Virtual Keyboard Borderless Win 10 - c#

I'm trying to put the Virtual Keyboard of Win 10 Borderless
But don't know why it's not working.
I tried with NotePad and it's working.
( I did a Debug.log to check if IntPtr is not null and in both case it return true)
Here's what I did
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class test : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string className, string windowName);
[DllImport("USER32.DLL")]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("USER32.DLL")]
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
const int WS_BORDER = 8388608;
const int WS_DLGFRAME = 4194304;
const int WS_CAPTION = WS_BORDER | WS_DLGFRAME;
const int WS_SYSMENU = 524288;
const int WS_THICKFRAME = 262144;
const int WS_MINIMIZE = 536870912;
const int WS_MAXIMIZEBOX = 65536;
const int GWL_STYLE = -16;
const int GWL_EXSTYLE = -20;
const int WS_EX_DLGMODALFRAME = 0x1;
const int SWP_NOMOVE = 0x2;
const int SWP_NOSIZE = 0x1;
const int SWP_FRAMECHANGED = 0x20;
const uint MF_BYPOSITION = 0x400;
const uint MF_REMOVE = 0x1000;
private void Borderless() {
// IntPtr hWnd = FindWindow(null,"On-Screen Keyboard"); // <----- Not Working
IntPtr hWnd = FindWindow(null,"Untitled - NotePad"); // <----- Working
if (hWnd != IntPtr.Zero)
{
int Style = 0;
Style = GetWindowLong(hWnd, GWL_STYLE);
Style = Style & ~WS_CAPTION;
Style = Style & ~WS_SYSMENU;
Style = Style & ~WS_THICKFRAME;
Style = Style & ~WS_MINIMIZE;
Style = Style & ~WS_MAXIMIZEBOX;
SetWindowLong(hWnd, GWL_STYLE, Style);
Style = GetWindowLong(hWnd, GWL_EXSTYLE);
SetWindowLong(hWnd, GWL_EXSTYLE, Style | WS_EX_DLGMODALFRAME);
SetWindowPos(hWnd, new IntPtr(0), 50, 0, 150, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
}
else
{
Debug.LogWarning("Borderless() failed, hWnd is 0!");
}
}
void Start()
{
Borderless();
}
}
Thanks Guys ;)

Ok I get another Solution, Maybe a better one.
On-Screen Keyboard on Unity
I know it's not a real answer so if someone know why the code above is not working, I'll be glad to learn ;)

Related

What makes this click through?

I'm trying to figure out how this code works but I just can not figure out what makes it click through.
Yes, this code is not mine since i'm trying to learn/understand it.
Assume I want the tranparancy but not the click through what needs to be changed and why?
I have been over the Windows styles pages over and over and still can not get my head around the click through part.
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class TransparentWindow : MonoBehaviour
{
[SerializeField]
private Material m_Material;
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
[DllImport("user32.dll")]
static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern int SetWindowPos(IntPtr hwnd, int hwndInsertAfter, int x, int y, int cx, int cy, int uFlags);
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
const int GWL_STYLE = -16;
const uint WS_POPUP = 0x80000000;
const uint WS_VISIBLE = 0x10000000;
const int HWND_TOPMOST = -1;
void Start()
{
#if !UNITY_EDITOR // You really don't want to enable this in the editor..
int fWidth = Screen.width;
int fHeight = Screen.height;
var margins = new MARGINS() { cxLeftWidth = -1 };
var hwnd = GetActiveWindow();
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
// Transparent windows with click through
SetWindowLong(hwnd, -20, 524288 | 32);//GWL_EXSTYLE=-20; WS_EX_LAYERED=524288=&h80000, WS_EX_TRANSPARENT=32=0x00000020L
SetLayeredWindowAttributes(hwnd, 0, 255, 2);// Transparency=51=20%, LWA_ALPHA=2
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, fWidth, fHeight, 32 | 64); //SWP_FRAMECHANGED = 0x0020 (32); //SWP_SHOWWINDOW = 0x0040 (64)
DwmExtendFrameIntoClientArea(hwnd, ref margins);
#endif
}
void OnRenderImage(RenderTexture from, RenderTexture to)
{
Graphics.Blit(from, to, m_Material);
}
}
This function:
SetWindowLong(hwnd, -20, 524288 | 32);
does the trick. Windows implements the rule that Mircosoft made which is that a window that is transparent to the user must be transparent to the mouse.
With the transparency bit set WS_EX_TRANSPARENT the window becomes transparent to mouse too and click passes to the painted layer behind the transparent window.
You need not understand but make use of this 'OS feature' which was probably implemented to cover for something else.
Read this article about the subject and this answer that explains the parameters

