I have a universal apps getting data from Microsoft's Band 2 (accelerometer) and want to export the processed data in the app to the unity project to be used as input control. The data will be frequent, so real-time response is preferred.
What should I learn or use to achieve this?
I'm pretty sure it would be easier to write a plugin for Unity to connect to Band directly rather than to connect to an app that connects to Band (actually I have no clue how to do that).
Having that in mind, you probably should:
download the appropriate Band SDK from the official website
Read about writing plugins for Unity for the platform you need (Desktop/WP, Android, iOS)
Draw a pentagram and hope for the best
Related
I am trying to develop a Windows Form Application (not WPF) where I would require to preview numbers of cameras available on a tablet or PC, take pictures and then save the pictures in the device.
I am very new to this kind of application development and recently came accross Media Capture but I can not find a good lead to start with.
Can anyone let me know how to approach or how can I build the application with the aforementioned features or provide a good lead??
P.S. Found a good example on https://code.msdn.microsoft.com/windowsapps/media-capture-sample-adf87622/ but it uses XML not the Win Form Application type.....
What kind of cameras do you have? If the cameras support onvif, then there is a good onvif camera software you could try. You can handle many cameras with it, you can take snapshots so I guess it could work for you.
I have a Windows Phone 8 app that makes use of real time server push via SignalR.
I started to create a Native Android and iOS version of my app, but got stuck at implementing my SignalR component in native Android Java and iOS obj-C.
I have conceptually thought of a way to achieve this by making ONLY JUST the SignalR component portable via Xamarin.
Is it possible to create a Hybrid app in this way ?
And are there any resources online where people have done such.
Thanks for your help.
Xamarin would be kind of an all in sort of thing. So all of your Objective-C and JAVA would need to be ported to Xamarin's framework. That might not be a bad idea though ;).
Alternatively, if you are looking for a more cross platform way to implement a SignalR client, you maybe could wrap the logic up in a UIWebView (iOS) or WebView (Android) and use the JavaScript components. Here is an example from Microsoft on implementing a SignalR client via JavaScript. I don't know how integrated the SignalR functionality is in your app, but this may be an easy way to use it for simple display purposes.
Is there a C# library somewhere to read the gyroscope and/or accelerometer from an iPhone or iPad connected to a Windows7 PC via bluetooth? I mean, is this sort of thing even possible?
I've looked at things like MobileDevice.dll, Manzana, and SharePodLib, but at the least those seem to get file data only. Can the orientation data be read somehow (other than with ObjectiveC, Unity, etc.)?
although you should not ask those questions here i do happen to know a great library for cross platform development. Though i do not think it is possible to read accelerometer data from an iPhone trough Bluetooth unless you would write an app that should send this information trough Bluetooth.
The library is called Xamarin and you can actually create an app for android windows phone and ios in C# .net you might want to check it out ;)
I have a desktop application of address diary, developed in C# .Net.
I want to make call from software throw land line phone service,
in my office we have 8 phone lines, so i want to select line before call,
i want to use headphone and mic in place of phone instrument.
how to connect phone lines to pc. i have more then 8 phone lines
is it possible ? if yes then how and which hardware i need for this.
Have you thought of the Skype API: http://developer.skype.com/public/skypekit
or
http://www.twilio.com
Get rid of the landlines and use a service. Much easier in my opinion. Then it would be far more scalable as well.
If you want to go down the telephony services path check out this library: https://github.com/markjulmar/atapi.net/
Hardware for landlines would just include 8 modems and selecting which one to use, before making a call.
I would assume that the atapi library contains functions to select the audio input and output. If not there are plenty of c# libraries for recording audio, in which you could pass the stream through to the library.
I wasn't going to point you down this direction but as per #Saif Khan comment you can use Asterix.
Using Asterix
Step 1 - Get a server install Asterix on it. http://www.asterisk.org. It's open source.
Step 2 - Get supported hardware e.g. http://www.asterisk.org/hardware
Step 3 - Communicate to it with http://sourceforge.net/projects/asterisk-dotnet/ (open source c# to asterisk library.
This maybe overkill for you, I don't know. I suppose I shouldn't assume :)
Since Google Voice is still free in United States and Canada. You can use this Google Voice API in C#.
http://sourceforge.net/projects/gvoicedotnet/
Doesn't want to sound like a noob, but did you try out Windows Dialer? You will need x number of 56k dialup voice modem depending on the no. of connections you have and you want to use.
It should work just fine. Test it out, and if it works well, you can get your app synced with your existing software to export the number to the dialer upon calling. (There is no such functions on the dialer app yet.)
I need to develop a C# touch-screen desktop application with a "modern good-looking" UI.
How would you approach it? I´ve got in mind using Flash (just for the UI) or WPF... but i´m open to any idea or any third-party C# UI you´d know.
Is Flash easy to integrate with C#?
Thanks for your knowledge!
You should look for a AMF remoting library in C#.
Remoting is when you call a function on your server from flash.
AMF (version 0 or 3) is a binary format used to encode object transfered
between client and server
Weborb and fluorine are solutions for this.
see : .NET and AMF
You will probably be doing well with a third party framework to avoid the overhead of writing user interactions, controls, etc.
A couple of options are
http://xamarin.com/
http://www.resco.net/developer/mobileformstoolkit/
A review of these options is provided here.
I recall combining a flash interface with a C# back-end back in university. There's a method called fscommand() that will take a couple of string parameters (I may be mistaken, read up on it) to pass to and from the interface and the C# "code-behind".Flash is an ok option, but if I were you I'd opt for a WPF interface. I'm a huge fan of the telerik libraries, their WPF one allows you to create the most modern-looking interfaces and dashboards. Not to mention that the skills you will acquire while learning enough about wpf will be hugely beneficial in your career as a developer the way things are going (depending, obviously, on what direction you're heading).
FlashBuilder 4.6 has some nice functionality for quickly building a UI that work on a desktop or mobile device. You could use FluorineFX (free) or webOrb on a webserver to send data back and forth to a database server if that were needed. If you build it with the Flashbuilder 4.6 mobile project template, it would work on a iPad, mac, windows pc, or android device as well. Since a pc touchscreen should use the same type of finger gestures as a mobile app, this might be a nice way to go. (I don't actually have a touchscreen on my pc, but it runs well with a mouse, so I'd assume it worked with gestures too).
Adobe.tv has lots of examples of building a mobile app project (Which also runs on a PC) and there is a Flashbuilder 4.6 free trial.
http://flex.org/