WPF Position TextBlock/Label on the Line center - c#

Im trying to represent weighted graph with MVVM inside canvas
so im representing graphs vertices and edges as observable collections and putting them into canvas ItemsControl. But I cant find any reasonable way to position text that represents weight on the center of line(graphs edge)
my canvas xaml:
<Canvas Background="Linen" ClipToBounds="True"
Grid.Row="0" Grid.Column="0">
<ItemsControl ItemsSource="{Binding EdgeItems}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Line Stroke="Black" StrokeThickness="4"
X1="{Binding V1.X}" Y1="{Binding V1.Y}"
X2="{Binding V2.X}" Y2="{Binding V2.Y}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
What i want to get

Add to your EdgeItem class (or whatever's in your EdgeItems collection).
// When V1 or V2 changes, raise PropertyChanged("Margin")
public Thickness Margin => new Thickness(Left, Top, 0, 0);
public double Left => Math.Min(V1.X, V2.X);
public double Top => Math.Min(V1.Y, V2.Y);
I'm assuming EdgeItem has a Weight property -- if not, Weight is a stand-in for whatever property you want to display in the center of the line. I would have thought Canvas.Left and Canvas.Top would work, but for me they don't in this case.
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid>
<Line
Stroke="Black"
StrokeThickness="4"
X1="{Binding V1.X}"
Y1="{Binding V1.Y}"
X2="{Binding V2.X}"
Y2="{Binding V2.Y}"
/>
<Label
Background="#ccffffff"
Content="{Binding Weight}"
Margin="{Binding Margin}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
/>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
Second Method
Alternatively, don't add the Margin, Left, and Top properties to EdgeItem, and generate the margin Thickness with a value converter instead. I'm not crazy about having those properties on EdgeItem, but then again on the other hand, a value converter on {Binding} is a problem with raising PropertyChanged, if you happen to alter V1 or V2 at runtime. The solution to that would be to make it a multi value converter and bind V1 and V2 separately with a multi binding. I just got lazy about writing that XAML.
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid>
<Line
Stroke="Black"
StrokeThickness="4"
X1="{Binding V1.X}"
Y1="{Binding V1.Y}"
X2="{Binding V2.X}"
Y2="{Binding V2.Y}"
/>
<Label
Background="#ccffffff"
Content="{Binding Weight}"
Margin="{Binding Converter={local:EdgeItemMargin}}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
/>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
Converter:
public class EdgeItemMargin : MarkupExtension, IValueConverter
{
public override object ProvideValue(IServiceProvider serviceProvider)
{
return this;
}
public object Convert(
object value,
Type targetType,
object parameter,
CultureInfo culture)
{
var edge = (EdgeItem)value;
return new Thickness(
Math.Min(edge.V1.X, edge.V2.X),
Math.Min(edge.V1.Y, edge.V2.Y),
0, 0);
}
public object ConvertBack(
object value,
Type targetType,
object parameter,
CultureInfo culture)
{
throw new NotImplementedException();
}
}

Related

WPF Draw primitives in ComboBox

I am making program for representation of network graph. I have here many attributes for connection between two nodes. Actually I am trying make a combobox with types of dashes like in MS Word. My code of ComboBox:
<ComboBox ItemsSource="{Binding Dashes}">
<ComboBox.ItemTemplate>
<DataTemplate>
<Canvas >
<Line X1="0" Y1="0" X2="100" Y2="100" StrokeDashArray="{Binding Dash}"/>
</Canvas>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
Code behind:
private DoubleCollection _dash;
private List<DoubleCollection> _listOfDashes;
public DoubleCollection Dash
{
get { return _dash; }
set
{
_dash = value;
OnPropertyChanged("Dash");
}
}
public List<DoubleCollection> Dashes
{
get { return _listOfDashes; }
set
{
_listOfDashes = value;
OnPropertyChanged("Dashes");
}
}
After launch the program the ComboBox isn't empty (there is two selectable object) but items are empty. Where I am making a mistake?
You are binding the ItemsSource property to your ViewModel Dashes property. It means that every ItemTemplate can be bound on each element of the Dashes collection (i.e. a DoubleCollection).
Try to change your XAML in this way:
<ComboBox ItemsSource="{Binding Dashes}">
<ComboBox.ItemTemplate>
<DataTemplate>
<Line X1="0" Y1="0" X2="100" Y2="0" StrokeDashArray="{Binding}" Stroke="Black" Margin="6" />
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
It means that each Line has its StrokeDashArray binded to each DoubleCollection that belongs to Dashes collection. So in this way:
vm = new ViewModel();
vm.Dashes = new List<DoubleCollection>();
vm.Dashes.Add(new DoubleCollection());
vm.Dashes[0].Add(2);
vm.Dashes[0].Add(3);
vm.Dashes.Add(new DoubleCollection());
vm.Dashes[1].Add(1);
vm.Dashes[1].Add(4);
you will see two different lines in your ComboBox. I hope it can help you.

