My UI components are taking a while to load, I've tried as much as I can to reduce the loading time (and will probably give a few more things a go in future), but I've also introduced a 'busy' indicator to give the user some feedback.
However, I've found the animation stops when components are being loaded, making it pretty useless. I thought WPF had animation on a separate thread?
Here's what I mean, the loading indicator is behind the 'page' being loaded and unlaoded, so it only shows when one is removed. To demonstrate, I've added one that can be seen all the time to the side:
Is there anything I can do to run the storyboard animation in another thread?
It's part of the style, taken from the Material Design XAML toolkit (I've tried to pull out relevant info:
<Style x:Key="MaterialDesignLinearProgressBar" TargetType="{x:Type ProgressBar}">
...
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ProgressBar}">
...
<Grid x:Name="TemplateRoot" RenderTransformOrigin="0,0.5" Opacity="0" Height="4">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="0" ScaleY="0" />
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Grid.RenderTransform>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
...
<VisualState x:Name="Indeterminate">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="Animation">
<EasingDoubleKeyFrame KeyTime="0" Value="0.25"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.25"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0.25"/>
</DoubleAnimationUsingKeyFrames>
<PointAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransformOrigin)" Storyboard.TargetName="Animation">
<EasingPointKeyFrame KeyTime="0" Value="-0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:1" Value="0.5,0.5"/>
<EasingPointKeyFrame KeyTime="0:0:2" Value="1.5,0.5"/>
</PointAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
...
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="transitions:TransitionAssist.DisableTransitions" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource OnLoadedNoAnimation}" Name="BeginStoryboardOnLoadedNoAnimation" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="BeginStoryboardOnLoadedNoAnimation" />
</Trigger.ExitActions>
</Trigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsVisible" Value="True" />
<Condition Property="transitions:TransitionAssist.DisableTransitions" Value="False" />
...
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Full code https://github.com/ButchersBoy/MaterialDesignInXamlToolkit/blob/master/MaterialDesignThemes.Wpf/Themes/MaterialDesignTheme.ProgressBar.xaml
Related
I'm writing template for CheckBox control.
Here is CheckBox template code:
<Style x:Key="{x:Type CheckBox}"
TargetType="{x:Type CheckBox}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type CheckBox}">
<BulletDecorator Background="Transparent">
<BulletDecorator.Bullet>
<Border x:Name="Border"
Width="15"
Height="15"
CornerRadius="1"
BorderThickness="1"
BorderBrush="DarkGray"
Background="White">
</Border>
</BulletDecorator.Bullet>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource DefaultButtonBlueBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="BorderBrush">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource DefaultButtonBlueBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter Margin="4,0,0,0"
VerticalAlignment="Center"
HorizontalAlignment="Left"
RecognizesAccessKey="True" />
</BulletDecorator>
</Setter.Value>
</Setter>
</Style>
I want to change border background color when checkbox in checked state and mouse over. I tried to specify MultiTrigger like that:
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsChecked" Value="True" />
<Condition Property="IsMouseOver" Value="True" />
</MultiTrigger.Conditions>
<MultiTrigger.Setters>
<Setter TargetName="Border" Property="Background" Value="Red" />
</MultiTrigger.Setters>
</MultiTrigger>
But this don't work.
Is this even possible in wpf?
Thank you.
WPF (opposed to UWP) has stricter limitations regarding the possibilities when using the VisualStateManager. You can only target a property once per state. Which makes quite sense. When in the Checked state, the property BorderBackground is animated to the corresponding value. When your MultiTrigger is activated it tries to modify the Border.Background property, which is currently blocked by the active animation.
You can either replace the relevant visual states with triggers or let animation and trigger target different elements.