Embedded Unity3D in WPF Application -> SetWindowLong issues

I'm developping an application in WPF that host an Unity application.
This hosting is set by using a HwndHost class (because the unity way with the _hwndparent argument seems don(t work).
In the BuilWindowCore of my HwndHost class, I need to change the window child style using GetWindowLong and SetWindowLong.
All of these works perfectly on my developping computer. But I can't use the application on another computer.
When I just set WS_CCHILD value (without retrieving the style using GetWindowLong) ther isn't crash on all computers, but the child application not appeared correctly (Maximized etc..). That's why I think the problem is about the styling child window part.
There is my HwndHost class code:
public class UnityHwndHost : HwndHost
{
private Process _process;
private HandleRef _hwnd;
private IntPtr _unityHWND; // = IntPtr.Zero;
private const int GWL_STYLE = -16;
// Window Styles
const UInt32 WS_OVERLAPPED = 0;
const UInt32 WS_POPUP = 0x80000000;
const UInt32 WS_CHILD = 0x40000000;
const UInt32 WS_MINIMIZE = 0x20000000;
const UInt32 WS_VISIBLE = 0x10000000;
const UInt32 WS_DISABLED = 0x8000000;
const UInt32 WS_CLIPSIBLINGS = 0x4000000;
const UInt32 WS_CLIPCHILDREN = 0x2000000;
const UInt32 WS_MAXIMIZE = 0x1000000;
const UInt32 WS_CAPTION = 0xC00000; // WS_BORDER or WS_DLGFRAME
const UInt32 WS_BORDER = 0x800000;
const UInt32 WS_DLGFRAME = 0x400000;
const UInt32 WS_VSCROLL = 0x200000;
const UInt32 WS_HSCROLL = 0x100000;
const UInt32 WS_SYSMENU = 0x80000;
const UInt32 WS_THICKFRAME = 0x40000;
const UInt32 WS_GROUP = 0x20000;
const UInt32 WS_TABSTOP = 0x10000;
const UInt32 WS_MINIMIZEBOX = 0x20000;
const UInt32 WS_MAXIMIZEBOX = 0x10000;
const UInt32 WS_TILED = WS_OVERLAPPED;
const UInt32 WS_ICONIC = WS_MINIMIZE;
const UInt32 WS_SIZEBOX = WS_THICKFRAME;
// Extended Window Styles
const UInt32 WS_EX_DLGMODALFRAME = 0x0001;
const UInt32 WS_EX_NOPARENTNOTIFY = 0x0004;
const UInt32 WS_EX_TOPMOST = 0x0008;
const UInt32 WS_EX_ACCEPTFILES = 0x0010;
const UInt32 WS_EX_TRANSPARENT = 0x0020;
const UInt32 WS_EX_MDICHILD = 0x0040;
const UInt32 WS_EX_TOOLWINDOW = 0x0080;
const UInt32 WS_EX_WINDOWEDGE = 0x0100;
const UInt32 WS_EX_CLIENTEDGE = 0x0200;
const UInt32 WS_EX_CONTEXTHELP = 0x0400;
const UInt32 WS_EX_RIGHT = 0x1000;
const UInt32 WS_EX_LEFT = 0x0000;
const UInt32 WS_EX_RTLREADING = 0x2000;
const UInt32 WS_EX_LTRREADING = 0x0000;
const UInt32 WS_EX_LEFTSCROLLBAR = 0x4000;
const UInt32 WS_EX_RIGHTSCROLLBAR = 0x0000;
const UInt32 WS_EX_CONTROLPARENT = 0x10000;
const UInt32 WS_EX_STATICEDGE = 0x20000;
const UInt32 WS_EX_APPWINDOW = 0x40000;
const UInt32 WS_EX_OVERLAPPEDWINDOW = (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
const UInt32 WS_EX_PALETTEWINDOW = (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST);
const UInt32 WS_EX_LAYERED = 0x00080000;