Mousemoving Usercontrol in canvas WPF

So, my problem is that i'm trying to move some usercontrols around in a canvas.
This actually works very well, as long as the mousepointer is inside the dockpanel, which is what the usercontrol is made of. However, inside the dockpanel, there are several itemscontrols, and if I click on those, and try to move it, an exception is generated, stating something like "Unable to cast object of type "System.String" to type "UMLDesigner.Model.Node".
This makes sense, but is there a way to get the DockPanel, instead of the Itemscontrol, even though it is the itemscontrol that is clicked?
There is the relevant C# code:
public void MouseMoveNode(MouseEventArgs e)
{
//Is the mouse captured?
if (Mouse.Captured != null)
{
FrameworkElement movingClass = (FrameworkElement)e.MouseDevice.Target;
Node movingNode = (Node)movingClass.DataContext;
Canvas canvas = FindParent<Canvas>(movingClass);
Point mousePosition = Mouse.GetPosition(canvas);
if (moveNodePoint == default(Point)) moveNodePoint = mousePosition;
movingNode.X = (int)mousePosition.X;
movingNode.Y = (int)mousePosition.Y;
}
}
public void MouseUpNode(MouseEventArgs e)
{
//Used to move node
FrameworkElement movingClass = (FrameworkElement)e.MouseDevice.Target;
Node movingNode = (Node)movingClass.DataContext;
Canvas canvas = FindParent<Canvas>(movingClass);
Point mousePosition = Mouse.GetPosition(canvas);
new MoveNodeCommand(movingNode, (int)mousePosition.X, (int)mousePosition.Y, (int)moveNodePoint.X, (int)moveNodePoint.Y);
moveNodePoint = new Point();
e.MouseDevice.Target.ReleaseMouseCapture();
}
And the xaml for some of the usercontrol:
<DockPanel.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,0.0">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Azure" Offset="0"/>
<GradientStop Color="Transparent" Offset="1"/>
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DockPanel.Background>
<TextBox Text="{Binding ClassName}" HorizontalAlignment="Center" DockPanel.Dock="Top" Margin="5,0,5,0"/>
<!--Note the " : " is acutally being written to the GUI-->
<ItemsControl Name="attributeList" ItemsSource="{Binding Attributes}" Margin="5,0,5,0" DockPanel.Dock="Top">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock><Run Text="{Binding Path=.}"/> : <Run Text="Type her"/></TextBlock>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<ItemsControl Name="propertiesList" ItemsSource="{Binding Properties}" Margin="5,0,5,0" DockPanel.Dock="Top">
</ItemsControl>
<ItemsControl Name="methodsList" ItemsSource="{Binding Methods}" Margin="5,0,5,0" DockPanel.Dock="Top">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock><Run Text="{Binding Path=.}"/>() : <Run Text="Type her"/></TextBlock>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</DockPanel>
I would of course also like to know if there is a smarter or better way of doing this.
Add IsHitTestVisible="False" to ItemsControl.