Simply overlay the content of the BulletDecorator with an additional Border and toggle its Background instead:
<Style x:Key="{x:Type CheckBox}" TargetType="{x:Type CheckBox}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type CheckBox}">
<BulletDecorator Background="Transparent">
<BulletDecorator.Bullet>
<Grid>
<Border x:Name="MouseOverBorder"
Panel.ZIndex="1"
Background="Transparent"
CornerRadius="1"
BorderThickness="1" />
<Border x:Name="Border"
Width="15"
Height="15"
CornerRadius="1"
BorderThickness="1"
BorderBrush="DarkGray"
Background="White" />
</Grid>
</BulletDecorator.Bullet>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource DefaultButtonBlueBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Border"
Storyboard.TargetProperty="BorderBrush">
<DiscreteObjectKeyFrame KeyTime="0"
Value="{StaticResource DefaultButtonBlueBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter Margin="4,0,0,0"
VerticalAlignment="Center"
HorizontalAlignment="Left"
RecognizesAccessKey="True" />
</BulletDecorator>
<ControlTemplate.Triggers>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsChecked" Value="True" />
<Condition Property="IsMouseOver" Value="True" />
</MultiTrigger.Conditions>
<MultiTrigger.Setters>
<Setter TargetName="MouseOverBorder"
Property="Background"
Value="Red" />
</MultiTrigger.Setters>
</MultiTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I have a style defined in my app.xaml file that applies to all buttons. By default, all buttons get a DarkGray border. However, when a certain action on that button occurs, I would like to change the border to Red.
I have done this by creating an entirely new style, defining the x:key value for it and then assigning the new style like so:
Style style = this.FindResource("RedBorderButtonStyle") as Style;
button.Style = style;
However, I have to copy and paste the entire code below just to change the border color. There must be a better way.
Thanks in advance!
<Style TargetType="Button">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="OverridesDefaultStyle" Value="true" />
<Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}" />
<Setter Property="MinHeight" Value="20px" />
<Setter Property="Foreground" Value="#FFFFFFFF" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border TextBlock.Foreground="{TemplateBinding Foreground}" x:Name="Border" BorderThickness="1" BorderBrush="DarkGray">
<Border.Background>
<SolidColorBrush Color="{DynamicResource ControlNormalColor}" />
</Border.Background>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.9" />
<VisualTransition GeneratedDuration="0" To="Pressed" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlMouseOverColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlPressedColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledControlColor}" />
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledForegroundColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter Margin="2"
HorizontalAlignment="Center"
VerticalAlignment="Center"
RecognizesAccessKey="True" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Instead of defining and applying a new Style, you could bind the BorderBrush property of the Border in your ControlTemplate to the BorderBrush property of the Button itself:
<Style TargetType="Button">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="OverridesDefaultStyle" Value="true" />
<Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}" />
<Setter Property="MinHeight" Value="20px" />
<Setter Property="Foreground" Value="#FFFFFFFF" />
<!-- default BorderBrush:-->
<Setter Property="BorderBrush" Value="DarkGray" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border TextBlock.Foreground="{TemplateBinding Foreground}" x:Name="Border" BorderThickness="1"
BorderBrush="{TemplateBinding BorderBrush}">
<Border.Background>
<SolidColorBrush Color="{DynamicResource ControlNormalColor}" />
</Border.Background>
...
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
...and simply set the BorderBrush property of the Button:
button.BorderBrush = System.Windows.Media.Brushes.Red;
I am trying to create a button template. Everything works find except that when I move the mouse over the button, the color of the text should change to white. The XAML code:
<!--Control colors.-->
<Color x:Key="ControlNormalColor">#FFFFFF</Color>
<Color x:Key="ControlMouseOverColor">#999999</Color>
<Color x:Key="DisabledControlColor">#FFFFFF</Color>
<Color x:Key="DisabledForegroundColor">#999999</Color>
<Color x:Key="ControlPressedColor">#999999</Color>
<!-- FocusVisual -->
<Style x:Key="ButtonFocusVisual">
<Setter Property="Control.Template">
<Setter.Value>
<ControlTemplate>
<Border>
<Rectangle Margin="2" StrokeThickness="1" Stroke="#60000000" StrokeDashArray="1 2" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!-- Button -->
<Style TargetType="Button">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="OverridesDefaultStyle" Value="true" />
<Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}" />
<Setter Property="MinHeight" Value="29px" />
<Setter Property="MinWidth" Value="103px" />
<Setter Property="FontFamily" Value="Century Gothic" />
<Setter Property="FontSize" Value="20" />
<Setter Property="Foreground" Value="#999999" />
<Setter Property="FontWeight" Value="Bold"></Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border TextBlock.Foreground="{TemplateBinding Foreground}" x:Name="Border">
<Border.Background>
<SolidColorBrush Color="{DynamicResource ControlNormalColor}" />
</Border.Background>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.5" />
<VisualTransition GeneratedDuration="0" To="Pressed" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlMouseOverColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlPressedColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledControlColor}" />
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledForegroundColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter Margin="2"
HorizontalAlignment="Center"
VerticalAlignment="Center"
RecognizesAccessKey="True" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
My question, what must I do to get the text in the button to change to white on a mouseover? This code was copied from internet. I am pretty new in WPF world. Though I understand approximately was is going on in this code, my knowledge of WPF is somewhat limited.
