Why Can This Window Still Be Resized, Minimized, and Maximized? - c#

I have a window in an application, and the Resize mode is set to NoResize, but if you click the top-left of the window, the menu items of "Maximize", "Minimize", and "Size" are still enabled. This only happens to my windows that has no icon but still has the close button. Meaning this problem isn't happening to my windows that do have an icon.
This is the code that is removing the icon but still keeps the red close button:
protected override void OnSourceInitialized(EventArgs e) {
IconHelper.RemoveIcon(this);
}
public static class IconHelper {
[DllImport("user32.dll")]
static extern int GetWindowLong(IntPtr hwnd, int index);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hwnd, IntPtr hwndInsertAfter, int x, int y, int width, int height, uint flags);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hwnd, uint msg, IntPtr wParam, IntPtr lParam);
const int GWL_EXSTYLE = -20;
const int WS_EX_DLGMODALFRAME = 0x0001;
const int SWP_NOSIZE = 0x0001;
const int SWP_NOMOVE = 0x0002;
const int SWP_NOZORDER = 0x0004;
const int SWP_FRAMECHANGED = 0x0020;
const uint WM_SETICON = 0x0080;
public static void RemoveIcon(Window window) {
IntPtr hwnd = new WindowInteropHelper(window).Handle;
int extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_DLGMODALFRAME);
SetWindowPos(hwnd, IntPtr.Zero, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
}
I would like to know why this is happening and would appreciate it if some one can fix this problem. I am using WPF and C#.

Related

How to make a window always stay on top in .Net?(Task View)

I have a security program for my schools. What i need,
I keep my Windows form up until I'm allowed to.
I can partially do with the following codes..
<code>
private static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
private const UInt32 SWP_NOSIZE = 0x0001;
private const UInt32 SWP_NOMOVE = 0x0002;
private const UInt32 TOPMOST_FLAGS = SWP_NOMOVE | SWP_NOSIZE;
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
SetWindowPos(this.Handle, HWND_TOPMOST, 0, 0, 0, 0, TOPMOST_FLAGS);</code>
But
the above code.
Does not work in task view(windows 10)
preview

What makes this click through?

I'm trying to figure out how this code works but I just can not figure out what makes it click through.
Yes, this code is not mine since i'm trying to learn/understand it.
Assume I want the tranparancy but not the click through what needs to be changed and why?
I have been over the Windows styles pages over and over and still can not get my head around the click through part.
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class TransparentWindow : MonoBehaviour
{
[SerializeField]
private Material m_Material;
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
[DllImport("user32.dll")]
static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern int SetWindowPos(IntPtr hwnd, int hwndInsertAfter, int x, int y, int cx, int cy, int uFlags);
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
const int GWL_STYLE = -16;
const uint WS_POPUP = 0x80000000;
const uint WS_VISIBLE = 0x10000000;
const int HWND_TOPMOST = -1;
void Start()
{
#if !UNITY_EDITOR // You really don't want to enable this in the editor..
int fWidth = Screen.width;
int fHeight = Screen.height;
var margins = new MARGINS() { cxLeftWidth = -1 };
var hwnd = GetActiveWindow();
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
// Transparent windows with click through
SetWindowLong(hwnd, -20, 524288 | 32);//GWL_EXSTYLE=-20; WS_EX_LAYERED=524288=&h80000, WS_EX_TRANSPARENT=32=0x00000020L
SetLayeredWindowAttributes(hwnd, 0, 255, 2);// Transparency=51=20%, LWA_ALPHA=2
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, fWidth, fHeight, 32 | 64); //SWP_FRAMECHANGED = 0x0020 (32); //SWP_SHOWWINDOW = 0x0040 (64)
DwmExtendFrameIntoClientArea(hwnd, ref margins);
#endif
}
void OnRenderImage(RenderTexture from, RenderTexture to)
{
Graphics.Blit(from, to, m_Material);
}
}
This function:
SetWindowLong(hwnd, -20, 524288 | 32);
does the trick. Windows implements the rule that Mircosoft made which is that a window that is transparent to the user must be transparent to the mouse.
With the transparency bit set WS_EX_TRANSPARENT the window becomes transparent to mouse too and click passes to the painted layer behind the transparent window.
You need not understand but make use of this 'OS feature' which was probably implemented to cover for something else.
Read this article about the subject and this answer that explains the parameters

