Formatting and printing Text in C# - c#

This may be a very basic question, but I never managed to find something that quite covers my question.
I'm working on a program in C# that lets you select different options (Imagine a shopping list in which you can check different items) if you hit the print button, it is supposed to create a file that has a title, some basic information, all are provided by the program itself and than makes a list of basically everything you have selected. After this "page" is created, it should be send to the same "standard windows print menu" everything goes to when you hit the print button in any program.
I have never done anything like this before and I have no real clue where to start trying to format my texts, is there an elegant way you could do this?

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Write into website cell using c# or WPF application

I have a very strange request that might upset some of you, anyway I want to write text or numbers in the website using C# or wpf software.
What I want is I pass string or number to the website when I press for example F11 on the keyboard and that number or string can be from a textbox.
Assume the following is Grid on a website:
Now I want to pass 0.01233 from textbox, to the highlighted cell in the website using c#.
Can anyone please how this can be achieved or at least guide me which direction I should go and achieve this.
Please Note I am not a developer of website and I have no control on website, I cannot write script on website
I've done something like this before, though I can't seem to find my old code. WPF has a WebBrowser control. You can use the Document property to access elements of the webpage an (if I recall correctly) execute scripts assosiated with those elements.
Of course it goes without saying that this would be a bodge at best, since any change made to the website could break your code.
Also, this forces you to use the WPF WebBrowser instead of your browser of choice.

Get new Messagebox style - WPF

I am currently working on a Windows Presentation Foundation app and I need to make use of Message boxes. I want to get few information from user inside Message Box popup.
But they appear always like this:
But I think the actual look of it should be like that:
Does anybody know, why this is, and how to solve it? I tried all everything listed
here
, but nothing worked.
I agree with Keithernet, build your own. Its more of an Input Dialog box. You may want to plan it to create a window, create it with ex: 4 parameters which you could override so you can apply them in the form including
The title,
The prompt you want the user to fill in
optional default button 1 text
optional default button 2 text.
have the input value stored into a public property in the window for the text to be bound to during entry.
If the user clicks the cancel button (or similar), clear the text entry and close the window. If ok button, just close the window.
Then, when you call it with a YourWindow.ShowDialog(), upon return, you can look at the public property for that input text value.
You could even do with a property / flag if the user cancelled directly or not. I have done similar in a couple of my WPF apps.
MessageBox is very limited. Based on your screenshot, you should just create your own child Window with your own XAML so you can get the user input.
You can find sample service implementations/NuGets for this on GitHub. Here is one I've created sometime ago: https://github.com/Dirkster99/MsgBox
Just create your own is an oversimplifying statement in my opinion because this is usually a dialog that you want to show in different parts of the application. Therefore, you have to settle for a software design pattern (I chose a service implementation as suggested here).
Likewise, there are other design decisions that should be taken. I have for instance made sure that the API has a compatible subset of Show API calls with the standard .Net MessageBox to make its application as flexible as possible. I also settled for light and dark themes hoping this will make its application easy in any other theme...

C# Setting Button URL Direct At Runtime

I have a program I created which amongst other things has 20+ buttons which link to various sites and programs I use for work. The program has started being used by other people and the buttons don't quite meet their need.
What I would like to do is allow the user to set the button up to direct to a specified URL at runtime, and maintain that information for future use (I'll work on that bit later) - Allowing every user to cater it to their own criteria.
To make this easier, the buttons already exist with a generic name, and no text, and are initially invisible. All of them when in use would direct to a particular URL, nothing else. I would like the user to be able to click an "Add" button, set the button Text, text colour (I can do this bit) and fill in a text box to set the url for the browser (Default browser, not webBrowser.), which they would save, making the button visible, and usable.
I've had a look around, but cannot for the life of me work out how to do this.
Some guidance on the issue would be fantastic
Thanks in advance
Anthony
You could accomplish this using a DataGridView with a DataGridViewButtonColumn.
Because I had a set number of available buttons, I was able to create them and hide them. Set it up so the user sets the variable that the Start.Process. is using for the url, as well as set the button text in real time.
They save this information in a text document that's stored in the programs home folder, and this is pulled back through when the program is re-opened. This will work well for my simple purposes.

Selecting an item from pop-up menu

I'm trying to make an application that will test some features of an existing app and I wanted it not to be window-size dependent and not to require focusing the window or etc.
I've already figured out how to get window handles for different controls in the tested app so I can click buttons, enter text to textboxes etc. with Send/Post Message but still got a few unsolved problems.
The first is selecting an item from a pop-up menu that can be triggered by button click (TAdvGlowMenuButton class) or right click somewhere- I can't even see any messages related to it in Spy++ so I have no idea how to do it, is it possible to select an item by name? as I don't have it's id
The second thing is clicking next to something, for example 10 pixels to the right of a button.
I have the button handle so I can get it's size and it's parent but I still don't know how to get it's position inside the parent - any ideas?:)
And also a quick one but I don't believe it is possible - can I somehow get position of a label in the tested app? I can't even see it in Spy++ .
I hope you can help me to find it out ;)
Edit: I forgot about the most important thing:P , I'd like to achieve it with Send/Post Message if only it is possible.
My recommendation would be to abandon the message sending/posting model altogether and instead use UI Automation. Automated testing tools is exactly what the UI Automation APIs were designed for, and they are much more capable than SendMessage/PostMessage.
Yes, I realize that this is exactly the opposite of the answer you were looking for. But you will have no end of trouble getting messages to do what you want. A fair number of them rely on the application having the focus, and it is completely reasonable for your code to make this assumption when you receive e.g. a WM_KEYDOWN message. A testing tool should not flag that as a bug.
I notice you've tagged this question with the C# and .NET tags. In that case, you may be interested to learn that the UI Automation APIs have been wrapped in the .NET Framework.

How can I implement an interactive tutorial inside an app?

I have C# add-in for Word and would like to implement an interactive tutorial like games usually have. I'd like to somehow highlight (maybe by circling) certain visual elements and display text boxes that describe what the element does. For example, say the add-in is a generic workflow editor. I'd like to show to the user, step by step, what needs to be done by visually selecting elements and explaining what they do and what options (s)he has. My first question is: can this be done in C#? My second question is how? :) I suppose I'd have to get the positions of said visual elements and then draw an image on top but I don't know how that could be done.
I'm a bit disappointed that not even a single member of the Stack Overflow community took the the time to at least give a hint about this. But such is life and I'm just going to share my findings here because I'm certain someone else will benefit from them.
To be able to do an interactive tutorial you need three things:
a method to find where a control is located in terms of screen coordinates
a method to point the user to the control by highlighting it or
surrounding it with a red line for example.
a method to do its default action (ie: click a button).
In other words, the idea is to have some sort of window with text describing a control and some graphical way of indicating the control in the app. Optionally, the window could provide something like a ShowMe button which shows the user how to use the control by taking control of the mouse and keyboard.
This is trivial when the controls are made by yourself and thus have source code access. However, when doing such a thing for a black box app such as Word you can use the Windows IAccessible interface. Searching for that with your favorite search engine will yield everything you need to understand it and use it. IAccessible allows one to do many things but most importantly it can get a control's position and can also do the default action.
Having sorted out these things the next step is to figure out how to graphically point out the control. There are many ways to do this but in my case I chose to surround it with a red rectangle. I did this by creating an invisible, borderless form with an empty red rectangle on it. Having the control's position and size, I had no problems placing the aforesaid form over the control.
So there you have it. I laid out the building blocks that one needs to make an interactive tutorial for any app.

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