you have to add one more ColorAnimationUsingKeyFrames in MouseOver VisualState to Change the Foreground color while mouseover occured, you can use below menioned code
<Color x:Key="ControlNormalColor">#FFFFFF</Color>
<Color x:Key="ControlMouseOverColor">#999999</Color>
<Color x:Key="DisabledControlColor">#FFFFFF</Color>
<Color x:Key="DisabledForegroundColor">#999999</Color>
<Color x:Key="ControlPressedColor">#999999</Color>
<!-- FocusVisual -->
<Style x:Key="ButtonFocusVisual">
<Setter Property="Control.Template">
<Setter.Value>
<ControlTemplate>
<Border>
<Rectangle Margin="2" StrokeThickness="1" Stroke="#60000000" StrokeDashArray="1 2" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!-- Button -->
<Style TargetType="Button">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="OverridesDefaultStyle" Value="true" />
<Setter Property="FocusVisualStyle" Value="{StaticResource ButtonFocusVisual}" />
<Setter Property="MinHeight" Value="29px" />
<Setter Property="MinWidth" Value="103px" />
<Setter Property="FontFamily" Value="Century Gothic" />
<Setter Property="FontSize" Value="20" />
<Setter Property="Foreground" Value="#999999" />
<Setter Property="FontWeight" Value="Bold"></Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border TextBlock.Foreground="{TemplateBinding Foreground}" x:Name="Border">
<Border.Background>
<SolidColorBrush Color="{DynamicResource ControlNormalColor}" />
</Border.Background>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.5" />
<VisualTransition GeneratedDuration="0" To="Pressed" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlMouseOverColor}" />
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlNormalColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource ControlPressedColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledControlColor}" />
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
Storyboard.TargetName="Border">
<EasingColorKeyFrame KeyTime="0" Value="{StaticResource DisabledForegroundColor}" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter Margin="2"
HorizontalAlignment="Center"
VerticalAlignment="Center"
RecognizesAccessKey="True" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
By using Triggers in style we can get it .On Mouse Over we can set the background color in setter
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Bottom" Width="50" Height="50" HorizontalContentAlignment="Left" BorderBrush="{x:Null}" Foreground="{x:Null}" Margin="50,0,0,0">
<Button.Style>
<Style TargetType="{x:Type Button}">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="DarkGoldenrod"/>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
I am creating multiple buttons with a custom template. Each button is binded to a different thumbnail image, but I want them to all have the same visual state. I created customButtonStyle style and each other button will inherit from this style. It seems however that the visual states are not inherited from customButtonStyle.
Any ideas on why it won't inherit the visuals states? and how would I set each button to its own thumbnail?
Thanks in advance.