Windows phone 8 (toolkit) pushpins jumps/flickers

<maps:Map x:Name="map">
<maptk:MapExtensions.Children>
<maptk:MapItemsControl Name="pushpinItems">
<maptk:MapItemsControl.ItemTemplate>
<DataTemplate>
<maptk:Pushpin GeoCoordinate="{Binding geoCoordinateLocation}" Content="{Binding name}" PositionOrigin="0.5,0.5"/>
</DataTemplate>
</maptk:MapItemsControl.ItemTemplate>
</maptk:MapItemsControl>
</maptk:MapExtensions.Children>
</maps:Map>
...
ObservableCollection<PinItem> pinsCollection = new ObservableCollection<PinItem>();
private async void updateMap()
{
WebApiWorker webApi = new WebApiWorker();
var responce = await webApi.GetAllPins();
this.pinsCollection.Clear();
foreach (PinItem pin in responce.array)
{
this.pinsCollection.Add(busActivity.MonitoredVehicleJourney);
}
}
I call my updateMap() method every 5 sec to get the updated pin locations from web service. When the pushpins are updated, they jump like 5 mm on screen.
If i set pushpin PositionOrigin="0,0" then pins are not jumping/flickering any more but they are little sifted as I have ellipse pushpins.
Any ideas how to fix this?
I've used custom ControlTemplate to resolve this issue:
<ControlTemplate TargetType="toolkit:Pushpin" x:Key="PinTemplate">
<Grid x:Name="ContentGrid" FlowDirection="LeftToRight" Margin="0,-60,0,0">
<StackPanel Orientation="Vertical">
<Grid Background="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Background}"
HorizontalAlignment="Left"
MinHeight="31"
MinWidth="29">
<ContentPresenter x:Name="Presenter"
Content="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Content}"
FlowDirection="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=FlowDirection}"
Margin="4" VerticalAlignment="Center" HorizontalAlignment="Center"/>
</Grid>
<Polygon Fill="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Background}"
Points="0,0 29,0 0,29"
Width="29"
Height="29"
Margin="0,-1,0,0"
HorizontalAlignment="Left"/>
</StackPanel>
</Grid>
</ControlTemplate>
Then I've created Pushpins from my code like this:
var pp = new Pushpin
{
Background = cObject.Bcolor,
GeoCoordinate = cObject.Coordinate,
Content = ppIc.Convert(cObject.Name, typeof (BitmapImage), null, CultureInfo.CurrentUICulture),
DataContext = cObject,
Template = this.Resources["PinTemplate"] as ControlTemplate
};
pp.Tap += UIElement_OnTap;
var overlay = new MapOverlay
{
Content = pp,
GeoCoordinate = pp.GeoCoordinate
};
_pushpinLayer.Add(overlay);
The key here is to set a proper margin on root-level Grid of pushpin's template so it moves all elements higher and you don't have to set PositionOrigin="0,1".
I've found some workaround on 3d party site:
I found a Workaround. Before I clear the PushPin-Collection - which leads to those jumping PushPins - I create a Bitmap of the Map and Show it above the map. Once the collection is updated I again hide the Bitmap-Map. This works for the Moment, but takes more resources than necessary:
System.Windows.Media.Imaging.WriteableBitmap bmp = new System.Windows.Media.Imaging.WriteableBitmap((int)_map.ActualWidth,(int)_map.ActualHeight);
bmp.Render(_map, new System.Windows.Media.TranslateTransform());
bmp.Invalidate();
MapImage = bmp;
MapImageVisibility = Visibility.Visible;
But it looks not good enough :(

How to bind data to a ListBox in a ControlTemplate?