Virtual Keyboard Borderless Win 10

I'm trying to put the Virtual Keyboard of Win 10 Borderless
But don't know why it's not working.
I tried with NotePad and it's working.
( I did a Debug.log to check if IntPtr is not null and in both case it return true)
Here's what I did
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class test : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string className, string windowName);
[DllImport("USER32.DLL")]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("USER32.DLL")]
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
const int WS_BORDER = 8388608;
const int WS_DLGFRAME = 4194304;
const int WS_CAPTION = WS_BORDER | WS_DLGFRAME;
const int WS_SYSMENU = 524288;
const int WS_THICKFRAME = 262144;
const int WS_MINIMIZE = 536870912;
const int WS_MAXIMIZEBOX = 65536;
const int GWL_STYLE = -16;
const int GWL_EXSTYLE = -20;
const int WS_EX_DLGMODALFRAME = 0x1;
const int SWP_NOMOVE = 0x2;
const int SWP_NOSIZE = 0x1;
const int SWP_FRAMECHANGED = 0x20;
const uint MF_BYPOSITION = 0x400;
const uint MF_REMOVE = 0x1000;
private void Borderless() {
// IntPtr hWnd = FindWindow(null,"On-Screen Keyboard"); // <----- Not Working
IntPtr hWnd = FindWindow(null,"Untitled - NotePad"); // <----- Working
if (hWnd != IntPtr.Zero)
{
int Style = 0;
Style = GetWindowLong(hWnd, GWL_STYLE);
Style = Style & ~WS_CAPTION;
Style = Style & ~WS_SYSMENU;
Style = Style & ~WS_THICKFRAME;
Style = Style & ~WS_MINIMIZE;
Style = Style & ~WS_MAXIMIZEBOX;
SetWindowLong(hWnd, GWL_STYLE, Style);
Style = GetWindowLong(hWnd, GWL_EXSTYLE);
SetWindowLong(hWnd, GWL_EXSTYLE, Style | WS_EX_DLGMODALFRAME);
SetWindowPos(hWnd, new IntPtr(0), 50, 0, 150, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
}
else
{
Debug.LogWarning("Borderless() failed, hWnd is 0!");
}
}
void Start()
{
Borderless();
}
}
Thanks Guys ;)
Ok I get another Solution, Maybe a better one.
On-Screen Keyboard on Unity
I know it's not a real answer so if someone know why the code above is not working, I'll be glad to learn ;)

.Net correspondings of WinApi TabControl styles

Within each tab, the control centers the icon and label, placing the icon to the left of the label. In WinApi you can force the icon to the left, leaving the label centered, by specifying the TCS_FORCEICONLEFT style. You can left-align both the icon and label by using the TCS_FORCELABELLEFT style.
How can I make the same in c#?
There is similar question, but those solution does not work for me, despyte I use Edward's advice.
In class derived from TabControl (I need draggable tabs, but now while tab is dragged the alignment of its label breaks since I set the SizeMode to Fixed to get tabs the same width and properly dragging):
[DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]
protected static extern bool SetWindowLong32(IntPtr ptr, int index, int value);
[DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]
protected static extern bool SetWindowLongPtr64(IntPtr ptr, int index, int value);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
protected static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
private const int GWL_STYLE = -16;
private const int TCS_FORCELABELLEFT = 0x20;
protected static bool SetWindowLong(IntPtr ptr, int index, int value)
{
if (IntPtr.Size == 4)
{
return SetWindowLong32(ptr, index, value);
}
return SetWindowLongPtr64(ptr, index, value);
}
and in TabControl constructor:
SetWindowLong(Handle, GWL_STYLE, TCS_FORCELABELLEFT);
var SWP_FRAMECHANGED = 0x20;
var SWP_NOMOVE = 0x2;
var SWP_NOSIZE = 0x1;
var SWP_NOZORDER = 0x4;
SetWindowPos(Handle, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
I'm aware it's possible use owner-drawn mode, but I don't know how can i use the system style changing only necessary elements.
If you want to just call SetWindowLong, try
[DllImport("user32.dll")]
static extern bool SetWindowLong(IntPtr ptr, int index, int value);
If you are targeting 32-/64-bit platforms, this SO answer might throw some light on how to invoke the function properly.

Outlook window goes behind - C# Windows Application

I'm opening up a new Outlook email from code in my windows application. Is there a way to give focus to the new window (instead of blinking orange behind)?
Thank you!
Try using the PInvoke:
public class MoveToForeground
{
[DllImportAttribute("User32.dll")]
private static extern int FindWindow(string ClassName, string WindowName);
[DllImport("user32.dll", EntryPoint="SetWindowPos")]
public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
const int SWP_NOMOVE = 0x0002;
const int SWP_NOSIZE = 0x0001;
const int SWP_SHOWWINDOW = 0x0040;
const int SWP_NOACTIVATE = 0x0010;
public static void DoOnProcess(string processName)
{
var process = Process.GetProcessesByName(processName);
if (process.Length > 0)
{
int hWnd = FindWindow(null, process[0].MainWindowTitle.ToString());
SetWindowPos(new IntPtr(hWnd), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOACTIVATE);
}
}
}
MoveToForeground.DoOnProcess("OUTLOOK.EXE");

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