Here is my code below:
<Style x:Key="customButtonStyle" TargetType="Button">
<Setter Property="Background" Value="{StaticResource ApplicationButtonBackgroundBrush}"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush">
<Setter.Value>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FFA3AEB9" Offset="0"/>
<GradientStop Color="#FF8399A9" Offset="0.375"/>
<GradientStop Color="#FF718597" Offset="0.375"/>
<GradientStop Color="#FF617584" Offset="1"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="HorizontalContentAlignment" Value="Stretch"/>
<Setter Property="VerticalContentAlignment" Value="Stretch"/>
<Setter Property="Padding" Value="0"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid x:Name="ControlRoot" RenderTransformOrigin="0.5,0.5">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Grid.RenderTransform>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<!--Take one half second to transition to the MouseOver state.-->
<VisualTransition To="MouseOver" GeneratedDuration="0:0:0.3"/>
<!-- From Button Press to Normal -->
<VisualTransition From="Pressed" To="Normal">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="ControlRoot">
<EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="0.85"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.367" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" Exponent="3"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="ControlRoot">
<EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="0.85"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.367" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" Exponent="3"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<!-- Dpad focus on button-->
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="ControlRoot">
<EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="0.85"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.367" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" Exponent="3"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="ControlRoot">
<EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="0.85"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.367" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut" Exponent="3"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<!-- Button Press-->
<VisualState x:Name="Pressed"/>
<!-- Disabled -->
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Duration="0" To="0.5" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ControlRoot"/>
</Storyboard>
</VisualState>
<!-- End of stateGrouop -->
</VisualStateGroup>
<!-- Focus states -->
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FocusVisualElement">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FocusFill">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<!-- Draw border around button that is in focus -->
<Border x:Name="Background" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<Grid>
<!--<Image x:Name="ButtonImage" Width="208" Height="156" Source="{Binding tile1}"/>-->
<Rectangle x:Name="FocusFill" Fill="{StaticResource ApplicationButtonHoverBackgroundBrush}" Visibility="Collapsed"/>
<Rectangle x:Name="MouseOverFill" Fill="{StaticResource ApplicationButtonHoverBackgroundBrush}" Visibility="Collapsed"/>
</Grid>
</Border>
<Border x:Name="FocusVisualElement" IsHitTestVisible="false" Visibility="Collapsed" BorderBrush="{StaticResource ApplicationButtonFocusBackgroundBrush}" BorderThickness="5" Margin="-2.5"/>
<Border x:Name="MouseOverVisualElement" IsHitTestVisible="false" Visibility="Collapsed" BorderBrush="{StaticResource ApplicationButtonFocusBackgroundBrush}" BorderThickness="5" Margin="-2.5"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
///////////////////////////
<Style x:Key="tile6" TargetType="Button" BasedOn="{StaticResource customButtonStyle}">
<Setter Property="BorderThickness" Value="3"/>
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="VerticalContentAlignment" Value="Center"/>
<Setter Property="Padding" Value="0,0,1,1"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Image x:Name="ButtonImage" Width="208" Height="156" Source="{Binding tile1}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
No. As you can see for yourself, the visual states reside in the control template, and you're providing a whole new one.
You can try to place the states as resources and references them from each template, but I would advise against it. Since you have two separate templates they are likely to fork at some stage, in which reuse won't be an option. IMHO it's best to just copy them. Would make life easier in Blend as well.
I'm working on a button control in silverlight which can be in various states. Each state has its own look, different colours and even different images on the button.
I was wondering how I could modify the visual properties of the control from codebehind?
Here's the xaml:
<Style x:Key="MyButton" TargetType="Button">
<Setter Property="FontSize" Value="10"/>
<Setter Property="Height" Value="22"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="VerticalAlignment" Value="Center"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid Name="RootElement">
<vsm:VisualStateManager.VisualStateGroups>
<vsm:VisualStateGroup x:Name="CommonStates">
<vsm:VisualState x:Name="Normal"/>
<vsm:VisualState x:Name="MouseOver">
</vsm:VisualState>
<vsm:VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:01.0010000" Storyboard.TargetName="border" Storyboard.TargetProperty="(UIElement.RenderTransform). (TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.94"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:01.0010000" Storyboard.TargetName="border" Storyboard.TargetProperty="(UIElement.RenderTransform). (TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.94"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</vsm:VisualState>
<vsm:VisualState x:Name="Disabled">
<Storyboard/>
</vsm:VisualState>
</vsm:VisualStateGroup>
<vsm:VisualStateGroup x:Name="FocusStates">
<vsm:VisualState x:Name="Focused">
<Storyboard/>
</vsm:VisualState>
<vsm:VisualState x:Name="Unfocused"/>
</vsm:VisualStateGroup>
</vsm:VisualStateManager.VisualStateGroups>
<Border CornerRadius="1,1,1,1" Background="{StaticResource BlueVerticalGradientBrush}" BorderBrush="Red" BorderThickness="1,1,1,1" x:Name="MouseOver" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
<ContentPresenter x:Name="contentPresenter" Margin="10,0,10,0" ContentTemplate="{TemplateBinding ContentTemplate}" VerticalAlignment="Center" HorizontalAlignment="Center"/>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
<Setter Property="MinWidth" Value="65"/>
</Style>
Have you tried giving the element and x:Name and accessing properties in code behind with the name?
You may want to look into using the VisualStateManager.GoToState or the VisualStateManager.GoToElementState Methods. I am not aware personally of a method to modify a style that is defined in the xaml.