What I am trying to do is to create some sort of "rooms"(like a chat group, a sharing center or whatever you want). All the room are created the same way, but each one of them contains different informations. Each of these rooms is contained in a TabItem. I managed to create dynamically all the Tabitems, to give those a Grid and a Canvas. But at the moment I am facing a problem: I created a ControlTemplate Called RoomMenu that will show different buttons and, the most important, the people connected in this room in a ListBox(I retrieve those people from a WebService each time I change the selected Tabitem). But since my ListBox is in a ControlTemplate I have no idea how to access the ListBox ItemSource to bind a generic List to it. Down Below is the code used to create my rooms and their content.
Here is my room menu class:
public class RoomMenu : ContentControl
{
public RoomMenu()
{
DefaultStyleKey = typeof(RoomMenu);
}
public string Current_room_id;
public string FullName;
public string Rights;
}
And here is the ControlTemplate located in generic.xaml:
<Style TargetType="test:RoomMenu">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="test:RoomMenu">
<Grid x:Name="MenuGrid">
<Border HorizontalAlignment="Stretch" VerticalAlignment="Stretch" BorderBrush="Black" CornerRadius="2" Background="Black">
<StackPanel Orientation="Vertical">
<Border x:Name="Room_friend_border" Background="Gray" CornerRadius="4" Margin="5">
<ListBox x:Name="current_room_friends" ItemsSource="{Binding ''}" Margin="5" Height="230">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding FullName}" Height="20"/>
<TextBlock Text="{Binding Rights}" Height="20"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Border>
<Border x:Name="Room_menu" Background="Gray" CornerRadius="4" Margin="5">
<StackPanel Orientation="Vertical" Margin="10">
<Button Content="Add item" Margin="0,2,0,2"/>
<Button Content="Set changes" Margin="0,2,0,2"/>
<Button Content="Invite friend" Margin="0,2,0,2"/>
<Button Content="Rename room" Margin="0,2,0,2"/>
<Button Content="Delete room" Margin="0,2,0,2"/>
</StackPanel>
</Border>
</StackPanel>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Here is my Dictionnary Class that contains the RoomMenu:
public class Rooms : TabItem
{
public string Room_guid;
public string Room_name;
public string Primary_user_guid;
public string Room_version;
public Grid Room_grid;
public Canvas Room_canvas;
public RoomMenu Room_menu;
}
And this is when I call my ControlTemplate and Add it to my TabItem's Grid:
public void Set_rooms_interface()
{
foreach (KeyValuePair<string, Rooms> kvp in rooms_list)
{
rooms_list[kvp.Key].Room_menu = new RoomMenu();
rooms_list[kvp.Key].Room_canvas = new Canvas();
rooms_list[kvp.Key].Room_grid = new Grid();
//instance grid columns
rooms_list[kvp.Key].Room_grid.ColumnDefinitions.Add(new ColumnDefinition() {Width = new GridLength(900)});
rooms_list[kvp.Key].Room_grid.ColumnDefinitions.Add(new ColumnDefinition());
//Refreshing room canvas
rooms_list[kvp.Key].Room_canvas.Height = rooms_list[kvp.Key].Room_grid.ActualHeight;
rooms_list[kvp.Key].Room_canvas.Width = rooms_list[kvp.Key].Room_grid.ActualWidth;
rooms_list[kvp.Key].Room_canvas = refresh_canvas(kvp.Key);
Grid.SetColumn(rooms_list[kvp.Key].Room_canvas, 0);
Grid.SetColumn(rooms_list[kvp.Key].Room_menu, 1);
//Add Canvas to Grid
rooms_list[kvp.Key].Room_grid.Children.Add(rooms_list[kvp.Key].Room_canvas);
rooms_list[kvp.Key].Room_grid.Children.Add(rooms_list[kvp.Key].Room_menu);
//Setting TabItem Name
rooms_list[kvp.Key].Header = rooms_list[kvp.Key].Room_name;
//Adding Grid to TabItem.Content
rooms_list[kvp.Key].Content = rooms_list[kvp.Key].Room_grid;
//Adding TabItem to TabControl
Room_tab.Items.Add(kvp.Value);
}
}
I'm sorry if the whole question is a bit long but it was the only way to explain clearly what I was trying to do. So if anyone could give me a hint or answer to do some databinding in a ControlTemplate it would greatly help me.
Thank You.
I think you started in the wrong direction when instantiating UI elements in code. The code behind should only contain one line assigning the people list to the current_room_friends DataContext.
Start with simpler examples of binding data to a ListBox like the beautiful planet example of Bea Stollnitz.

