I am developing an application which will invoke a file created by third party application, everytime the file was placed in default location defined by third party application, I want to change the default file location on the fly, I mean I need an event which will trigger before the file has been created.
Short answer: NO, you can't know that without third-party provider help.
You seems to be looking for an early indication that a file will be created. You must check on your third party application provider if they offer any hook for the event you're looking for, as probably will be lots of business rules in place.
As workaround, you can set up a FileSystemWatcher object to monitor your default location and, if required, move the created file a more convenient location.
Xavier,
Do you want to change the default location in the 3rd party app? Your question does not expose your ultimate goal.
Unless there are side effect from the file being created by the 3rd party app, or from said files disappearance, then you can try to 'head it off at the pass'.
Let the app create it's file. You can use FileSystemWatch class to 'intercept' the file once it's created.
Your code can then move it to your new default folder and then invoke the app against that file. If the app needs the file to remain in that folder, then copy the file to your new location.
Hope that helps.
Related
I don't know what it is called but I want to be able to double click on my saved file and then my program should open and load the file. What is this called and how do I do it?
I am using c# wpf and .net 4.0
BR
How about the last 2 fields, what am I supposed to write there?
That is a file association, if you want this to happen on a client machine you need to register your application as the default application for a given extension. This question might be handy.
To actually handle the opening you need to process the arguments that are handed to your application, they will contain the file path. You can get the arguments either in the override of Application.OnStartup (e.Args) or Environment.GetCommandLineArgs.
you need to register the file extension and associate it to your program, either during the setup using certain APIs or from code when program executes the first time.
check these ones:
How to associate a file extension to the current executable in C#
Associate File Extension with Application
personally I do not like the 100% registry approach, there should be some Windows APIs for that and we should let those APIs to work without worrying about the Registry from our side, in my opinion.
Application is a C# .Net 3.5 WCF Service.
I'd like during the build process to dynamically add some build information to the final binary and assemblies that can then be read programatically and sent back to the WCF client when it sends a GetVersionInfo request to the web service.
.Net assembly versioning isn't enough. I want to include additional string data that contains the state of the system at the time the application was built.
I'm thinking that I'd do this by adding a post build event to call a script to update the app.config file with the data I want. Does this sound about right, or should I be considering some other approach?
Update
I'd additionally like this string to appear in the "Special Build Description" property of the final exe. I.e. I'd like to right click on the file and see this information in the version tab for the file.
Thanks in advance.
I suspect a pre-build event may be more appropriate than post-build... have you considered adding a buildinfo.xml file (or similar) to be built into the assembly as an embedded resource? You could then load it with Assembly.GetManifestResourceStream. That way you don't need to worry about fitting in with existing files or anything like that - just overwrite buildinfo.xml with a new file in the pre-build step.
You have to decide how important it is that the information you want to exchange is tied to the executable file itself.
Updating the config file during the built is a workable model, but it places the information in a location where it could be altered by anyone with access and a text editor.
Updating information after a build in a compiled assembly is certainly possible, but it's fragile and breaks down if you ever decide to sign the assemblies. It's also a lot of work, since there's no built it support for re-writing assembly files in this manner.
An alternative you should consider, is creating your own custom assembly-level metadata attributes and assigning them during the build process. You could even place them in a separate code file (or append them to AssemblyInfo.cs) as part of you build.
You could also consider creating an embedded resource (an XML file, for instance), and retrieving it from the assembly manifest at runtime.
Either of the above approaches would require you to use a pre-build custom step rather than a post-build step.
Personally, I find the metadata attributes a convenient approach if there isn't a lot of data. Otherwise, I would consider using an embedded resource file.
Hello guys I think the question i asked in the previous post is unclear OK fine. i am explaining in brief.
for example.
I have a form where i have placed one textbox and command button.
I have fired a event when i click the button the text under the textbox change to "hello" ok fine.
what is my problem is..
the application is created and I published ok.
After some week I thought I want to update my application. where in the place of "hello" I want "hi". I know that we can compile the whole project and publish it.
but I don't want my whole application to be updated.
for example.
What antivirus company do they have a definition file where they only update the definition file not the whole application. after the update it applies to whole application.
I want my application also to do same process like antivirus company do.
You should read that "Hello" from a content file (XML). Then you can just push out the new file.
Use a configuration file. You can add an application.config (or if you're developing a web app, web.config) file to your primary project. Within this configuration file, you can define AppSettings (which are built-in, usually simple and atomic string or number fields that the application will need), ConnectionStrings (which specifically provide information applications will need to connect to a database), or custom configuration sections (used for more complex, related sets of data that are loaded into custom classes you define, such as a basic company profile). Within your code, you access AppSettings by using the static ConfigurationManager.Appsettings[] collection; you tell it the name of the setting you defined in the file, and it returns the value (or null, if it can't find the setting you defined).