const UInt32 WS_EX_NOINHERITLAYOUT = 0x00100000; // Disable inheritence of mirroring by children
const UInt32 WS_EX_LAYOUTRTL = 0x00400000; // Right to left mirroring
const UInt32 WS_EX_COMPOSITED = 0x02000000;
const UInt32 WS_EX_NOACTIVATE = 0x08000000;
private const int WM_ACTIVATE = 0x0006;
private readonly IntPtr WA_ACTIVE = new IntPtr(1);
private readonly IntPtr WA_INACTIVE = new IntPtr(0);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, UInt32 dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
private static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32")]
private static extern IntPtr SetParent(IntPtr hWnd, IntPtr hWndParent);
internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam);
[DllImport("user32.dll")]
internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam);
[DllImport("user32.dll")]
static extern int SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
public static extern bool IsWindow(IntPtr hWnd);
#region CONSTRUCTORS
#endregion
#region METHODS
protected override HandleRef BuildWindowCore(HandleRef hwndParent)
{
var context = DataContext as UltrasoundVM;
var psi = new ProcessStartInfo("UnityStandAlone.exe");
psi.Arguments = "\"" + context.Workspace.Replace('\\', '/') + "\" " + context.SelectedFlexible;
LoggerHelper.Write(GetType().FullName + "." + new StackTrace().GetFrame(0).GetMethod().Name + " : " + psi.Arguments, EventLogEntryType.Information);
psi.WindowStyle = ProcessWindowStyle.Minimized;
_process = Process.Start(psi);
_process.WaitForInputIdle();
while (_process.MainWindowHandle == IntPtr.Zero || !IsWindow(_process.MainWindowHandle))
{
Thread.Yield();
}
_unityHWND = _process.MainWindowHandle;
SetParent(_unityHWND, hwndParent.Handle);
var style = GetWindowLong(_unityHWND, GWL_STYLE);
style = style & ~WS_CAPTION & ~WS_THICKFRAME; // Removes Caption bar and the sizing border
style |= (WS_CHILD); // Must be a child window to be hosted
SetWindowLong(_unityHWND, GWL_STYLE, style);
SetWindowLong(_unityHWND, GWL_STYLE, WS_CHILD | WS_MAXIMIZE);
SendMessage(_unityHWND, WM_ACTIVATE, WA_ACTIVE, IntPtr.Zero);
_hwnd = new HandleRef(this, _unityHWND);
return _hwnd;
}
protected override void DestroyWindowCore(HandleRef hwnd)
{
SendMessage(_hwnd.Handle, WM_ACTIVATE, WA_INACTIVE, IntPtr.Zero);
_process.CloseMainWindow();
_process.WaitForExit(5000);
if (_process.HasExited == false)
{
_process.Kill();
}
_process.Close();
_process.Dispose();
_process = null;
}
#endregion
}
Notes:
Developping Computer
- OS : Windows 10 Home edition
- Unity 3D 5.5.2.f.1 free edition
Testing Computers
- OS : Windows 10 (Home edition & Pro Edition)
Of course I've tried to build the unity application with different parameters, same thing with my parent application.
OK
It seems that the problem came from my unity stand alone which was not the same between my sources and my debug folder.