Vertical Text in Wpf TextBlock

Is it possible to display the text in a TextBlock vertically so that all letters are stacked upon each other (not rotated with LayoutTransform)?
Nobody has yet mentioned the obvious and trivial way to stack the letters of an arbitrary string vertically (without rotating them) using pure XAML:
<ItemsControl
ItemsSource="Text goes here, or you could use a binding to a string" />
This simply lays out the text vertically by recognizing the fact that the string is an IEnumerable and so ItemsControl can treat each character in the string as a separate item. The default panel for ItemsControl is a StackPanel, so the characters are laid out vertically.
Note: For precise control over horizontal positioning, vertical spacing, etc, the ItemContainerStyle and ItemTemplate properties can be set on the ItemsControl.
Just in case anybody still comes across this post... here is a simple 100% xaml solution.
<TabControl TabStripPlacement="Left">
<TabItem Header="Tab 1">
<TabItem.LayoutTransform>
<RotateTransform Angle="-90"></RotateTransform>
</TabItem.LayoutTransform>
<TextBlock> Some Text for tab 1</TextBlock>
</TabItem>
<TabItem Header="Tab 2">
<TabItem.LayoutTransform>
<RotateTransform Angle="-90"></RotateTransform>
</TabItem.LayoutTransform>
<TextBlock> Some Text for tab 2</TextBlock>
</TabItem>
</TabControl>
I don't think there is a straighforward of doing this withought changing the way the system inherently laysout text. The easiest solution would be to change the width of the textblock and supply a few extra properties like this:
<TextBlock TextAlignment="Center" FontSize="14" FontWeight="Bold" Width="10" TextWrapping="Wrap">THIS IS A TEST</TextBlock>
This is hacky, but it does work.
Just use a simple LayoutTransform..
<Label Grid.Column="0" Content="Your Text Here" HorizontalContentAlignment="Center">
<Label.LayoutTransform>
<TransformGroup>
<RotateTransform Angle="90" />
<ScaleTransform ScaleX="-1" ScaleY="-1"/>
</TransformGroup>
</Label.LayoutTransform>
</Label>
It's doable:
Your TextBlock's TextAlignment property should be set to Center:
<TextBlock Name="textBlock1" TextAlignment="Center" Text="Stacked!" />
Then add NewLines between every character:
textBlock1.Text =
String.Join(
Environment.NewLine,
textBlock1.Text.Select(c => new String(c, 1)).ToArray());
(Uses System.Linq to create an array of strings from the individual characters in the original string. I'm sure there are other ways of doing that...)
Below XAML code changes the angle of text displayed in a textblock.
<TextBlock Height="14"
x:Name="TextBlock1"
Text="Vertical Bottom to Up" Margin="73,0,115,0" RenderTransformOrigin="0.5,0.5" >
<TextBlock.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</TextBlock.RenderTransform>
</TextBlock>
the accepted answer suggested by Ray Burns does not work for me on .net 4.0. Here is how I did it:
pull in the mscorlib
xmlns:s="clr-namespace:System;assembly=mscorlib"
put in your usercontrol/window/page resources
<s:String x:Key="SortString">Sort</s:String>
and use it like this
<ItemsControl ItemsSource="{Binding Source={StaticResource SortString}}" Margin="5,-1,0,0" />
hope it helps!
create a stackpanel with a bunch ot textblocks that take one char
make the text container's max width to allow for one char only and wrap the text:
<TextBlock TextWrapping="Wrap" MaxWidth="8" TextAlignment="Center" Text="stack" />
Make an image and fill the block with the image, use photoshop or something designed to manipulate text instead of fiddling in code ?
This code allows to have vertical text stacking and horizontal centered letters.
<ItemsControl Grid.Row="1"
Grid.Column="0"
ItemsSource="YOUR TEXT HERE"
HorizontalAlignment="Center"
VerticalAlignment="Center">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}"
HorizontalAlignment="Center"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
Here's a way to insert a '\n' after every character in the text of the TextBlock, that way making it display vertically:
<TextBlock x:Name="VertTextBlock" Text="Vertical Text" Loaded="VertTextBlock_Loaded"></TextBlock>
