bs they get to the pool after they are done with them. It could be called a Cache but performance is not the primary intention. The intention is that everyone who is using the same BFactory will get the same B when they pass the same A which starts to sound kind of like a singleton-ish.
public class A
{
public int MyProperty { get; set; }
}
public class B
{
public B(A wrapped)
{
Wrapped = wrapped;
}
public A Wrapped { get; set; }
}
public class BFactory
{
private Dictionary<A,B> _created = new Dictionary<A,B>();
public B GetB(A a)
{
if (_created.ContainsKey(a) == false)
{
_created[a] = new B(a);
}
return _created[a];
}
}
here is a slightly more real example:
The value from MyModel is shown in several locations in the app by binding a TextBlock to the ValueString property of MyViewModel. The user can select to present the value as a percent or a decimal and it should be updated in all locations if it is updated in one.
public class MyModel
{
public int Value { get; set; }
}
public class MyViewModel
{
private readonly MyModel _model;
public MyViewModel(MyModel model)
{
_model = model;
}
public string ValueString
{
get { return string.Format(FormatString, _model.Value); }
}
public string FormatString { get; set; }
}
public class MyViewModelFactory
{
private readonly Dictionary<MyModel, MyViewModel> _created = new Dictionary<MyModel, MyViewModel>();
public MyViewModel GetViewModel(MyModel model)
{
if (_created.ContainsKey(model) == false)
{
_created[model] = new MyViewModel(model);
}
return _created[model];
}
}

Stackoverflow error C# with getter and setter

This is the working class:
namespace Lite
{
public class Spec
{
public int ID { get; set; }
public string Name { get; set; }
public string FriendlyName { get; set; }
public int CategoryID { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string UOM { get; set; }
public int Pagination { get; set; }
public int ColoursFront { get; set; }
public int ColoursBack { get; set; }
public string Material { get; set; }
public int GSM { get; set; }
public string GSMUOM { get; set; }
public bool Seal { get; set; }
public Spec(int ID)
{
using (CrystalCommon.MainContext db = new CrystalCommon.MainContext())
{
var q = (from c in db.tblSpecifications where c.id == ID select c).SingleOrDefault();
if (q != null)
loadByRec(q);
}
}
public Spec(CrystalCommon.tblSpecification Rec)
{
loadByRec(Rec);
}
public void loadByRec(CrystalCommon.tblSpecification Rec)
{
this.ID = Rec.id;
this.Name = Rec.Title;
this.Width = Convert.ToInt32(Rec.FinishedSizeW.Value);
this.Height = Convert.ToInt32(Rec.FinishedSizeL.Value);
this.UOM = Rec.FlatSizeUOM;
this.Pagination = Rec.TxtPagination.Value;
this.ColoursFront = Convert.ToInt32(Rec.TxtColsF.Value);
this.ColoursBack = Convert.ToInt32(Rec.TxtColsB.Value);
this.Material = Rec.TxtMaterial;
this.GSM = Rec.TxtGSM.Value;
this.GSMUOM = Rec.txtGsmUnit;
this.Seal = Rec.TxtSeal.Value == 1;
}
public string displayDimensions()
{
return Width + " x " + Height + " " + UOM;
}
}
}
Then I try and modify the Name getter and setter:
namespace Lite
{
public class Spec
{
public int ID { get; set; }
// User friendly name if available otherwise fall back on spec name
public string Name { get {
if (null != FriendlyName)
return FriendlyName;
else
return Name;
}
set
{
Name = value;
}
}
public string FriendlyName { get; set; }
public int CategoryID { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string UOM { get; set; }
public int Pagination { get; set; }
public int ColoursFront { get; set; }
public int ColoursBack { get; set; }
public string Material { get; set; }
public int GSM { get; set; }
public string GSMUOM { get; set; }
public bool Seal { get; set; }
public Spec(int ID)
{
using (CrystalCommon.MainContext db = new CrystalCommon.MainContext())
{
var q = (from c in db.tblSpecifications where c.id == ID select c).SingleOrDefault();
if (q != null)
loadByRec(q);
}
}
public Spec(CrystalCommon.tblSpecification Rec)
{
loadByRec(Rec);
}
public void loadByRec(CrystalCommon.tblSpecification Rec)
{
this.ID = Rec.id;
this.Name = Rec.Title;
this.Width = Convert.ToInt32(Rec.FinishedSizeW.Value);
this.Height = Convert.ToInt32(Rec.FinishedSizeL.Value);
this.UOM = Rec.FlatSizeUOM;
this.Pagination = Rec.TxtPagination.Value;
this.ColoursFront = Convert.ToInt32(Rec.TxtColsF.Value);
this.ColoursBack = Convert.ToInt32(Rec.TxtColsB.Value);
this.Material = Rec.TxtMaterial;
this.GSM = Rec.TxtGSM.Value;
this.GSMUOM = Rec.txtGsmUnit;
this.Seal = Rec.TxtSeal.Value == 1;
}
public string displayDimensions()
{
return Width + " x " + Height + " " + UOM;
}
}
}
On my computer this compiles fine, but the server seems to crash when it runs. (First version works fine). My colleague compiled it on his machine and it threw a "Stack overflow error" apparently, but he's not around for me to get specifics on that right now.
Am I applying the getter correctly here?
This is an endless loop:
public string Name { get {
...
set
{
Name = value;
}
}
The setter will call itself repeatedly until you get the Stack overflow exception.
usually you have a backing variable, so it ends up like this
private string name;
public string Name {
get {
if (null != FriendlyName)
return FriendlyName;
else
return name;
}
set {
name = value;
}
}
Your set is referencing the property itself, and your get is referencing the property itself, both of these will cause a potentially endless loop leading to a StackOverflowException (no more stack space to push the current call into). You need to use a backing field:
private string _name;
public string Name
{
get
{
if (null != FriendlyName)
return FriendlyName;
else
return _name;
}
set
{
_name = value;
}
}
It looks as though you tried to turn an auto-property into a manual one. Auto-properties (public string Name { get; set; }) work because the compiler will create the backing field itself.
As a learning exercise, if you step through with the debugger and step into return Name or Name = value you will see first hand the code going back into the property you are already in.
This is much better.
string _name = "";
public string Name
{
get { return FriendlyName ?? _name; }
set { _name = value; }
}
One of your properties gets and sets itself, see:
public string Name
{
get {
if (null != FriendlyName)
return FriendlyName;
else
return Name; //<-- StackOverflow
}
set
{
Name = value; //<-- StackOverflow
}
}
You have a getter for Name, that calls the property Name, which will call the getter for Name, etc. You need a private field to back the property, and you need to access that backing field in your getter instead.
public string Name { get {
if (null != FriendlyName)
return FriendlyName;
else
return Name;
}
set
{
Name = value;
}
}
Name in the get/set refers to the property. You will need to define a backing field and use that.
If FriendlyName is null then the Name getter attempts to get the value from the Name getter - i.e. it loops. This is what causes the stack overflow.
No you should use a backing field. The error is in the else
public string Name { get {
if (null != FriendlyName)
return FriendlyName;
else
return Name;//error, you're calling the property getter again.
}

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