Is there a C# library somewhere to read the gyroscope and/or accelerometer from an iPhone or iPad connected to a Windows7 PC via bluetooth? I mean, is this sort of thing even possible?
I've looked at things like MobileDevice.dll, Manzana, and SharePodLib, but at the least those seem to get file data only. Can the orientation data be read somehow (other than with ObjectiveC, Unity, etc.)?
although you should not ask those questions here i do happen to know a great library for cross platform development. Though i do not think it is possible to read accelerometer data from an iPhone trough Bluetooth unless you would write an app that should send this information trough Bluetooth.
The library is called Xamarin and you can actually create an app for android windows phone and ios in C# .net you might want to check it out ;)
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I have a universal apps getting data from Microsoft's Band 2 (accelerometer) and want to export the processed data in the app to the unity project to be used as input control. The data will be frequent, so real-time response is preferred.
What should I learn or use to achieve this?
I'm pretty sure it would be easier to write a plugin for Unity to connect to Band directly rather than to connect to an app that connects to Band (actually I have no clue how to do that).
Having that in mind, you probably should:
download the appropriate Band SDK from the official website
Read about writing plugins for Unity for the platform you need (Desktop/WP, Android, iOS)
Draw a pentagram and hope for the best
I am trying to develop a Windows Form Application (not WPF) where I would require to preview numbers of cameras available on a tablet or PC, take pictures and then save the pictures in the device.
I am very new to this kind of application development and recently came accross Media Capture but I can not find a good lead to start with.
Can anyone let me know how to approach or how can I build the application with the aforementioned features or provide a good lead??
P.S. Found a good example on https://code.msdn.microsoft.com/windowsapps/media-capture-sample-adf87622/ but it uses XML not the Win Form Application type.....
What kind of cameras do you have? If the cameras support onvif, then there is a good onvif camera software you could try. You can handle many cameras with it, you can take snapshots so I guess it could work for you.
I've found scatterings around the web but no concise answer. Everyone talks about developing BLE for Android and iOS, but how does one develop for Windows in C# (.NET)?
I've found this
http://social.msdn.microsoft.com/Forums/windowsapps/en-US/2f236b71-a6ac-4c42-aef3-723c3691cbf8/how-to-discover-connectdisconnect-and-reconnect-to-bluetooth-low-energy-device-from-windows-81?forum=wdk
I've tried the C# example, but I don't have any devices with health profiles (and I don't know how to set searching for a generic device). I did try modifying the code but it didn't help
I have a sensor tag and also a generic BLE HM-10 module useful for arduino projects. My iPhone can find both of these devices using the SensorTag application or LightBlue.
I also found this
http://orcs.sebsoft.com/openvision/index.php/8-vision/37-how-to-acquire-data-by-c-from-bluetooth-4-bluetooth-low-energy-ti-ble-keyfob-ti-sensor-tag
I tried starting it up and scanning, but it didn't find any BLE devices. I don't even know if what I'm doing it right.
I have a BT 4.0 USB dongle.
How on earth do I detect a bluetooth device?
Thanks
Here is a two-part blog post about enumerating and configuring BLE devices in Windows 8.1.
BLE for developers in Windows 8.1 Part I
BLE for developers in Windows 8.1 Part II
After reading this, the documentation on MSDN seemed to make a lot more sense.
This is just a guess, but if you're using a generic HM-10 BT module, you might need to program it first to be discoverable and pairable.
You do that using AT commands which you can find in the HM-10 datasheet. The way to send those commands to the module is up to you, you can either use a microcontroller, Arduino for example, or via a serial console.
I am looking for a Bluetooth stack for C# that will allow me to route audio from my phone to my computer, as well as use my microphone on my computer(Windows 7) as an input device for phone calls on my phone. I've looked at 32Feet.NET, but it does not seem to support audio channels. If I am wrong on this, someone please correct me. Otherwise, if there an alternate library for C# that I can use for Bluetooth support?
I'm afraid this probably doesn't really answer your question, but maybe adds some alternative perspective: The issues you're trying to solve seem to be supported by standard Bluetooth audio profiles. As such, there are chances they're provided by the OS's (or other vendor's) Bluetooth stack in a transparent manner, i.e. as audio device like the system's sound card.
If there is no urgent reason for a custom implementation of these Bluetooth profiles, you might be better off looking for .NET methods that configure the audio devices your code uses for audio input/output. You would then use Bluetooth audio in the same way you access other audio devices, basically reducing your code to proxy audio from one audio device (sound card) to another (Bluetooth audio).
I am building a Windows Desktop software that will respond to SMS request and sending a SMS as reply automatically.
The software is ready and working just fine but it works only and only with Nokia Mobiles and the prerequisite is that Nokia's PC Suit has to be installed first before my app can work.
But now my customer wants to change his mobile so he wants me to change programming so that it works with any mobile.
I am at loss as to how to do this?
Can someone please help me here. I am ready to recode the whole app if required.
My preferred platforms are Delphi, VB.NET and VB6.
There are extended AT commands that you can send to your phone's virtual serial interface that tend to work well on many phones. See this for more info: http://www.developershome.com/sms/howToSendSMSFromPC.asp
Now all you need to do is find serial drivers for the supported phones. This used to be really simple, but is harder these days. Bottom line is, it is probably your best option.
"Any mobile"? That's a tall order. I'm not sure your customer knows what he's asking for. Different types of phones are different and there isn't some way to make the same program run on all of them.
What you can do, though, is make it run on any supported mobile. You can keep most of your existing PC-side code; only the part that talks to the phone has to change. Encapsulate that into some sort of interface in a separate module, and that's your specific code for talking to Nokia phones. Your app now supports Nokia.
Then figure out how to do the same thing for an Android, or a Blackberry or an iPhone. Build those specific parts into their own modules that all implement the same basic interface. With each new phone type you figure out how to talk to, your list of supported devices will grow.