Related, but different, is the use of Resource files. Resource files usually contain a dictionary of location-specific data used by the UI, such as text strings, icons and images. Actual resources can be compiled into one big file, or resource files can be a list of paths and filenames to the actual resources. You can use resource files to create different "skins" for your application to be used by different companies by referencing images to use for UI elements, or to translate labels and other text on your application's UI. Resource files are accessed through a ResourceManager; you tell it where the resource file is, and it will load the information into a similar "dictionary"; you then tell it the name of the resource and you get the resource back.
For your specific question, I'll answer the same thing as Henk. But, I think that your real question is "How I do create patch in .NET".
You can check this link:
How can I patch .NET assemblies?
You could design your application to use plugins. This way you only have to update a plugin and not the whole application.
if you want to create a patch for asp.net application , first of all , you have to deploy your project with Web Deployment Project.
then choose Create a separate assembly for each page and control output in output assemblies tab and re-build your solution .
the result of deployment is bunch of DLL which mapped to each page or control.
Now if you changed one page's data (in code behind) , you need to deploy your project again but in this case you can just upload the changed dll file.
I am trying to make a simple application which will be used to point a web browser control to some of our web applications at my work. I would like to have only one exe file but also have an admin window to change some of the settings and have them persist when the application is closed. Is that possible? I have looked at the application settings resources part but as I understand that makes a file that loads the settings.
I don't want to have to parse a file or have anything but ONE file so please don't suggest doing that if it is possible.
Just use application settings - that will create a single file, you won't have to do any parsing, it'll all be fine.
It'll be separate to the exe file, but unless you meant that "ONE file" to include the executable and rewrite that on the fly, it should fit your description easily.
For example, let's build a console app that just remembers how many times it's been launched:
Create a new console application project
Go to the properties page, and click into the Settings tab.
Click on the link to create a settings file
Type in the table to create a setting called "LaunchCount" of type int. Make it either user scope or application scope, depending on whether you want it to be persisted per user or system-wide.
Hit Ctrl-S to save.
In the Main method in Program.cs, write this code:
Settings settings = Settings.Default;
settings.LaunchCount++;
Console.WriteLine("Launch count: {0}", settings.LaunchCount);
settings.Save();
Add the appropriate using directive for Settings (put the cursor in Settings and hit Ctrl-.)
Run the app several times, and observe the number increasing.
You can't have persisted settings without having a separate file...safely. You must either have a separate file, which is the standard and suggested approach approach, like the one created with Application settings, or you must use something like the registry to save settings.
Keep in mind, though, that using the registry is highly discouraged due to security reasons. Plus most companies don't allow access to registries anyway which means that anyone without this access could not use the settings feature.
There are several ways to do this. You can use a command-line argument to do that. Launch the app from the shell and put in your command line argument and change how it launches.
A UNIX-y approach is to look at the name of the exe and change behavior based on that. If I recall correctly, rsh and rlogin are the same executable - they just look at argv[0] to decide how to run. In windows, this is straight forward - look at System.Environment.GetCommandLineArgs - if there is a non-empty string in the 0th element of that, it will be your executable name.
For persisting settings, see Jon Skeet's answer.
I have to say that this is generally a bad idea, but I've done this before a long time ago in VB6. I created a Resource within the exe and then (somehow) directly manipulated it.
The problem is, is that this is usually not possible within the .NET framework due to it being memory resident. These guys tryed it out in .net and they ended up creating an program in IL to do the heavy lifting... Modify Emdeded String in C# compiled exe
Go with a settings file as Jon suggested!
does somebody know how can I embedd an exe file into a dll ?
I have a tool which is an exe file that I call from c# code.
The thing is that I want to have 1 dll containing this tool (exe file) and the dll containg my c# code.
Is it possible to embedd this exe file within the resources?
Thx in advance
Sure it is. You can add any file as RC_DATA in application as resource. But I believe you will need to extract it to disk first before calling it!
Which IDE/Language you are using?
[EDIT]
Sorry! you did mention that you are using C#.
Add a resource file to you application (right click application in IDE and select "Add new item".
Use the toolbar in resource editor to add an existing file.
Then extract the exe whenever required by calling code something like:
System.IO.File.WriteAllBytes (#"C:\MyEXE\", Resource1.MyEXE);
It's worth baring in mind that your uses may not be too happy about you doing this. Embedding an executable that they've got no control over into a DLL that you'll extract and run will probably make people worry about the running a Trojan on their machine.
It's better to leave the .EXE in the filesystem and be transparent about what your application is doing.
You can load an Assembly from a byte[]. This can be obtained via the ManifestResourceStream of an embedded resource.
An alternative may be to not embed the .exe itself, but rather include its functionality in the dll, and use rundll32[1] to execute it.
On a side note, remember that when you pull a file from your resources to disk and then execute code on it, you may trigger Windows Data Execution Prevention - basically, Windows tries to automatically detect if something is supposed to be code or data, and if it looks like data (which a resource would), then it will prevent that data from being executed as code.
This becomes a particularly sticky issue if your .NET assembly is going to be used over a network instead of from a local drive - there are all sorts of .NET security configurations that might prevent this from working correctly.
Another option, and not knowing the details of your project, take this with a grain of salt: add a .exe.readme file to your install that describes to any curious users or IT people why there is an executable they weren't expecting in the installation directory :)