Why Can This Window Still Be Resized, Minimized, and Maximized?

I have a window in an application, and the Resize mode is set to NoResize, but if you click the top-left of the window, the menu items of "Maximize", "Minimize", and "Size" are still enabled. This only happens to my windows that has no icon but still has the close button. Meaning this problem isn't happening to my windows that do have an icon.
This is the code that is removing the icon but still keeps the red close button:
protected override void OnSourceInitialized(EventArgs e) {
IconHelper.RemoveIcon(this);
}
public static class IconHelper {
[DllImport("user32.dll")]
static extern int GetWindowLong(IntPtr hwnd, int index);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hwnd, IntPtr hwndInsertAfter, int x, int y, int width, int height, uint flags);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hwnd, uint msg, IntPtr wParam, IntPtr lParam);
const int GWL_EXSTYLE = -20;
const int WS_EX_DLGMODALFRAME = 0x0001;
const int SWP_NOSIZE = 0x0001;
const int SWP_NOMOVE = 0x0002;
const int SWP_NOZORDER = 0x0004;
const int SWP_FRAMECHANGED = 0x0020;
const uint WM_SETICON = 0x0080;
public static void RemoveIcon(Window window) {
IntPtr hwnd = new WindowInteropHelper(window).Handle;
int extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_DLGMODALFRAME);
SetWindowPos(hwnd, IntPtr.Zero, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
}
I would like to know why this is happening and would appreciate it if some one can fix this problem. I am using WPF and C#.

How to open word document inside form in windows application

i need to open a word document in a panel control of Windows Forms Application to view/edit file and save.
i use this statement :
[DllImport("user32.dll")]
public static extern int FindWindow(string strclassName, string strWindowName);
[DllImport("user32.dll")]
static extern int SetParent(int hWndChild, int hWndNewParent);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
static extern bool SetWindowPos(
int hWnd, // handle to window
int hWndInsertAfter, // placement-order handle
int X, // horizontal position
int Y, // vertical position
int cx, // width
int cy, // height
uint uFlags // window-positioning options
);
[DllImport("user32.dll", EntryPoint = "MoveWindow")]
static extern bool MoveWindow(
int hWnd,
int X,
int Y,
int nWidth,
int nHeight,
bool bRepaint
);
const int SWP_DRAWFRAME = 0x20;
const int SWP_NOMOVE = 0x2;
const int SWP_NOSIZE = 0x1;
const int SWP_NOZORDER = 0x4;
const int SWP_FRAMECHANGED = 0x20;
ToolsComponents.MSWord word = new ToolsComponents.MSWord();
private void toolStripButton2_Click(object sender, EventArgs e)
{
word.CreateWordDocument();
word.OpenFile(#"C:\Users\ME\Documents\test.docx", true);
int wordWnd = FindWindow("Opusapp", null);
if (wordWnd != 0)
{
int ret = SetParent(wordWnd, pnlShowForm.Handle.ToInt32());
//int ret2 = FindWindow("Opusapp", null);
//ret = SetParent(wordWnd, pnlShowForm.Handle.ToInt32());
SetWindowPos(wordWnd, pnlShowForm.Handle.ToInt32(), 0, 0, pnlShowForm.Bounds.Width - 20, pnlShowForm.Bounds.Height - 20, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOMOVE | SWP_DRAWFRAME);
MoveWindow(wordWnd, -5, -33, pnlShowForm.Bounds.Width + 10, pnlShowForm.Bounds.Height + 57, true);
}
}
private void frmDocumentManager_FormClosing(object sender, FormClosingEventArgs e)
{
if (word != null)
{
word.CloseDoc(true);
word.Quit();
}
but this is not a good solution and have problem in runtime.
in sometimes MS word and document started outside the form and i can't control this.

Outlook window goes behind - C# Windows Application

I'm opening up a new Outlook email from code in my windows application. Is there a way to give focus to the new window (instead of blinking orange behind)?
Thank you!
Try using the PInvoke:
public class MoveToForeground
{
[DllImportAttribute("User32.dll")]
private static extern int FindWindow(string ClassName, string WindowName);
[DllImport("user32.dll", EntryPoint="SetWindowPos")]
public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
const int SWP_NOMOVE = 0x0002;
const int SWP_NOSIZE = 0x0001;
const int SWP_SHOWWINDOW = 0x0040;
const int SWP_NOACTIVATE = 0x0010;
public static void DoOnProcess(string processName)
{
var process = Process.GetProcessesByName(processName);
if (process.Length > 0)
{
int hWnd = FindWindow(null, process[0].MainWindowTitle.ToString());
SetWindowPos(new IntPtr(hWnd), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOACTIVATE);
}
}
}
MoveToForeground.DoOnProcess("OUTLOOK.EXE");

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