Then, in the Loaded event handler, you say:
TextBlock tb = sender as TextBlock;
StringBuilder sb = new StringBuilder(tb.Text);
int len = tb.Text.Length * 2;
for (int i = 1; i < len; i += 2)
{
sb.Insert(i, '\n');
}
tb.Text = sb.ToString();
That solution was proposed by Lette, but I believe my implementation incurs less overhead.
<linebreak/> can be used to show data in two lines
You could also use the "RUN" binding
In the App.xaml file use something like this:
<Application x:Class="Some.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:commands="clr-namespace:Deridiam.Helper.Commands"
xmlns:i="http://schemas.microsoft.com/xaml/behaviors"
ShutdownMode="OnMainWindowClose"
StartupUri="Views/MainWindow.xaml">
<Application.Resources>
<commands:HorizontalToVertical x:Key="HorizontalToVertical_Command"></commands:HorizontalToVertical>
<ControlTemplate x:Key="VerticalCell" TargetType="ContentControl">
<TextBlock Text="{TemplateBinding Content}" Foreground="Black"
TextAlignment="Center" FontWeight="Bold" VerticalAlignment="Center"
TextWrapping="Wrap" Margin="0" FontSize="10">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Loaded">
<i:InvokeCommandAction Command="{Binding ConvertToVerticalCmd, Source={StaticResource HorizontalToVertical_Command}}"
CommandParameter="{Binding RelativeSource={RelativeSource AncestorType={x:Type TextBlock}}}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</TextBlock>
</ControlTemplate>
</Application.Resources>
Create the command class binded to the textblock using i:Interaction.Triggers on the Loaded event in the app.xaml example
namespace Deridiam.Helper.Commands
{
public class HorizontalToVertical
{
private ICommand _convertToVerticalCommand;
public ICommand ConvertToVerticalCmd =>
_convertToVerticalCommand ?? (_convertToVerticalCommand = new RelayCommand(
x =>
{
var tBlock = x as TextBlock;
var horizontalText = tBlock.Text;
tBlock.Text = "";
horizontalText.Select(c => c).ToList().ForEach(c =>
{
if (c.ToString() == " ")
{
tBlock.Inlines.Add("\n");
//tBlock.Inlines.Add("\n");
}
else
{
tBlock.Inlines.Add((new Run(c.ToString())));
tBlock.Inlines.Add(new LineBreak());
}
});
}));
}
}
Finally in the .xaml file where you want the vertical text to be shown
<ContentControl Width="15" Content="Vertical Text" Template="{StaticResource VerticalCell}">
</ContentControl>
Will result in:
Vertical Text
none of the above solutions solved my problem (some come close), so I'm here to post my solution and maybe help someone.
The accepted solution helped me, but the text is not aligned to the center.
<ItemsControl ItemsSource="{Binding SomeStringProperty, FallbackValue=Group 1}" Margin="5"
TextElement.FontSize="16"
TextElement.FontWeight="Bold"
TextBlock.TextAlignment="Center"
HorizontalAlignment="Center"
VerticalAlignment="Center" >
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel Orientation="Vertical" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate >
<TextBlock Text="{Binding }" HorizontalAlignment="Center" />
</DataTemplate>
</ItemsControl.ItemTemplate>
I will offer a solution based on the converter:
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Markup;
namespace Converters
{
[ValueConversion(typeof(object), typeof(string))]
public class InsertLineBreakConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (parameter != null)
value = parameter;
if (value == null)
return null;
if (!(value is string str))
str = value.ToString();
return string.Join(Environment.NewLine, (IEnumerable<char>) str);
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
public static InsertLineBreakConverter Instance { get; } = new InsertLineBreakConverter();
}
public class InsertLineBreakConverterExtension : MarkupExtension
{
public override object ProvideValue(IServiceProvider serviceProvider)
=> InsertLineBreakConverter.Instance;
}
}
Usage examples:
<TextBlock Text="{Binding Property, Converter={cnvs:InsertLineBreakConverter}}"/>
<TextBlock Text="{Binding Converter={cnvs:InsertLineBreakConverter}, ConverterParameter='Some Text'}"/>

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